Fast FoW and UW clear

firestorm10

Frost Gate Guardian

Join Date: Nov 2006

Order of the Black Talons (OBT)

Anyone know a fast way to clear both FoW and UW that is not dependent on asns and allows space for heroes? If you do please post it here, I'd like to run it with a few guildies, emphasis on few. Thanks for the help.
-David Firestorm

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

A good guild

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Common sense & decent tactics, coupled with another (few) guildie(s) possessing the same traits should be fine to be honest.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

intricate knowledge of the area, its quests, and the enemies is the most valuable asset to have.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

UW can be cleared with 2 sets of 55/SS. 600/smite could probably do it as well. FoW can be cleared with some sort of paraway, and I'm sure a 2 man discord/sabway could do it as well.

beatdownbob

Ascalonian Squire

Join Date: Jun 2009

hurr durr

hurr durr forums

FOW can definitely be HM done with the 2 man Discord pvxwiki team. The only two difficult bits are where the siege wurms are, and the bit where you end up feeling a bit empty inside.

UW can probably be done the same way, I just got bored out of my brain playing Pang or Oops Up with the replicating mind sceptre things. Gave up in a desperate bid to hold on to my last ounce of self respect.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Only fast way would be using the SC builds an cons - If your on about just doing it with any builds going then SC would apply to Slow Clear.
I think most people who have done uw/fow normally will say - UW/FOW is an elite area and isnt really designed to be really hero friendly - all the micro management needed , making sure the heros use their skills properly and so on.
A all human teams fine or 1 or 2 heros as each players watchin their back and hopefully yours.
Both the areas are used for farming and just getting the quests done for its title.
Do you want to spend say 2-4hrs ( dunno the actual time taken with normal builds ) just to do it ?
Can you cope with a player part way into UW saying - damn i gotta go cya or going afk ?

As said by others - if your after what your saying then find a group of guildies or friends and go from there.That way you`ll find out exactly how hard uw/fow is and why they were designed to be that hard in normal play - then try it in hm with same builds.

Read cerbs UW guide - its sticked at top and that will give an idea of what is there as well as the quests.And before you say its 55/ss based - its a great detailed guide that can be used for any team - i used it for 600/smite team and even 4 man teams before.

Xeng Suey

Xeng Suey

Frost Gate Guardian

Join Date: May 2007

Somewhere I belong

Mo/

Have you guys tryed Rits with spirits? I hurd the HUGE spirit spaming is rlly strong now...
Other then that, i think its time for people to try out some new builds and start thinking for them selfs some new ones. And ofc...knowledge of the area you about to face is also very important.
Anyway, i think there is a build called Steroidway posted sometime ago in this forums by the dude who invented discordway or sabway or w/e.... People should try that


have fun...

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Depends a bit on the experience of human players and their professions/unlocked skills.

For FoW NM almost everything works.
Just make sure you don't overaggro and you know the area.
Speeding up is done by replacing defense with offense and perhaps splitting when the team allows it.

UW is a different story.
You need a team that is able to survive at the four horsemen quest.
The easiest way (not the best way) is to have an experienced perma (SF A or Obsi E) on one side while the rest of the team fights the other side.

I think there is no really 'fast' way of doing UW with heroes.
Maybe you can pull off a split when you know the area well enough or have an experienced solo-player who can do several quest while the main team handles other quests.

In both areas experience is what makes things faster.