So I am waiting at the office for some clients and decided to post my skill suggestions for Ranger elites. I picked the ranger because A. It is my favorite class in both PvP and PvE, and B. I feel the diversity of ranger elites is somewhat limited. I will not be dealing with skills that I feel, or others feel, may need nerfs or the elites that seem to be fairly balanced.
So here we go.
(Some of these suggestions you may have seen on the skill suggestion page in wiki)
[Marksmen’s wager] change to "for 12 sec your bow attacks drain 1-6 energy. If your arrow fails to hit you lose 10 energy.
For pvp,
I think it would be interesting to have an elite version of debilitating shot. It would require skill in that you do not want your arrows to miss so you would have to pick your targets or time the preparation. 6 energy may be too much but I think the time it lasts compared to its recharge should keep it in check.
[practice stance] change to, conditions you apply last 25-35-50% longer and your preparations activate 50% faster and last 100% longer.
For pvp,
I feel this skill is on the edge of being a good skill, it just needs something more. Its current form is a bit redundent so I tried adding some additional benefits.
[Punishing shot] increase recharge to 8 sec, change to, "interrupt target foe, if that foe was casting a spell that foe is knocked down. if punishing shot fails to hit it is disabled for an additional 10 sec.
Edit 1: increased damage does not apply.
edit 2: negitive effect if blocked or missed
pve Version,
Interrupt target foe, if you interrupt a skill, all foes in the area suffer 12-25-47 damage.
Edit 1: removal AOE knockdown. added damage, similar to cry of pain, gives rangers a reason to use a bow.
[Greater Conflagration]
PvE only: increase recharge to 30 sec change to, everytime someone is knocked down they are set on fire for 1-8 sec.
Edit 1: original form was suggested as being to powerful
I’m not sure how to balance ranger spirits in pvp. Thus I only made this suggestion for pve, but maybe with a bit of tweaking, the concept I mentioned above could be used in pvp.
[Melandru's Arrows] increase duration to 24 sec change to “whenever your arrows hit they cause bleeding, if you are enchanted they strike foes +6-21 damage.
This is all I can come up with for this skill so far. Glass arrows is so similar I feel this preparation may need a new function.
[Poison arrow] increase recharge to 6 sec, change to, “If this arrow hits target foe and all foes in the area are poisoned for 5-17 sec.”
For pvp,
This is what has been suggested for a long time, I feel AOE poison would fit perfectly into the ranger’s arsenal.
[Lacerate] change to “for every 4 sec this spirit is alive all creatures with range of this spirit suffer bleeding for 4-27 sec.
PVE version, only affects foes.
Edit 1: alot of people have said that natural rits by their concept, should always affect everyone, here is my response to that,
However, Elite ranger spirits are almost never ran in pve or pvp because of their function. While my suggestion may make then a bit overpowerful what I am aiming at is to bring these elites into play. Thus I am suggesting a slight change to spirits basic concepts. Perhaps have on the elite spirits an effect that affects everyone and a negitive or postive one that affects allies or enemies?
This has been done before and has be suggested for skills like the necro's wells.
[Archer’s signet] increase recharge to 19 sec, add to skill, “every time you inflict a condition you are healed 30-250% of that’s conditions duration and you lose 1 condition. (For pvp the healing % may need to be scaled down.)
For pvp,
This is perhaps my most radical suggestion but one of my favorites.
[Trapper’s focus] add to skill “all traps you set inflict cracked armor as well.”
Not sure this would get this skill much show time, but it might be more tempting to take in HA with the trapper rangers.
[Equinox] Pve only: move to expertise line, reduce life to 10-45 sec, change to “All foes within range of this spirit suffer exhaustion every time they cast a spell, when this spirit dies foes suffer 1-3 damage for each point of exhaustion they have.
Edit 1: need suggestions has been said that this would be to powerful
For pve,
Because foe’s in pve HM have so much energy I added the damage clause which could be very helpful in elite areas.
[Strike as one] add to skill, “the next time you hit you causing crippling and strike for +10-21 damage.
For pvp,
This skill has a cool function but needs some damage added to it so that it can find a place in pvp.
[Expert’s dexterity] With the nerf to [read the winds] I feel this skill could be put back to the way it was but keep the attack speed at 25%.
[Quicksand] add to skill, all foes who are within range of this spirit do not benefit from speed boosts.
Edit 1: yes it is similar to muddy terrain but I suggest we change the function of certain spirits, perhaps just elite ones to to have an effect that is either positive to only allies or negitive to only enemies.
For pvp,
Not sure about this one. Not allowing enemies to use IMS’s might be too powerful.
Well I am running out of time so I did not get to all the skills. Constructive criticism is always welcome. Just don’t be nasty. I did this partly because I was board and partly for fun so don’t ruin that
