Spazzway
Teknikaali
Rt/x Spazzway - 8-man Ritualist Team Build (PvE)
Generally this build uses every Spirit there is for Ritualists (except Restoration), that makes it 23.. 23 Spirits on the field at the same time with an MM.. Good times.
Ahh. The new update allows us to run this even in HM.
Already tested with a couple human players and heroes, vanquished Ferndale. I have to say: it just works ^^
I'll put the builds up here when the gwBBcode gets up and if the community won't hammer it to ground instantly.. now it would just look like a total mess ^^
Edit: I've updated the build, tried to follow suggestions and changed some things, I just wish gwBBcode would come back to alive..
Generally this build uses every Spirit there is for Ritualists (except Restoration), that makes it 23.. 23 Spirits on the field at the same time with an MM.. Good times.
Ahh. The new update allows us to run this even in HM.
Already tested with a couple human players and heroes, vanquished Ferndale. I have to say: it just works ^^
I'll put the builds up here when the gwBBcode gets up and if the community won't hammer it to ground instantly.. now it would just look like a total mess ^^
Edit: I've updated the build, tried to follow suggestions and changed some things, I just wish gwBBcode would come back to alive..
I Will Heal You Ally
Um try it with some hard areas like Kaineng and Naphui Quarters HM, Unwalking Waters explorable to see how hard it is
Dawn Angelheart
i think Arkfenway. Made by Akantos and Fenix (Guru names) beat you to it mate.
Daisuko
Quote:
Originally Posted by Dawn Angelheart
i think Arkfenway. Made by Akantos and Fenix (Guru names) beat you to it mate.
except that they're two entirely different builds, aside from the large amounts of spirits. this build has 8 ritualists, that build has 2 players of any type, with 2 necros and 4 ritualists.
Teknikaali
Quote:
Originally Posted by Dawn Angelheart
Quote:
Originally Posted by Daisuko
this build has 8 ritualists
It was so fun to finally see a FULL group of 'yesterday's underdog-profession' to do it I know there are posts about FoW and UW being made with full one-profession parties (even Ritualists and Paragons before the buff), but this is for PvE in general, Vanquishing and doing PvE Missions with real usage of Spirits.. ^^
Helix Dreadlock
Looks great! I gotta try this :P
upier
Clamour and AotL builds are just bad.
If you are going Channeling damage - then stuff like Ebon Battle Standard Of Honor and Weaken Armour are a must. When you are using minions - get guys with a much shorter recharge. So I'd seriously rework those things first before we go any further. spirit of defeat
SoGM Ritualist
Mighty Was Vorizun? use Armor of unfeeling as default SoS Ritualist Explosive Growth with spirits? Usually I use spirit's From a distance and EG won't work then. Spirit's Gift they will also heal spirit's Preservation Ritualist Preservation? Empowerment? These are just bad spirit's...If you wanna use spirits consider ranger spirit's. Energetic Was Lee Sa should be replaced with Boon of creation. Wanderlust Ritualist Replace Mighty Was Vorizun with Boon of creation. Spirit Light Ritualist Spirit Light Waepon? Maybe a Elite Hex Removal. And Isn't energy a problem? Xinrae's Ritualist Also the energy.... And no Empowerment won't help CoS Ritualist This build is a mess... Energetic Was Lee Sa is one mistake.... Spirit Burn is also bad Why not use Essence Strike Gives Energy I would switch Destruction with Bloodsong on the other chan Rit He's closer to the fire then this rit. And When you use This much Spirit's Where's Gaze of Fury? MM Ritualist Energetic Was Lee Sa is still bad if a hero uses this use Death Nova. You want to be a bomber right. And Animate Bone Minions is more efficient then Animate Shambling Horror. And I agree with Upier, use more Pve skills But I do see potential, but I really Like the idea Other overall problem get 8 rit's.... Teknikaali
Quote:
Originally Posted by spirit of defeat
But I do see potential
We just have to grind those builds' sharp edges to make them better.
