Adding an earthshaker war to FowSC?

Back then

Frost Gate Guardian

Join Date: Apr 2009

Well now that RoJ scatters, Fowsc based on a RoJ team is a lot slower (dealing with stray mobs that get away)... which kind of defeats the purpose. So, I was thinking, perhaps an earthshaker warrior who can knocklock stuff for 20 seconds (FGJ! duration) might add greatly to the speed of the run.

Enraging charge + FGJ! will equal instant 8 adrenaline on the first hit, which u can then fire off earth shaker immediatly, followed by crude swing OR whirlwhind attack, to instantly recharge earthshaker, and repeat. With good timing, a war should be able to pull of 9 second + knockdown chains easily, which gives 3 roj's plenty of time to get off 6 minimally, 9 optimually rojs, and with monks on their ass and not healing, is plenty of time to kill groups.

The only problem I can see is making sure the war can time his knockdowns properly, and making sure the mobs are balled up tight enough that Earth Shaker will hit them all.

What do you think? Anyone willing to test this? (I'd bring my warrior)

GhostKairi

GhostKairi

Wilds Pathfinder

Join Date: Mar 2008

WTB Q8 Fire/ES Staffs And OS Crystallines!

Teh Academy [PhD] - Tomb of the collectors

E/

How an Earthshaker War will survive against the massive mobs a perma tank balls up i will never know.

You could always take Signet Of Judgement as the Elite, and one monk as RoJ, bring Arcane Mimicry, but idk, might be a bit slow.

IMO Id find a different Skill all together, RoJ is dead now, in a sense, so we must move on to the next Over Powered skill, and thus, the cycle of Grind Wars continues.

Back then

Frost Gate Guardian

Join Date: Apr 2009

The point is to constantly knock-lock the mobs, so the war shouldn't be taking any damage. Please don't comment if you've got nothing constructive to say.

If you want to explain WHY knock-locking won't work, go ahead, but I'm not asking for feedback from ignorant people. (your SoJ idea shows u don't really understand this game)

also, even between knockdowns, the mobs are still likely to stay on the sin as he has much lower armor then the war, and as long as hes attacking he should be priority on their last. (assuming I understand the AI well enough, which i think I do).

Silverhand

Lion's Arch Merchant

Join Date: Nov 2007

Virtual Benchwarmers [VB]

Am I the only one who thinks that bringing a deep freeze might help against this scatter?

Back then

Frost Gate Guardian

Join Date: Apr 2009

it might, but grasping is already -50% speed which 90% of MTs carry already, and the mobs in HM are still fast enough to move out of RoJ range. So i don't think and extra 16% will do a lot.

Now about my idea... I have been testing this on mountain trolls in HM, and I can keep them knocklocked for full 20 seconds without dying, and they don't seem to scatter from my AoE. What I would like to do is have a perma sin (echo is fine we dont need conset) and a roj monk to come test the scatter on these trolls with the full RoJ, earthshaker, perma combo. If we can take out the mountain trolls easily without any1 getting away, then I see no reason this can't be used in FoW.

Any volunteers?

please have an open mind, i've been testing this for a while and it works great, I can keep everything knocked down indefinitely (even longer then 20 seconds) as long as there is 8+ mobs for me hit and recharge ES with instantly. This isn't even a new concept, people have been perma-knock locking for a while. The only factor here is that the MT needs to be skilled enough to ball everything properly.

If 1 assasin and 1 monk could whisper me (Hand of Ruin) and come test this outside droks, or anywhere really, for a proof of concept, I'd really appreciate it. It will only take maybe 5 minutes of your time. If you're really open we can even bring it to fow and see how it works out.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

First off, use the update button if two posts are under 24 hours and nobody else posted. Second off, and stray casters could get into the mix and takeout the warrior. Imo, I'd just use degen mesmer+splinter barrages/cryers. Idk. Earthshaker....HA!

Back then

Frost Gate Guardian

Join Date: Apr 2009

What the hell are you talking about? "Stray casters" (which I assume you mean additional aggro) are gonna mess things up no matter what build you are running.


I got a group of people together to do some testing, and we were able to clear all the mobs in the first pull, with only 2 rojs in the party. A shadow war and an ele got away (because you need 4 mobs minimum to keep ES charged while FGJ! is up), but with the extra damage from another ROJ I think it would work.

