Shiro Tagachi HM Master.
Zahr Dalsk
So I was sitting in Imperial Sanctum, wondering if new spirit spammer could handle Shiro. Turns out it can, but not on its own.
This build is designed to kill Shiro under 3 minutes in Hard Mode with minimal effort and a usual guarantee of success.
Yourself:
12 communing, 12 channeling
Pain Inverter, Shadowsong, Vampirism, Pain, Spirit Siphon, Wanderlust, Earthbind, Armor of Unfeeling
Rit hero:
12 channeling
Painful Bond, Bloodsong, Signet of Spirits, Spirit Siphon (optional, hero doesn't really need it)
Necromancer Hero 1:
12 curse, 12 illusion
Reckless Haste, Clumsiness, Spiteful Spirit, Price of Failure
(I had other skills here but I don't think they were really helping against Shiro, since they were mainly about reducing his damage output, which Shadowsong and Wl+Eb render irrelevant.)
Necromancer Hero 2:
12 blood, 12 curse
Spoil Victor, Insidious Parasite
(I had other skills here but I don't think they were really helping against Shiro, since they were mainly about reducing his damage output, which Shadowsong and Wl+Eb render irrelevant.)
Usage: Maintain all spirits, and rit hero's spirits. Use AoU to keep Wanderlust and Earthbind alive; they, along with Shadowsong, keep Shiro from harming the party. Keep hero casting Painful Bond on him as well. When he gets down to the point of using Impossible Odds, start using Pain Inverter. Necromancers simply keep hexing him so he'll die fast enough.
Sometimes Shiro kills all the spirits when Impossible Odds comes up; sometimes you can get enough back up, or deal enough damage, to kill him anyways; sometimes a restart is necessary. If he doesn't, however, then you should be able to kill him within HM's required 3 minutes with no problems.
Do not use henchmen or other players. Bound allies interfere with spirit targeting, since ArenaNet still hasn't updated them to attack the player's called target.
You could replace the Necromancers with another class if you find a build for said class that deals more damage to Shiro, but I rather doubt that happening. Likewise, a non-rit could run this build as well, with ritualist secondary, merely with decreased efficiency.
This build is designed to kill Shiro under 3 minutes in Hard Mode with minimal effort and a usual guarantee of success.
Yourself:
12 communing, 12 channeling
Pain Inverter, Shadowsong, Vampirism, Pain, Spirit Siphon, Wanderlust, Earthbind, Armor of Unfeeling
Rit hero:
12 channeling
Painful Bond, Bloodsong, Signet of Spirits, Spirit Siphon (optional, hero doesn't really need it)
Necromancer Hero 1:
12 curse, 12 illusion
Reckless Haste, Clumsiness, Spiteful Spirit, Price of Failure
(I had other skills here but I don't think they were really helping against Shiro, since they were mainly about reducing his damage output, which Shadowsong and Wl+Eb render irrelevant.)
Necromancer Hero 2:
12 blood, 12 curse
Spoil Victor, Insidious Parasite
(I had other skills here but I don't think they were really helping against Shiro, since they were mainly about reducing his damage output, which Shadowsong and Wl+Eb render irrelevant.)
Usage: Maintain all spirits, and rit hero's spirits. Use AoU to keep Wanderlust and Earthbind alive; they, along with Shadowsong, keep Shiro from harming the party. Keep hero casting Painful Bond on him as well. When he gets down to the point of using Impossible Odds, start using Pain Inverter. Necromancers simply keep hexing him so he'll die fast enough.
Sometimes Shiro kills all the spirits when Impossible Odds comes up; sometimes you can get enough back up, or deal enough damage, to kill him anyways; sometimes a restart is necessary. If he doesn't, however, then you should be able to kill him within HM's required 3 minutes with no problems.
Do not use henchmen or other players. Bound allies interfere with spirit targeting, since ArenaNet still hasn't updated them to attack the player's called target.
You could replace the Necromancers with another class if you find a build for said class that deals more damage to Shiro, but I rather doubt that happening. Likewise, a non-rit could run this build as well, with ritualist secondary, merely with decreased efficiency.
