frostmaw's burrows
slith
Is it possible to complete this dungeon in hm as a 600/smite team?Perma?
lursey
you will have hard time facing this
Skill. Target foe takes 40 damage. If target is enchanted, that foe loses one enchantment and is Dazed for 8 seconds.
Skill. Target foe takes 40 damage. If target is enchanted, that foe loses one enchantment and is Dazed for 8 seconds.
Divine Ashes
Yes it is possible as 600/smite. People run this dungeon as such pretty successfully, though I'm sure it takes a lot of practice and knowledge of spawns to get it right.
Haxor
It's usually done 600/smite with a perma to run past some parts.
IronSheik
Yes, bring a perma to run 3 floors of the dungeon, 2, 3, 4
Also bring some type of damage for incubi RoJ, Derv/Necro Bomber
Also bring some type of damage for incubi RoJ, Derv/Necro Bomber
Darcy
The one time I took a run for Frostmaw, the 600 used two smite heroes. They took turns casting RoJ on incubi and were rezzed with Unyielding Aura. It took almost 3 hours, but we made it through. He did not use a perma in the dungeon.
I decided I might as well do it with a fighting party, it's more fun.
I decided I might as well do it with a fighting party, it's more fun.
MagmaRed
I paid for a run recently. My runner was a perma (A/E) who had 2 helpers. One was a Mo/E and the other was another A/E perma. The group of us running also helped kill the Incubi. Total run took about 1.25 hours.
High Voltage Killer
Just fight through it. Much faster than a run from my experience.
xron
Quote:
Just fight through it. Much faster than a run from my experience.
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First time round I paid for a run, and since have ran with a friend using an roj to kill the bats. The paid run took a couple of hours and ours took longer.
Recently we decided to fight our way through, still hm, and completed it with no issues in half the time. Plus it was way more fun and more challenging