I'm still not going to make a Rit or Para...

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

I mean sure the update was in the right direction, but they're stuck on support roles at the moment. I mean sure the new spirit flexibility is great but they're the only really viable thing at the moment, maybe they should make all channeling magic have armour penetration (for pve obviously) say 2 or 3% every level of spawning power.

And as for paras, they're still stuck in support roles too. Everyone knows a ranger or warrior can use a spear better than them...

Good changes so far but I think more is needed, especially for para's.

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

Rit's are support by the nature of the profession, even when dealing damage it is still more backline than mid, but they are one of the truly unique professions which I applaud a-net for bringing to us.

Para's are a mixed profession, r & w only use spears better because of IAS in their primaries, but that is more a-nets fault for the way they killed IAS for paras, a par with a similar IAS & IMS in its primary would easily outstrip either one (dammit I miss paraway)

I think it is a good start from a-net but they still need to do more with a para to make more viable overall

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Its fine you don't enjoy playing a support character, but that doesn't mean ALL classes should be about damage. And if you want to make a suggestion, you missed Sardelac, as this is Riverside.

And adding armor penetration is not a good way of 'fixing' the problem in my opinion. Especially if you make it 2% you could end up with 32% Armor Penetration if you wanted, and that is if you use the lowest of what you suggested. Toss in 3% and you get up to 48%.

Oh, and Paragons not as good as Warrior or Ranger with spears because of IAS in the primary? Sorry, I didn't realize Aggressive Refrain was a bad skill. Permanent upkeep with little to struggle with, and 33% IAS must be bad if Lightning Reflexes is a better option.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

The only thing that's really changed is that Rits can now cast their useless spirits before the battle is over. They're still useless.

Most of Channeling Magic is just like Air Magic - it's for single target spiking. No reason to use it in PvE. Communing (i.e. spirit spam) is inferior to PvE skills like SY for damage reduction, and offensive spirits are just bad. Restoration is only good when used by a necro with infinite energy. Spawning Power's effects are still not really worthwhile.

What they really ought to do is make weapon spells (including Splinter) practically unusable by other professions. One possibility would be to increase the base cost of all weapon spells, and then each rank of Spawning Power decreases the cost. The effects of all weapon spells could also be buffed in PvE. Duration isn't really the issue here. Splinter for example, would be just as effective even if it only lasted 5 seconds. With longer durations weapon spells are just more likely to be replaced by others before they end.

As for paragons, the Motivation line could really use some buffs. If SY is heavily nerfed they will need more all-round improvements so that people don't stop using them altogether.

Edge Igneas

Frost Gate Guardian

Join Date: May 2008

Poland

Only support?

Did you even try the changes? I would actually use spawning power now, its no drag to make spirits. I think these are very nice changes, I am using spirits in PvE, maybe later I will even bring them to PvP. The problem before was the fact that no one used spawning power even if the inherit effect was useful, it was because spirits were too much work to animate, and the effect wasn't always great.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Xsiriss
Everyone knows a ranger or warrior can use a spear better than them... I was unaware Warriors and Rangers could get 14 Spear Mastery and also use Aggressive Refrain.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Last time i checked paragon was a Support Class

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Maybe because they're support classes?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Spirit spam heroes are now pretty close to minion masters, in terms of decent random damage and punching bags. Combine both for complete absurdness.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

You are pissed that support classes are still mostly support?

Are you retarded? This is like me bitching about warriors because they are still mostly melee.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by FoxBat View Post
Spirit spam heroes are now pretty close to minion masters, in terms of decent random damage and punching bags. Combine both for complete absurdness. this, summoned armies are ftw


And also, I don't quite understand the point of the OP, if the classes didn't interest you before and don't interest you now why do you feel like you "have" to make one?

It really sounds like you don't like playing the support role, so here's a simple solution...don't

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Shadowmere View Post
And also, I don't quite understand the point of the OP, if the classes didn't interest you before and don't interest you now why do you feel like you "have" to make one?

