FoWSC - T, T, or MT?
Canine Teeth
Recently tried doing it and I must say its fun playing as a MT (did it with FoC necros) but my main question is, which gets route gets more shards / valuables compared to their difficulty? Or for that matter, which is the hardest?
IronSheik
T1 and T2 get around the same if I remember
Helix Dreadlock
MT gets more, imo
OoO Rift OoO
I think t1 is harder, and yea i'd also say MT gets more drops.
Wyndy
What does t,t and mt stand for?
Snograt
Thanks Mia - I didn't want to be the one to ask that!
T1, T2, MT?
Wut?
T1, T2, MT?
Wut?
Will Mason
Terra 1 and Terra2, they go and sliver kill things for quests and such solo.
While MT is Main Tank, they stay with the RoJs/FoC Necros
While MT is Main Tank, they stay with the RoJs/FoC Necros
novawhiz
Difficulty: Hardest to Easiest
T1---> MT ----> T2
Shards
MT---> T1 ----> T2
T2: depends on your group. If you are T2 and your MT sucks then you have lots of time to farm while waiting for quests. If your MT kicks ass then you do nothing but kill 2 Wolfs, 5 seeds, and khobay. Thats what 8 enemies? 8 enemies = easy run = not much drops.
T1: Kill boss, shadow enemies, hydra, lackies, Rangers, mesmers, etc. lots of enemies = slighty more challengin = more drops.
MT: Main team kills over 100 enemies 100+enemies/5 people = ~ok amount of shards. MT is fun but if absolutly ANYthing goes wrong its the MT fault. Thats how pugs who cant run a real role work.
So anyway, i do all jobs different times and i find most shards in MT always. for me i avg:
MT: 2-3 shards
t1: 1-2 shards
t2: 0-1shards
(not counting chest)
anyway my 2 cents
T1---> MT ----> T2
Shards
MT---> T1 ----> T2
T2: depends on your group. If you are T2 and your MT sucks then you have lots of time to farm while waiting for quests. If your MT kicks ass then you do nothing but kill 2 Wolfs, 5 seeds, and khobay. Thats what 8 enemies? 8 enemies = easy run = not much drops.
T1: Kill boss, shadow enemies, hydra, lackies, Rangers, mesmers, etc. lots of enemies = slighty more challengin = more drops.
MT: Main team kills over 100 enemies 100+enemies/5 people = ~ok amount of shards. MT is fun but if absolutly ANYthing goes wrong its the MT fault. Thats how pugs who cant run a real role work.
So anyway, i do all jobs different times and i find most shards in MT always. for me i avg:
MT: 2-3 shards
t1: 1-2 shards
t2: 0-1shards
(not counting chest)
anyway my 2 cents
Avalanche
meh doing fowsc for months
from my experience:
T1: an average of 4 shards and some golddrops each run, best run was 7 shards + elite monk tome + some goldies
T2: since mainteam wont be fast most of times you can kill some spiders, however I got an average of 1 shard during the run only... with fast mainteam and less farmtime I most likely ended up without any. My best here was 4 shards.
MT: ABout same as T2 for me, mostly 0 or 1 shard each run. Best I've got running as MT was 2 shards -_-
So I'd definitly go for T1 .. else T2 since as MT you also get stupid comments, PUG groups mostly blame you even tho it's their fault for breaking aggro sometimes ect. so it can be really annoying.
As for burning forest, 3 hydras are no problem without heal. The most hydras I bunched up was like 8. Just make sure that you just apply sf when you start your killing combo + casting foreign right after with death charge following on another hydra.. so you can pretty much aggro whole forest at once lol
from my experience:
T1: an average of 4 shards and some golddrops each run, best run was 7 shards + elite monk tome + some goldies
T2: since mainteam wont be fast most of times you can kill some spiders, however I got an average of 1 shard during the run only... with fast mainteam and less farmtime I most likely ended up without any. My best here was 4 shards.
MT: ABout same as T2 for me, mostly 0 or 1 shard each run. Best I've got running as MT was 2 shards -_-
So I'd definitly go for T1 .. else T2 since as MT you also get stupid comments, PUG groups mostly blame you even tho it's their fault for breaking aggro sometimes ect. so it can be really annoying.
As for burning forest, 3 hydras are no problem without heal. The most hydras I bunched up was like 8. Just make sure that you just apply sf when you start your killing combo + casting foreign right after with death charge following on another hydra.. so you can pretty much aggro whole forest at once lol