Monster Rits: Now tougher than ever in HM

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

discord kills stuff instantly....

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I love threads like this, because all the really shitty players are revealed.

(Hint: they're the ones complaining that things are too hard or their build is ruined, when in fact it is not the case.)

Boneyard Spleeneater

Boneyard Spleeneater

Frost Gate Guardian

Join Date: Aug 2007

Seattle

Immortal Corruptors [GWAR]

Me/N

Hmm, interesting discussion.

To respond to some general points, I am not saying that HM is too hard, I am saying it is impossible. By impossible I don't mean it can't be played, I mean certain things can't be done. If any of you out there are capable of interrupting a .375 second spell after they have started casting, then you are either uber-men, or cheaters. At some point, things cease to be challenging, and become boring (Rrangars comes to mind).

My thought was simply that Mesmers (which I often play, since it was my first toon) are supposed to be interrupter and hexers. In HM, they became CoP spikers, with the occasional interrupt available for long casting spells (Eles, Necros, and some Rit spells). Well now, Spirits will pop up and do whatever they do. Yes, I can always equip unnatural signet, but the point is that in buffing the rit, (and nerfing CoP), the Mes has essentially been sent to the ghetto of really effective AP caller.

I don't imagine that this update will ruin my play much, other than the fact that I only got a couple of weekends with my cool Keg farm before they nerfed it. My point in starting this was simply that in appealing to the people who wanted stronger rits, they radically changed a whole group of skills. This will have more radical consequences than they may have expected.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Signet of binding! Use it to your advantage and make them yours!

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

I doubt it'll be that much harder. I'm happy I'm done vanquishing NF and factions though

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Doubt cast time will change it much, but I think "we will return" will prove to be one hell of a bi*ch in the desolation.

I too am glad i finished vq'ing long ago

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Quote:
Originally Posted by Boneyard Spleeneater View Post
By impossible I don't mean it can't be played, I mean certain things can't be done. If any of you out there are capable of interrupting a .375 second spell after they have started casting, then you are either uber-men, or cheaters. At some point, things cease to be challenging, and become boring (Rrangars comes to mind).
Daze, Arcane Conundrum, Frustration, Migraine say hi. That 0.375 "impossible" spell becomes a 0.5 or 0.75 cast and quite easily interrupted.

Quote:
Originally Posted by Boneyard Spleeneater View Post
My thought was simply that Mesmers (which I often play, since it was my first toon) are supposed to be interrupter and hexers. In HM, they became CoP spikers, with the occasional interrupt available for long casting spells (Eles, Necros, and some Rit spells). Well now, Spirits will pop up and do whatever they do. Yes, I can always equip unnatural signet, but the point is that in buffing the rit, (and nerfing CoP), the Mes has essentially been sent to the ghetto of really effective AP caller.
Mesmers are interrupters. As are other professions eg. Rangers. Mesmers also have a load of other skills NOT focussed on interrupting, but in screwing over whatever you're facing or making it easier for your team to capitalise on an impaired foe. See above skills as an example. For direct damage, look elsewhere.

Quote:
Originally Posted by Boneyard Spleeneater View Post
I don't imagine that this update will ruin my play much, other than the fact that I only got a couple of weekends with my cool Keg farm before they nerfed it. My point in starting this was simply that in appealing to the people who wanted stronger rits, they radically changed a whole group of skills. This will have more radical consequences than they may have expected.
Adapt and overcome. If its too bad there will be more changes.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

"PLZ BUFF SPIRITS, TIME SETTING THEM UP TAKES TOO LONG FOR EFFECTIVENESS"



*Anet does something right*



"OMG NERF PLZ SPIRITS TOO STRONG OMG"





Come on, think about what you are talking about. If spirits are really your biggest problem, then you might wanna rethink your build.

Beren985

Beren985

Academy Page

Join Date: Dec 2006

Spain

Caminantes de los Planos

Me/

Quote:
Originally Posted by tasha_darke View Post
Daze, Arcane Conundrum, Frustration, Migraine say hi. That 0.375 "impossible" spell becomes a 0.5 or 0.75 cast and quite easily interrupted.
Binding rituals are not Spells, non of this would work. Only hard interrupts such as CoP, CoF or ranger interrupts would work but again, you can not hit that .375 either.