Tenebrae
So at the end is always the same . SV + Hexes as hell + damage as hell and stance removal .... wich i dont know why you dont have coz thats very useful.
Zahr Dalsk
Why would I need stance removal?
Shiro's blind and getting constantly knocked down. His stances can't do anything.
Shiro's blind and getting constantly knocked down. His stances can't do anything.
Tenebrae
Is just that in HM he moves hella fast and last time i used shadowsong against him it wasnt pretty accurate ( cos it blinds when hits ) but anyway for the extra is better to have shiro following you and killing liche first .... or maybe is just the wrong forum.
Nightfall Explorer’s League ¿?
Nightfall Explorer’s League ¿?
Perfected Shadow
Zahr I think you meant to post in canthan explorer.
But anyway Shiro is immune to KDs. And if you're blinding him Insidious Parasite also won't trigger. I'm not sure about Impossible odds, is it supposed to transfer conditions from shiro to those he hits or just attacks?
But anyway Shiro is immune to KDs. And if you're blinding him Insidious Parasite also won't trigger. I'm not sure about Impossible odds, is it supposed to transfer conditions from shiro to those he hits or just attacks?
Zahr Dalsk
Oh shit, you're right, wrong section.
Alright, here's the deal:
Shadowsong always hits him. So do all the spirits. It's not a large enough area to miss.
You clearly haven't tried the build out. Shiro is only immune to instant knockdown. Earthbind extends it to three seconds and he does get knocked down. This isn't a theorycraft build - I went ahead and tested it several times. It works.
Impossible Odds transfers conditions to everyone next to him when he attacks, even if he misses.
I'm not sure about Parasite. Does it need to actually it, or just trigger on attack?
This would work great in Gate of Madness too, though, methinks, since you could always flesh out bars to handle the rest of the enemies and then add another four henchmen (since no banishment). Don't think Lich would be much trouble.
Alright, here's the deal:
Shadowsong always hits him. So do all the spirits. It's not a large enough area to miss.
You clearly haven't tried the build out. Shiro is only immune to instant knockdown. Earthbind extends it to three seconds and he does get knocked down. This isn't a theorycraft build - I went ahead and tested it several times. It works.
Impossible Odds transfers conditions to everyone next to him when he attacks, even if he misses.
I'm not sure about Parasite. Does it need to actually it, or just trigger on attack?
This would work great in Gate of Madness too, though, methinks, since you could always flesh out bars to handle the rest of the enemies and then add another four henchmen (since no banishment). Don't think Lich would be much trouble.
Ariena Najea
Quote:
Originally Posted by Insidious Parasite (GuildWiki)
Looks solid, bringing an SS/SV is nothing new, but spirit tower builds are vastly underrated for their single target damage. Not to mention for Imperial Sanctum, where even if you are banished, your spirits will continue to be valuable while you return to play.
Quote:
Shiro is only immune to instant knockdown. Earthbind extends it to three seconds and he does get knocked down.
This is true for all enemies which cannot normally be knocked down.
Zahr Dalsk
Quote:
Originally Posted by Ariena Najea
This is true for all enemies which cannot normally be knocked down.
There's a handy tip - I did not know that. Might be trying that out in a few other places.
As for SS and SV: I took them because I needed a way to put out some solid damage. Combining them with the two spirit builds makes for a far more reliable team build than most for killing Shiro - I've found most SS + SV + (insert rest of team) builds for Shiro tend to be rather prone to failure.
As for SS and SV: I took them because I needed a way to put out some solid damage. Combining them with the two spirit builds makes for a far more reliable team build than most for killing Shiro - I've found most SS + SV + (insert rest of team) builds for Shiro tend to be rather prone to failure.
Ferminator
can you use summon spirits to body block him?
stretchs
Great post, of course using a sin I believe you can solo him, but I like the variety here. Also wish in posts like this people would paste template codes =]
Zahr Dalsk
Quote:
Originally Posted by stretchs
Quote: