Quote:
Originally Posted by The Great Al
So what should be irrelevant in actual gameplay? In GW1, almost everything is. The level progression is a joke, I've had GW since the very beginning, and have been at the same level since the first month or two. My character can't get stronger, my weapons can't get better. How is this game even an RPG?
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First of all, leveling alone does not equal an RPG. Role-playing games are just that: games where you play roles. And there are countless RPGs of all types, some don't even have levels, or skills (although those are rare, I admit). There are even diceless RPGs! These, IMO, are
true RPGs that focus on characters and story more than stats and min-maxing.
Now,
computer RPGs have traditionally been ALL about numbers, since AI has not advanced yet enough to have a true interactive experience. So, the common idea of an RPG has become the "min-max" RPG. Ignore the traits you don't want, focus on the ones you do.
Even Guild Wars falls into this category, we all max out the one attribute we focus on, and minimize those we don't. We build skill bars around the most useful skills, ignoring the less useful/useless ones.
And some of us come up with backstories to explain why our characters are doing these things...
So, Guild Wars is still a RPG.
Quote:
Originally Posted by The Great Al
I don't think ensuring an entirely even playing field is necessarily a good thing. I think a level 100 should be more powerful than a 99, who should be more powerful than a 98, etc. Anet can make this work by implementing anti-grind techniques. For example:
1. not having repeatable quests
2. not gaining experience for killing a certain type of monster more than a certain amount of times.
This way, characters can have a natural progression through the game. When they're halfway through the campaign, they should be roughly halfway to the level cap. The number of hours that you play will influence how strong your character is, but you will also have to be further along in the game.
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So, here's the problem:
If the only people allowed to "succeed" are those who play the game 24/7 (no level cap, right?), then where does that leave the rest?
Will they continue to play a game dominated by a few 100+ level characters?
And if you DO have a level cap, then you have the same "problem" you dislike GW for: eventually, your character will not be able to advance. (it doesn't matter if it's level 20, or level 100, a cap is still a cap).