Let's go make some builds! o_P.

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

I'll start.

[Ritual Lord][Shelter][Union][Displacement][Spirit Siphon][Great Dwarf Weapon]

Damage support alternatives: [Strength of Honor], [Splinter Weapon], or [Necrosis]

Added optional: [Pain Inverter], [Summon Spirits]

Area/team specific optional: [Ebon Battle Standard of Honor], ["You Move Like a Dwarf!"]

Go go support o_P. Shelter, union, and displacement can be maintained almost continously thanks to Ritual Lord and Spirit Siphons breezy 3 second recharge.

Highlights!
Great mix of damage mitigation and solid damage support.
Party wide Protective Spirit -> Groovy
0_P..

-If energy becomes an issue Boon of Creation may be added although even though some skills are pricey I'm thinking Spirit Siphon should handle it.

p_O..

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

I find it amusing that a channeling rit can now be as good a spirit spammer as a communing rit.
OACiIykMdNVO5Dix4NVN5MNACA

[signet of spirits][bloodsong][vampirism][splinter weapon][ancestor's rage][painful bond][boon of creation][summon spirits]

Although, somthing like this looks great for utility:
OACjAuiKpSXTZOnNRbbOVTOTDgA

[signet of spirits][dissonance][shadowsong][anguish][disenchantment][painful bond][boon of creation][summon spirits]

absolutcrobi

absolutcrobi

Lion's Arch Merchant

Join Date: Jul 2006

Naked Pagans

Rt/Me

I took my RIt into the norn tourney this morning with :
Pain, Vampirism, Blood Song, Shadow Song, Agony, Signet of Spirits, Summon Spirits and Painful Bond
I cleaned house in under 4 mins, and i had to face Gwen with anti spirit spells, Danika and her two pets and Alesia.

Looks like i'm going to have a large stock pile of Dwarven ales soon.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

what about using Spiritleech Aura?

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Spiritleech is, unfortunately, still in Restoration, so it won't work for any of these builds, really.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

I wouldn't be so quick to write off Spiritleech Aura, for the simple fact that you can afford to invest in Restoration if you don't put a lot of points into Communing. You only need 6 Communing to make Armor of Unfeeling practically maintainable. You could go 12+1+1 Channel, 9+1 SP, 8+1 Rest, 5+1 Comm. You wouldn't sacrifice too much, and the benefits would be significant (14 lifesteal per spirit? Yes, please).

Plus, you can keep on spamming Splinter Weapon with that spread.

[Signet of Spirits][Bloodsong][Vampirism][Spiritleech Aura][Armor of Unfeeling][Boon of Creation][Splinter Weapon][Summon Spirits]

There's so many choices now, I'm having trouble coming up with just one build. Instead I have like 5 ideas, and half of them do the same thing.

tinygod

Academy Page

Join Date: Oct 2006

honestly since the changes I see no need for Summon Spirits

Sos = instant
bloodsong = 3/4
vampirism = 3/4

why bother bringing them to your location, when you can recast them, and get the benefit from boon, or any of the other (+ on creation) enchantments.

Free up a slot for Feast, for party healing.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Shelter costs wayyy too much to be able to keep casting binding rituals.

Maybe do-able if you have a BiP'er but they really should have made it where shelter costs 15en for PvE. Then you'd really be able to run the old Rit Lord setup.

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

Quote:
Originally Posted by Nightow
View Post
Shelter costs wayyy too much to be able to keep casting binding rituals.

Maybe do-able if you have a BiP'er but they really should have made it where shelter costs 15en for PvE. Then you'd really be able to run the old Rit Lord setup. That's where Spirit Siphon comes from. With a 3 second recharge you have pretty smazzy energy management there.

I modified the first build a lil. Armor of unfeeling looks groovy as it'll reduce Shelter, Union, and Displacements damage to around 20 but the problem with it is it'll only work on the spirits in earshot when it's cast with and it has a hefty 20 sec recharge. However since it'll only take 25 damage per trigger and 100 health is gained from Summon Spirits every 5 seconds.. well that's spiffy stuff right there. It can be cast right before the battle and all 3 spirits can be maintained for quite a while, which is also very dandy because in a typical PvE mob a lot pressure on teams occur at the start.

[Ritual Lord]
[Shelter]
[Union]
[Displacement]
[Spirit Siphon]
[Splinter Weapon]
[Ancestor's Rage/Spirit Rift]
[?]

