Magehunters Sin!

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Pugs Not Drugs
Pugs Not Drugs
Krytan Explorer
#1
Heres a build i was playing around with on an assasin. It uses the same principal as the bb sin, but has more dps.

[magehunters smash][flurry][falling spider strike][twisting fangs][hammer bash][falling lotus strike][blades of steel][optional]

It requires quick hands to be able to swap weapon sets, but it pwns when you pull it off. the opponent is on their buts for the entire chain, and lotus is enough energy management. And once you get a monk on their butts through magehunters, theyre not getting back up to cast guardian. the chain is:

magehunters, esc, swap, flurry, falling spider, fangs, esc, swap, hammer bash, flurry, esc, swap, falling lotus, blades of steel.

Heres a screenie i did at the master of damage



If i get good reviews, i might put this build on pvx.

Thanks !
d
dusanyu
Lion's Arch Merchant
#2
Oh grate get a key warrior Elite nerfed with another gimmick.
x
xLeo
Ascalonian Squire
#3
yaaay nerf time!
IronSheik
IronSheik
Forge Runner
#4
Meh. I prefer enraged smash-Hammer Bash Spam sin.
Skyy High
Skyy High
Furnace Stoker
#5
Shouldn't be nerfed, really. Only reason Backbreaker was modified to scale KD duration with hammer mastery was because 4 second KDs are deadly. Backbreaker sins basically died when the duration was moved to 2 seconds at 0 Hammer Mastery, which is the same as you'd be getting with Magehunter's.
T
The Air Revenger
Lion's Arch Merchant
#6
575 damage over 8 seconds is not enough to kill most people
X
X Cytherea X
Wilds Pathfinder
#7
looks good. pretty stylish
Jaigoda
Jaigoda
Krytan Explorer
#9
No one runs Bsurge in TA, lol. And KD's are hella utility. But an 8 second spike with 4 seconds or less of KD is pretty baed. Do you not realize that BB keeps them on their butts for as much time as this, but doesn't lose adren halfway through the chain and also doesn't have to switch to hammer again (meaning slower attacks, and less adren)? Oh, and isn't that the exact same bar in terms of dagger attacks that BB uses? And it's funny how you say it has more pressure, because it's the same chain of dagger attacks as BB. Seriously, this is just a much worse version of what we already have.
B
Bill Clinton
Krytan Explorer
#10
Quote: Originally Posted by Jaigoda View Post
No one runs Bsurge in TA, lol. And KD's are hella utility. But an 8 second spike with 4 seconds or less of KD is pretty baed. Do you not realize that BB keeps them on their butts for as much time as this, but doesn't lose adren halfway through the chain and also doesn't have to switch to hammer again (meaning slower attacks, and less adren)? Oh, and isn't that the exact same bar in terms of dagger attacks that BB uses? And it's funny how you say it has more pressure, because it's the same chain of dagger attacks as BB. Seriously, this is just a much worse version of what we already have. Dude, organise your thoughts before posting! I'm assuming that first little bit was directed at me.
Sure, no one Bsurges in Ta but you get my point. It still lacks utility, even with the KD. Lets not forget - you're keeping the monk grounded, his friends who are the actual damagers are sitll going to be free to do as they wish.
Hanging Man
Hanging Man
Krytan Explorer
#11
i like how the bar looks
the color all blend well together

ehh this really isn't as bad as Bbsins.
snaek
snaek
Forge Runner
#13
funny how you say this keeps monks on the ground better than [backbreaker] sin when you cant even quarterknock with the 2nd kd. also the fact that you can spam a 2nd [backbreaker] in between spikes with a bbsin, where as [hammer bash] will destroy your adren pool and you'll have to build it all up again.
S
Super Igor
Banned
#14
Looks hawt but I think that Backbreaker is better. :P
miskav
miskav
Jungle Guide
#15
Balanced stance.
Krill
Krill
Desert Nomad
#16
I played a similar build with Earth Shaker in HA (ES -> falling spider -> HotA -> falling lotus -> twisting fangs), the results were less than spectacular.

In your build I don't understand the point of hammer bash over HotA. The main advantage of a hammer sin is that you build adrenaline very fast with dual attacks, double strikes and the inherent attack speed of daggers. That's lost using hammer bash halfway through the combo.
k
king_trouble
Lion's Arch Merchant
#20
BBsins are easy to counter, you just watch who they were attacking, plus usually in RA most monks either carry mo/w or mo/a. Warrior secondary with balance stance or dark escape both of which will drasticly reduce your spike output