PVP Balance suggestion
phoenixtech
Allow skill changes/attribute point changes/equipment changes mid game (except for rez signet or anything that is permanantly disabled) upon morale boost.
OR: Allow us to bring 3 different skill templates/equipment into the match and allow us to swap skill bars upon morale boost.
This would bring more flexibility to builds and allow more dynamic counters to be brought mid-game. It would also give morale boosts more useful effects.
OR: Allow us to bring 3 different skill templates/equipment into the match and allow us to swap skill bars upon morale boost.
This would bring more flexibility to builds and allow more dynamic counters to be brought mid-game. It would also give morale boosts more useful effects.
Dont Nerf The Perma
Theres no way to counter the other team with that, since everyone would change builds, everyone would find themselves fighting a completely different team. If the other team happened to a morale boost before the other they could change their builds to completely destroy the other team giving them no chance. It would turn the game into a race to get the first morale boost.
Thamior Shamus
I'm sorry to say that that would do the opposite of making the game balanced.
Tender Wolf
I never PVP and even I can tell that wouldn't balance anything. "Hey that guy has Meteor Shower! Quick, get a daze/interrupt build! Get that flag over there so we can get our morale boost!" Morale boost already gives us extra health and energy. /notsigned
the Puppeteer
primary set skills: all defences + snares for getting the morale from the flag
2nd set: counter X
3rd set: counter Y
no tnx
/not signed
2nd set: counter X
3rd set: counter Y
no tnx
/not signed
Expherious
This is the dumbest idea I have ever heard this would allow us to defeat anything in our way seriously 3 templates... 2 would be sufficient enough to wipe a team
ANTI-CASTER *BAM* ANTI-MELEE
Cmon man, this before you post.
ANTI-CASTER *BAM* ANTI-MELEE
Cmon man, this before you post.
Killed u man
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This would bring more flexibility to builds and allow more dynamic counters to be brought mid-game. It would also give morale boosts more useful effects.
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Currently, people have to run a build that's viable in all/most common situations. Thus, it can be called a flexible build because instead being really good in 1 thing, it's being good in EVERYTHING.
If people are allowed to bring 3 different skill bars, and thus 3 overal builds (for the intire team), the individual builds themselves would become complete 1-dmensional buttonbash builds.
Now for PvE, this wouldn't be a problem, because bars in PvE are already as one-dimensional as they can get, but in PvP, this would become a serious problem.
/notsigned forclearly being a bad suggestion from, no offence, someone who clearly doesn't understand game balance. (Yet)
Still Number One
Words really can't describe how bad this idea actually is, so I'll just say...
no
no
subarucar
So the team thats currently winning gets an even bigger advantage?
Darth The Xx
Kind of defeats the purpose of making a build doesn't it?
Reverend Dr
Aside from Skill changes (which would make anything with a hard counter completely useless) everything else used to be in the game, but was taken out.
Yichi
RotteN
Please stop talking about PvP until you actually have a clue about what you're talking.
Thank you
Age
You want this like Territorial Wars that is in PWI.
phoenixtech
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Aside from Skill changes (which would make anything with a hard counter completely useless) everything else used to be in the game, but was taken out.
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I guess I'll take the time to spell this out for people since so many just comes in and and trolls without doing anything constructive. First let's talk about how we got to this point.
1) The game balance was probably at it's pinnacle during prophecies, if you disagree with that don't bother reading any further and your responses will be ignored.
2) At prophecies, there were only so many viable builds available, and general purpose soft counters such as e-denial was actually functional back then. E-denial really doesn't work very well these days.
3) Once the new expansions came out, you now have to bring more and more specific bars in your team build to have a chance against more variety of "gimmicks".
4) The net effect of those changes pretty much limits build variety so that in order to be successful, most people generally play "balanced." Like one of the posters said, a jack-of-all-trades build.
The problem with the above, is that pretty much everyone runs the same damn build. Imagine a Starcraft where everyone is Terrans and there's no zerg or protoss around. This is where the game is at today, frankly, it's not very fun and No, reverting the power creep or deleting the expansion classes aren't an option.
So going forth, how could be improve on the situation, if it isn't too late already. Seeing from the responses from this post, it's pretty obvious very little good players play anymore. Well, you could re-design a whole bunch of skills so at the individual level, each bar would have more soft-counters built it. Basically buff a whole bunch of non-elites to d-shot level of pwnage. This option seems very unlikely given the amount of resources ANET has on GW1 (the 2 man team I believe they have on GW1).
