Adding an earthshaker war to FowSC?
Back then
Well now that RoJ scatters, Fowsc based on a RoJ team is a lot slower (dealing with stray mobs that get away)... which kind of defeats the purpose. So, I was thinking, perhaps an earthshaker warrior who can knocklock stuff for 20 seconds (FGJ! duration) might add greatly to the speed of the run.
Enraging charge + FGJ! will equal instant 8 adrenaline on the first hit, which u can then fire off earth shaker immediatly, followed by crude swing OR whirlwhind attack, to instantly recharge earthshaker, and repeat. With good timing, a war should be able to pull of 9 second + knockdown chains easily, which gives 3 roj's plenty of time to get off 6 minimally, 9 optimually rojs, and with monks on their ass and not healing, is plenty of time to kill groups.
The only problem I can see is making sure the war can time his knockdowns properly, and making sure the mobs are balled up tight enough that Earth Shaker will hit them all.
What do you think? Anyone willing to test this? (I'd bring my warrior)
Enraging charge + FGJ! will equal instant 8 adrenaline on the first hit, which u can then fire off earth shaker immediatly, followed by crude swing OR whirlwhind attack, to instantly recharge earthshaker, and repeat. With good timing, a war should be able to pull of 9 second + knockdown chains easily, which gives 3 roj's plenty of time to get off 6 minimally, 9 optimually rojs, and with monks on their ass and not healing, is plenty of time to kill groups.
The only problem I can see is making sure the war can time his knockdowns properly, and making sure the mobs are balled up tight enough that Earth Shaker will hit them all.
What do you think? Anyone willing to test this? (I'd bring my warrior)
GhostKairi
How an Earthshaker War will survive against the massive mobs a perma tank balls up i will never know.
You could always take Signet Of Judgement as the Elite, and one monk as RoJ, bring Arcane Mimicry, but idk, might be a bit slow.
IMO Id find a different Skill all together, RoJ is dead now, in a sense, so we must move on to the next Over Powered skill, and thus, the cycle of Grind Wars continues.
You could always take Signet Of Judgement as the Elite, and one monk as RoJ, bring Arcane Mimicry, but idk, might be a bit slow.
IMO Id find a different Skill all together, RoJ is dead now, in a sense, so we must move on to the next Over Powered skill, and thus, the cycle of Grind Wars continues.
Back then
The point is to constantly knock-lock the mobs, so the war shouldn't be taking any damage. Please don't comment if you've got nothing constructive to say.
If you want to explain WHY knock-locking won't work, go ahead, but I'm not asking for feedback from ignorant people. (your SoJ idea shows u don't really understand this game)
also, even between knockdowns, the mobs are still likely to stay on the sin as he has much lower armor then the war, and as long as hes attacking he should be priority on their last. (assuming I understand the AI well enough, which i think I do).
If you want to explain WHY knock-locking won't work, go ahead, but I'm not asking for feedback from ignorant people. (your SoJ idea shows u don't really understand this game)
also, even between knockdowns, the mobs are still likely to stay on the sin as he has much lower armor then the war, and as long as hes attacking he should be priority on their last. (assuming I understand the AI well enough, which i think I do).
Silverhand
Am I the only one who thinks that bringing a deep freeze might help against this scatter?
Back then
it might, but grasping is already -50% speed which 90% of MTs carry already, and the mobs in HM are still fast enough to move out of RoJ range. So i don't think and extra 16% will do a lot.
Now about my idea... I have been testing this on mountain trolls in HM, and I can keep them knocklocked for full 20 seconds without dying, and they don't seem to scatter from my AoE. What I would like to do is have a perma sin (echo is fine we dont need conset) and a roj monk to come test the scatter on these trolls with the full RoJ, earthshaker, perma combo. If we can take out the mountain trolls easily without any1 getting away, then I see no reason this can't be used in FoW.
Any volunteers?
please have an open mind, i've been testing this for a while and it works great, I can keep everything knocked down indefinitely (even longer then 20 seconds) as long as there is 8+ mobs for me hit and recharge ES with instantly. This isn't even a new concept, people have been perma-knock locking for a while. The only factor here is that the MT needs to be skilled enough to ball everything properly.
