Well, gw2 is comming up and i understand ANet is going for small expansions, in a totally new game format; but what about the old GW1, and expansions for this game. or later expansions for GW2 (if need be) ... like i mentioned if you sell expansions you also want ppl to buy older expansions, and or benefit from having these. Tieing the game further together seems like a good strategy to examine...
Unsure asto time/money issues with ANet, with GW2 currently underway. But idd be willing to pay for a small expansion, given it opens up GW1 more, and by opening up i mean take advantage of what is allready there and perhaps turn GW1 into a GW2-pre_beta. And with this i mean test (if need be again) if certain skills/items/uses/features should be implemented in GW2 expansions.. Or test the social/game-mechanics of cooked up plans for GW2 in GW1..
Im usure asto coding, but the item(s) i speak of existed even befor the beta saw light, as they were in the beta. So if GW beta and GW1 are alike in code, alot of the coding might be a backup polish.
An "Off we go" exansion for GW1 so to speak..

..true that this was EotN, but the ending was rather abrupt and given the story picks up in the future, and as a long time player i would like to atleast make the step from 1 to 2 make sence in some shape or form. One thing that could atleast take place in GW1 is relive the story and or Come back to where it all started so the circle is complete and gives 'access' to further storyline / game developement in the future.
Perhaps this could be part of a Campain Collectors Edition.. as EotN was available for every campain, the story of GW2 can start off in GW1, with a new or intermetso story arc.
I dont know about you, but im allready dreaming of the next major GW2 expansion ("throught the mists", where maybe other forms of pvp can return from GW1 in the new code) and smaller expansions can also go back in time (lore wise) to call upon the help of Hero's to solve problems that arose in between the time periode of GW1 and GW2 .. or any other mutually/beneficiairy reasons to shell out cash to support new developement of a game that is free of a monthly fee