The second option, would be bar-expansion. There's two easy ways to do this, first is to expand teams to 12v12. With the amount of people in the game, this would be very counter-productive since it is hard enough just to get the 8 players required.
The second way to do this, and it would also benefit all other PVP types such as RA, TA, and HA, is to do limited bar-expansion at the individual level. Which is where this idea of skill substitution or template swapping comes in to play. Now, granted the swapping upon morale bonus thing was just the first random idea that comes into my mind and was probably not well thought out, but the discussion should be on whether we should be doing LIMITED bar expansion at the individual levels, and by LIMITED I mean you can't just swap skills at will, and remember, you are still locked in to your primary class.
I guess a sport analogy would be subbing in players to counter certain tactics from the opposing team during timeouts/dead ball.
Constructive comments welcome, trolls that comes into every thread just to say "DUMBEST IDEA EVA!!!" can kiss my ass.
Yichi
Chocobo1
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Seeing from the responses from this post, it's pretty obvious very little good players play anymore. .
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Secondly, I hear this a lot. Good players don't play anymore, the game is filled with bad players. Newsflash, the game has always had bad players. The good players aren't noticed anymore because the skills are so ridiciously overpowered that it takes so little thought to play at a competitive level. There are many good players in the game, but apart from a few little things there is barely anything that sets them apart from the next Palm Strike sin etc.
phoenixtech
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Firstly: Your suggestion would break the game, and is the exact opposite to flexibility.
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I also gave a details on how this would be implemented, one example would be you can give 2 skill changes per match. Now you want to give me some details on how this would be the exact opposite to flexibility?
Hell, let's get even more detailed. Say you are in match going up against a FOC spike team back in the day, and you aren't built for it. Auto-lose then cry buildwars and cry for nerfs to FOC? Say both sides had the option to bring sub out 2 of your 8 skills per match (except rez). This would be less flexible?
Chocobo1
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The game is already broken.
I also gave a details on how this would be implemented, one example would be you can give 2 skill changes per match. Now you want to give me some details on how this would be the exact opposite to flexibility? Hell, let's get even more detailed. Say you are in match going up against a FOC spike team back in the day, and you aren't built for it. Auto-lose then cry buildwars and cry for nerfs to FOC? Say both sides had the option to bring sub out 2 of your 8 skills per match (except rez). This would be less flexible? |
phoenixtech
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You have 8 players. Some skills on your team should be able to counter the others. Switching skills out just promotes relying on lame builds and then switching to the counter as soon as you figure it out. Not really skillfull.
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My idea of game balance is Starcraft where you have different styles of play that all have a equal chance of winning. Where you can dynamically switch strategies mid-game to counter opponent strategies, so an RTS-like approach. Oh for the idiots that will say "then go play starcraft" I plan to, so don't bother trolling.
Chocobo1
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I think you've missed my point. Yes you have 8 players, and you are now forced to bring all sorts of stuff to counter the others or atleast most of the common builds that you might potentially face. The problem with this approach to the game, is that it eventually converges everything into one single mainstream build: the jack of all trades "balanced" build. See my starcraft analogy on why this is bad for the game.
My idea of game balance is Starcraft where you have different styles of play that all have a equal chance of winning. Where you can dynamically switch strategies mid-game to counter opponent strategies, so an RTS-like approach. Oh for the idiots that will say "then go play starcraft" I plan to, so don't bother trolling. |
Meta builds are just what people see the pros use and so everyone uses it. People always come up with better builds than before, and improve on it so if you want to bother to try figure out a new build that is effective you can do so. People think it's so clear cut on what works good and what doesn't, but the problem is no one wants to try.
Darth The Xx
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You use Starcraft like its the perfect game. People in Starcraft use the same stratergies over and over. I'm a Zerg player, and I'll take for instance the ZvZ matchup. It's practically just mass more Mutalisks than the other player to win. It's not that varied either. People use what works best. People rarely switch stratergies mid game, as they set up for a certain stratergy generally which best counters the enemy race.