I really like where this thread is going.. I'll give this more time tomorrow when I have the energy for it.. updating it then. Hex removal wasn't an issue while we were running that Ferndale VQ, but I suppose one could add it to the build. At the moment every build has its own Ritualist Elite Skill and I think the original creator wanted it to be that way.. but we'll see. TheRanger
Spirit Siphon on the healers/channeling rits for superior energy management
carbajac
Yeah, with the amount of spirits, I'd say use Spirit Siphon on the channelers, Le Sa is bad; I'd put Death Nova on the MM along with minions instead of Shambling Horrors. With Boon of Creation, and AotL, your MM should have no energy problems so take Le Sa out of that one too. If used on heroes, I bet they'd use Ancestor's pretty well for the channelers and Essence Strike is decent for e-management. For the SoS, I can't imagine they should spend much time near enemies, so Explosive Growth would be unnecessary.
This sounds interesting, just needs some tweaking. sp00k out
Really nice idea, those all-rits expeditions looks incredibly fun and exciting
some suggestions: -try to had summon spirits on sogm (to avoid recasting spirits all the time) and on the wanderlust rit(to heal his spirits a bit, that'll help keep wanderlust up) -essence strike instead of spirit burn because of the nice energy gain for the cos rit and maybe summon spirits on it too, to put destruction closer to targets? -animate bone instead of shambling if you keep aotl, because if there's not enough corpses and because of shambling awful recharge -as you have empowerment, you can add a attuned healer with serpen't quickness,just in case one healer has energy issues or if you want to heal in a different way...btw AwS coupled with empowerment helps you spam the lovely spirit transfer as an emergency heal and it should synergize really well with all those spirits -one more rez should be fine imo -maybe a spirit strength spear/scythe if you want more diversity someday or instead of the mm if you're going for "few corpses" areas spirit of defeat
Quote:
Originally Posted by Teknikaali
Hex removal wasn't an issue while we were running that Ferndale VQ, but I suppose one could add it to the build. At the moment every build has its own Ritualist Elite Skill and I think the original creator wanted it to be that way.. but we'll see.
It would be foolish to use bad Elite's just because it has to be a Rit elite :S
Teknikaali upier
So I finally managed to look at the builds a bit.
What I'd suggest is to, outside of Shleter/Union spam, give every boy şomething to do when he is not spamming spirits. A common problem of these builds seems to be that the guys put down their spirits and then just wand until a spirit gets trashed. That also relieves pressure from the guy that is the designated "driver" of a certain role. I mean - wouldn't it be much easier to switch around a few spirits from the Preservation guy (although DUMP Preservation ) onto the and Spirit Light (dump SLW also!) and the Xinrae guy and then have 3 healers instead. This also means that the guys have less skills to spam and that also helps with their e-management. Plus if one guy goes down - you're not automatically screwed by having just one healer. (Although if you are going to run Shelter/Union/Displacement and minions - two healers should be MORE then enough!) The only guy that should focus completely on spirits is the Shelter/Union/Displacement guy. Give him Ritual Lord/Armour of Unfeeling and the he should just spam these skills. (But as I have said in the Farky thread - this guy really isn't worth it. Shelter is still bad. The problem is that as a ritualist you don't have unlimited energy so you can't exactly spam Protective Spirit. So I am seriously torn on this guy. Potentially really Reclaim Essence since you will need the energy but even then the guy won't be able to compete with better non-ritu options ...) If you are playing with real people - then PvE skills, as I said, are a must. There is just no point in not taking them. Regarding the MM - as I've said - you want to trigger Explosive, Spirit's and Boon as often as possible. For that you need spammabale minions. Animate Minions would be a must! Also Death Nova. Now, if you are running minions - then Barbs should also be included. The SoS ritualist doesn't need Spawning in the slightest. Makes him the perfect candidate for 12 in Curses and with Barbs, Enfeebling and Weaken Armour. Considering that Enfeebling is 1 energy and SoS is a signet - energy shouldn't be an issue even without bringing an e-management skill. This should give you conditions and a hex - so I'd just throw Discord on the MM (heck - you could even put BiP on this guy and let him help out with e-managemnet). The problem of course is that a necro MM would just superior for that. The cursing guy brought cracked armour so the Channeler can abuse this. CoS is bad. My personal pick when it comes to heroes was always high Inspiration. Tease, Power Drain and Drain Ench. Superb effects - unlimited energy. Potentially also Destructive was Glaive with Spirit Syphon for massive e-returns, but in that case I'd look into Domination if you are sticking with mesmer skills - CoF, Power Spike. The Channeler would need the Ward of Honour and you could add a SS bow/spear guy so that he can also abuse it. I'd start with this and then switch around skills and build on that. Hopefully you can use something. Teknikaali
Edit: Oh and thanks everyone for the input! I think I still forgot to add something/replace skill with another.. maybe..