It really sounds like you don't like playing the support role, so here's a simple solution...don't And ffs, don't make one and try to be something that it's not. I want to shoot myself everytime I see a Para with 7 attack skills and rebirth.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

A lot of you are being very dramatic and over zealous. That being said, what all of you are trying to say is, nevertheless, true. Ritualists and Paragons are support characters and will not be able to compete with an Elementalist in damage, or a Monk in healing.

However, instead of yelling at the OP, keep in mind it is hard for some people to view support characters as being helpful and powerful (myself included). In stories, movies and most video games (first person shooters) the main character, you, does everything. You are the hero killing the enemies, completing the goals. So when you enter GW where it is team based, you get this feeling of being a sidekick. The guy that dies in episode 5, expendable. I have struggled with this a lot in Guild Wars.

In games like Team Fortress 2, where it is team based, you still either heal or kill. Each character is skilled at killing, just in different ways, so you feel helpful. In GW, you are not always killing. Sometimes you are just supporting through minor damage, and this can be uncomfortable for most. The OP, and myself included are trying to see things in Black and White. Either Heal, or kill. There is no in between, no gray area.

In reality, everyone is a support character. Ele's do damage, but left alone quickly die. Warriors have armor, but can't kill huge numbers. Monks can heal, but don't do any damage. Each character is meant to play off another, creating a balance. Some character are further on the either end of the seesaw, while others fit some where in the middle, tweaking the balance. Ritualists and Paragons are in between. They tweak the seesaw to be perfectly balance, rather then only slightly.

Hurray for psychology!

Longasc

Longasc

Forge Runner

Join Date: May 2005

The thing is:

PvP Ritualists did not get boosted, non-primary weapon skill users were hit by the Spawning Power buff. But also Ritualists: Now they need Spawning Power to get their spells up to the former duration and cannot spend the points elsewhere.

PvE introduced a gimmick role: SoS spirit spam.

Paragons got a load of PvE buffs, but ... people will still ask for a SY+TNTF Paragon. Maybe with the now buffed GFTE as well.
What use has "Stand Your Ground" if you can have +100 AL for adrenaline, which also generates energy for TNTF and other skills?

But that was it, nothing changed for Paragons despite multiple skill changes.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by iToasterHD View Post
However, instead of yelling at the OP, keep in mind it is hard for some people to view support characters as being helpful and powerful (myself included). In stories, movies and most video games (first person shooters) the main character, you, does everything. You are the hero killing the enemies, completing the goals. So when you enter GW where it is team based, you get this feeling of being a sidekick. The guy that dies in episode 5, expendable. I have struggled with this a lot in Guild Wars. Just compare it to football, rugby or any other kind of team sports.
There are offensive players, defensive players and many times some kind of mid-line.
All this to make sure the team achieves the goal.

You mention movies and stories. Take away all people besides the main hero.
Would be boring.
Even in a movie like 'I am legend' there is some interaction with other people/creatures.
Or take LotR (movie/book). It's not about one single hero doing everything.
It's several people doing different things that all help and make the story.
Going back in time, I'm currently reading Milton's Paradise Lost (old English sucks when you ain't a native reader btw). Who's the hero in that poem?
All the old kings and other heroes from history? Part of a larger group of (mainly) men. People who enabled them to become heroes. Some might even have been more powerfull than the hero but accepted the role in the shadow.

It's easy to underestimate the value or power of support characters.
I played Urgoz's HM yesterday with 2 guildies and a bunch of heroes.
Used only casters in the team. Sure, it took a while but we used no cons except some DP removers. Part of our long playing time was I had to to cook dinner and guildies taking care of their baby shortly after that (that's also the reason we didn't take anyone else).
Just because some classes are support doesn't mean they can't do stuff.
It's only that certain other classes are more efficient at certain roles.
We just made sure our team was up to the task.
Heroes? Nah, just decent team work.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by iToasterHD View Post
That being said, what all of you are trying to say is, nevertheless, true. Ritualists and Paragons are support characters and will not be able to compete with an Elementalist in damage, or a Monk in healing. You meant compete with an Assassin in damage or an Elementalist in healing, right?