Meta builds are just what people see the pros use and so everyone uses it. People always come up with better builds than before, and improve on it so if you want to bother to try figure out a new build that is effective you can do so. People think it's so clear cut on what works good and what doesn't, but the problem is no one wants to try. |
On topic I feel this thread has been well covered, the vast majority of people hate this idea and in all honesty, to me it seems like a QQ from the OP about how his team build can't beat others so wants to be able to change midgame.
Anybody have any other NEW input?
moriz
in every competitive game, there needs to be a mechanism that allows a player who is behind, to work his way back into games. games like starcraft and streetfighter have it built in. games like magic: the gathering are best out of threes with limited side decks, so a build disadvantage can be remedied in subsequent matches.
GW, whether if any of you like the OP's idea or not, needs this mechanism. the easiest way to implement this is to make all RO16 matches be best out of threes; however, this will make elimination rounds really long. the OP's idea WILL work, if proper limitations are put in place. i don't know what needs to be added to the idea, but it shouldn't be possible for a spike build to turn into a hex pressure build. a generic balanced build shouldn't be able to specialize enough to hard-counter anything. etc etc. a hex build should only morph into a slightly different hex build, a spike build should turn into a slightly different spike build.
GW, whether if any of you like the OP's idea or not, needs this mechanism. the easiest way to implement this is to make all RO16 matches be best out of threes; however, this will make elimination rounds really long. the OP's idea WILL work, if proper limitations are put in place. i don't know what needs to be added to the idea, but it shouldn't be possible for a spike build to turn into a hex pressure build. a generic balanced build shouldn't be able to specialize enough to hard-counter anything. etc etc. a hex build should only morph into a slightly different hex build, a spike build should turn into a slightly different spike build.
dusanyu
wow just wow
you know they removed armor switching years back in PvP because it was a Balance issue and you think this wont be a problem?
you know they removed armor switching years back in PvP because it was a Balance issue and you think this wont be a problem?
I Write Sins
/unsigned
ok...
so....
aside from this being a horrid idea,
u realize... how long it would take to change builds and armor... even if its just a few clicks...
now u got you're whole team pratically afk for 10 seconds to change builds ?
or were u gonna make them temporarily invinicible for a few seconds to change (and risk them possibly becoming invicible mid-spike from the other team?)
or were u just wanting to start the whole match over from the beginning with the people having loaded their new builds?
like... really..
thats prettymuch just doing the same fight 3 times in a row...
Oh! i got a solution for you...
howz about::
you
git gud
?
:O
then u wont ned to change builds midway thru game b/c ur previous one was phail bc u dunno wtfxhaow to make gud build
lulz
ok...
so....
aside from this being a horrid idea,
u realize... how long it would take to change builds and armor... even if its just a few clicks...
now u got you're whole team pratically afk for 10 seconds to change builds ?
or were u gonna make them temporarily invinicible for a few seconds to change (and risk them possibly becoming invicible mid-spike from the other team?)
or were u just wanting to start the whole match over from the beginning with the people having loaded their new builds?
like... really..
thats prettymuch just doing the same fight 3 times in a row...
Oh! i got a solution for you...
howz about::
you
git gud
?
:O
then u wont ned to change builds midway thru game b/c ur previous one was phail bc u dunno wtfxhaow to make gud build
lulz
phoenixtech
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You use Starcraft like its the perfect game. People in Starcraft use the same stratergies over and over.
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Oh and LOL at suggestion that this is a QQ cuz I can't make winning builds or to "git gud". Seriously that's hilarious. If it takes time to do a skill swap while you sit afk or whatever other mechanism, that's probably the penalty you have to take, it's called LIMITED for a reason.
Chocobo1
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Starcraft balance >>>>>>>>>>>>>>>> GW balance. In the old days, GW rewarded execution and to some extent strategy. An example of strategy would be say splitting mid match since going 8v8 doesn't work in your favor. These days, GW mostly rewards execution. Now, you could revert some of the GvG stuff to bring some sense of strategy back into the game at that level, or you can challenge the status-quo and try something like this limited "sidedeck" skill swaps. It could be limited in say only non-elites and only twice a match. It could be limited in other ways, but the bottom line is, having this type of thing could potentially improve the variety of play, especially at the RA/TA levels where the need for "sidedecks" are even more pronounced.
Oh and LOL at suggestion that this is a QQ cuz I can't make winning builds or to "git gud". Seriously that's hilarious. If it takes time to do a skill swap while you sit afk or whatever other mechanism, that's probably the penalty you have to take, it's called LIMITED for a reason. |
First off, please don't use Starcraft as a comparison. They are totally different games, and they have nothing in common. I tried to get to you by using a common Starcraft matchup but of course you ignore it.
Guild wars doesn't need a way to swap one imbalance for another, it needs mega skill changes which I really doubt is going to happen. I mean if your idea went through, so what? Person A swaps in skill 1 for skill 2, Player on the other team sees this and swaps in his counter to this skill. This continues until it can't go on (You didn't really give a definitive idea on what limits this).
Reverend Dr
You've completely missed the point. I was already implying that hard counters were bad, but yes hard counters do exist, Divert/P&H for any type of hex build, more party healing and party defense for heavy pressure builds, more passive blocks for physical spikes. Allowing skill changes will turn whoever gets the first chance to change a huge advantage of out buildwarsing their opponent which will steamroll more chances to change.
I understand you are trying to promote balance. Well good for you, but the current system doesn't encourage balance. Balance is jack of all traits ace of none, run up against a gimmick (high-variance) where the teams are on equal level and the balance is almost always going to lose. Balance is run in ladder play as its safer, but in tourney play, not building to spec your opponent is putting yourself at a needless disadvantage. Want to promote balance talk about increasing the K value, because right now ladder play is meaningless, only tourney play matters.
Right now what you are proposing of "more skill slots" or "change skill slots" or "more players" is going against the very basic principles that this game was created around, it is exactly the same as proposing "raise the level cap" or "raise attribute cap."
Changing attributes is still done by some players, go into a match without all of your points spent, divide them after you see what the other team is running; but there are just increasingly few cases where changing attributes would have any effect.
I do wish that changing equipment was back in the game. It gave an unfair advantage to PvE characters back when PvP characters could only have 1 set of armor, but now that the whole equipment creation screen is in effect it doesn't matter. But again it would see little use. Gone are the days of warriors with healing signet, so swapping to the tactics helm won't boost anything. The most it would ever see are some swaps to and from superior and minor runes.
I understand you are trying to promote balance. Well good for you, but the current system doesn't encourage balance. Balance is jack of all traits ace of none, run up against a gimmick (high-variance) where the teams are on equal level and the balance is almost always going to lose. Balance is run in ladder play as its safer, but in tourney play, not building to spec your opponent is putting yourself at a needless disadvantage. Want to promote balance talk about increasing the K value, because right now ladder play is meaningless, only tourney play matters.
Right now what you are proposing of "more skill slots" or "change skill slots" or "more players" is going against the very basic principles that this game was created around, it is exactly the same as proposing "raise the level cap" or "raise attribute cap."
Changing attributes is still done by some players, go into a match without all of your points spent, divide them after you see what the other team is running; but there are just increasingly few cases where changing attributes would have any effect.
I do wish that changing equipment was back in the game. It gave an unfair advantage to PvE characters back when PvP characters could only have 1 set of armor, but now that the whole equipment creation screen is in effect it doesn't matter. But again it would see little use. Gone are the days of warriors with healing signet, so swapping to the tactics helm won't boost anything. The most it would ever see are some swaps to and from superior and minor runes.
refer
What!? HELL NO. The only similar concept I can imagine is a "side deck" concept from Yu-Gi-Oh! TCG but that probably doesn't' have a place in Guild Wars since you are allowed to change skills before a match begins anyways.
But to be honest, this seems like an evil plan that I would LOVE to see it in action just to see how it turns out. Not most forms of PvP, only special ones. Maybe it coudl be timer based... such as after ____ minutes a switch is offered, you can take it or not.
But to be honest, this seems like an evil plan that I would LOVE to see it in action just to see how it turns out. Not most forms of PvP, only special ones. Maybe it coudl be timer based... such as after ____ minutes a switch is offered, you can take it or not.
phoenixtech
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This is really pointless, you refuse to accept that your idea is bad and needs reworking.
