Magehunters Sin!
Pugs Not Drugs
Heres a build i was playing around with on an assasin. It uses the same principal as the bb sin, but has more dps.
[magehunters smash][flurry][falling spider strike][twisting fangs][hammer bash][falling lotus strike][blades of steel][optional]
It requires quick hands to be able to swap weapon sets, but it pwns when you pull it off. the opponent is on their buts for the entire chain, and lotus is enough energy management. And once you get a monk on their butts through magehunters, theyre not getting back up to cast guardian. the chain is:
magehunters, esc, swap, flurry, falling spider, fangs, esc, swap, hammer bash, flurry, esc, swap, falling lotus, blades of steel.
Heres a screenie i did at the master of damage
If i get good reviews, i might put this build on pvx.
Thanks !
[magehunters smash][flurry][falling spider strike][twisting fangs][hammer bash][falling lotus strike][blades of steel][optional]
It requires quick hands to be able to swap weapon sets, but it pwns when you pull it off. the opponent is on their buts for the entire chain, and lotus is enough energy management. And once you get a monk on their butts through magehunters, theyre not getting back up to cast guardian. the chain is:
magehunters, esc, swap, flurry, falling spider, fangs, esc, swap, hammer bash, flurry, esc, swap, falling lotus, blades of steel.
Heres a screenie i did at the master of damage
If i get good reviews, i might put this build on pvx.
Thanks !
dusanyu
Oh grate get a key warrior Elite nerfed with another gimmick.
xLeo
yaaay nerf time!
IronSheik
Meh. I prefer enraged smash-Hammer Bash Spam sin.
Skyy High
Shouldn't be nerfed, really. Only reason Backbreaker was modified to scale KD duration with hammer mastery was because 4 second KDs are deadly. Backbreaker sins basically died when the duration was moved to 2 seconds at 0 Hammer Mastery, which is the same as you'd be getting with Magehunter's.
The Air Revenger
575 damage over 8 seconds is not enough to kill most people
X Cytherea X
looks good. pretty stylish
Jaigoda
No one runs Bsurge in TA, lol. And KD's are hella utility. But an 8 second spike with 4 seconds or less of KD is pretty baed. Do you not realize that BB keeps them on their butts for as much time as this, but doesn't lose adren halfway through the chain and also doesn't have to switch to hammer again (meaning slower attacks, and less adren)? Oh, and isn't that the exact same bar in terms of dagger attacks that BB uses? And it's funny how you say it has more pressure, because it's the same chain of dagger attacks as BB. Seriously, this is just a much worse version of what we already have.
Bill Clinton
Quote:
Originally Posted by Jaigoda
No one runs Bsurge in TA, lol. And KD's are hella utility. But an 8 second spike with 4 seconds or less of KD is pretty baed. Do you not realize that BB keeps them on their butts for as much time as this, but doesn't lose adren halfway through the chain and also doesn't have to switch to hammer again (meaning slower attacks, and less adren)? Oh, and isn't that the exact same bar in terms of dagger attacks that BB uses? And it's funny how you say it has more pressure, because it's the same chain of dagger attacks as BB. Seriously, this is just a much worse version of what we already have.
Dude, organise your thoughts before posting! I'm assuming that first little bit was directed at me.
Sure, no one Bsurges in Ta but you get my point. It still lacks utility, even with the KD. Lets not forget - you're keeping the monk grounded, his friends who are the actual damagers are sitll going to be free to do as they wish.
Sure, no one Bsurges in Ta but you get my point. It still lacks utility, even with the KD. Lets not forget - you're keeping the monk grounded, his friends who are the actual damagers are sitll going to be free to do as they wish.
Hanging Man
i like how the bar looks
the color all blend well together
ehh this really isn't as bad as Bbsins.
the color all blend well together
ehh this really isn't as bad as Bbsins.
Bill Clinton
Quote:
Originally Posted by Hanging Man
i like how the bar looks
the color all blend well together
ehh this really isn't as bad as Bbsins. The colours... go together??
Eh?
the color all blend well together
ehh this really isn't as bad as Bbsins. The colours... go together??
Eh?
snaek
funny how you say this keeps monks on the ground better than [backbreaker] sin when you cant even quarterknock with the 2nd kd. also the fact that you can spam a 2nd [backbreaker] in between spikes with a bbsin, where as [hammer bash] will destroy your adren pool and you'll have to build it all up again.
Super Igor
Looks hawt but I think that Backbreaker is better. :P
miskav
Balanced stance.
Krill
I played a similar build with Earth Shaker in HA (ES -> falling spider -> HotA -> falling lotus -> twisting fangs), the results were less than spectacular.
In your build I don't understand the point of hammer bash over HotA. The main advantage of a hammer sin is that you build adrenaline very fast with dual attacks, double strikes and the inherent attack speed of daggers. That's lost using hammer bash halfway through the combo.
In your build I don't understand the point of hammer bash over HotA. The main advantage of a hammer sin is that you build adrenaline very fast with dual attacks, double strikes and the inherent attack speed of daggers. That's lost using hammer bash halfway through the combo.
Unreal Havoc
Super Igor
Quote:
Originally Posted by Unreal Havoc
I think something similar was put on PvX once before and rejected.
Show the build in action in a live enviroment and it might get recieved better. Unlikely.
What he would get in the best case scenario is shitters going "brave build" then going enirely off-topic and 0-0-0'ing it in the end anyway.
Show the build in action in a live enviroment and it might get recieved better. Unlikely.
What he would get in the best case scenario is shitters going "brave build" then going enirely off-topic and 0-0-0'ing it in the end anyway.
king_trouble
BBsins are easy to counter, you just watch who they were attacking, plus usually in RA most monks either carry mo/w or mo/a. Warrior secondary with balance stance or dark escape both of which will drasticly reduce your spike output
Carnivorous Cupcake
king trouble
Or Feigned Neutrality, worked great for me against Sin spikes. ^^
Or Feigned Neutrality, worked great for me against Sin spikes. ^^