Thinking about the game recently, I got to wondering; with so few developers left working on the original GW, there isn't much left they can do. I can accept that, but there are still plenty of things we always want added to the game. Armor, of course, is one of them. We aren't getting any more, the team is busy. They don't have time or resources necessary to make more models, or retexture and redesign the existing ones.
But what if we did it for them?
What if we took the drive (laziness aside), the skills, and the numbers of the community and set them to work making things for the game? Ergo, this shot-in-the-dark, purely hypothetical, never-going-to-happen-in-a-million-years-but-still-fun-to-think-about proposition.
What if we held a Texmod Armor Competition?
Let's say we took our tools and worked out our own versions of things we would like to see. Sure, reskins aren't as amazing as new models, but as EotN proved, you can still get nifty armor using the same models as before. If we extracted all the textures from the armor across the game, mixed and matched and manipulated, and used all our photoshopping, screenshotting, image rendering know-how to create something fresh and new? Structure it with themes like Elite Ascalon armor for endgame prophecies, or Kurzick/Luxon armor for Dervishes and Paragons, or even vague ideas like Zaishen, Mursaat, Corsair, and Orrian. Everyone can work on their own particular armor set, even for a single profession, and when we all come together, contribute enough to complete entire sets. Collaboration, voting, and assistance could tweak each category until every single gender and profession has a completely new look, all of which can then be handed over for coding.
Fan driven, fan made, fan delivered, and incredibly easy to add into the game without serious developer inconvenience.
Likely to happen? Probably not a snowman's chance in Hell's Precipice.
But still, would it not be nifty?
S





Part of the Windows 7 security and stability improvements makes it such that programs like texmod can't get at the inner workings of other programs, like the graphics calls GW makes. Thus Texmod doesn't work in Win7, and I doubt anyone is going to dev it any more to find a workaround.
(solely in my humble opinion)