I see Boneyard Spleeneater point myself, being mainly a mesmer user. But in the end, all this rant means is that interrupting is NOT a viable way to deal with spirit spammers. Fortunately in this game there are always some other means at hand, mesmers we have Unnatural (which I'm not a big fan of) and Spiritual Pain, which in this cases you can use ~5 times to deal ~375 armor ignoring damage to each of the opposing foes, using only one spell. Add Lyssa's Aura and some H/H, and I don't see where should the problem be.

Adapt or die.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by traversc View Post
Discordway nerf...?

Get real man.

Signet of Binding
Consume Soul
Gaze of Fury
Unnatural Signet

Probably other skills as well. Don't be so stuck in a box.
Yes, it's a Discordway nerf in the sense that a Discordway team now takes significantly longer to clear areas with NPC Rits. Those 4 skills you mentioned are Communing, Spawning Power, Channeling Magic, and Domination Magic---attributes that aren't used in a Discordway team. So you'd have to compromise something else to fit those in.

Of course there's a counter to anything in the game. But there are only 2 profs and 200 attribute points per char. If an optimized team suddenly has to counter something new, there's gonna be a dip in efficiency. I.e., nerf.

If anyone can come up with a 1-player + 3-hero + 4-hench build that vanquishes areas with Rits as fast as I could before this update, I'd love to see it! Translation for the cynical: "ZOMG vanquishes so freakin long now11!!!11"

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Chocobo1 View Post
"PLZ BUFF SPIRITS, TIME SETTING THEM UP TAKES TOO LONG FOR EFFECTIVENESS"
*Anet does something right*
"OMG NERF PLZ SPIRITS TOO STRONG OMG"
Actually, it goes like this:

"PLEASE BUFF SPIRITS, TIME SETTING THEM UP TAKES TOO LONG FOR EFFECTIVENESS"
*Anet does something right*
"THANKS ARENANET THIS IS AWESOME"
*sound of non-rits whining because our class finally got a buff*

Legion Magnus

Legion Magnus

Frost Gate Guardian

Join Date: Nov 2005

Legion Magnus

W/

Quote:
Originally Posted by Aera View Post
I was thinking of that solo quest in EoTN where you have to kill a griffon...that must suck in HM now.

I'll check it out right now
^^^ Still fighting Glacial Griffon in HM (sorry, couldn't resist)

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

I ran across something today that seemed a bit imba. Any Skree goup with 3+ paragons is brutal, with the new 'We Shall Return' becoming a party-wide rez. And that was just in NM...........

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Boneyard Spleeneater View Post
Hmm, interesting discussion.

To respond to some general points, I am not saying that HM is too hard, I am saying it is impossible. By impossible I don't mean it can't be played, I mean certain things can't be done. If any of you out there are capable of interrupting a .375 second spell after they have started casting, then you are either uber-men, or cheaters. At some point, things cease to be challenging, and become boring (Rrangars comes to mind).

My thought was simply that Mesmers (which I often play, since it was my first toon) are supposed to be interrupter and hexers. In HM, they became CoP spikers, with the occasional interrupt available for long casting spells (Eles, Necros, and some Rit spells). Well now, Spirits will pop up and do whatever they do. Yes, I can always equip unnatural signet, but the point is that in buffing the rit, (and nerfing CoP), the Mes has essentially been sent to the ghetto of really effective AP caller.

I don't imagine that this update will ruin my play much, other than the fact that I only got a couple of weekends with my cool Keg farm before they nerfed it. My point in starting this was simply that in appealing to the people who wanted stronger rits, they radically changed a whole group of skills. This will have more radical consequences than they may have expected.
The reason why mesmers (and rangers too, incidentally) feel lost and ignored a lot of times in PvE, is due to the fact that Guild Wars designed them with PvP in mind. Mesmers or the mesmer secondary can dominate in PvP simply because they are strong caster and monk shutdown, and can make or break a team. This is because PvP is sensitive to disruption.

