Let's go make some builds! o_P.
TheRanger
I'll start.
[Ritual Lord][Shelter][Union][Displacement][Spirit Siphon][Great Dwarf Weapon]
Damage support alternatives: [Strength of Honor], [Splinter Weapon], or [Necrosis]
Added optional: [Pain Inverter], [Summon Spirits]
Area/team specific optional: [Ebon Battle Standard of Honor], ["You Move Like a Dwarf!"]
Go go support o_P. Shelter, union, and displacement can be maintained almost continously thanks to Ritual Lord and Spirit Siphons breezy 3 second recharge.
Highlights!
Great mix of damage mitigation and solid damage support.
Party wide Protective Spirit -> Groovy
0_P..
-If energy becomes an issue Boon of Creation may be added although even though some skills are pricey I'm thinking Spirit Siphon should handle it.
p_O..
[Ritual Lord][Shelter][Union][Displacement][Spirit Siphon][Great Dwarf Weapon]
Damage support alternatives: [Strength of Honor], [Splinter Weapon], or [Necrosis]
Added optional: [Pain Inverter], [Summon Spirits]
Area/team specific optional: [Ebon Battle Standard of Honor], ["You Move Like a Dwarf!"]
Go go support o_P. Shelter, union, and displacement can be maintained almost continously thanks to Ritual Lord and Spirit Siphons breezy 3 second recharge.
Highlights!
Great mix of damage mitigation and solid damage support.
Party wide Protective Spirit -> Groovy
0_P..
-If energy becomes an issue Boon of Creation may be added although even though some skills are pricey I'm thinking Spirit Siphon should handle it.
p_O..
smilingscar
I find it amusing that a channeling rit can now be as good a spirit spammer as a communing rit.
OACiIykMdNVO5Dix4NVN5MNACA
[signet of spirits][bloodsong][vampirism][splinter weapon][ancestor's rage][painful bond][boon of creation][summon spirits]
Although, somthing like this looks great for utility:
OACjAuiKpSXTZOnNRbbOVTOTDgA
[signet of spirits][dissonance][shadowsong][anguish][disenchantment][painful bond][boon of creation][summon spirits]
OACiIykMdNVO5Dix4NVN5MNACA
[signet of spirits][bloodsong][vampirism][splinter weapon][ancestor's rage][painful bond][boon of creation][summon spirits]
Although, somthing like this looks great for utility:
OACjAuiKpSXTZOnNRbbOVTOTDgA
[signet of spirits][dissonance][shadowsong][anguish][disenchantment][painful bond][boon of creation][summon spirits]
absolutcrobi
I took my RIt into the norn tourney this morning with :
Pain, Vampirism, Blood Song, Shadow Song, Agony, Signet of Spirits, Summon Spirits and Painful Bond
I cleaned house in under 4 mins, and i had to face Gwen with anti spirit spells, Danika and her two pets and Alesia.
Looks like i'm going to have a large stock pile of Dwarven ales soon.
Pain, Vampirism, Blood Song, Shadow Song, Agony, Signet of Spirits, Summon Spirits and Painful Bond
I cleaned house in under 4 mins, and i had to face Gwen with anti spirit spells, Danika and her two pets and Alesia.
Looks like i'm going to have a large stock pile of Dwarven ales soon.
Warvic
ShadowbaneX
what about using Spiritleech Aura?
Lyphen
Spiritleech is, unfortunately, still in Restoration, so it won't work for any of these builds, really.
reaper with no name
I wouldn't be so quick to write off Spiritleech Aura, for the simple fact that you can afford to invest in Restoration if you don't put a lot of points into Communing. You only need 6 Communing to make Armor of Unfeeling practically maintainable. You could go 12+1+1 Channel, 9+1 SP, 8+1 Rest, 5+1 Comm. You wouldn't sacrifice too much, and the benefits would be significant (14 lifesteal per spirit? Yes, please).
Plus, you can keep on spamming Splinter Weapon with that spread.
[Signet of Spirits][Bloodsong][Vampirism][Spiritleech Aura][Armor of Unfeeling][Boon of Creation][Splinter Weapon][Summon Spirits]
There's so many choices now, I'm having trouble coming up with just one build. Instead I have like 5 ideas, and half of them do the same thing.
Plus, you can keep on spamming Splinter Weapon with that spread.
[Signet of Spirits][Bloodsong][Vampirism][Spiritleech Aura][Armor of Unfeeling][Boon of Creation][Splinter Weapon][Summon Spirits]
There's so many choices now, I'm having trouble coming up with just one build. Instead I have like 5 ideas, and half of them do the same thing.

