Professions for GW2
Angel Killuminati
I was thinking about this last night. We know there will be a new race coming into GW2, the lovable tree/nature type characters, Sylvari, but what will the professions be and will they be race specific. I heard a while ago that certain classes will only be available for certain races, is this true?
For example, the core professions like Warrior, Monk and Elementalist will possibly be available for all races, as in EotN there are rare Asuran Warriors etc, even though they would be too small to actively be a hardcore warrior, but hey ho, lol.
What about Ritualist? Are they going to be destroyed? Is the Necromancer going to be carried on?
Oola in EotN is a talented Necromancer, highly regarded. So perhaps they will be the only species of character who can choose the Necromancer class. They specialise in magic, so Elementalist would be the obvious choice as an Asuran, but the dark arts and manipulating magic could lead them to be a perfect Necromancer class.
The Norn obviously pride themselves on the hunt, so Warrior and Ranger wpuld be obvious choices for their species. But what about the new Sylvari race. If they are at ease with their surroundings and nature, it sounds very much like a Ranger type species of creature.
Looking at the Charr, a fire elementalist brought on the searing, but they have shown that they have many professions, warrior, and even a ritualist has been seen during the mission where you have to rescue captive Charr friends of Pyre Fierceshot. Would they be profession specific?
Humans could perhaps be the only race that studies the Assassin art. The skill Vanguard Assassins perhaps points to this, as well as Vael, Anton and Zenmai being human who help you in your travels. All assassin heroes are human. But I've heard that assassins will be killed off.
I could go on, but I'll let you guys comment. Are certain professions being killed off? Are certain professions going to be limited to certain races do you think, and are there going to be the basic professions, like Monk, Warrior and Elementalist available to all races?
For example, the core professions like Warrior, Monk and Elementalist will possibly be available for all races, as in EotN there are rare Asuran Warriors etc, even though they would be too small to actively be a hardcore warrior, but hey ho, lol.
What about Ritualist? Are they going to be destroyed? Is the Necromancer going to be carried on?
Oola in EotN is a talented Necromancer, highly regarded. So perhaps they will be the only species of character who can choose the Necromancer class. They specialise in magic, so Elementalist would be the obvious choice as an Asuran, but the dark arts and manipulating magic could lead them to be a perfect Necromancer class.
The Norn obviously pride themselves on the hunt, so Warrior and Ranger wpuld be obvious choices for their species. But what about the new Sylvari race. If they are at ease with their surroundings and nature, it sounds very much like a Ranger type species of creature.
Looking at the Charr, a fire elementalist brought on the searing, but they have shown that they have many professions, warrior, and even a ritualist has been seen during the mission where you have to rescue captive Charr friends of Pyre Fierceshot. Would they be profession specific?
Humans could perhaps be the only race that studies the Assassin art. The skill Vanguard Assassins perhaps points to this, as well as Vael, Anton and Zenmai being human who help you in your travels. All assassin heroes are human. But I've heard that assassins will be killed off.
I could go on, but I'll let you guys comment. Are certain professions being killed off? Are certain professions going to be limited to certain races do you think, and are there going to be the basic professions, like Monk, Warrior and Elementalist available to all races?
Tender Wolf
Nothing is confirmed yet due to the lack of information being given regarding Guild Wars 2. However, I'm sure ANet will allow all professions available for all classes. It wouldn't be right if they didn't.
And if you look at some of the NPC's in GWEN now, I'm almost positive they'll do that. Examples:
Jora: Norn Warrior
Sif: Norn Ranger
Egil: Norn Paragon
Avarr the Fallen: Norn Necromancer
There's some quest in Norn land where you have to protect a Norn that's a ritualist.
Vekk: Asura Elementalist
Oola: Asura Necromancer
Renk: Asura Warrior
So as you can see, various professions are already linked to various races. So I'm sure ANet will implement any profession available to any race. However, whether or not they'll keep all 10 professions is also unknown; there have been rumors that some (like the non-core ones) will be removed. We just have to wait and see.
And if you look at some of the NPC's in GWEN now, I'm almost positive they'll do that. Examples:
Jora: Norn Warrior
Sif: Norn Ranger
Egil: Norn Paragon
Avarr the Fallen: Norn Necromancer
There's some quest in Norn land where you have to protect a Norn that's a ritualist.
Vekk: Asura Elementalist
Oola: Asura Necromancer
Renk: Asura Warrior
So as you can see, various professions are already linked to various races. So I'm sure ANet will implement any profession available to any race. However, whether or not they'll keep all 10 professions is also unknown; there have been rumors that some (like the non-core ones) will be removed. We just have to wait and see.
Bryant Again
Certain professions are definitely being taken out. Hopefully if ANet ever introduces new classes they keep them to PvE only, since it'll be a bit less stressful to balance them.
In terms of what classes they'd allow, I'd feel it'd be best to take it back to the core six. Each had a role on the battlefield, each brought something different, simply happiness.
I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
@Tender Wolf: Nice, that's even further encouragement to permit all races to be all classes : D
In terms of what classes they'd allow, I'd feel it'd be best to take it back to the core six. Each had a role on the battlefield, each brought something different, simply happiness.
I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
@Tender Wolf: Nice, that's even further encouragement to permit all races to be all classes : D
Angel Killuminati
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I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
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I can see the problem with my above statement though, forcing people into choosing a race just because they want to go a certain profession would be a bit unfair though, but it was just food for thought.
It seems the Norn will have the shape shifting ability, so that screams Warrior and Ranger class to me. How can you shape shift into a Bear and use magic spells. The bear signifies power and brute strength. Obviously if they bring in other forms...like the Raven and Wolf, perhaps this could alter things a bit. Most Norn shift into bears though from what I can gather.
Tender Wolf
^^^ It's hard telling if people would go with the race or profession they want most, but regardless, say one race or profession is really popular. That would still get boring because there'd be a bunch of them running around too.
Konig Des Todes
To further Tender Wolf's point regarding the Norn - in the EotN Wintersday quests we meet a Monk craftswoman Norn and a Ritualist Skaald Norn.
Anyways, how I see it (and I think there are more threads on this - would say use search but it's disabled), the expansion professions will get merged into the core professions, and the core professions will get renamed.
Ritualist->Necromancer and Monk
Paragon->Warrior and Ranger
Assassin->Warrior/Ranger and Mesmer (Mesmer gets the magical stuff, either Warrior or Ranger get the daggers and crit strike)
Dervish->Warrior and Monk
Some concepts may get wiped completely, and be given a lore explaination, but the core professions should be staying - at least, I hope so.
Anyways, how I see it (and I think there are more threads on this - would say use search but it's disabled), the expansion professions will get merged into the core professions, and the core professions will get renamed.
Ritualist->Necromancer and Monk
Paragon->Warrior and Ranger
Assassin->Warrior/Ranger and Mesmer (Mesmer gets the magical stuff, either Warrior or Ranger get the daggers and crit strike)
Dervish->Warrior and Monk
Some concepts may get wiped completely, and be given a lore explaination, but the core professions should be staying - at least, I hope so.
Puebert
I'd be very surprised if they limited professions to classes.
Hopefully they take out all the additional classes and keep the original six.
Hopefully they take out all the additional classes and keep the original six.
Angel Killuminati
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^^^ It's hard telling if people would go with the race or profession they want most, but regardless, say one race or profession is really popular. That would still get boring because there'd be a bunch of them running around too.
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I may be assuming here, but I think a lot of new players choose warrior because of charging into battle and slicing enemies. If they notice that Norn can shape shift, that might encourage new players into choosing Norn from the start, therefore filling towns with newb Norns.
Obviously Bear form would have greater strength and power, but to offset this, like many Warrior skills currently that improve armor rating, perhaps your movement could be slowed for the duration of the transformation, forcing you to choose when best to use it. In quick battles it would be silly to use it, as your team would run on, leaving you strolling behind. But in longer fights, Bear form would turn you into a tank of sorts, for a specific time scale.
I see 'mending' norn in bear form on the horizon now, look out!
Nodakim
Ritualist and Necromancer merge is possible.
Chronomancer also is possible.
Chronomancer also is possible.
shoyon456
Another day another GW2 thread...
We know nothing about GW2, they have never confirmed or denied that certain professions would be race specific. But if they want to produce a good game, I don't think it would be good to limit players to choosing a specific race in order to be a specific class, or being gimped and called a noob for choosing the asuran warrior over the norn warrior.
Chances are that the classes as we know them will not exist, they will take on different names and forms. My hope is that they will not condense the 10 classes, and instead rework them to all be balanced and viable, perhaps completely changing the gamestyles of them. Giving us the 6 core classes and then trying to spoon feed us back the other 4 in expansions would disappoint me and limit me, just like with the race specific classes. And more importantly, to people hoping they take out the extra 4 professions, a main point of GW2 is to redo all of these professions CORRECTLY this time. There is no reason to limit professions if all of them are balanced from the start.
I know it would disappoint any player to have their main "killed off" and would feel like a betrayal from Anet (not like we haven't felt enough of that already imo). The classes you mention (the holy trinity of monk, warrior, and ele) are staple classes found in all mmos, and will probably be available to all races. If they are smart enough not to cut out any classes, then sins, rits, dervs, and paras will be reworked and probably race specific. I dislike the idea, but it seems to be the way they are going and we can only guess.
If they do decide to simply cut out a class, in particular my main Derv, and if the game is actually good, you will see a QQ fest like never before. I mean, how will my characters' descendents like being told "ah your great GWAMM grandfather...too bad his class is dead now." However, it is my strong belief that classes will appear at one time or another in GW2, whether in the beginning or not, because in the HoM you are forced to place spear, scythe, bow, sword, etc... The classes will just probably be changed dramatically.
PS: I think once summer hits we see more and more GW2 threads
We know nothing about GW2, they have never confirmed or denied that certain professions would be race specific. But if they want to produce a good game, I don't think it would be good to limit players to choosing a specific race in order to be a specific class, or being gimped and called a noob for choosing the asuran warrior over the norn warrior.
Chances are that the classes as we know them will not exist, they will take on different names and forms. My hope is that they will not condense the 10 classes, and instead rework them to all be balanced and viable, perhaps completely changing the gamestyles of them. Giving us the 6 core classes and then trying to spoon feed us back the other 4 in expansions would disappoint me and limit me, just like with the race specific classes. And more importantly, to people hoping they take out the extra 4 professions, a main point of GW2 is to redo all of these professions CORRECTLY this time. There is no reason to limit professions if all of them are balanced from the start.
I know it would disappoint any player to have their main "killed off" and would feel like a betrayal from Anet (not like we haven't felt enough of that already imo). The classes you mention (the holy trinity of monk, warrior, and ele) are staple classes found in all mmos, and will probably be available to all races. If they are smart enough not to cut out any classes, then sins, rits, dervs, and paras will be reworked and probably race specific. I dislike the idea, but it seems to be the way they are going and we can only guess.
If they do decide to simply cut out a class, in particular my main Derv, and if the game is actually good, you will see a QQ fest like never before. I mean, how will my characters' descendents like being told "ah your great GWAMM grandfather...too bad his class is dead now." However, it is my strong belief that classes will appear at one time or another in GW2, whether in the beginning or not, because in the HoM you are forced to place spear, scythe, bow, sword, etc... The classes will just probably be changed dramatically.
PS: I think once summer hits we see more and more GW2 threads
Shriketalon
There's nothing wrong with keeping the core six themes....as long as they devour the other four and take their stuff.
Give ritualist summoning to necromancers, allowing them to call up the spirits of the dead as well as the bones. Placed along the curses line, spirits could transfer conditions or hexes onto their targets, or use large area effects to bring forth the bad juju.