Although PvE in it of itself is somewhat sensitive to disruption, by and large, PvE mostly respects brute force. This brute force is best exemplified by massive spellcaster damage (ie fire elementalists) or overpowered mechanics that take advantage of the relative stupidity of the AI (minion masters -> bombers). Instead of making the game harder by making the enemies smarter, ANET decided to make the game harder by making the monsters stronger by brute force - higher levels, faster attack/move, faster cast times. Due to this, mesmers will always feel a little weaker or less effective - against the comparative monstrousity that is hard mode or harder areas, would you bring a small surgical knife or just a really large gun?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Black Metal View Post
I ran across something today that seemed a bit imba. Any Skree goup with 3+ paragons is brutal, with the new 'We Shall Return' becoming a party-wide rez. And that was just in NM...........
Can't wait for people to start whining about it.

Funny fact: Some people who run overpowered builds have no problem with it, but when they face enemies with powerful builds they hate it.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

Quote:
Originally Posted by Arkantos View Post
Can't wait for people to start whining about it.

Funny fact: Some people who run overpowered builds have no problem with it, but when they face enemies with powerful builds they hate it.
that's real cute there, but i wasn't complaining, just point it out. And since it was totally unexpected, I wasn't prepared for it. That's the long and the short about it. Don't appreciate the attitude.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Black Metal View Post
that's real cute there, but i wasn't complaining, just point it out. And since it was totally unexpected, I wasn't prepared for it. That's the long and the short about it. Don't appreciate the attitude.
someone is EXTRA SENSITIVE, try johnson and johnson's baby powder

Jinkies

Jinkies

Krytan Explorer

Join Date: Nov 2008

Korea

Peace And Harmony [PnH] War Machine [WM]

PvE Ritualist bosses have always been challenging to unprepared teams, though it was never their weapon spells or spirits that were the issue.

It was skills like Spirit Rift that did 800 damage that got us.

The real problem will be in the desolation, ffs Signet of Return, We Shall Return, Junundu will actually have to work to kill foes.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Searing Flames > Spirits

OMG the spirits are ON FIRE!

Kendel

Frost Gate Guardian

Join Date: May 2009

We Shall Return is a bigger issue than this... the only real problem is that the spirits take bleeding ages to kill without stuff like Unnatural or specific anti-spirit skills. But We Shall Return can be a pita pita.

I realised a few days ago that Skree mobs have the damn skill. I never even saw them use We Shall Return before and suddenly, up ressurects the entire sodding mob! Its not that much of a problem really until you get a couple of them in a mob with a Griffon, then it just depends if you can deal enough damage/disruption to kill the Singers.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

The thing is, not being able to interrupt spirits doesn't make mesmers useless in PvE. Nerfing Cry of Pain spamming didn't either (it wasn't even linked to a mesmer attribute anyways so nobody even cared which caster class you were primary).

Just because PuG leaders may have a bad opinion of your class, or interrupt heavy builds aren't useful against ritualists now, doesn't mean you can't do a strong mesmer build. Mesmers aren't weak, people see strong PvP mesmer builds that just aren't that useful in PvE and assume mesmers can't do anything else.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

Quote:
Originally Posted by EPO Bot View Post
Didn't you guys complain about HM being so easy? Well here you go.
I was just thinking this very same thing...good lord, will these people never be satisfied??
Just toss out an AoE and move on. Simple as that.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the Norn Tournament.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Most classes can easily beat the ritualist griffon still using either necro or ritualist secondary with aura of the lich or ritualist skills, and some PvE only skills.

I've seen warrior builds that can do it just fine still too, and other specialized builds for different classes.

Like the doppleganger fight, the trick isn't finding the most powerful build, it's finding the build best suited for the specific one on one fight. Him casting faster just narrows down which builds work because now you can't just interrupt him or take advantage of him standing still for 5 seconds at a time.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Since I use zealous weapons a lot and skills like Barrage or whirlwind attack more spirits around means more energy for spamming other skills not mentioning that most of the spirits are just a minor nuisance. Just use their casting buff as your advantage!

