GW books + GW2 release date?
Aljasha
when i first read the pseudo pieces of information on the official gw2 wiki, i tried to imagine the huge work that laid in front of anet.
asumption: the concept behind gw2 is to develop a dynamic world in every way. in pve, event queues change the online experience everyday. they behave like daily quests should whilst reducing the repetitiveness of the game to zero. also, there is a thin story line which is carried by missions and primary quests.
pvp is separated into heavily objective-driven battlefields with small teams that have to work together to win, however, a battle may be fought for hours with changing team setups, and gvg.
since one or more servers build one "world" (realm) and one is able to switch between the worlds easily, anet is required to optimize the server load constantly with the unequal total number of players in all worlds. i am curious, if anet is able to develop a technology which can handle all this without lags or bugs/crashes or has to find another way to make gw2 unique.
although, the asumptions sound fancy, i am worried the most about the fighting system of gw2. i don't want gw to devolve into some bunny hopping/slashing abomination like warhammer.
asumption: the concept behind gw2 is to develop a dynamic world in every way. in pve, event queues change the online experience everyday. they behave like daily quests should whilst reducing the repetitiveness of the game to zero. also, there is a thin story line which is carried by missions and primary quests.
pvp is separated into heavily objective-driven battlefields with small teams that have to work together to win, however, a battle may be fought for hours with changing team setups, and gvg.
since one or more servers build one "world" (realm) and one is able to switch between the worlds easily, anet is required to optimize the server load constantly with the unequal total number of players in all worlds. i am curious, if anet is able to develop a technology which can handle all this without lags or bugs/crashes or has to find another way to make gw2 unique.
although, the asumptions sound fancy, i am worried the most about the fighting system of gw2. i don't want gw to devolve into some bunny hopping/slashing abomination like warhammer.
Nodakim
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Sure, hype a game that won't come out for another two years. In fact, show enough content for that two years so that a couple months into it, no one will care about it anymore. Most companies actually market and show their game, the year it comes out. I hope I don't need to list any examples.
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You dont,but seriosuly,after 3 years,most games got at least a bit of hype and information.
GW2?
Absolutely nothing.
And as a still remember,by what we were "told" it is coming in a year.
Ryssul Sylverhart
Actually, if you go on the author's blog (Matt Forbeck), he recently wrote a journal entry of how he just finished up the first draft of the book and sent it to his editor and ArenaNET.
http://www.forbeck.com/2009/06/24/gu...rs-novel-away/
I haven't read any of Forbeck's books before, so I'm curious to see what the GW2 books will be like. I just hope his writing isn't on par with those authors that release crappy serial books every five seconds, and you usually see them in the magazine aisle in Giant. Like...oh, that dude's name alludes me right now, but he writes horribly!!!
http://www.forbeck.com/2009/06/24/gu...rs-novel-away/
I haven't read any of Forbeck's books before, so I'm curious to see what the GW2 books will be like. I just hope his writing isn't on par with those authors that release crappy serial books every five seconds, and you usually see them in the magazine aisle in Giant. Like...oh, that dude's name alludes me right now, but he writes horribly!!!
shoyon456
I found the blog entry that Forbeck did on this to be very refreshing and open. Seems like a good guy, even if the book might be horrible. If only Anet was this open with progress.
Nature Loves Me
I'm dying for GW2 I can wait, but I won't enjoy waiting...
At least there is a scheduled date for the books, I'm getting them, should satisfy my hunger for a few days.
At least there is a scheduled date for the books, I'm getting them, should satisfy my hunger for a few days.
hunter
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I stumbled across this while reading the GW2 article on the official wiki:
http://isbndb.com/d/book/guild_wars.html I know all about placeholders and such, but since it was taken from the wiki I assume it's true. Isn't this kinda bad news, meaning GW2 won't be released before late 2010, perhaps 2011? Yeah, I had hopes for a 2009 release a few months ago, and I have hopes we'll see it in early-mid 2010 now, or had, at least until I found that link. |
Konig Des Todes
-brings the topic away from the implications of vaporware-
On forbeck's linked little blog about the book, someone called J. Robert King comments - who is writing a novel (so an author) anyone ever heard of him (new to me)? Possible chance of another GW Novel author?
'Twas just a thought that popped in my head.
Edit: Just did a quick search on him, and found three "upcoming novels":
The Angel of Death in Chicago—A metaphysical suspense novel. Angry Robot Books 2009.
Dragonrise—An epic fantasy novel. Pocket Books 2010.
Death’s Disciples—A metaphysical suspense novel. Angry Robot Books 2010.
Dragonrise looks kind of promising for a GW novel title - assuming it refers to the Ancient Dragons. But that's only a hypothesis.
On forbeck's linked little blog about the book, someone called J. Robert King comments - who is writing a novel (so an author) anyone ever heard of him (new to me)? Possible chance of another GW Novel author?
'Twas just a thought that popped in my head.
Edit: Just did a quick search on him, and found three "upcoming novels":
The Angel of Death in Chicago—A metaphysical suspense novel. Angry Robot Books 2009.
Dragonrise—An epic fantasy novel. Pocket Books 2010.
Death’s Disciples—A metaphysical suspense novel. Angry Robot Books 2010.
Dragonrise looks kind of promising for a GW novel title - assuming it refers to the Ancient Dragons. But that's only a hypothesis.
4thVariety
It would certainly make sense to release the books shortly before the GW2 release. Books being targeted for release so close to the fifth anniversary of GW is also no random event. There is no doubt Simon&Schuster will be able to hit that mark with their end of the deal, they only need one person to write the book. The real question is whether Arenanet also wanted to be done by that time or not.
Alias_X
It has been so long now that by the time Guild Wars 2 comes out I'm not sure if I will be in a time in my life where I will be able to play it.
Gli
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Dragonrise—An epic fantasy novel. Pocket Books 2010.
Dragonrise looks kind of promising for a GW novel title - assuming it refers to the Ancient Dragons. But that's only a hypothesis. |
See:
Quote:
Originally Posted by Matt Forbeck's Blog
I’ve been officially cleared to announce that the novel I’m currently working on is Guild Wars: Fall of Ascalon, to be published by Pocket Books, a division of Simon & Schuster.
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Quote:
Originally Posted by Robert King responding on Matt Forbeck's blog
Guild Wars is a great world to write in. Plenty of action and wahoo!
I’m on the last chapter of my novel, but then will be spending another two weeks revising (and cutting) before I can collapse. I’m looking forward to that. |
Quote:
Originally Posted by J.Robert King's Upcoming Novels section
Dragonrise—An epic fantasy novel. Pocket Books 2010.
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Seems pretty much cut and dried to me.
Nerel
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when i first read the pseudo pieces of information on the official gw2 wiki, i tried to imagine the huge work that laid in front of anet.
asumption: the concept behind gw2 is to develop a dynamic world in every way. in pve, event queues change the online experience everyday. they behave like daily quests should whilst reducing the repetitiveness of the game to zero. also, there is a thin story line which is carried by missions and primary quests. pvp is separated into heavily objective-driven battlefields with small teams that have to work together to win, however, a battle may be fought for hours with changing team setups, and gvg. since one or more servers build one "world" (realm) and one is able to switch between the worlds easily, anet is required to optimize the server load constantly with the unequal total number of players in all worlds. i am curious, if anet is able to develop a technology which can handle all this without lags or bugs/crashes or has to find another way to make gw2 unique. although, the asumptions sound fancy, i am worried the most about the fighting system of gw2. i don't want gw to devolve into some bunny hopping/slashing abomination like warhammer. |
http://au.pc.ign.com/articles/534/534454p2.html
The same goes for all the server-side wizardry that will deliver a smooth, lag free gaming enviroment, that's the same spiel we got for the original GW, and omg GW is so lag free.
Recycled hype for gamers they missed the first time around?
[edit] Oh, and on the PvP front... objective driven battles... any form of PvP in GW that involves capping a shrine, we got all this hype using the same buzzwords in 2004/2005.
Arduin
Aljasha
um, sry, i wanted to say that, with all their set goals (at least what they told us years ago), gw2's is going to be released in 2011 or 2012.
i didn't want to hype the game in any way, i just tried to estimate the release time frame by judging the known pseudo facts.
my apologies for the misunderstanding.
i didn't want to hype the game in any way, i just tried to estimate the release time frame by judging the known pseudo facts.
my apologies for the misunderstanding.
shoyon456
Nodakim
And release in early 2010.
Konig Des Todes
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It would certainly make sense to release the books shortly before the GW2 release. Books being targeted for release so close to the fifth anniversary of GW is also no random event. There is no doubt Simon&Schuster will be able to hit that mark with their end of the deal, they only need one person to write the book. The real question is whether Arenanet also wanted to be done by that time or not.
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Ghost Omel
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Not if they want all three books soon. The first book, Fall of Ascalon's rough draft has just been finished. If it's just one person, the third book will be coming out after GW2. There is enough support for the second author being known for the second book (thanks to myself and Gli). So I say 3 authors - which makes sense to me.
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silv3rr
Same (or at least very similar) market though.
Darkhorse
You don't pay a massive team of artists, programmers and designers to do nothing.
Nodakim
They are guilty untily proven innocent in my eyes.
:P
So,if we got Robert King and Matt Forbeck writing the GW books,who is the third?
Wasnt it supposed to be a book trilogy?
Dragonrise is about the dragons,Fall of Ascalon is about Charr,Kryta and Ascalon,so the third is about Dwarfs,Dredge,Norn,Asura and the Sylvari?
:P
So,if we got Robert King and Matt Forbeck writing the GW books,who is the third?
Wasnt it supposed to be a book trilogy?
Dragonrise is about the dragons,Fall of Ascalon is about Charr,Kryta and Ascalon,so the third is about Dwarfs,Dredge,Norn,Asura and the Sylvari?
Ryssul Sylverhart
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Wouldnt you find the stories being rather different in terms of writing style? Maybe even content?.. Id keep same author writing the books.. Still no excluding your theory.. just seems unusualy.. 3 books of the same story written by 3 different authors.. inconsistensy much?
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Most of the time, despite the change of writer, the books flow pretty well together. Sometimes you even like the writing, even if the author isn't the same. There have been times when the author was completely tripe, but...that can be with any book you pick up.
And because these authors are all writing about different things in GW, maybe they felt one author's voice would be more conclusive to the subject matter. Maybe they felt that Forbeck would write better about the Fall of Ascalon because his stories are known to be rife with sorrow and they know he could make this heartbreaking or something. Who knows? Maybe the rise of the dragons is too action-y for him, so they got someone else? A lot goes into picking an author to tell your tale for you.
Mazer Mezar
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Wouldnt you find the stories being rather different in terms of writing style? Maybe even content?.. Id keep same author writing the books.. Still no excluding your theory.. just seems unusualy.. 3 books of the same story written by 3 different authors.. inconsistensy much?
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Regina Buenaobra
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I stumbled across this while reading the GW2 article on the official wiki:
http://isbndb.com/d/book/guild_wars.html I know all about placeholders and such, but since it was taken from the wiki I assume it's true. Isn't this kinda bad news, meaning GW2 won't be released before late 2010, perhaps 2011? Yeah, I had hopes for a 2009 release a few months ago, and I have hopes we'll see it in early-mid 2010 now, or had, at least until I found that link. |
I'm not withholding information to spite you, believe me. I can only tell you what has been approved for release to the public.
I know it's been a tough wait so far. I know the knowledge that AAA MMORPGs take at least three or more years to develop doesn't make you any less impatient or eager to learn more. More information will be coming, just hang in there.
Konig Des Todes
For the 1 author for 3 book making more sense or 1 for 1 arguments. If the books are to all be released before GW2, and GW2 will be released sometime before 2015 or something, at least two authors are needed, imo.
Writing novels is not a couple months task when there is already background on what you are writing. In this case, the authors need to know a decent amount of GW lore, I wouldn't be surprised if the author(s) were lurking in the lore forum for this and the GWO sites, to be honest.
It would take a few months to get a decent amount of research (at least a full month if you do a fast and semi-in-depth research), then a few more months to write the rough draft, then at least three or so weeks to get through editing and revisions.
Personally, I would have preferred for Jeff Grubb, Bobby Stein, Ree Soesbee, and/or Will McDermott (i.e., Anet's writing/lore staff) to write the books. But they probably have their hands full with GW2 storyline/dialogue/other lore-stuff.
Writing novels is not a couple months task when there is already background on what you are writing. In this case, the authors need to know a decent amount of GW lore, I wouldn't be surprised if the author(s) were lurking in the lore forum for this and the GWO sites, to be honest.
It would take a few months to get a decent amount of research (at least a full month if you do a fast and semi-in-depth research), then a few more months to write the rough draft, then at least three or so weeks to get through editing and revisions.
Personally, I would have preferred for Jeff Grubb, Bobby Stein, Ree Soesbee, and/or Will McDermott (i.e., Anet's writing/lore staff) to write the books. But they probably have their hands full with GW2 storyline/dialogue/other lore-stuff.
Ravious
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It would take a few months to get a decent amount of research (at least a full month if you do a fast and semi-in-depth research), then a few more months to write the rough draft, then at least three or so weeks to get through editing and revisions. Personally, I would have preferred for Jeff Grubb, Bobby Stein, Ree Soesbee, and/or Will McDermott (i.e., Anet's writing/lore staff) to write the books. But they probably have their hands full with GW2 storyline/dialogue/other lore-stuff. |
Ghost Omel
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Not to be any kind of pain. However, I think it would not only be practical, but actually beneficial, to have 3 different authors. Imagine, for instance, that each book chronicles a separate race's rise and fall, or they each chronicle some different event. Perhaps the rise of the dragons, the spread of the Charr/Norn Alliance, the rise of Joko, the rigid xenophobia of Cantha developing. There's several possibilities for content. And each is different. Which would mean it'd be very useful to have a different voice, a different tone, to the stories. Each would be told about different subjects, and therefor would have to be viewed through different lenses. Just...my 2 cents on the subject.
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In any case Mazer brings rather interesting idea.. each book for a differnet race that intertwine between each other at some points.. thumbs up for that.
Konig Des Todes
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Forbeck actually said he was working closely with the ANet crew, so it is more likely that his research was mostly done with them. Ree's essay on Charr culture alone is more descriptive than anything I have seen on any lore subforum. So, while the actual writing skill was Forbeck's, I have a feeling Grubb and crew had a pretty heavy hand in things.
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