First off, please don't use Starcraft as a comparison. They are totally different games, and they have nothing in common. I tried to get to you by using a common Starcraft matchup but of course you ignore it. Guild wars doesn't need a way to swap one imbalance for another, it needs mega skill changes which I really doubt is going to happen. I mean if your idea went through, so what? Person A swaps in skill 1 for skill 2, Player on the other team sees this and swaps in his counter to this skill. This continues until it can't go on (You didn't really give a definitive idea on what limits this). |
Quote:
I understand you are trying to promote balance. Well good for you, but the current system doesn't encourage balance. Balance is jack of all traits ace of none, run up against a gimmick (high-variance) where the teams are on equal level and the balance is almost always going to lose. Balance is run in ladder play as its safer, but in tourney play, not building to spec your opponent is putting yourself at a needless disadvantage. Want to promote balance talk about increasing the K value, because right now ladder play is meaningless, only tourney play matters.
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Also the sad thing is, alot of the same people who comes in here and says I'm "QQing cuz I can't win" or some BS are the same people who are crying nerf to other builds in other threads.
Like I said before, this type of thing doesn't have to be tested rightaway at the 8v8 levels. You can test this type of thing out in RA/TA. I mean, if you can swap out your skills mid-game in RA (limited to twice a game excluding rez) and fully swap in-between games I think that'd be a great start.
Yea, but ANET has done alot of things that went against the very basic principles this game was created around ie: Skill over time-spent in PVE. (see consumables/titles/etc..) Although I can see how some of the changed are made with financial considerations that are necessary for a young company like ANET to survive.
Chocobo1
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How about we just agree to disagree and end this since you aren't even reading what I'm saying anyways, or else you'd see that I've been trying to rework the idea as we go. I mean if u had even READ the stuff you quoted you'd see that I already gave a "definitive idea on what limits this" by saying non-elites and only twice a game. I've address a WHOLE bunch of stuff that you promptly ignored, so you are right, this is pointless, you already had your mind set and said your piece, let's just agree to disagree and you can move on and not check on this post anymore.
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I am really tired of you, you can't admit that your idea is flawed whereas everyone else here can see it? So are we all just terrible players, and you are the only one that knows what's best for Guild Wars?
Yeah.
phoenixtech
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You have given several ideas, such as being able to have 3 skill bars to only changing 2 skills at a time. You never clearly choose one over the other, just desperately grasping to try save your idea by throwing up other ones on top of it. You can't save a bad idea by adding to it with more bad ideas.
I am really tired of you, you can't admit that your idea is flawed whereas everyone else here can see it? So are we all just terrible players, and you are the only one that knows what's best for Guild Wars? Yeah. |
You are tired of ME? funny man, I'm the one putting up with your immature shit, seriously, read the stick post on forum rules. You've already said you are against the idea, move on. Frankly, I think you have some sort of personal grudge against me or something, if that's the case just sort this out over PM.
Chocobo1
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LOL, man you are hilarious. It's call REFINEMENT btw, you know, proposing a general idea and refine it. I guess you've never heard of it, then again, you probably expect every thread here to be perfect off the initial post. Oh and where the hell did I say that everyone is terrible and I'm the best? I'm proposing we try out something.
You are tired of ME? funny man, I'm the one putting up with your immature shit, seriously, read the stick post on forum rules. You've already said you are against the idea, move on. Frankly, I think you have some sort of personal grudge against me or something, if that's the case just sort this out over PM. |
Refinement of a good idea is fine. When everyone in this entire thread thinks this idea is horrible, and you continue to push it, claiming people are trolls and whatnot is not refinement.
You went from proposing a long time ago. Now you are just forcing it on us. It's not personal, it's just embarassing at this point. Don't PM me, I can already tell you will never accept what is staring at you right in the face.
This
Idea
Is
Bad.
phoenixtech
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Settle down there kid :/.
Refinement of a good idea is fine. When everyone in this entire thread thinks this idea is horrible, and you continue to push it, claiming people are trolls and whatnot is not refinement. You went from proposing a long time ago. Now you are just forcing it on us. It's not personal, it's just embarassing at this point. Don't PM me, I can already tell you will never accept what is staring at you right in the face. This Idea Is Bad. |
Dont Nerf The Perma
you know it might be a better idea that if a team is losing badly one person can change their build in midgame to try to turn things around
(keep in mind they'd have to be losing REALLY REALLY badly)
(keep in mind they'd have to be losing REALLY REALLY badly)
Still Number One
Or they could just lose the game, because they got outplayed and deserve to lose?
Dont Nerf The Perma
yeah I guess ur right