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Necromas View Post
Most classes can easily beat the ritualist griffon still using either necro or ritualist secondary with aura of the lich or ritualist skills, and some PvE only skills.
Yeah, if you're talking about the glacial griffin, it's still easy using ebon vanguard skills. Check out the quest in the wiki--I did exactly what it said and easily took him down a couple of days ago. It works for any class.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Owik Gall View Post
You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the Norn Tournament.
The glacial griffin isn't that hard. As for razah, he must be pretty damn hard, but who cares about the norn fighting tournament? WTB a boss with his skill bar in an elite mission, please. It would actually make it....more challenging (for people not running cryway and shit).

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

Quote:
Originally Posted by EPO Bot View Post
Didn't you guys complain about HM being so easy? Well here you go.
best post here so far

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It's not that bad. Just run ArkFenWay and pwn face

And I'M tha real Proro, Pyro!

Unreal Havoc

Guest

Join Date: Dec 2007

I love how people complain because they don't want to prepare for what's ahead of them.

For the record I really enjoyed the challenge of HM Vizunah Square post Ritualist buff.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

Since the Search function has been temporarily suspended, I may be in the wrong place here, but I have a Rit character and have been experimenting with my new and improved skills.

The Signet of Spirits is fantastic, but the Signet of Binding is thoroughly awesome! Not only have I been stealing enemy Ritualist spirits and transporting them around when I transport mine...I have also been stealing enemy Ranger nature rituals and dragging them around with me too.

That makes my Rit even more powerful!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Vizunah Was fun, with all those ritualsist summoning spirits for me, and then wasting time killing their own spirits after I bind them to me.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by YunSooJin View Post
[Snip] Mesmers or the mesmer secondary can dominate in PvP simply because they are strong caster and monk shutdown, and can make or break a team. This is because PvP is sensitive to disruption.

Although PvE in it of itself is somewhat sensitive to disruption, by and large, PvE mostly respects brute force. [Snip]
Nicely said, but I rather disagree. I've vanquished large parts of the game, preferring not to use the "-way" teams of heroes, but instead trying to vary who comes along. But a mesmer was always welcome (looks at Gwen).
PvE, especially PvE hard mode, is, I think just as susceptible to disruption as PvP--exactly BECAUSE of the buff to monsters. The damage they do--the diffculty of HM--is contingent upon them getting their attacks, or heals, or spirits, or spells, off in time. Their bars are better synergized than NM bars. But the disruptions a memser or ranger can create really alter that encounter.

The dazing of a healer, followed by sometimes just one interrupt of a healing spell, often spells the death of part of the monster team. Sometimes, you don't even get the interrupt; the slowdown in casting is enough. And once that happens, the rest of the team is done.

The spirits are an annoyance, but not the real impediment to killing mobs in HM. The SPELLS that are cast--the rit spells that are contingent upon a spirit being nearby--are the problem in HM. The condition removals, weapon spells, and heals, all happen so fast, and are made more effective by the speed of HM, that I think there's a new place for mesmers and rangers--and it's kind of the same as the old place.

Daze, spell slowdown, spell disabling, condition pressure.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by The Little Viking View Post
I was just thinking this very same thing...good lord, will these people never be satisfied??
Just toss out an AoE and move on. Simple as that.
I am confused as to how you made the connection that whoever is complaining about the rit buffs also complained about HM being too easy.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by Arkantos View Post
The glacial griffin isn't that hard. As for razah, he must be pretty damn hard, but who cares about the norn fighting tournament? WTB a boss with his skill bar in an elite mission, please. It would actually make it....more challenging (for people not running cryway and shit).
The quickest answer to the "who cares?" argument is always right in front of you: the person making the post.

If they didn't care, they wouldn't post it, therefore your "who cares?" argument is redundant.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Owik Gall View Post
You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the Norn Tournament.
The norn tournament is now easier than ever, actually. No need to stand in the doorway to spam spirits, just go in and spam them on the way. Take dissonance, sos/wanderlust, whatever other spirits, sin support, etc etc. Easy as pie. Razah doesn't get the chance to put all his spirits up (painful bond + sin support = kd), and he dies within seconds anyway making them useless.