However, because the mobs are on steriods and cast so fast I did figure out you will need SB on the warrior, because the mesmers can pretty much instantly cast empathy between the first attack to charge ES and the ES it's self. After that first hit though, nothing will be casting because you can keep em knocked down quite well. So for this build to work you will need to substitute UA or HB for spell breaker.

Now that being said, I think this has good potential because there is no fear of badly timed RoJ letting a monk survive. The monks will not get a single heal off if everything is balled up properly. It does take a little more time to make the ball nice and tight, but it's still faster then trying to use the old fowsc with the scatter.

And incase you are wondering... the bare minimum for the build is

[Earth Shaker][Crude Swing][Whirlwind Attack][Enraging Charge]["For Great Justice!"]

the other 3 are optional, but I bring [Dolyak Signet][Endure Pain][Death's Charge]. You do NOT want an IAS for this build though, it will only make it harder to chain the attacks properly, and the purpose of the war isn't really to deal major damage (although u do do pretty decent damage).

rizbiz

Academy Page

Join Date: Mar 2007

Shards of Orr

Mo/

How about the perma sin brings frozen burst + grasping earth and someone else grabs muddy terrain... 50% + 33% (66% of the left over 50%) + 1.7% (10% of left 17%) is like 85% slow.. scatter wont really do anythin there. Mobs wont move far in 5 seconds with 85% slow..

EDIT: Oh, and Tryptophan Signet for the perma if theres space.. so ya :\.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

tryptophan signet ftw really.

GhostKairi

GhostKairi

Wilds Pathfinder

Join Date: Mar 2008

WTB Q8 Fire/ES Staffs And OS Crystallines!

Teh Academy [PhD] - Tomb of the collectors

E/

SoJ only knocks down 1 foe? Lol /facepalm.
No need to rage mate, trying to help lol.

Im coming up with a build soon for Ele that should be pretty epic, im hoping it should be new SC, but other then that, i dont see how we can make this any faster. Earthshaker Warrior would be ineffective due to to many patrols/risk of getting aggro. Im starting to think with all the invinsible builds around you guys are forgetting just how much damage these enemys can do.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

This thread is:


If RoJ causes scatter, and try to keep up with me here...use something that does not cause scatter. Options include other AoE mesmer elites, Elementalist damage, Necromancers or what have you.

Back then

Frost Gate Guardian

Join Date: Apr 2009

You're an idiot. Everything else already causes scatter, the only reason RoJ didn't is because of a BUG, that was now fixed. The whole point of KD is its a 100% snare, forcing everything to stay in the AoE.

Earth Shaker has already been used in DoA before, and it works great. For some reason I assumed people on GWguru weren't idiots and would at least give it a try before trying to be cool by dismissing it, when half of them don't even know what the skills do.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

It's funny because physicalway has been running an ES warrior in fow ever since, well, physway was invented. However it also doesn't take a bunch of roj's just to do the killing.

Back then

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by Mesmer in Need View Post
It's funny because physicalway has been running an ES warrior in fow ever since, well, physway was invented. However it also doesn't take a bunch of roj's just to do the killing.
I know that, I'm not claiming this is an original idea, but when was the last time you saw anyone trying to run physicalway? Oh, never. Also, this is about speed clears, requiring a split. Physical way can't do that.

The point is to simply modify a well-established build to make it more effective. Just substituting a warrior for one roj to make things smoother, instead of trying to come up while a whole new build no one is going to run. (people are still doing fowslowclears with roj)


Quote:
No, you're the idiot.

All the options I mentioned are 1 hit damage options. RoJ is damage over time. I'm going to type this slowly so you understand.

You Kill Them All At Once In 1 Spike, So They Don't Scatter...

okay?

Now, stop being bad & trying to sneak your Warrior into runs where he doesnt belong.

Thanks. And what you don't understand is

a) Pugs suck are being coordinated, and spikes require coordination.

b) Community doesn't want to run new builds, go try to get a FoC or e-surge pug going, see how long it takes you.

Go troll some other thread.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

The first useful suggestion and you call it trolling...

If you think a pug group cannot run Esurge or FoC...how do you expect an Earth Shaker Warrior to be able to hold agro precise enough to keep them in damage range for RoJ?

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Subscribed this thread. Please proceed.