What class to have as main
??aron
Heyy I'm in need of your opinions to help choosing a class to be my main, aka for titles, I am probably considered a hardcore pve'er. So that should effect what class I choose, but I do sometimes mess around in small time pvp when I get bored. So if you feel like dropping your opinion go for it. Thanks in advance for the help.
Jaran Cell
If you like healing and want to group a lot take monk.
They'r welcome basically everywhere in both PvE and PvP and are easy to get titles and farm stuff with.
They'r welcome basically everywhere in both PvE and PvP and are easy to get titles and farm stuff with.
Megas XLR
Melee - Assassin or Warrior
Caster - Necro
Support - Paragon
I'd go Assassin (or Dervish) with Wounding Strike if you want to go through the whole game with Discord.
Caster - Necro
Support - Paragon
I'd go Assassin (or Dervish) with Wounding Strike if you want to go through the whole game with Discord.
lewis91
I play ele for my titles, but i kinda wish my main was a monk, because no matter what they can get a group easy as. And they can be generally fun to play if you're a confident healer.
Schmerdro
Playing a Paragon with an Imbagon build would be the easiest way to get any Hard Mode title with just heroes and henchmen.
But if you enjoy teaming up with other players, then make a Monk (for defensive roles) or Necromancer (for offensive roles).
But if you enjoy teaming up with other players, then make a Monk (for defensive roles) or Necromancer (for offensive roles).
Thor Tyr
if you really like to play then i say monk but if u like to talk and chat while you play then a war. you can chat as a monk but it takes practice
Marty Silverblade
If you choose a profession thats better at PvE in general that you don't like you won't want to play them so it's a bit pointless, seeing as the point of a game is to have fun. Play what you like so you'll actually enjoy it.
Braxton619
I would say it's up to you. My main character is a warrior and I play him everyday.
I never really liked the caster professions.
I never really liked the caster professions.
??aron
Thanks for all the suggestions so far. And to Marty the reason I started this was because I've played nearly all the classes with the exception of a Rit, and I just wanted some other people's opinions to help me make my own. Can't solo everything yaknow.
Helix Dreadlock
RadaArashi
Try your favorite class in PvP and see how much stronger it can be on PvE.
Well I'm not sure this applies to Ranger though.
Well I'm not sure this applies to Ranger though.
Kendel
Am i reading this thread correctly...?
You are asking US to decide what character YOU like playing most? You play a character as a main you like not because it has the biggest fanboy following on a forum.
You are asking US to decide what character YOU like playing most? You play a character as a main you like not because it has the biggest fanboy following on a forum.
Abedeus
My main on a secondary accound is a Necromancer, on my primary account I have a Ranger and Mesmer.
Oogball
Eleeee 
Its soo much fun to nuke everywhere. Just cast a few AoE spells and watch the damage

Its soo much fun to nuke everywhere. Just cast a few AoE spells and watch the damage

RadaArashi
Windf0rce
It is indeed a difficult decision to make. I myself have several characters by now, one of each class I like, because it is so difficult to decide for one as main.
Some classes I like the most for PvE and why:
Monk = you are accepted in pretty much any PuG group, but people usually will expect you to heal well. There's some pressure on not letting others die and in harder areas you'll need more concentration than playing other classes. Healing Hench/Hero teams when you are solo can be boring too, so expect to run some PvE damage skill gimmick when playing alone (Assassins Promise, Assassin Support, Finish Him, etc).
Mesmer = good shutdown and damage specially in Hard Mode where it's not so easy to just steamroll everything. Fast casting might not be as strong as Soul Reaping for example, but it is a lot of fun to cast spells fast. Disadvantages are weaker Energy Management compared to Necro and Ele, but Mesmers look great and are capable of a variety of builds.
Paragon = SY! and TNTF! pretty sure guarantee your party will not wipe unless you are totally shut down. Ideal for Legendary Survivor or people who don't like dying at all. Disadvantage is that not all the time all this amount of defense is needed, and Paras lack good builds.
Warrior = good damage, utility and staying power. All weapon masteries have viable builds which guarantees the class is a lot of fun to play. You can deal high DPS, KD mobs, bring SY!, etc. Plus you look damn tough (if male, lol). Strong class.
Assassin = good damage and farming potential, fun class to play with many effective builds available. Nowadays the obvious answer as a title hunting class would be Assassin thanks to Shadow Form, so you can farm gold and buy the buyable titles faster... However, nothing stops you from making a character to farm (sin), and then pass all the cash to your true main character.
The other five classes I don't like so much in PvE.
Ele = Good to farm, good damage in NM, good support in HM. However the damage is not good as expected in HM. I quit mine because I wanted a damage dealer which she wasn't at all... She had 15+ maxed titles. That being said, Eles are a lot of fun if you like variety and support while dealing some damage.
Necro = I hear these are good but I just can't stand their ugly looks, the slow casts, the builds (MM bores me, curses too...). I only really liked Discord but it got old fast. Necro deleted.
Ranger = Despite its awesome disruption power and utility, I ended up quitting my ranger due to low damage in PvE compared to other physical classes. I suck at interrupting, too. lol.
Dervish = Things started out great but I ended up quitting my Dervish because he felt slow and fragile compared to Asn and War. Perhaps I'm just bad at being a Dervish.
Ritualist = The class concept never attracted me much, it felt slow. I don't like Spirits, I prefer to heal as a Monk, I prefer to cast offensive magic as a Mesmer. Just not my style really but with the recent buff the Rts seem faster paced now.
This is my view today about the professions... of course it is all down to personal style, for me the things that make or break a class are:
1st. Pace of speed the class plays; I like faster and more active moving/casting/attacking. Monk requires a lot of speed and most of Monk spells are fast, Mesmer also feels fast, so does Assassin, Warrior and Paragon high attack rates and good IAS. Classes like Necro where I (slowly) cast a curse and wait things to die really kill my experience.
2nd. Looks and armor.
3rd. Grouping potential.
I wrote a LOT, lmao. I hope it helps and wish you good luck choosing your main.