Weapon spells go to the monk and the elementalist. Shield of Judgement, anyone? Conjure Lightning? What if Strength of Honor wasn't just a little yellow triangle, what if it turned the warrior's sword into a giant, glowing blade of holy fire?
A lot of the paragon could just go back into the warrior, buffing the tactics side of gameplay into a viable leader, not just a stance tank.
Assassin combinations could go back into the mesmer, giving them the darker side of Lyssa. Remember the old art, in which mesmers held rapiers? Giving them a non-caster option would be a cool bit of versatility, capable of both fast casting and swift striking.
Personally, though, I find myself hoping for a classless system, one which is purely attribute based. But that's another story.
Give ritualist summoning to necromancers, allowing them to call up the spirits of the dead as well as the bones. Placed along the curses line, spirits could transfer conditions or hexes onto their targets, or use large area effects to bring forth the bad juju.
Weapon spells go to the monk and the elementalist. Shield of Judgement, anyone? Conjure Lightning? What if Strength of Honor wasn't just a little yellow triangle, what if it turned the warrior's sword into a giant, glowing blade of holy fire?
A lot of the paragon could just go back into the warrior, buffing the tactics side of gameplay into a viable leader, not just a stance tank.
Assassin combinations could go back into the mesmer, giving them the darker side of Lyssa. Remember the old art, in which mesmers held rapiers? Giving them a non-caster option would be a cool bit of versatility, capable of both fast casting and swift striking.
Personally, though, I find myself hoping for a classless system, one which is purely attribute based. But that's another story.
Grim Aragorn
who cares about GW2 anyway? It will be nearly 2 more years so stop talking about it please
Darcy
While there has been no announcement about which classes will be merged and how, ANet has said that they will keep the dual profession system. So we will still be able to fill the gaps in our character's profession with a secondary.
Necromas
I just hope Necromancers remain, even if they get renamed to warlocks or whatever.
Bryant Again
@Shoyon:
What the "holy trinity" was in Guild Wars was a teambuild that focused on "tanking and spanking": Warrior aggros mob, Monks heal Warrior, Ele's cast AoE out of the aggro range. In other words it's pretty darn gamebreaking since it belittles every single battle.
What the "holy trinity" was in Guild Wars was a teambuild that focused on "tanking and spanking": Warrior aggros mob, Monks heal Warrior, Ele's cast AoE out of the aggro range. In other words it's pretty darn gamebreaking since it belittles every single battle.
shoyon456
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@Shoyon:
What the "holy trinity" was in Guild Wars was a teambuild that focused on "tanking and spanking": Warrior aggros mob, Monks heal Warrior, Ele's cast AoE out of the aggro range. In other words it's pretty darn gamebreaking since it belittles every single battle. |
I was referring to the fact that cutting out the extra classes in GW2 instead of reworking them would be equivalent to going back to that.
Tender Wolf
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who cares about GW2 anyway? It will be nearly 2 more years so stop talking about it please
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And we can talk about it all we want; there's not much else to do. Talk and say what we think might happen since they haven't released any information, which they strongly need to do.
upier
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I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
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You should see the mother of all hissy fits I threw when I tried WoW and saw I couldn't make a pretty druid! (And don't get me started on the shitstorm that followed after I was told that I can't play with the guys of the opposite faction.)
Bloody bastards!
Arduin
As long as there is a character that can use a bow and arrow I'm happy. Or a gun, Or lazors.
Short
If the professions are limited to a specific race, ANet would be making a big mistake. A BIG one. I want a hammer Asura!
Angel Killuminati
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As long as there is a character that can use a bow and arrow I'm happy. Or a gun, Or lazors.
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The character needs to have a wide brimmed hat too, and a black cloak/coat. Awesome!
Skyy High
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I heard a while ago that certain classes will only be available for certain races, is this true?
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My quick thought: we know that professions can't (or shouldn't) be restricted for humans and Charr, because we can see in the current game that these races have access to every profession. Therefore, it wouldn't make terribly much sense, balance-wise, for the other races to be restricted as to which professions they can play.