If 1 assasin and 1 monk could whisper me (Hand of Ruin) and come test this outside droks, or anywhere really, for a proof of concept, I'd really appreciate it. It will only take maybe 5 minutes of your time. If you're really open we can even bring it to fow and see how it works out.
Now about my idea... I have been testing this on mountain trolls in HM, and I can keep them knocklocked for full 20 seconds without dying, and they don't seem to scatter from my AoE. What I would like to do is have a perma sin (echo is fine we dont need conset) and a roj monk to come test the scatter on these trolls with the full RoJ, earthshaker, perma combo. If we can take out the mountain trolls easily without any1 getting away, then I see no reason this can't be used in FoW.
Any volunteers?
please have an open mind, i've been testing this for a while and it works great, I can keep everything knocked down indefinitely (even longer then 20 seconds) as long as there is 8+ mobs for me hit and recharge ES with instantly. This isn't even a new concept, people have been perma-knock locking for a while. The only factor here is that the MT needs to be skilled enough to ball everything properly.
If 1 assasin and 1 monk could whisper me (Hand of Ruin) and come test this outside droks, or anywhere really, for a proof of concept, I'd really appreciate it. It will only take maybe 5 minutes of your time. If you're really open we can even bring it to fow and see how it works out.
Helix Dreadlock
First off, use the update button if two posts are under 24 hours and nobody else posted. Second off, and stray casters could get into the mix and takeout the warrior. Imo, I'd just use degen mesmer+splinter barrages/cryers. Idk. Earthshaker....HA!
Back then
What the hell are you talking about? "Stray casters" (which I assume you mean additional aggro) are gonna mess things up no matter what build you are running.
I got a group of people together to do some testing, and we were able to clear all the mobs in the first pull, with only 2 rojs in the party. A shadow war and an ele got away (because you need 4 mobs minimum to keep ES charged while FGJ! is up), but with the extra damage from another ROJ I think it would work.
However, because the mobs are on steriods and cast so fast I did figure out you will need SB on the warrior, because the mesmers can pretty much instantly cast empathy between the first attack to charge ES and the ES it's self. After that first hit though, nothing will be casting because you can keep em knocked down quite well. So for this build to work you will need to substitute UA or HB for spell breaker.
Now that being said, I think this has good potential because there is no fear of badly timed RoJ letting a monk survive. The monks will not get a single heal off if everything is balled up properly. It does take a little more time to make the ball nice and tight, but it's still faster then trying to use the old fowsc with the scatter.
And incase you are wondering... the bare minimum for the build is
[Earth Shaker][Crude Swing][Whirlwind Attack][Enraging Charge]["For Great Justice!"]
the other 3 are optional, but I bring [Dolyak Signet][Endure Pain][Death's Charge]. You do NOT want an IAS for this build though, it will only make it harder to chain the attacks properly, and the purpose of the war isn't really to deal major damage (although u do do pretty decent damage).
I got a group of people together to do some testing, and we were able to clear all the mobs in the first pull, with only 2 rojs in the party. A shadow war and an ele got away (because you need 4 mobs minimum to keep ES charged while FGJ! is up), but with the extra damage from another ROJ I think it would work.
However, because the mobs are on steriods and cast so fast I did figure out you will need SB on the warrior, because the mesmers can pretty much instantly cast empathy between the first attack to charge ES and the ES it's self. After that first hit though, nothing will be casting because you can keep em knocked down quite well. So for this build to work you will need to substitute UA or HB for spell breaker.
Now that being said, I think this has good potential because there is no fear of badly timed RoJ letting a monk survive. The monks will not get a single heal off if everything is balled up properly. It does take a little more time to make the ball nice and tight, but it's still faster then trying to use the old fowsc with the scatter.
