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Originally Posted by Benderama
ASURA: they could start underground since so far in GW we always start in a training area, whatever happened to that first cavern in EN?
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The Depths of Tyria (everything underground) is mostly, if not completely, taken control by Primordus at least 40 years after the events of Eye of the North.
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Originally Posted by Benderama
NORN: since they were driven into the southern shiverpeaks (is that right?) they could start at yak's bend? although Boreal station would be a really good starting place is think ^^;
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It seems they reside in the Northern Shiverpeaks (Southern is held by the Dredge *mostly*), I'd assume they reside in Lonar's Pass and Deldrimor Bowl primarily. With the Modniir Centaurs just north of them in the currently unexplorable area.
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Originally Posted by Benderama
i dunno if this would make it so complicated the whole tutorial process would be very confusing but, could each race have more than 1 starting area? since there are humans in ebonhawke and kryta? isn't kryta supposed to have lots of different races living there?
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I don't think Ebonhawke will be a starting place. And we are unsure really of Kryta's situation with other races, aside from Lion's Arch. But it is possible.
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Originally Posted by Mordakai
Yak's Bend is to far North, IMO. Movement of the World says the Norn are driven south into the Dwarven lands, so I think Boreal Station could be out too.
Plus a place like Droknar Forge has nostalgic reasons attached to it, and it sounds very fortified. Description: "Long ago, when the tribes of Deldrimor were united under one banner, Droknar's Forge was the seat of the mighty Dwarven nation's power. Named for one of its most beloved kings, the Forge has never once been taken by an enemy nation.
But it could be also "new" area we have not seen before that the Norn have taken over.
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I doubt that the Norn will start at Droknar's Forge. The Northern Shiverpeaks is also Dwarven lands so it's possible. I think the Norn will have it's terriory going as far south as middle of the now Snake Dance (where it becomes Dredge territory). Meaning Norn reside in Dreadnaught, Lonar's, and just north of that.
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Originally Posted by Mordakai
I'm betting on Ebonhawke being a "world vs world" PvP area, so probably not a great starting area.
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HIGHLY, doubt that.
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Originally Posted by Arghore
Seeing there is mention of world pvp, there should be people to fight against; this pretty much implies all the races start in their own territory (ak starter area) ... seeing these races then start to fight eachother (atleast this is how i assume world pvp to take shape) ... so world pvp means Human vs Char (but both played by humans) ...
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Norn/Human/Asura/Sylvari/Charr vs Norn/Human Asura/Sylvari/Charr. Groups and guilds can be inter-racial. Thus there will not be, at least in world PvP, a "race 1 vs race 2" kind of thing. It is possible of an Alliance Battle like thing between CHarr and Humans in southern Ascalon, Norn vs Dredge in southern shiverpeaks, but there is nothing to explain Sylvari and Asura. The Asura avoid wars and choosing sides for profit - they would be a "neutral race" - and the Sylvari are too new to have a reason to start a war.
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Originally Posted by Arghore
Im assuming there will also be quests/missions where you will be able to switch sides (ak betray your people) .. and/or perhaps even to join a rogue bandit 'faction' ..
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This is possible. Though if a Charr joining a guild is not "betraying" the race (as said in the Ecology of the Charr), then I doubt it.
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Originally Posted by Arghore
This way the persistant world then actually starts to live as a player driven world .. Ganking becomes harder as you will only be able to attack people of the opposing race (/faction) and missions can be played out in player (race(/faction)) controlled area's..
Borders will change with Guilds & Alliances fighting over controll of towns and outposts; Giving the posibility of scouting missions, sabotage missions, extra hard border missions. A sort of 'Eve'- or Planetside-like Tyria, in a guildwars setting/playstyle..
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The Factions system of Alliances and Alliance battles is a terrible concept due to various facts. The biggest one being the town ownership and the rivalry between the factions.
I hope Anet does not continue this.
Also your post is off-topic and not really lore. I'll keep it here for the sake of commenting.