Set monk hench on avoid.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Alesia's wanding won't kill foes. What it will do is kill her when she runs in and grabs aggro after I call the target.
The end.



But seriously, are these guys set on aggressive? Because Devona, who I WANT to show the behaviour Alesia is showing, isn't as mental. And it doesn't make sense that the monks are always the first one in and then they spend the rest of the fight just saving their own asses.
So if there is an avoid combat option when it comes to hench - I would love to see it turned on for monk hench.

beatdownbob

Ascalonian Squire

Join Date: Jun 2009

hurr durr

hurr durr forums

Some of us had to do Hell's Precipice with those jokers.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Yep, monk henchies love to run into a mob, balls to wall and wand. I swear one of their battle quotes should be 'I'm a war! Oh wait....'

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Remind me why they bother having prots when they barely use it. I remember before the introduction of Heroes, the henchman did a far better job in ressing than healing.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I think that's because every hench is set on "Aggressive". Avoid in my opinion causes too much PAAANIC AAATTAAAACKs.

xanarot

Krytan Explorer

Join Date: Jan 2006

[GoE]

R/

look on the bright side, at least you wont have to worry about having enough corpses for your sabway MM.

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

Quote:
Originally Posted by beatdownbob View Post
Some of us had to do Hell's Precipice with those jokers.
and only proph and core skills... the good old days

beatdownbob

Ascalonian Squire

Join Date: Jun 2009

hurr durr

hurr durr forums

And No Wiki!
Oh the joy of actually needing to ASK AROUND!

Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.

The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....

Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by upier View Post
Alesia's wanding won't kill foes. What it will do is kill her when she runs in and grabs aggro after I call the target.
I find that she stays back, for the most part, and only runs in to use Healing Touch and Restore Life... Unfortunately, once she does so the first time, she doesn't back off for the rest of that combat.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

I think caster henchies should be set on Guard instead of Avoid, so that can respond to attacks instead of either running away from allies that need support (due to being pursued by enemies) or mindlessly aggro every mob they spot in 100 yards .

Halimahdance

Halimahdance

Ascalonian Squire

Join Date: Jul 2008

USA

The Silly Nannies

E/Me

Alesia. ~~Shudder~~ I practically wept with joy when I didn't have to choose her anymore.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by ogre_jd View Post
I find that she stays back, for the most part, and only runs in to use Healing Touch and Restore Life... Unfortunately, once she does so the first time, she doesn't back off for the rest of that combat.
In my experience, she never gets the chance...

Henchie Monk with touch skills? FAIL.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

This is why you set your monk hero to avoid combat with an energy efficient hybrid build.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

upier has a good point, the only reason to have a Hero/Hench Healer on anything but Avoid should be for Guard, which is only useful while you have energy management such as Power Drain.

The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.

leetLoLa

leetLoLa

Krytan Explorer

Join Date: Mar 2009

Pawn!

Who Are You [wAu]

W/Mo

Quote:
Originally Posted by Lux Aeterna View Post
This is why you set your monk hero to avoid combat with an energy efficient hybrid build.
yea they need energy management and with avoid on energy goes down pretty fast

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Alesia, fortunately I had a W/Mo when I originally did Prophecies with nothing but the henchies. Pugs on the last three missions, but I went back and did those solo with the hench too.

I carried a nice heal and kept it cast on Alesia. Thus she had more mana go heal the other henchies. Then, I got a bow and opened combat with it and stayed out until the hench had taken the brunt of the fire. So, Alesia did not have to heal me and further burden her mana. Then I went in to knock 'em down.

I went R/Mo with my Ranger for the same reason. The hench are not all that bad, thing is though, they work as a group and if you take heavy damage and suck up Alesia's mana, down they go.

Ele/Mo and Monk/Me of course worked very well too.

anders_O

Ascalonian Squire

Join Date: May 2009

Norway

Eight reasons you [Lost]

W/E

Quote:
Originally Posted by beatdownbob View Post
And No Wiki!
Oh the joy of actually needing to ASK AROUND!

Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.

The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....

Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
Memories! Man I remember the first time I fought my way to ToA with some guildies. Only the guild leader knew the way and the rest of the party was constantly asking questions about this place that was somehow linked to the underworld. None of us really knew what the underworld was, but the name was cool.

...Or the time I was standing in ascalon asking how far away the dessert would be. I had heard people talking about this dessert area where you could change your secondary profession, and I really wanted to see it.

lol, could go on for ages. Those were the good days !

ontopic: does anyone still use henches for anything but to fill in the open spots? Anyways I agree with you, but I don't think we will see this happening due to anet working on gw2 or something..

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

.

Ah yes, Alesia the...warrior??? Lets not leave Menlo out in the cold.
When I first started playing, A hydra in the Ring of Fire had dropped a meteor shower. I flagged the group out of the aoe and Menlo not only ignored the flag but ran a few steps, cast Orison of Healing and wound up standing in lava...burning, on his butt, and soon died. Kinda wondered if he had been coded with a death wish.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Ariena Najea View Post
The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.
That's the reason why I am stuck with Alesia The Moron.
Basically, other options are worse so I go with the lesser evil. I am able to help out with the shitty healing she provides. What I am not able to negate is taking "damage dealing" hench who then not do damage, because they are too busy running around because the AoE from Ignite Arrows completely messed them up ...

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Yep, monk henchies love to run into a mob, balls to wall and wand. I swear one of their battle quotes should be 'I'm a war! Oh wait....'

Doesn't Alesia's endgame quote involve her complaining about how you would so have taken her if she had been a warrior?

I remember making my pet monk so I wouldn't have to end up inviting her into the party.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Quote:
Or the time I was standing in ascalon asking how far away the dessert would be. I had heard people talking about this dessert area
Dessert? Did they have cake, cookies, or brownies?

(pssst...I think you meant 'desert')

Anyway, giving henchmen healers touch skills is just a bad, bad idea in general. Alesia wouldn't spend so much time attempting to tank if they didn't have touch heals...

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

She's suicidle, send her to the hero suicide hotline.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Since we can set this manually for heroes, isn't it just a matter of ANet switching them from aggressive to avoid combat? Assuming it is this easy, it'd take 10 mins max to switch each one around.

Khyr Lord of Kaoz

Academy Page

Join Date: Jun 2009

Tasmania

House of Kaoz

N/R

Quote:
Originally Posted by beatdownbob View Post
And No Wiki!
Oh the joy of actually needing to ASK AROUND!

Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.

The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....

Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
Like anything else, using the wiki is a choice. You don't have to, and often I don't. Let me rephrase that, however.

I look in the wiki a LOT. I want to know about lore and background. I want to know about skills I'm using, particularly if the skill description leaves something to be desired, as is sometimes the case. But I don't research builds, or missions, before I've rammed my head against them sufficiently. I actually consider using the wiki to beat a quest/mission a form of cheating. I never used hint books or cheats in other games either. It's a personal choice.

And before everyone gets up in arms, I'm not saying I'm better than anyone else for not using these tools, it's just not my style of play. I want to experience the world as a world, as it was intended to be experienced by the creators of that world.

I want to walk into a place and make sense of it for myself. If my character hasn't been there before, I want to look around and feel the place, as if I were there. This is one of the best things in the game for me.

The world is so beautiful and magical. In and of itself, the creation of Tyria is a marvel of programming and art.

Many people today are jaded, because game graphics are just game graphics, but I'm older than that and game graphics are really a form of art. Guild Wars is a work of art.

I want to see it as it was intended to be seen.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Quote:
Originally Posted by Khyr Lord of Kaoz View Post
I look in the wiki a LOT. I want to know about lore and background. I want to know about skills I'm using, particularly if the skill description leaves something to be desired, as is sometimes the case. But I don't research builds, or missions, before I've rammed my head against them sufficiently. I actually consider using the wiki to beat a quest/mission a form of cheating. I never used hint books or cheats in other games either. It's a personal choice.

And before everyone gets up in arms, I'm not saying I'm better than anyone else for not using these tools, it's just not my style of play. I want to experience the world as a world, as it was intended to be experienced by the creators of that world.
Huzzah! I knew I'd find someone who thinks the same as me if I looked long enough. It's taken me three years of playing GW to find you, dude. When I was new and didn't want to know how the storyline progressed until I'd played through it myself, and didn't want to find out the easiest way of completing things, pretty much everyone thought I was completely mad. Ofc nowadays I'm my own walking wiki from having played through the game so many times, but still, your post reminds me of how it used to be. Good luck with your gaming, long may you continue to enjoy it!

*

On topic: not overly fussed about the hench settings (getting Thom off aggressive would be mighty nice though, leeroying little RED ENGINE ) but please do get rid of touch spells off their bars.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

I have no issues with henchmen except them not running away from aoe. I did most of missions and vanquishes with them and even with Alesia. I do not want healers to stop wanding. Since they have touch skills they run around like crazy which makes the fights more dynamic and fun in my opinion. /unsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Characters with no offensive skills should be set to avoid combat. The rest should stay in Guard.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Alesia has to be the worst monk henchman in the game. Every time I take her out she runs around like a chicken with her head cut off, and she's always the first to die. And that's because she doesn't heal herself or the party, but rather tries to tank and take the damage. She goes nuts wanding enemies until she kills herself doing so.

Other monks seem to be set on guard for me, because they always fight instead of res when they're the only ones left alive. So I have to sit there and watch them slowly kill themselves trying to do damage with their healing staves because they won't res.

So yes, monk henchmen should be on avoid combat, other henchmen should be on guard.

Killamus

Guest

Join Date: Oct 2008

I don't know about you all, but I find that unless my healers are on attack, as soon as something looks at them the wrong way they run around not healing, not attacking, and taking 2-3x damage from all the critical hits. Healers actually run "Attack" mode quite well, I've found. They don't kite, which is nice in HM, and they don't run half the compass screen to attack, like warriors/dervish/other heroes do.

Bluefeather

Bluefeather

Lion's Arch Merchant

Join Date: Dec 2005

Philippines

[PNOY]

W/R

Alesia is better compated to the monk in one PUG i got into. One guy is down and he won't rez him, so the dead guy asked, "monk, rez please..." and the monk said, "monks shouldn't rez during battle."

LOL

The guy quit

I wonder if that monk bring rez skill in his bar.

Alesia is really a joke. She's the oldest monk in this game (she's the first monk we met) but she's the most annoying of them all. She never grew up and never learned how to monk.

Too bad my monk name is Alesia Bluefeather.

back to topic, well i agree that all monks should be set to avoid combat. That's how i setup all my monks. so,

/signed