And incase you are wondering... the bare minimum for the build is
[Earth Shaker][Crude Swing][Whirlwind Attack][Enraging Charge]["For Great Justice!"]
the other 3 are optional, but I bring [Dolyak Signet][Endure Pain][Death's Charge]. You do NOT want an IAS for this build though, it will only make it harder to chain the attacks properly, and the purpose of the war isn't really to deal major damage (although u do do pretty decent damage).
NotJustAnothaNinja
rizbiz
How about the perma sin brings frozen burst + grasping earth and someone else grabs muddy terrain... 50% + 33% (66% of the left over 50%) + 1.7% (10% of left 17%) is like 85% slow.. scatter wont really do anythin there. Mobs wont move far in 5 seconds with 85% slow..
EDIT: Oh, and Tryptophan Signet for the perma if theres space.. so ya :\.
EDIT: Oh, and Tryptophan Signet for the perma if theres space.. so ya :\.
jazilla
tryptophan signet ftw really.
Lord Hagen
Quote:
Originally Posted by NotJustAnothaNinja
ARE YOU DUMB?!!?! Earthshaker knocks down all adjacent foes. i hate people that are sarcastic and being rude when they know nothing
He was talking about Signet of Judgment
GhostKairi
SoJ only knocks down 1 foe? Lol /facepalm.
No need to rage mate, trying to help lol.
Im coming up with a build soon for Ele that should be pretty epic, im hoping it should be new SC, but other then that, i dont see how we can make this any faster. Earthshaker Warrior would be ineffective due to to many patrols/risk of getting aggro. Im starting to think with all the invinsible builds around you guys are forgetting just how much damage these enemys can do.
No need to rage mate, trying to help lol.
Im coming up with a build soon for Ele that should be pretty epic, im hoping it should be new SC, but other then that, i dont see how we can make this any faster. Earthshaker Warrior would be ineffective due to to many patrols/risk of getting aggro. Im starting to think with all the invinsible builds around you guys are forgetting just how much damage these enemys can do.
faraaz
This thread is:
If RoJ causes scatter, and try to keep up with me here...use something that does not cause scatter. Options include other AoE mesmer elites, Elementalist damage, Necromancers or what have you.
If RoJ causes scatter, and try to keep up with me here...use something that does not cause scatter. Options include other AoE mesmer elites, Elementalist damage, Necromancers or what have you.
Back then
You're an idiot. Everything else already causes scatter, the only reason RoJ didn't is because of a BUG, that was now fixed. The whole point of KD is its a 100% snare, forcing everything to stay in the AoE.
Earth Shaker has already been used in DoA before, and it works great. For some reason I assumed people on GWguru weren't idiots and would at least give it a try before trying to be cool by dismissing it, when half of them don't even know what the skills do.
Earth Shaker has already been used in DoA before, and it works great. For some reason I assumed people on GWguru weren't idiots and would at least give it a try before trying to be cool by dismissing it, when half of them don't even know what the skills do.
Mesmer in Need
It's funny because physicalway has been running an ES warrior in fow ever since, well, physway was invented. However it also doesn't take a bunch of roj's just to do the killing.
Back then
Quote:
Originally Posted by Mesmer in Need
The point is to simply modify a well-established build to make it more effective. Just substituting a warrior for one roj to make things smoother, instead of trying to come up while a whole new build no one is going to run. (people are still doing fowslowclears with roj)
Quote:
No, you're the idiot. All the options I mentioned are 1 hit damage options. RoJ is damage over time. I'm going to type this slowly so you understand. You Kill Them All At Once In 1 Spike, So They Don't Scatter... okay? Now, stop being bad & trying to sneak your Warrior into runs where he doesnt belong. Thanks. And what you don't understand is a) Pugs suck are being coordinated, and spikes require coordination. b) Community doesn't want to run new builds, go try to get a FoC or e-surge pug going, see how long it takes you. Go troll some other thread. faraaz
The first useful suggestion and you call it trolling...
If you think a pug group cannot run Esurge or FoC...how do you expect an Earth Shaker Warrior to be able to hold agro precise enough to keep them in damage range for RoJ? Forgotton200
Subscribed this thread. Please proceed.
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