Fowsc

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Nodakim
Nodakim
Krytan Explorer
#1
So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
Nodakim
Nodakim
Krytan Explorer
#3
RoJ causes scatter.
Everywhere.
K
Kendel
Frost Gate Guardian
#4
Because its totally not possible to bring AoE KDs to keep them in it...

But of course this may require something known as coordination.

And why is Guru so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slow today.
Nodakim
Nodakim
Krytan Explorer
#5
RoJ sucks.Deal with it.
CoP is dead.
Nodakim
Nodakim
Krytan Explorer
#7
Seriosuly SC guilds dont even think about using ROJ/COP now.
Rift spammer or FOC.
U
Urass
Krytan Explorer
#8
From Guildwars website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it
U
Urass
Krytan Explorer
#9
From Guildwars' website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it
K
Kendel
Frost Gate Guardian
#10
Yes coordinating Knockdowns is far too much effort. Its been 12 hours and they've already abandoned RoJ, because they can't think of a way to stop them kiting the insanely powerful armour ignoring damage?

Should be funny seeing them use FoC. What is it, 130 at 18 Curses? Echo'd and its not particularly fast either. Your looking at less damage than a single RoJ.
some-_1
some-_1
Lion's Arch Merchant
#12
Quote: Originally Posted by Urass View Post "Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was. Not quite true... in NM Heroes scatter however in HM everyone will scatter from it:

Quote:
Originally Posted by Guild Wiki
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.
K
Keira Nightgale
Krytan Explorer
#13
SF + fragility
Masmar
Masmar
Krytan Explorer
#14
One SS, One Splinter barrage, 2 FoC's.
The way me and elemonk set it up originally, still seems viable
lewis91
lewis91
Wilds Pathfinder
#15
3 RoJs 1 deep freeze + glyph sac MS ele or 16 fastcast mes. Messy and slower but itl work.
Squishy ftw
Squishy ftw
Desert Nomad
#16
Or you could just run physway.
M
MuC
Krytan Explorer
#17
Splinter barrage FTW!!!! Try to tell this to pugs. They are still: RoJ, RoJ, RoJ, RoJ.... RoJ....
Athrun Feya
Athrun Feya
Frost Gate Guardian
#18
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.

[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.

Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!

Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.

First test of the build was a success -21 minute run
T
TryingToVanquish
Banned
#19
Quote: Originally Posted by Athrun Feya View Post
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.

[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.

Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!

Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.

First test of the build was a success -
21 minute run Very clever. I prefer this over the FoC. Thanks for sharing.