Ok I had some spare time today to fix the builds seperately. I had to keep in mind the main goal of this build: to have as many spirits in play as possible and synergy. And here is how the build looks now: 1 - Ritual Lord Ritual Lord[E], Shelter, Union, Displacement, Armor of Unfeeling, Mighty was Vorizun, Boon of Creation, Empowerment Now the skills are set so those 3 spirits can kept up in play much longer and recasted when they drop. Empowerment is an 'extra' I couldn't fit to any other build. Maybe there's someone who could take it instead? I had to put MwV there to control the energy pool for those spirits. 2 - SoS Necrosis, Signet of Spirits[E], Anguish, Vampirism, Soothing, Boon of Creation, Spirit's Gift, Summon Ice Imp Ice Imp provides the hex for Necrosis, so the SoS rit can now use other skills while his spirits are recharging. 4 - AwS Healer Weapon of Warding, Mend Body and Soul, Spirit Transfer, Spirit to Flesh, Life, Glyph of Swiftness, Attuned Was Songkai[E], Flesh of My Flesh Energy management was an issue before for the healers, AwS with Glyph of Swiftness can kept up all the time, so spamming healing/weapon skills is now more comfortable than before. Spirit to Flesh should be used on Life when Life is about to be recharged to get the maximum potent out of both. 5 - Expel Hexes Healer Expel Hexes[E], Resilient Weapon, Mend body and Soul, Spirit Light, Wielder's Boon, Protective Was Kaolai, Spirit Siphon, Flesh of My Flesh This healer handles the hex pressure the team will face. ER+RW should handle most situations. Spirit Siphon... I couldn't come up with other e-management for this one.. maybe some Mesmer skill like Power Drain? 6 - Wanderlust MoP/Barbs Barbs, Mark of Pain, Necrosis, Signet of Corruption, Wanderlust[E], Earthbind, Armor of Unfeeling, Mighty Was Vorizun This one can be somewhat fun build to play compared to the others.. With Barbs+MoP (remember the AotL rit and all the spirits we have) there should be enough damage output to take out mobs easily in PvE. Now Wanderlust stays up a bit longer (well.. eh.. exactly 50% longer ^^). No attr. points left so I decided to go with MwV for energy again.. (hey, +15 armor, whololoo) 7 - Spirit's Strength Paragon/Assassin Spirit's Strength[E], Splinter Weapon, Spear of Fury, Barbed Spear, Spear of Redemption, Holy Spear, Asuran Scan, Drunken Master -or- Spirit's Strength[E], Vital Weapon, Golden Lotus Strike, Lotus Strike, Death Blossom, "I Am The Strongest!", Drunken Master, Asuran Scan This replaces the CoS-build. I'm not sure about the Rt/P spear skills as I have so little experience with Paragon skills, so they could be changed to something better. At least it shouldn't have much energy problems with all the adrenaline skills. 8 - AotL Explosive Growth, Boon of Creation, Spirit's Gift, Aura of the Lich[E], Animate Bone Minions, Blood of the Master, Death Nova, Flesh of My Flesh Replaced the minions as recommended and added Death Nova. Death Nova could be replaced with something like Deathly Swarm or something that is more easy to control as a human (kinda hard to try and click all those minions and.. heroes do that better). Suggestions? The CoS had the Spirit Boon Strike to heal many spirits, but didn't have that many useful skills. Healers have now much better e-management and most of the bars have at least one PvE skill. Most of the builds are now 12-12-3, but.. I thought if going 12-9-9 and more secondary profession skills could do this even better. Oh well, I still have to update the pvx-wikisite.. will do that later ^^ Edit Edit: Oh my.. I totally forgot Recuperation, Rejuvenation.. mmh.. I don't know how I should fit them into the Restoration builds.. one for each healer I suppose.. |