Soul Twisting needs a new effect.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Really, considering Binding Rituals now cast either near-instantly or in one second, there's little need for Soul Twisting's cast time reduction as it currently stands. It only serves the purpose of removing recharge.

Something to be done with the 66% faster cast time, I say. Replace it with something else, like reduced energy cost?

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

If you want energy just use reclaim essence. I say make it like the *Buffed* OoU, Or old Signet of whatchacallit, Make a super Spirit.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

5e 1 sec 20re

Maybe destroy target spirit. Create a spirit of hatred and anger at it's position. These spirit's levels are reduced by half the original spirit's level. (You gain 5...10 energy)
Attribute: Channeling.

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

I disagree with buff, Rits just got a huge buff theres no need to go through every skill they have and change it. I think if they keep buffing rits, they gonna nerf it because people abuse them. Other professions need buffs imo like paragon, plus every profession has a horrible not-loved elite/skill. But this is just my opinion, i think other professions need some fixes before a-net buff rits to the edge of pwnage.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

So you're saying leave crap skill crap? About 80% of elites need a buff, but this is just an example for this one.

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

Im all in for buffs, i would just hate to see such a good one get nerfed due to misuse or overpower. And i mean by, Rits just got a great buff which means more are gonna wanna play them. This leads to abuse/overpowered builds and nerf-hammer from a-net.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Zahr Dalsk View Post
Really, considering Binding Rituals now cast either near-instantly or in one second, there's little need for Soul Twisting's cast time reduction as it currently stands. It only serves the purpose of removing recharge.

Something to be done with the 66% faster cast time, I say. Replace it with something else, like reduced energy cost?
It still serves it's purpose in PvP.
Well it would if spirits were any good.

/No need to change it.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by upier View Post
It still serves it's purpose in PvP.
Well it would if spirits were any good.

/No need to change it.
I herd PvE/PvP split is gud

But seriously, I definitely agree. The new buffs to spirits in PvE make this skill very obsolete. It doesn't need a buff, it just needs it's functionality reworked.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Here's an idea then:

Move skill to Spawning Power, -1en 10e 0,25s 10re.
Enchantment Spell. All adjacent allied spirits becomes mobile at 5..100% normal speed. When you stop maintaning this enchantment, theese spirits are binded at it's current location.
Mobile spirits follows it's master at all time, not nesessary yourself. Whenever it's master is outside adjacent range, theese spirits stops doing any active effects and tries to return to it's master before they resume active effects. This works on nature spirits as well.

- Skill will be near useless for non-primary Ritualists.
- It will add increased incentive to spend points into Spawning Power.

::::::::::::::::::::::::::::
Alternative B, a spirit version of Order of Undeath:
Move into Spawning Power, -1en 15en 0,25s 30re
Enchantment Spell. While you maintain this enchantment, all your spirits deal +3...13 damage, but you lose 5..1% of your maximum Health whenever one of your spirits hits with an attack.

- Allows you to cause additional damage with your spirits. The high recharge is there as an incentive to maintain the enchantment. It will also encourage you to add points into Spawning Power not to have you killed. As it's health loss, you can't mitigate it with skills like Shield of Absorption or similar.

::::::::::::::::::::::::::::
Alternative C, a Spirit version of Life Bond.
Move into Spawning Power, -1en 10en 0,25s 15re
Enchantment Spell. While you maintain this enchantment, whenever an allied spirit within range takes damage from an attack, half the damage is redirected to you as health loss. The health loss you receive this way is reduced by 3...25.

You can't abuse it with Balthazar's Spirit / Essence Bond because it's health loss. This simply gives a means of protecting your spirits by taking part of the damage instead. This might be painful with AE attacks against your spirits but that's part of the fun.

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

Why not make it an elite version of the new Signet of Binding?

"All spirits in earshot come under your control."

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Removing recharge is good enough when there are spirits that recharge in 60 seconds.

DeFFik

DeFFik

Academy Page

Join Date: Oct 2008

Bielsko-Biała, Poland

R/

Quote:
Originally Posted by Shriketalon View Post
Why not make it an elite version of the new Signet of Binding?

"All spirits in earshot come under your control."
And let's go meet mr. Duncan

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

"destroy target allied spirit. The next 2 binding rituals recharge 50% faster"

Not overpowerd, and usefull.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

The problem with focusing on recharge is that Ritual Lord is better then everything you guys have suggested so far.