Yeah, classes are weird now.


The spirit buffs are going to be a big boon for the "wall of garbage" hero builds that do so well in most of PvE. Hero Paragons are definitely the best heroes you can take outside of wall of garbage heroes now, if you feel the need to put that down for whatever reason.

Player Paragons probably won't change anything, and player Ritualists...well...have you looked at the Ritualist skill list recently? I don't think the class has a single good skill left.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Nothing good left? Are you kidding me? Splinter Weapon owns as much as ever, and the rit is still the best at using it thanks to the breakpoint at 14.

Spirits own now. If you don't believe me, compare them to necro minions.

Spirits with decent SP and Armor of Unfeeling are now tougher than minions, and they deal armor ignoring damage at range, without requiring corpses or constant saccing to keep alive. They can be set up in the blink of an eye, and they don't cost as much energy (though to be fair, they do require more skill slots and necros have soul reaping).

Meanwhile, a spirit spammer can also prot with union, displacement, and shelter (the former two now last more than twice as long with the buffs, and if they get killed quickly, well, imagine how much damage they must have prevented!) at the same time, or (if they go restoration, and yes, it is possible to do while spamming spirits, you just have to use 6 communing instead of 10 or 11, which is more than enough to maintain AoU) they can heal at the same time as spamming spirits.

And they can spam Splinter Weapon all the while.

mrseasonalt

Frost Gate Guardian

Join Date: Jul 2008

ecto

E/

Paragons and rits will never be useful in any farming /elite areas simply because they suck...

You can only have one rit ss in a party therefore they suck for spikes

paragons suck because they are support buffers(if you can even call them that)

I would take an ele/mes/necro anyday over a rit and a monk anyday over a para

These classes are useless in the fact that they dont deal damage and dont heal which believe it or not is how you kill things in every RPG type game ever made so i applaud Anet on making the glacial griffon harder and beating magni the bison easier......

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by mrseasonalt View Post
Paragons and rits will never be useful in any farming /elite areas simply because they suck...
Are you kidding me? Rits rape so hard in the right team, and a para is essential in any sort of balanced team in pve for higher end areas.

Quote: You can only have one rit ss in a party therefore they suck for spikes You've clearly never been on a ritspike run in Urgoz, or done riftspike in DoA. The thing is, spirits aren't meant for spikes. It's the whoel channeling line thats lolspikes.
Quote: paragons suck because they are support buffers(if you can even call them that) Ohai there Mr. Imbagon. You are insanely broken and decrease damage done to a party by over 80%. Ofc this makes you completely useless and utterly horrible.
Quote:
I would take an ele/mes/necro anyday over a rit and a monk anyday over a para There is a gigantic difference between Splinter weapon at 12 and 14. Every profession has something they do especially well, and most are different enough that they are difficult to compare. Btw, motigons rape face.

Quote:
These classes are useless in the fact that they dont deal damage and dont heal which believe it or not is how you kill things in every RPG type game ever made so i applaud Anet on making the glacial griffon harder and beating magni the bison easier...... Oh yeah, Paragons, highest ranged DPS in the game is completely terrible. Massive freaking AoE with Splinter does no damage whatsoever. I do, however, agree with you about the griffon. He's a bitch now.

demeter_aurion

demeter_aurion

Ascalonian Squire

Join Date: Jul 2007

TN

The Emporer's Children

N/Mo

This thread as made me mildly depressed. I recently created a ritualist and now I already want to delete it xD
I think I only want it for the norn armor...

Guess I'll make a mesmer instead xD

Shaydow

Ascalonian Squire

Join Date: Jun 2009

Quote:
Originally Posted by FoxBat View Post
Spirit spam heroes are now pretty close to minion masters, in terms of decent random damage and punching bags. Combine both for complete absurdness. My Wife's WAR for Tank, she brings standerd Sabway

My Para with SY and TNTF, I bring 2 rit/N Spirit Spammers and one N/rit sabway healer.

