Created by Arkantos and Fenix. Thank you to everyone who helped contribute and test the builds out, very much appreciated.
GWBBCode isn't working, so I'm going to wait until it's back up to post the builds in this post. Ignore ratings and discussion, it's mainly shitters who can't run the build calling it bad.
2 Man Spiritual Discord
All you have to do is initiate aggro and call targets. Heroes do everything they need to. Once you aggro a mob, they will put up all of their spirits. When the mob is dead, they will use reclaim essence. With this build, you're not going to die unless you aggro a million monsters. If you take save yourselves, you will die even less. I thought sabway/discordway was powerful, but this completely blew my mind.
Introducing ArkFenway - New 1/2 Man PvE Destruction
9 pages • Page 1
Quote:
Originally Posted by miskav
Damn, was trying to build something like this.
It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE. As long as you flag heroes back a bit and take initial aggro, there shouldn't be many problems.
It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE. As long as you flag heroes back a bit and take initial aggro, there shouldn't be many problems.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Crap, beaten to it.
Question 1: Is there an optimal player build for this team? If so what is it?
Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?
I look forward to trying it out.
Question 1: Is there an optimal player build for this team? If so what is it?
Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?
I look forward to trying it out.
Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal.
EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.
EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.
Quote:
Originally Posted by ele pl
Can you post code of all templates? If so, thank you 
Looking forward to try it out immeditianely. Added to OP.
Can you post code of all templates? If so, thank you 
Looking forward to try it out immeditianely. Added to OP.
Quote:
|
Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal. EDIT: And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options. With an Aegis chain we'd have to spec into prot, and micro it. As for PS, it's much better having a party wide PS. The mobs die before the majority of the spirits do, and if the important spirits go down, you can easily use reclaim then cast them again. Shelter can be micro'd to be used when your party is taking damage (which it mostly doesn't). As for hex removal, just sub some of the less useful skills for. And yeah, it should be on a rit with 14 channeling. The build is pretty much a rough draft at the moment. Will change some skills around soon. |
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
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