Shadowmere
I do hope they don't ditch the new classes, or if they do they had better integrate their abilities with the core classes as has been suggested tons. Also all classes should be available for all races otherwise it'd just be frustrating (especially considering that it sounds like they'll be specifically playing races against each other, meaning the human special class can't play with the charr special class)
one thing I think would be good is to have a "race" attribute regardless of class that would offer special skills for being a(n) <insert race here>.
While this might make some classes of a certain race better than others if not balanced right, if done right it would allow each race to feel unique even on the same class, also the skills or benefits of the race attribute should be varied in order to offer something for every class, that way you have some incentive to make a norn ele over an asura ele, etc.
one thing I think would be good is to have a "race" attribute regardless of class that would offer special skills for being a(n) <insert race here>.
While this might make some classes of a certain race better than others if not balanced right, if done right it would allow each race to feel unique even on the same class, also the skills or benefits of the race attribute should be varied in order to offer something for every class, that way you have some incentive to make a norn ele over an asura ele, etc.
Bob Slydell
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I was thinking about this last night. We know there will be a new race coming into GW2, the lovable tree/nature type characters, Sylvari, but what will the professions be and will they be race specific. I heard a while ago that certain classes will only be available for certain races, is this true? |
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For example, the core professions like Warrior, Monk and Elementalist will possibly be available for all races, as in EotN there are rare Asuran Warriors etc, even though they would be too small to actively be a hardcore warrior, but hey ho, lol. |
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What about Ritualist? Are they going to be destroyed? Is the Necromancer going to be carried on? |
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Oola in EotN is a talented Necromancer, highly regarded. So perhaps they will be the only species of character who can choose the Necromancer class. They specialise in magic, so Elementalist would be the obvious choice as an Asuran, but the dark arts and manipulating magic could lead them to be a perfect Necromancer class. The Norn obviously pride themselves on the hunt, so Warrior and Ranger wpuld be obvious choices for their species. But what about the new Sylvari race. If they are at ease with their surroundings and nature, it sounds very much like a Ranger type species of creature. Looking at the Charr, a fire elementalist brought on the searing, but they have shown that they have many professions, warrior, and even a ritualist has been seen during the mission where you have to rescue captive Charr friends of Pyre Fierceshot. Would they be profession specific? Humans could perhaps be the only race that studies the Assassin art. The skill Vanguard Assassins perhaps points to this, as well as Vael, Anton and Zenmai being human who help you in your travels. All assassin heroes are human. But I've heard that assassins will be killed off. |
To answer it all, I think Races are going to be cosmetic choices with a few "fun" racial spells thrown in. I think anyone should be able to choose ANY race and class combo and be just as good as anyone else, (no overpowered asuran ele and wean norn ele..etc..etc)
Humans should be the "balanced" race and offer racial spells that are balanced to any class, like an asura would get spell caster bonuses and a norn would get strength bonuses. But make these racial bonuses make the difference only at low levels and just make them not matter as much farther on down toe road. No one wants to make a Caster race a Warrior and then think they messed their char up and wanna delete. Everything should be able to fit together perfectly.
Tender Wolf
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Humans should be the "balanced" race and offer racial spells that are balanced to any class, like an asura would get spell caster bonuses and a norn would get strength bonuses. But make these racial bonuses make the difference only at low levels and just make them not matter as much farther on down toe road. No one wants to make a Caster race a Warrior and then think they messed their char up and wanna delete. Everything should be able to fit together perfectly.
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Me, I'm not going to base my chars on what their bonus is - it's all about the storylines and appearances. But that's just me.
Bob Slydell
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I don't know about that, that sounds too much like certain profs are only available for certain races. If it's only for low levels it might be okay, but...yeah. I think the only "bonus" a race should have is the attribute tied to its race (Norn = bear form).