Its insaine how effective this is. There is nothing we havnt been able to handle yet with it, even when there are no corpses around, and her WAR is the only one who ever takes any kind of damage, and, outside of Frenzy before cancel, never has she dropped below 50% of her health.

Crazy effective.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Let's see....

In normal mode my ritualist burned through everything including heart of shiverpeaks and a time for heroes faster than any other profession thus far. My elementalist has never been able to beat the worm so he is stuck there. My ritualist also was the only toon of mine that I could beat Factions with, my dervish failed, ranger failed, as did my monk. Those all did however beat EoTN without being run. But ritualist still beat him faster.

Paragon isn't fast, but you don't need to bring any healing classes in normal mode so that helps a little with the speed.

Not all professions are about the same thing.

But I would bet right now that most people regardles of the profession they are playing are all running some sort of hero team build they looked up somewhere. which basically countermands the whole game playing experience, and taints anything you think you might be seeing. Because those builds, or anything close to them in normal mode is like auto pilot, so ANY profession is going to seem like easy mode.

Try taking your ritualist or para out with Jora, Gwen and Vekk sometime. Or throw Zhed in there or the assasin hero, or even one of the rangers.

Mix it up a little, stop looking at Livia, MoW, and Olias all day everyday no matter what toon you have. Unless of course you switch it up and see Talkora, Dunk, and Oggie once in awhile.

THAT is a major reason for some of the boredom in this game. Too many cookie cutter team builds that don't allow you to see what you as a player can do anyway, because you could be on follow and the H/H would take care of most stuff without you.

But when the H/H is betteer than 90% (not hyperbole but fact) of the live players out there you do what you have to do I suppose to get stuff done. But NOT running those generic build teams can be just as fun, and might open your eyes to other things that may be just as "good" as they are if you take time to check them out.

Link6590

Link6590

Ascalonian Squire

Join Date: Jan 2009

The Organization of Dawn

Me/

Ouch, alright, I'm going to try to make this short, but everyone is expecting a lot from GW and in turn, a net. Okay, sure paragons and ritualists kinda get lost in the mess of more straight forward professions such as the monk and warrior, but saying they are completely useless and...

Quote:
Originally Posted by Kain Fz View Post
AND because you can average out 150+ damage with scythes!
That makes you even more useless!
The fact you increase your whole party's damage all while doing so, with nearly infinite energy, makes you the shittiest profession in the world!... Wait... I can't tell if the scythes remark was sarcasm or a defense for dervs...

Has everyone already forgotten the days when Nightfall came out and we looked at this godly class with partywide, unstripable buffs, ranged dps, and wings coming out of their backs every time they chant?

Or how about when you last met a ritualist that could both provide heal spikes, dmg, and party wide buffs at the same time?

Okay okay, maybe I did just describe mostly support roles but what are you expecting from GW? All of GW was based on the premise that you will need others in a team based setting. What does this mean?... Everyone is a support to support other support characters. And you know what we get? An extremely stable team equipped to kill. This is the main reason why the current "balanced" meta is so prevalent (besides being a meta).

Okay, sure paras and rits don't see as much action as a monk or a ele, but going as far as saying they all suck is completely wrong. There's no other way around that without being completely ignorant to the writing on the wall. And the wall is made out of awesome candy. And there are hot/cute girls in front.

This isn't your normal MMORPG people. This isn't your standard level grinder. I'd like to say more then 95% of the MMORPGs are level grinders. And this game isn't that. Take GW for what it is.

Edit: Oh oh, and I wouldn't recommend deleting any character until you get to at least level 20. Sure, time won't necessarily make you more inclined towards a class. But you have nothing to lose going the extra distance and finding out what makes each class shine. (and you'll always come out a better player knowing each class better)