Optional
Great Drawfs Weapon over Splinter Weapon
Summon Spirits
Armor of Unfeeling

A build revolved around damage reduction, which can be very helpful, like placing a Displacement in the midst of a battle can relieve just enough pressure for the monks to regain control over healing. Here's another build I thought up which has better control with more direct support.

[Signet of Spirits]
[Feast of Souls]
[Splinter Weapon]
[Strength of Honor]
[Spirit Spihon]
[Spirit Rift]
[Ancestors' Rage]
[?]

Optional
Great Dwarf's Weapon over Splinter Weapon
Reversal of Damage
Summon Spirits (eh..)

No need to worry munch about energy with Spirit Spihon. In fact you can maintain Strength of Honor of 4 peeps if you're feelin' that groovy.

I like this one better but the Rit Lord one can be reaallly helpful in some areas. I'm thinking I would probably use the Ritual Lord one in unorganized high end areas while this one in typical missions/quests.

This one has a lot more damage but less damage mitigation than the previous. However it's form of healing support is very very good, one of the best in PvE. Shame SoS was reverted to it's 20 recharge else this build would be uber but it's still smazzy dazzy regardless. A 200-300 party wide heal when ever you want is pretty munch the bomb, yo. It'll relieve all pressure from the monks allowing them to regain control of the field and this is huge. Super hu3g. Like super duper hu3Gz.

Damage is nice too, most indirect but still spiffy. Strength of Honor will add +20 damage per attack and can be maintained on up to four other melees. With splinter (and it's 5 sec recharge) you can select an ally and expect all of their attacks to do 50 AoE damage around them per swing. Top that up with direct damage skills yourself, Spirit Rift (AoE 100 damage), Ancestor's Rage (AoE 80)- ..and also add Reversal of Damage to add a little damage mitigation support coupled with damage. Oh, and don't forget about your spirits doin' another 100 damage per hit. All thanks to Spirit Siphon too, no way you'd be able to handle that energy with out it. It's pretty dappy stuff.

I haven't thought of all the possible skills, because another huge pro of this build is the attributes. Unlike the previous build, which needed a moderate split between Communing, Spawning, and Channelin', this build only needs Channeling Magic- leading up to tons of other possible builds and supports. Say your feelin' up for some /necro. You can go Curses and add Mark of Pain, Enfeebling Blood, Necrois, or Barbs. Maybe go Death and add Putrid Bile and Putrid Explosion for nice AoE damage. This build can be adjusted to do what ever you want depending on the area, it's very similar to how Necro's use other professions because of their Soul Reaping ability. For Rit's however, it's now based of Signet of Spirits+Feast of Souls(HuGE support! Even with 20 sec recharge it's hUGE) and Spirit Siphons superior energy management.

EDIT

Here's a list of secondary skills I came up. General PvE skills can be added to any secondary making it more groovy.

General PvE skills
Pain Inverter
Ebon Battle Standard of Honor
"You Move Like a Dwarf!"
Tryptophan Signet

MESMER
Mantra of Inscriptions
Ether Nightmare
Cry of Pain

Mantra of Inscriptions will reduce SoS to around 12, makin' it a very uber skill. Very elite in certain areas, very very mucho.

MONK

Aegis
Protective Spirit
Life Bond
Shield of Absorption

Add even more support with monk skills. Protective Spirit. Yeh, nuff said.

NECRO

Necrosis

Blood Ritual
Order of Pain

Enfeebling Blood/Meekness
Mark of Pain
Barbs

Putrid Explosion
Putrid Bile
Rising Bile

Going under Death Magic is a really nice choice with it's huge amount of AoE damage. Putrid Explosion is just too good, dawg. Curses is also a nice support, Order of Pain for melees and Blood Ritual for your mages, whoop whoop.

o_P..

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

[Ritual Lord]
[Armor of Unfeeling]
[Air of Superiority] / [Summon Spirits]
[Boon of Creation]
[Spirit Siphon]
[Shelter]
[Displacement]
[Union]

Channeling - 8+1
Communing - 12 +1
Spawning Power - 10+3+1

At first glance, especially with Shelter, Is seems insanely energy intensive, but if you use Spirit Siphon every time you raise a spirit, you'll pretty much cover all your energy needs.

I don't know if it is the skill's intended effect, but I -believe- Armor of Unfeeling reduces the damage that these spirits naturally receive.

So you are looking at around a 13 second recharge on these skills, with perfect or near perfect energy management, and Armor of unfeeling reducing Shelter's received damage to about 25, Displacement's to 30, and Union's to measly 7/8 damage.

ow imagine running this with an Imbagon D:

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

We just did Justica Thommis and Rand Stormweaver last night. I was the Imbagon and we had a Ritualist with Offensive spirits, another with Defensive spirits such as those mentioned here and some filler professions.

Between the protection that I was able to put down using There's Nothing to Fear! and Save Yourselves! and the spirits, little no no healing was required. We did have a monk but he was not healing. The health back from There's Nothing to Fear seemed to be enough.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Shelter is life loss, not damage, so it isn't helped by armor of unfeeling.
http://wiki.guildwars.com/wiki/Armor_of_Unfeeling

Quote:
Anomaly. This skill affects the health loss of Shelter and Union spirits

Frisian

Frisian

Pre-Searing Cadet

Join Date: Jun 2009

Friesland

Guild Of Cjs [NaG]

P/W

Rt/Any

Communing 8
Restoration Magic 11+1+2
Spawning Power 10

Spirit Light - Spirit Transfer - Mend Body and Soul - Spirit Light Weapon - Mighty Was Vorizun - Empowerment - Life - Flesh of My Flesh

Healing build that takes its power from Mighty Was Vorizun and Empowerment. It effectiveness also comes from the cheap effective heals that it uses, combined with a massive heal that can heal for 250 while having an activation time of 1/4 second, Spirit Transfer. Spirit Transfer is a non-elite skill that is not as cheap as WoH, but it casts quicker and can heal for more. The downsize of the skill is that it requires a spirit within range. The health it drains shouldn't be too much of a problem, Spawning Power gives the spirits enough health to survive.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Looking into a replacement/rebuild for the Resto Necro in my heavily modified Saabway team build.

SS Necro: OAhjYwHc4M5Bh2noM4CtEV1LGA
Spiteful Spirit, Reckless Haste, Weaken Armor, Barbs, Mark of Pain, Defile Enchantments, Flesh of my Flesh, Signet of Lost Souls

Backup MM/Hex Slave: OAVDMYxmSPAKgoBxMUBTVVVaBA
Mantra of Inscriptions, Signet of Sorrow, Signet of Lost Souls, Verata's Sacrifice, Animate Bone Fiends, Putrid Bile, Death Nova, Discord OR Jagged Bones OR Aura of the Lich

Hero Bomber: OASjUwhDJTOTNTIXVBLVKgXMYCA
Boon of Creation, Explosive Growth, Spirit's Gift, Animate Bone Minions, Jagged Bones, Flesh of My Flesh, Taste of Death, Putrid Bile OR Death Nova

My Weapon Spell Resto build (16 SP, 15 Resto): OACjEyiDJTJbMbxTTMriEPYMXMA
Wielder's Zeal/Remedy/Boon, Vengeful Weapon, Resilient Weapon, Splinter Weapon, Flesh of My Flesh, Great Dwarf Weapon

The "healing" Weapon Spells are mainly going onto my Heroes/Henchies/NPCs, while the "damage" ones go onto the minions as I feel like it. Mostly, I would appreciate constructive criticism or comments on my Weapon Spell build, I just included the Hero builds for completion's sake.

Chthon

Grotto Attendant

Join Date: Apr 2007

AP-RitLord:

[Assassin's Promise][Shelter][Union][Displacement][Armor of Unfeeling][Spirit Siphon][Boon of Creation][Great Dwarf Weapon]

SoS Healer:

[Mend Body and Soul][Spirit Light][Hex Eater Signet][Great Dwarf Weapon][Signet of Spirits][Feast of Souls][Boon of Creation][Mantra of Inscriptions]
(Swap GDW for WoW if you so desire.)

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Sorry, I forgot to mention that I refuse to run Spirits, because they are expensive, planting them requires that I move all over the freaking place, and that they can die before serving their full and maximum use. Weapon Spells are cheap, I can cast them from range, and they are unstrippable. They are done when they are done, by design. Also, IMHO, the synergy is tighter with Weapon spells. I just need better E-management than Wielder's Boon... Or make my SS Necro into an SV, and slot Blood Ritual...

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I find the ritualist great for normal mode farming of materials in The Black Curtain and Tahlmark Wilderness.

Build is [Summon Djinn] [Vanguard Assassin Support][Assassins Promise][Bloodsong][Agony][Painful Bond][Drunken Master][Boon of Creation].