Me, I'm not going to base my chars on what their bonus is - it's all about the storylines and appearances. But that's just me. |
Megas XLR
It's a tricky situation. You don't want to be forced to play a certain race to effectively play your profession, but at the same time it would feel almost like a cop out if the races didn't get some sort of difference between them other than aesthetically.
I'll 100% play human, I like to play characters that reflect what I look like. So let's hope they do some sort of awesome melee scythe stuff with them ;D
I'll 100% play human, I like to play characters that reflect what I look like. So let's hope they do some sort of awesome melee scythe stuff with them ;D
Chthon
To be honest, I hope that the class mechanic is abandoned entirely. It exists for the purpose of limiting player power by restricting the breadth of access to potential abilities. The problem, as a-net has learned, is that breaking up the ability set into equally desirable subsets for each class is all but impossible. I'd much rather see an entirely different mechanic restricting the breadth of access to potential abilities.
Shewmake
I think that, if the Norn, Charr, Sylvari, and Asura have access to race-specific abilities or allies (G.O.L.E.M.s), then the humans should have an extra profession. I honestly don't see the humans being able to do something other races can't.
Edit: Well, we know the Norn will be able to transform & Asura will most likely be able to use their golems. The Sylvari will most likely have an ability of their own & same w/ the Charr.
Edit: Well, we know the Norn will be able to transform & Asura will most likely be able to use their golems. The Sylvari will most likely have an ability of their own & same w/ the Charr.
Bryant Again
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I don't care about stale, I care about pretty.
You should see the mother of all hissy fits I threw when I tried WoW and saw I couldn't make a pretty druid! (And don't get me started on the shitstorm that followed after I was told that I can't play with the guys of the opposite faction.) Bloody bastards! |
But on the Tauren side? Holy crap they have some foxy moo-cow mama's!
Shewmake
Wait a sec...my statement condtradicted itself. -_-
I can't see non-human races being unable to do things humans can, yet there should be an extra human profession? lol...
I can't see non-human races being unable to do things humans can, yet there should be an extra human profession? lol...
FoxBat
As much as people laud the core 6, I think there was a big mistake there. The necromancer was too shallow of a pvp class, and the mesmer too shallow for PvE. The illusion line is mostly a weaker curses with some double cast time tacked on, blood has never done anything good or fun for the game, and inspiration is very narrow as a pure emanage attribute. An attribute about minion armies and relying on corpse exploition/reaping are inherently difficult to balance in every game and might as well be forgotten about. Both classes also run into problematic areas with the debuff mechanics in this game (hexes). Top that all off with mesmers being the red-headed stepchild regardless of the power they later gained in PvE.
Generally we'd have been better off with the ele taking up the anti-melee role and a necro/mesmer hybrid doing anti-caster and debuffs/degen. Also minion(s) that don't rely as much on vageries of corpses and come in smaller numbers. I basically just described a warlock...
Generally we'd have been better off with the ele taking up the anti-melee role and a necro/mesmer hybrid doing anti-caster and debuffs/degen. Also minion(s) that don't rely as much on vageries of corpses and come in smaller numbers. I basically just described a warlock...
Pistachio
I agree. Or if they go the "this race is more suited for this class" route I'll be unhappy as well. What's the point in making classes available to all races when there are clear cut ways to make a "superior" warrior/monk/ele/etc. with a specific combination? I can't stand it when game developers do that. It is, after all, a video game and does not need to be so formulaic. Let me suspend my disbelief and let my mini Asura run around with a massive hammer.
Racthoh
Hopefully races serve the same purpose as elite weapons and armors do now. Vanity purposes only. There's no sense trying to balance X number of classes and Y number of racial traits. If they've learned anything from Guild Wars it's that trying to balance too many things leads to disaster. There's no sense reducing the number of available skills just to have an equal number of race problems replace them.
If anything is going to be race dependent then make it the vanity weapons and armor.
If anything is going to be race dependent then make it the vanity weapons and armor.
Shriketalon
On the other hand, races could have skills that bolster one line or the other as long as they do something else.