tinygod
honestly since the changes I see no need for Summon Spirits
Sos = instant
bloodsong = 3/4
vampirism = 3/4
why bother bringing them to your location, when you can recast them, and get the benefit from boon, or any of the other (+ on creation) enchantments.
Free up a slot for Feast, for party healing.
Sos = instant
bloodsong = 3/4
vampirism = 3/4
why bother bringing them to your location, when you can recast them, and get the benefit from boon, or any of the other (+ on creation) enchantments.
Free up a slot for Feast, for party healing.
syphonus
tinygod
Quote:
Originally Posted by syphonus

If that really stays up.. it's overpowered. Basically permanent party-wide Aegis, PS and SoA. I'll have to look into it
need the new armor in there, or one aoe attack takes down the whole farm.
but its possible to keep them up if they arent focused on.. and PVE, is kinda MEH at attacking defensive spirits.

but its possible to keep them up if they arent focused on.. and PVE, is kinda MEH at attacking defensive spirits.
Nightow
Shelter costs wayyy too much to be able to keep casting binding rituals.
Maybe do-able if you have a BiP'er but they really should have made it where shelter costs 15en for PvE. Then you'd really be able to run the old Rit Lord setup.
Maybe do-able if you have a BiP'er but they really should have made it where shelter costs 15en for PvE. Then you'd really be able to run the old Rit Lord setup.

Axel Zinfandel
[Ritual Lord]
[Armor of Unfeeling]
[Air of Superiority] / [Summon Spirits]
[Boon of Creation]
[Spirit Siphon]
[Shelter]
[Displacement]
[Union]
Channeling - 8+1
Communing - 12 +1
Spawning Power - 10+3+1
At first glance, especially with Shelter, Is seems insanely energy intensive, but if you use Spirit Siphon every time you raise a spirit, you'll pretty much cover all your energy needs.
I don't know if it is the skill's intended effect, but I -believe- Armor of Unfeeling reduces the damage that these spirits naturally receive.
So you are looking at around a 13 second recharge on these skills, with perfect or near perfect energy management, and Armor of unfeeling reducing Shelter's received damage to about 25, Displacement's to 30, and Union's to measly 7/8 damage.
ow imagine running this with an Imbagon D:
[Armor of Unfeeling]
[Air of Superiority] / [Summon Spirits]
[Boon of Creation]
[Spirit Siphon]
[Shelter]
[Displacement]
[Union]
Channeling - 8+1
Communing - 12 +1
Spawning Power - 10+3+1
At first glance, especially with Shelter, Is seems insanely energy intensive, but if you use Spirit Siphon every time you raise a spirit, you'll pretty much cover all your energy needs.
I don't know if it is the skill's intended effect, but I -believe- Armor of Unfeeling reduces the damage that these spirits naturally receive.
So you are looking at around a 13 second recharge on these skills, with perfect or near perfect energy management, and Armor of unfeeling reducing Shelter's received damage to about 25, Displacement's to 30, and Union's to measly 7/8 damage.
ow imagine running this with an Imbagon D:
Zodiak
We just did Justica Thommis and Rand Stormweaver last night. I was the Imbagon and we had a Ritualist with Offensive spirits, another with Defensive spirits such as those mentioned here and some filler professions.
Between the protection that I was able to put down using There's Nothing to Fear! and Save Yourselves! and the spirits, little no no healing was required. We did have a monk but he was not healing. The health back from There's Nothing to Fear seemed to be enough.
Between the protection that I was able to put down using There's Nothing to Fear! and Save Yourselves! and the spirits, little no no healing was required. We did have a monk but he was not healing. The health back from There's Nothing to Fear seemed to be enough.
FoxBat
Shelter is life loss, not damage, so it isn't helped by armor of unfeeling.
TheRanger
Quote:
Originally Posted by FoxBat

Shelter is life loss, not damage, so it isn't helped by armor of unfeeling.
It's been tested and it works.
Nightow
Quote:
Originally Posted by FoxBat

