Fowsc

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

RoJ causes scatter.
Everywhere.

Kendel

Frost Gate Guardian

Join Date: May 2009

Because its totally not possible to bring AoE KDs to keep them in it...

But of course this may require something known as coordination.

And why is Guru so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slow today.

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

RoJ sucks.Deal with it.
CoP is dead.

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

Seriosuly SC guilds dont even think about using ROJ/COP now.
Rift spammer or FOC.

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

From Guildwars website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

From Guildwars' website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it

Kendel

Frost Gate Guardian

Join Date: May 2009

Yes coordinating Knockdowns is far too much effort. Its been 12 hours and they've already abandoned RoJ, because they can't think of a way to stop them kiting the insanely powerful armour ignoring damage?

Should be funny seeing them use FoC. What is it, 130 at 18 Curses? Echo'd and its not particularly fast either. Your looking at less damage than a single RoJ.

some-_1

some-_1

Lion's Arch Merchant

Join Date: Jan 2008

Reading, England

Zaishen Masters [ZM]

R/

Quote:
Originally Posted by Urass View Post
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.
Not quite true... in NM Heroes scatter however in HM everyone will scatter from it:

Quote:
Originally Posted by Guild Wiki
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

SF + fragility

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

One SS, One Splinter barrage, 2 FoC's.
The way me and elemonk set it up originally, still seems viable

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

3 RoJs 1 deep freeze + glyph sac MS ele or 16 fastcast mes. Messy and slower but itl work.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Or you could just run physway.

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

Splinter barrage FTW!!!! Try to tell this to pugs. They are still: RoJ, RoJ, RoJ, RoJ.... RoJ....

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.

[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.

Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!

Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.

First test of the build was a success -21 minute run

TryingToVanquish

Banned

Join Date: Jan 2009

A/W

Quote:
Originally Posted by Athrun Feya View Post
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.

[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.

Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!

Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.

First test of the build was a success -
21 minute run Very clever. I prefer this over the FoC. Thanks for sharing.