Great for getting materials for Essence of Celerity as the build works for farming feathers in North Kryta Province and Nebo Terrace. The Ingots and Bones are good for Armor of Salvation and Grail of Might as well. As slabs also salvage they can be used to make Powerstone of Courage.

Also as the farms do not require too much concentration, I enjoy listening to audio books while I do it.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by syphonus View Post
I've been running around with this. Yup, it works
Almost sure that it's better than the old Rit Lord, too-- 'cause of the buffed AoU.

http://pvx.wikia.com/wiki/Build:Rt/any_Spirit_Lord
Assassin's Promise is strictly better than Ritual Lord for "ritual lord" builds.

Like so:

Quote:
Originally Posted by Chthon View Post
AP-RitLord:

[Assassin's Promise][Shelter][Union][Displacement][Armor of Unfeeling][Spirit Siphon][Boon of Creation][Great Dwarf Weapon]
I want to amend myself on the other build I posted:

Quote:
SoS Healer:

[Mend Body and Soul][Spirit Light][Hex Eater Signet][Great Dwarf Weapon][Signet of Spirits][Feast of Souls][Boon of Creation][Mantra of Inscriptions]
(Swap GDW for WoW if you so desire.) The weapon skill slot has to be given up for Life. The SoS spirits are too fragile to AoE at the attribute levels available, so you can't count on them surviving until SoS is recharged. This is bad because it gimps spirit light and MBS and you don't get the monster heal that's the whole point of the combo. Casting Life then kiting away from it gives you more freedom to pop the SoS spirits early if need be without compromising spirit light and MBS.

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

13 Spawning
16 Communing
Rest WS

Attuned Was Songkai
Serpents Quickness
Shelter
Union
Displacement
Summon Spirits
Armor of Unfeeling
Spirit to Flesh

This works pretty well actually. With Armor of Unfeeling Union will last 53 hits, Shelter 18, and Displacement 15. Spam Summon Spirits every 5..4 seconds to heal (100) or around 3 hits from displacement. Top it off with Spirit to Flesh's emergency 212 spirit heal and you'll have no problem keeping the spirits up for the remaining of it's duration. Unfortunately the build is really compressed so you can't bring a spirit such as Destruction or Pain to satisfy Spirit to Flesh's requirements. Union can get overshadowed by Displacement though so I recommend sacrificing that.

o_P

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

In case anyone is wondering just how powerful ritualists have become, listen to this:

I was working my way through the poisoned outcrops in NM to cap from Nehjab the Parched. As I was running along, a group of 3 margonites and a torment demon aggroed my minions along with the spirits we had left behind us. I flagged my heroes ahead and sat back to watch the fight. The spirits and minions WON! They won without any outside healing or painful bond; just pure spirit damage and some precast death novas.

And then today, I managed to defeat jedeh the mighty and his group with only my rit, a rit hero, devona, and odurra. Everyone else had been wiped by elementals earlier in the zone, but we still made it to the boss and won. Insane.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I'm just waiting for a ritway hero build :P

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Ritual lord is good if you want to use your secondary

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Unless I need to specifically bring certain things, this is what I've been running so far.

My build: 10 resto, 13 channeling, 11 spawning (not solid on attribute spread)
Bloodsong - Vampirism - Agony - Rejuvenation - SoS - Painful Bond - Spiritleech - Res

Xandra: 14 Communing, 13 Spawning
Reclaim - Pain - Disenchant - Anguish - Dissonance - Union - Boon - open slot, usually res

Livia: 14 SR, 12 Resto
Xinrae - MBoS - Spirit Light - Life - Reovery - Rejuv - SoLS - open, usually res

and the last slot is either a generic discord MM or generic curses necro. I quit playing for a couple of years, just started again a few weeks ago (so I don't have the last rit hero =/ ) but thanks to the update I've been absolutely dominating everything with spiritwalling. Did Frostmaw's Burrow with H/H on HM for the first time two days ago, had no wipes and cleared it in about 1 1/2 hours. I literally had no hex removals and no party heals other than two spirits because I didn't know what to expect, but still had few problems xP

Halimahdance

Halimahdance

Ascalonian Squire

Join Date: Jul 2008

USA

The Silly Nannies

E/Me

It's like being a kid in a candy store now. I'm fooling around with this:

Channeling: 15
Spawning: 11

Spirit Rift ~ Wielder's Strike ~ Essence Strike ~ Ghostly Haste ~ Vampirism ~ Bloodsong ~ SoS ~ Splinter Weapon