Fowsc
Nodakim
So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
Bill Clinton
Nodakim
RoJ causes scatter.
Everywhere.
Everywhere.
Kendel
Because its totally not possible to bring AoE KDs to keep them in it...
But of course this may require something known as coordination.
And why is Guru so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slow today.
But of course this may require something known as coordination.
And why is Guru so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slow today.
Nodakim
RoJ sucks.Deal with it.
CoP is dead.
CoP is dead.
Kendel
Quote:
Originally Posted by Nodakim

RoJ sucks.Deal with it.
CoP is dead. Spoken like a true cookie cutter noob.
CoP is dead. Spoken like a true cookie cutter noob.
Nodakim
Seriosuly SC guilds dont even think about using ROJ/COP now.
Rift spammer or FOC.
Rift spammer or FOC.
Urass
From Guildwars website...
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it

Urass
From Guildwars' website...
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it

Kendel
Yes coordinating Knockdowns is far too much effort. Its been 12 hours and they've already abandoned RoJ, because they can't think of a way to stop them kiting the insanely powerful armour ignoring damage?
Should be funny seeing them use FoC. What is it, 130 at 18 Curses? Echo'd and its not particularly fast either. Your looking at less damage than a single RoJ.
Should be funny seeing them use FoC. What is it, 130 at 18 Curses? Echo'd and its not particularly fast either. Your looking at less damage than a single RoJ.
Nodakim
some-_1
Quote:
Originally Posted by Urass

For the rest, RoJ remains as it was.
Quote:
Originally Posted by Guild Wiki
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.
Keira Nightgale
SF + fragility
Masmar
One SS, One Splinter barrage, 2 FoC's.
The way me and elemonk set it up originally, still seems viable lewis91
3 RoJs 1 deep freeze + glyph sac MS ele or 16 fastcast mes. Messy and slower but itl work.
Squishy ftw
Or you could just run physway.
MuC
Splinter barrage FTW!!!! Try to tell this to pugs. They are still: RoJ, RoJ, RoJ, RoJ.... RoJ....
Athrun Feya
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.
[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams. Full builds and usage is posted on PvXwiki FoW MANLY SPIKE! Taken from page: How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds. First test of the build was a success -21 minute run TryingToVanquish
Quote:
Originally Posted by Athrun Feya
![]() RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.
[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams. Full builds and usage is posted on PvXwiki FoW MANLY SPIKE! Taken from page: How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds. First test of the build was a success -21 minute run Very clever. I prefer this over the FoC. Thanks for sharing. |