So Anet changed a lot of Hero AI on this last update:
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The following AI updates apply to Heroes and Hard Mode NPCs.
Assassin
* Heroes are more likely to use offensive Shadow Step skills before their Health reaches 50%.
* Heroes will now use Black Lotus Strike against non-hexed foes when appropriate.
Dervish
* Heroes are more likely to use Attacker's Insight during combat.
Elementalist
* Heroes are more likely to use attunement skills during combat.
Mesmer
* Heroes will now more appropriately use hex spells that require an interrupt to take effect.
* Heroes will now maintain Mantra of Inscriptions both in and out of combat.
Monk
* Heroes are more likely to scatter appropriately when affected by Ray of Judgment.
* Heroes will now use Life Sheath to remove conditions out of combat.
* Heroes will now use Boon Signet more frequently.
* Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills.
* Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions.
* Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target.
* Heroes will now use Words of Comfort more frequently on characters suffering from conditions.
* Fixed a bug where the AI only used Healing Burst as a self-targeting spell.
* Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill.
Necromancer
* Heroes can now cast Lingering Curse off-target.
* Heroes will now use Blood is Power and Blood Ritual on casters holding bundle items.
* Heroes will now maintain Aura of the Lich in and out of combat.
Paragon
* Heroes will now check if Angelic Bond is active on all party members before using the skill.
* Heroes will only activate Angelic Bond if a party member is under 50% Health.
* Heroes are more likely to use "Incoming!" outside of combat.
* Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor.
* Heroes will now use "Never Surrender!" both in and out of combat.
Ritualist
* Heroes will now use Resilient Weapon, Spirit Light Weapon, and Weapon of Warding to overwrite non-defensive weapon spells when the target's Health is at critical levels.
* Heroes will now use Offering of Spirit more frequently and will now use it out of combat.
* Heroes will now use Mending Grip as a self-targeting spell.
* Heroes will now only use Brutal Weapon on targets who are engaged in combat.
* Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped.
* Fixed a bug where the AI would not use Renewing Memories while holding a bundle item.
Warrior
* Heroes are more likely to use Defy Pain at 95% Health to make better use of its damage-reduction feature.
* Heroes will use "or Great Justice!" as is appropriate for their weapon type.
* Heroes are less likely to overwrite Rush with other stances.
* Heroes are less likely to overwrite Frenzy with other stances unless Health is low.
General
* Fixed a bug where Heroes would not use zero-Energy skills when low on Energy.
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First thing I noticed was "Offering of Spirit". Does this make Rt a more viable healer, now? What else does this change about our basic assumptions about what heroes do well?
Hero AI Updates
c0c0c0
lewis91
Quote:
* Heroes are more likely to use attunement skills during combat. Woo, about frigging time, i hate seing vekk casting high energy skills without attunement up because he activated it way before battle ¬_¬
Abedeus
Could you stop making these threads? They have been already posted once or twice.
c0c0c0
Helix Dreadlock
I love the vekk update!
Screw the rest! LOL
Idk why they bothered updating Sin AI, it sucks altogether :P
Barage=only good option :P
Screw the rest! LOL
Idk why they bothered updating Sin AI, it sucks altogether :P
Barage=only good option :P