Allow us to change class.
Simply put, we shouldn't be able to make a character that fails, one who you level up, spend time on, then arrive at the final level of the game only to hear that your race/class combination is useless or inferior.
That may mean that race is cosmetic.
Or it might mean that race is the only choice in the game we make only once. If my Sylvari warrior takes up archery, I can change to ranger, for example. Or if the party needs a healer, my Charr pyromancer takes a turn monking so the team can pull through.
That would also help with world design; you can have a mission that favors running skills because everyone can change into a class with speed boosts, or feature defensive goals which require more healers and micromanagement.
And all throughout, you can't end up with an Assuran Warrior who is inferior to his Norn Warrior friend, and therefore can't get a group. Nor will your Charr Ranger always outclass a human.
And if you want to see everything and do everything in the game, you only need five characters, one per race.
Allow us to change class.
Simply put, we shouldn't be able to make a character that fails, one who you level up, spend time on, then arrive at the final level of the game only to hear that your race/class combination is useless or inferior.
That may mean that race is cosmetic.
Or it might mean that race is the only choice in the game we make only once. If my Sylvari warrior takes up archery, I can change to ranger, for example. Or if the party needs a healer, my Charr pyromancer takes a turn monking so the team can pull through.
That would also help with world design; you can have a mission that favors running skills because everyone can change into a class with speed boosts, or feature defensive goals which require more healers and micromanagement.
And all throughout, you can't end up with an Assuran Warrior who is inferior to his Norn Warrior friend, and therefore can't get a group. Nor will your Charr Ranger always outclass a human.
And if you want to see everything and do everything in the game, you only need five characters, one per race.
Arkantos
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Hopefully races serve the same purpose as elite weapons and armors do now. Vanity purposes only. There's no sense trying to balance X number of classes and Y number of racial traits. If they're learned anything from Guild Wars it's that trying to balance too many things leads to disaster. There's no sense reducing the number of available skills just to have an equal number of race problems replace them.
If anything is going to be race dependent then make it the vanity weapons and armor. |
Bryant Again
Ryssul Sylverhart
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I don't know about that, that sounds too much like certain profs are only available for certain races. If it's only for low levels it might be okay, but...yeah. I think the only "bonus" a race should have is the attribute tied to its race (Norn = bear form).
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I kind of think of it like (don't laugh...) Pokemon. Just about every type is weak to some other but strong against another; no bonuses or nothing special about any certain element. Like, maybe the Norn would be stronger than a human, but the human is more agile and can attack faster. Which would you choose? Maybe the human is fast, but the Charr is hearty and has high defense. The Charr could be weak against the magic prowess of the Asura, who are overwhelmed by the hivemind of Sylvari, who are weak against the strength of the Norn. And it goes on and on and makes a great web. I don't know. I think it would be a little bit more interesting to have (keyword: balanced) racial attributes instead of just them being a purely cosmetic thing. It would definitely add a deeper sense of immersion and could be quite an interesting mechanic to play around with. You could go far with it. What would be the point of giving us the option to play as Charr if it's not at all different from being a human? Coolness factor? Gee, then they might as well ditch GW2 and just give us Tonics to use outside.
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It's a tricky situation. You don't want to be forced to play a certain race to effectively play your profession, but at the same time it would feel almost like a cop out if the races didn't get some sort of difference between them other than aesthetically. |
FoxBat
I've said this before, but look at the pve skills in eotn... each associated with a specific race. I would not be surprised if race choice limited you to a subset of pve (+ mist battle?) skills, and that plus vanity were the only factors. Though there would still be some "best" combinations, that is far less limiting than dealing with attribute bonuses - and not as big a deal if you take away skills like assassin's promise.
zwei2stein
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I don't care about stale, I care about pretty.
You should see the mother of all hissy fits I threw when I tried WoW and saw I couldn't make a pretty druid! (And don't get me started on the shitstorm that followed after I was told that I can't play with the guys of the opposite faction.) Bloody bastards! |