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

Quote:
Originally Posted by Bristlebane View Post
Here's an idea then:

Move skill to Spawning Power, -1en 10e 0,25s 10re.
Enchantment Spell. All adjacent allied spirits becomes mobile at 5..100% normal speed. When you stop maintaning this enchantment, theese spirits are binded at it's current location.
Mobile spirits follows it's master at all time, not nesessary yourself. Whenever it's master is outside adjacent range, theese spirits stops doing any active effects and tries to return to it's master before they resume active effects. This works on nature spirits as well.

- Skill will be near useless for non-primary Ritualists.
- It will add increased incentive to spend points into Spawning Power.

I like this idea, it would be pretty cool having spirits following you and it saves taking a skill like Summon Spirits.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by MithranArkanere View Post
Removing recharge is good enough when there are spirits that recharge in 60 seconds.
Then this is like a bad version of echo that only works on spirits and nothing else. It's not TERRIBLE, but soul twisting certainly could be better.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

I believe July monthly update will solve most of our concerns regarding all useless post-buff skills. Let's just hope aNet will do its best on it and wait patiently.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Agree it should be remade. I propose:

Soul Twisting: Destroy target spirit. The next binding ritual has 66% lower recharge and cost 50% less energy to cast.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... if it destroyed any spirit, not just allied ones, it would be a good change. It's an elite after all, so more versatile usefulness is good.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Signet of Creation needs a new use in PvE as well. (it currently causes instant cast to binding rituals)

Signet of Creation: 0e, 1c, 30r

Create a 1...9...11 level Spirit of Pain. Attribute: Spawning Power

Reason for attribute - gives a basic spirit for ritualists who go Restoration/Spawning Power

Soul Twisting: 5e, 1c, 25r

Destroy target allied spirit and create three 1...10...12 level spirits. Attribute: Communing

Basically, a Signet of Spirits/Call of the Spirit Realm version in Communing, with the requirement of destroying a spirit and having an energy cost where Signet of Spirits doesn't.

I.e., elite version of Gaze of Fury.

Signet of Spirits also needs a small, note: SMALL, nerf.

Signet of Spirits: 0e, 2c, 30r

Create three level 1...10...12 Spirits. These Spirits deal 5...27...32 damage with attacks. These Spirits die after 60 seconds.

Reason: At the moment, it is too overpowered compared to all spirits, creating three spirits (even if they don't attack at once - that should be fixed if this gets nerfed, btw) for no energy and the shortest recharge time... is rather silly. And yes, I do play Rit, and I love this skill.

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

That's not a small nerf. You doubled the casting time making it higher than all other spirits and increased the recharge from 20s to 30s. While I think that Signet of Spirits is a little bit overpowered right now, I don't think it needs a nerf on its cast time, even if you are making three spirits at once. Increasing the recharge slightly would reduce its usefulness as an energy engine, which should be enough. Moving it to the Spawning Power line from Channeling would be a good idea, too.

And on topic: I agree with giving Soul Twisting a more relevant bonus. Your next spirit costs x% less Energy per point of Energy remaining on the spirit you destroyed. Why? Because Siphon is OP.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

actually, compared to how most nerfs are, that is a small nerf. doubling the recharge - 3 spirits for twice the casting time - and NO energy cost. 30 seconds is normal spirit recharge time as well, so nothing out of the ordinary for 3 times the spirit. But like I said, only nerf if the attacking bug(?) is fixed.

Add A Hero

Banned

Join Date: Jan 2008

Clean Spike [ezpk]

W/E

tie it to spawning power...make it do like x...xx dmg if there is a spirit in earshot

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I agree Soul Twisting could do with an update.

Perhaps something like:

Soul Twisting
5 energy, 20 recharge
Elite Skill. Destroy target spirit. For 20 seconds your Communing and Spawning Power attributes increase by 3.

or


Soul Twisting
5 energy, 30 recharge
Elite Skill. For 20 seconds your Spawning Power attribute is set at 9.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Cebe;4708856
[B
Soul Twisting[/B]
5 energy, 30 recharge
Elite Skill. For 20 seconds your Spawning Power attribute is set at 9.
LoL what if you already have 9 or 10 at SP ? . I would change it to its current energy , cast and reuse and :
- Destroy target spirit , your next binding ritual gain half of the destroyed spirit level and recharges instantly.

Really cool on HM areas and usable per other profs .