Some classes I like the most for PvE and why:
Monk = you are accepted in pretty much any PuG group, but people usually will expect you to heal well. There's some pressure on not letting others die and in harder areas you'll need more concentration than playing other classes. Healing Hench/Hero teams when you are solo can be boring too, so expect to run some PvE damage skill gimmick when playing alone (Assassins Promise, Assassin Support, Finish Him, etc).
Mesmer = good shutdown and damage specially in Hard Mode where it's not so easy to just steamroll everything. Fast casting might not be as strong as Soul Reaping for example, but it is a lot of fun to cast spells fast. Disadvantages are weaker Energy Management compared to Necro and Ele, but Mesmers look great and are capable of a variety of builds.
Paragon = SY! and TNTF! pretty sure guarantee your party will not wipe unless you are totally shut down. Ideal for Legendary Survivor or people who don't like dying at all. Disadvantage is that not all the time all this amount of defense is needed, and Paras lack good builds.
Warrior = good damage, utility and staying power. All weapon masteries have viable builds which guarantees the class is a lot of fun to play. You can deal high DPS, KD mobs, bring SY!, etc. Plus you look damn tough (if male, lol). Strong class.
Assassin = good damage and farming potential, fun class to play with many effective builds available. Nowadays the obvious answer as a title hunting class would be Assassin thanks to Shadow Form, so you can farm gold and buy the buyable titles faster... However, nothing stops you from making a character to farm (sin), and then pass all the cash to your true main character.
The other five classes I don't like so much in PvE.
Ele = Good to farm, good damage in NM, good support in HM. However the damage is not good as expected in HM. I quit mine because I wanted a damage dealer which she wasn't at all... She had 15+ maxed titles. That being said, Eles are a lot of fun if you like variety and support while dealing some damage.
Necro = I hear these are good but I just can't stand their ugly looks, the slow casts, the builds (MM bores me, curses too...). I only really liked Discord but it got old fast. Necro deleted.
Ranger = Despite its awesome disruption power and utility, I ended up quitting my ranger due to low damage in PvE compared to other physical classes. I suck at interrupting, too. lol.

Dervish = Things started out great but I ended up quitting my Dervish because he felt slow and fragile compared to Asn and War. Perhaps I'm just bad at being a Dervish.
Ritualist = The class concept never attracted me much, it felt slow. I don't like Spirits, I prefer to heal as a Monk, I prefer to cast offensive magic as a Mesmer. Just not my style really but with the recent buff the Rts seem faster paced now.
This is my view today about the professions... of course it is all down to personal style, for me the things that make or break a class are:
1st. Pace of speed the class plays; I like faster and more active moving/casting/attacking. Monk requires a lot of speed and most of Monk spells are fast, Mesmer also feels fast, so does Assassin, Warrior and Paragon high attack rates and good IAS. Classes like Necro where I (slowly) cast a curse and wait things to die really kill my experience.
2nd. Looks and armor.
3rd. Grouping potential.
I wrote a LOT, lmao. I hope it helps and wish you good luck choosing your main.

Yelling @ Cats
I don't understand the whole concept of a "main"
Play what you want, when you want. It isn't like you have to devout thousands and thousands of hours to improve a character to their maximum effectiveness. It takes a day or two.
Play what you want, when you want. It isn't like you have to devout thousands and thousands of hours to improve a character to their maximum effectiveness. It takes a day or two.
RadaArashi
The concept of the main is pretty much the class you play the most and dedicate your time/effort on.
For example my main is my assassin. Out of all chars he's the one that has beaten all campaigns, the one whom I bought 15k armor, etc.
The other chars have beaten a campaign or two and have fully functional, but 1.5k armor.
I enjoy playing my assassin over my other characters as well.
For example my main is my assassin. Out of all chars he's the one that has beaten all campaigns, the one whom I bought 15k armor, etc.
The other chars have beaten a campaign or two and have fully functional, but 1.5k armor.
I enjoy playing my assassin over my other characters as well.
Oogball
Ye, and you get all the titles with your main. I want to get a character which has a lot of titles and stuff. But if you play on 6 characters you will never get KoaBD. Or more.
faraaz
I say Assassin...but then again, my first character was an Assassin & I was using them before they were cool...