Hero AI Updates

c0c0c0

Ascalonian Squire

Join Date: Nov 2005

GREY

R/Mo

So Anet changed a lot of Hero AI on this last update:

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The following AI updates apply to Heroes and Hard Mode NPCs.

Assassin

* Heroes are more likely to use offensive Shadow Step skills before their Health reaches 50%.
* Heroes will now use Black Lotus Strike against non-hexed foes when appropriate.

Dervish

* Heroes are more likely to use Attacker's Insight during combat.

Elementalist

* Heroes are more likely to use attunement skills during combat.

Mesmer

* Heroes will now more appropriately use hex spells that require an interrupt to take effect.
* Heroes will now maintain Mantra of Inscriptions both in and out of combat.

Monk

* Heroes are more likely to scatter appropriately when affected by Ray of Judgment.
* Heroes will now use Life Sheath to remove conditions out of combat.
* Heroes will now use Boon Signet more frequently.
* Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills.
* Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions.
* Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target.
* Heroes will now use Words of Comfort more frequently on characters suffering from conditions.
* Fixed a bug where the AI only used Healing Burst as a self-targeting spell.
* Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill.

Necromancer

* Heroes can now cast Lingering Curse off-target.
* Heroes will now use Blood is Power and Blood Ritual on casters holding bundle items.
* Heroes will now maintain Aura of the Lich in and out of combat.

Paragon

* Heroes will now check if Angelic Bond is active on all party members before using the skill.
* Heroes will only activate Angelic Bond if a party member is under 50% Health.
* Heroes are more likely to use "Incoming!" outside of combat.
* Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor.
* Heroes will now use "Never Surrender!" both in and out of combat.

Ritualist

* Heroes will now use Resilient Weapon, Spirit Light Weapon, and Weapon of Warding to overwrite non-defensive weapon spells when the target's Health is at critical levels.
* Heroes will now use Offering of Spirit more frequently and will now use it out of combat.
* Heroes will now use Mending Grip as a self-targeting spell.
* Heroes will now only use Brutal Weapon on targets who are engaged in combat.
* Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped.
* Fixed a bug where the AI would not use Renewing Memories while holding a bundle item.

Warrior

* Heroes are more likely to use Defy Pain at 95% Health to make better use of its damage-reduction feature.
* Heroes will use "or Great Justice!" as is appropriate for their weapon type.
* Heroes are less likely to overwrite Rush with other stances.
* Heroes are less likely to overwrite Frenzy with other stances unless Health is low.

General

* Fixed a bug where Heroes would not use zero-Energy skills when low on Energy.


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First thing I noticed was "Offering of Spirit". Does this make Rt a more viable healer, now? What else does this change about our basic assumptions about what heroes do well?

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Quote:
Elementalist

* Heroes are more likely to use attunement skills during combat. Woo, about frigging time, i hate seing vekk casting high energy skills without attunement up because he activated it way before battle ¬_¬

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Could you stop making these threads? They have been already posted once or twice.

c0c0c0

Ascalonian Squire

Join Date: Nov 2005

GREY

R/Mo

Quote:
Originally Posted by Abedeus View Post
Could you stop making these threads? They have been already posted once or twice. Three other posts on the "Hero AI Updates" forum with activity since the update, none on this topic, and you feel the need to cut back on all the unnecessary chatter? Jeez!

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

I love the vekk update!

Screw the rest! LOL

Idk why they bothered updating Sin AI, it sucks altogether :P

Barage=only good option :P