Quote:
Assassin's Promise is strictly better than Ritual Lord for "ritual lord" builds.
Anomaly. This skill affects the health loss of Shelter and Union spirits
![]() Frisian
Rt/Any
Communing 8 Restoration Magic 11+1+2 Spawning Power 10 Spirit Light - Spirit Transfer - Mend Body and Soul - Spirit Light Weapon - Mighty Was Vorizun - Empowerment - Life - Flesh of My Flesh Healing build that takes its power from Mighty Was Vorizun and Empowerment. It effectiveness also comes from the cheap effective heals that it uses, combined with a massive heal that can heal for 250 while having an activation time of 1/4 second, Spirit Transfer. Spirit Transfer is a non-elite skill that is not as cheap as WoH, but it casts quicker and can heal for more. The downsize of the skill is that it requires a spirit within range. The health it drains shouldn't be too much of a problem, Spawning Power gives the spirits enough health to survive. Bargamer
Looking into a replacement/rebuild for the Resto Necro in my heavily modified Saabway team build.
SS Necro: OAhjYwHc4M5Bh2noM4CtEV1LGA Spiteful Spirit, Reckless Haste, Weaken Armor, Barbs, Mark of Pain, Defile Enchantments, Flesh of my Flesh, Signet of Lost Souls Backup MM/Hex Slave: OAVDMYxmSPAKgoBxMUBTVVVaBA Mantra of Inscriptions, Signet of Sorrow, Signet of Lost Souls, Verata's Sacrifice, Animate Bone Fiends, Putrid Bile, Death Nova, Discord OR Jagged Bones OR Aura of the Lich Hero Bomber: OASjUwhDJTOTNTIXVBLVKgXMYCA Boon of Creation, Explosive Growth, Spirit's Gift, Animate Bone Minions, Jagged Bones, Flesh of My Flesh, Taste of Death, Putrid Bile OR Death Nova My Weapon Spell Resto build (16 SP, 15 Resto): OACjEyiDJTJbMbxTTMriEPYMXMA Wielder's Zeal/Remedy/Boon, Vengeful Weapon, Resilient Weapon, Splinter Weapon, Flesh of My Flesh, Great Dwarf Weapon The "healing" Weapon Spells are mainly going onto my Heroes/Henchies/NPCs, while the "damage" ones go onto the minions as I feel like it. Mostly, I would appreciate constructive criticism or comments on my Weapon Spell build, I just included the Hero builds for completion's sake. Chthon
AP-RitLord:
[Assassin's Promise][Shelter][Union][Displacement][Armor of Unfeeling][Spirit Siphon][Boon of Creation][Great Dwarf Weapon] SoS Healer: [Mend Body and Soul][Spirit Light][Hex Eater Signet][Great Dwarf Weapon][Signet of Spirits][Feast of Souls][Boon of Creation][Mantra of Inscriptions] (Swap GDW for WoW if you so desire.) Bargamer
Sorry, I forgot to mention that I refuse to run Spirits, because they are expensive, planting them requires that I move all over the freaking place, and that they can die before serving their full and maximum use. Weapon Spells are cheap, I can cast them from range, and they are unstrippable. They are done when they are done, by design. Also, IMHO, the synergy is tighter with Weapon spells. I just need better E-management than Wielder's Boon... Or make my SS Necro into an SV, and slot Blood Ritual...
VinnyRidira
I find the ritualist great for normal mode farming of materials in The Black Curtain and Tahlmark Wilderness.
Build is [Summon Djinn] [Vanguard Assassin Support][Assassins Promise][Bloodsong][Agony][Painful Bond][Drunken Master][Boon of Creation]. Great for getting materials for Essence of Celerity as the build works for farming feathers in North Kryta Province and Nebo Terrace. The Ingots and Bones are good for Armor of Salvation and Grail of Might as well. As slabs also salvage they can be used to make Powerstone of Courage. Also as the farms do not require too much concentration, I enjoy listening to audio books while I do it. syphonus
Quote:
Originally Posted by Axel Zinfandel
![]() [Ritual Lord]
[Armor of Unfeeling] [Air of Superiority] / [Summon Spirits] [Boon of Creation] [Spirit Siphon] [Shelter] [Displacement] [Union] I've been running around with this. Yup, it works ![]() Almost sure that it's better than the old Rit Lord, too-- 'cause of the buffed AoU. http://pvx.wikia.com/wiki/Build:Rt/any_Spirit_Lord Chthon
Quote:
Originally Posted by syphonus
![]() ![]() Almost sure that it's better than the old Rit Lord, too-- 'cause of the buffed AoU. http://pvx.wikia.com/wiki/Build:Rt/any_Spirit_Lord |
Like so:
Quote: