Fgj
Helix Dreadlock
Does anyone else think that FGJ needs a buff?
20 seconds time, shout, 45 sec recharge, 5 energy no attribute.
I'm suggesting: 15....30 seconds duration 25 sec recharge 10 energy attribute strength, reduce adren gain to 50...75 based on attribute.
This way it isnt as overpowered, and can give more adren. If you want to make it lesser recharge, that's fine, i understand that constant+adren is too much, but 45 sec recharge is terrible, ESPECIALLY for pvp where the duration is only 8 seconds. Thoughts?
20 seconds time, shout, 45 sec recharge, 5 energy no attribute.
I'm suggesting: 15....30 seconds duration 25 sec recharge 10 energy attribute strength, reduce adren gain to 50...75 based on attribute.
This way it isnt as overpowered, and can give more adren. If you want to make it lesser recharge, that's fine, i understand that constant+adren is too much, but 45 sec recharge is terrible, ESPECIALLY for pvp where the duration is only 8 seconds. Thoughts?
lewis91
PVP was murdered and needs to be improved.
Im ok with the 45sec recharge in PVE.
Im ok with the 45sec recharge in PVE.
Thamior Shamus
The whole point behind the short duration and long recharge is that it's a shout and would effect any other class that builds adren.
Anyways, I wouldn't say it's needed unless every warrior was having trouble building adren.
Anyways, I wouldn't say it's needed unless every warrior was having trouble building adren.
Helix Dreadlock
You HONESTLY dont think 8 sec duration and 45 sec recharge in pvp is bad?
AKB48
Make it 5 energy 45sec recharge, 60 duration for which you gain 10%.....80% more adrenaline, ends if you use any none-adrenal skill. Since most warrior builds reply on one or two energy skills(frenzy, enraged charged....etc) this maybe slightly more beneficial to the warriors but overall I think it is pretty balanced.
Thamior Shamus
Helix Dreadlock
zelgadissan
Move to Strength so Warriors can use it, or move to Tactics so the line has a purpose. Then scale duration appropriately. Problem solved.
Thamior Shamus
Quote:
Do you explain skills with 10 adren, backbraker, d-slash, final thrust....ect?
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2) There are already skills that build adren that are, IMO, better than FGJ.
As a PvPer I would much rather see skills buffed that would not be similar to used skills today.
IronSheik
FGJ is fine in PvE, leave it alone.
And to the number AG48 guy, you're making it a non elite longer duration battle rage.
And to the number AG48 guy, you're making it a non elite longer duration battle rage.
the Puppeteer
you want to nerf Imbagons

Helix Dreadlock
Jeydra
Far from needing a buff, this skill needs a nerf. Take it with Dragon Slash and Enraging Charge and you'll be spamming Save Yourselves! + various adrenaline attacks pretty much forever, especially if you have Enduring Harmony. I suggest changing the PvE functionality to the same as PvP, or you gain one extra strike of adrenaline per successful attack.
As for the PvP version, I don't play Warrior so I can't tell how to change it, although I agree it is underpowered right now.
As for the PvP version, I don't play Warrior so I can't tell how to change it, although I agree it is underpowered right now.
AKB48
Ratson Itamar
I have to be honest, I didn't read everyone's post because most of them were so asinine that I couldn't keep on reading the rest. Including the op's posts.
This has already been discussed but since the search engine has been off lately I will let it slide. To cut to the point, restore the skill to what it was but move it to strength and make it scaleble. Done, the skill is now balanced.
Thread closed. Unless you want a buff, but this skill is a waste of slot in PvP anyway. The only way to make it viable is to change it's function completely.
This has already been discussed but since the search engine has been off lately I will let it slide. To cut to the point, restore the skill to what it was but move it to strength and make it scaleble. Done, the skill is now balanced.
Thread closed. Unless you want a buff, but this skill is a waste of slot in PvP anyway. The only way to make it viable is to change it's function completely.
rick1027
Still Number One
Quote:
I have to be honest, I didn't read everyone's post because most of them were so asinine that I couldn't keep on reading the rest. Including the op's posts.
This has already been discussed but since the search engine has been off lately I will let it slide. To cut to the point, restore the skill to what it was but move it to strength and make it scaleble. Done, the skill is now balanced. Thread closed. Unless you want a buff, but this skill is a waste of slot in PvP anyway. The only way to make it viable is to change it's function completely. |
MithranArkanere
I use it to build the first hits of adrenaline.
Combined with Enraging Charge, you can start using 8adrenaline skills right away.
You don't need more than 8 seconds for that.
Combined with Enraging Charge, you can start using 8adrenaline skills right away.
You don't need more than 8 seconds for that.
HawkofStorms
Quote:
I use it to build the first hits of adrenaline.
Combined with Enraging Charge, you can start using 8adrenaline skills right away. You don't need more than 8 seconds for that. |
And lol at the guy saying warriors "never use dragon slash/high adrenaline skills." I know WE warriors spoiled people into becoming button mashers, but good warriors do know how to use adrenaline spikes effectively.