Jumped on the band waggon
AQucsaiJr
I jumped on the PermaSin at the wrong time, I guess... It does not seem like I have enough energy to use this build for running anymore, since the nerf a while back... I carry a Totem Axe, and the Bonus Shield... Before the nerf I had no problem at all with energy... I want to be able to run most places, and run Sanctum Kay... I also try to use it as a farmer using sliver armor... I should mention my build is an A/E.
Lord Of Blame
Get a high energy set for general use. Mod all your armor with energy runes and insignias. Get some zealous enchanting daggers and a zealous enchanting scythe. That should help.
[Morkai]
Use a +20 energy staff.
OoO Rift OoO
Lets see,
You build is prob something like this:
Deadly Paradox
Glyph Of Swift
Shadow Form
-Running Skill-
-Running Skill-
Deaths Charge
-idk-
-idk-
Just a suggestion, dont use your running skills on recharge, it WILL kill your energy, and a sheild is not prefered when running, put an elemental tribute up and brind an offhand
You build is prob something like this:
Deadly Paradox
Glyph Of Swift
Shadow Form
-Running Skill-
-Running Skill-
Deaths Charge
-idk-
-idk-
Just a suggestion, dont use your running skills on recharge, it WILL kill your energy, and a sheild is not prefered when running, put an elemental tribute up and brind an offhand
AQucsaiJr
If I am using the Totem Axe, what would be a good offhand for energy? I have seen other PermaSin runners with a staff, what staff would be good? I don't believe I need the shield, especially since not much really hurts me anyways.
Helix Dreadlock
Make sure you have atleast 35 energy at the least.
Try using an earth focus instead of a shield, extra armor isn't so great unless you know you're fighting sigs, touch skills, ect.
Try using an earth focus instead of a shield, extra armor isn't so great unless you know you're fighting sigs, touch skills, ect.
_Nihilist_
The reasons people are suggesting to use a staff instead of a Totem Axe + Offhand are:
1) Staff energy is not affected by attribute, offhand energy is (if you don't meet the req. for the offhand, you won't get the full energy bonus - on a staff, it doesn't matter)
2) Totem Axe + Offhand (even if you meet the req.) will give you +17e and +20% enchant, Staff can give you +20e and +20% enchant, unless you go with a hi-energy set (+30e, -2 e-regen), but even then, to get the best out of a hi-energy set, you'd want to meet req for the offhand (then you would have +42e, -2 e-regen)
1) Staff energy is not affected by attribute, offhand energy is (if you don't meet the req. for the offhand, you won't get the full energy bonus - on a staff, it doesn't matter)
2) Totem Axe + Offhand (even if you meet the req.) will give you +17e and +20% enchant, Staff can give you +20e and +20% enchant, unless you go with a hi-energy set (+30e, -2 e-regen), but even then, to get the best out of a hi-energy set, you'd want to meet req for the offhand (then you would have +42e, -2 e-regen)
Archress Shayleigh
The forth fly
i use all Radiant + Attunement and a staff with +20 energy,i think it adds up to 64 energy i never have energy problems running or farming
AQucsaiJr
What staff should I use? I can farm for collector trades pretty well... I would rather not buy it from someone if its avoidable, but I do not lack in funds.... I found this one on GWWiki: Shelkeh's Hex Eater... I am guessing this one would work, but how rare is it?
BlueXIV
is 64 energy with cons? I seem to only be getting around 54 without cons with a +20 and full radiant/attune except for sup shadow
Painbringer
Totem axe and off hand
Then zealous dagger with +20%
Then Totem with +15 energy – 1 pip
Above works for everything for me. Just remember to manage your energy if you are running low hold off a round to recharge energy rather then do the damage spells. Use the standard energy set for running around and switch to the zealous daggers to attack so you have energy flowing back into your pool you need 30 for a chain so you may need to switch back and forth a lot. Also only if you are losing energy or in a bind switch to the +15 set but you will instantly need to hit things with your daggers to gain energy back or you will die for sure.
I use no runes more becuase I have not bothered to add them to my armor and don't seem to need them as of yet
Then zealous dagger with +20%
Then Totem with +15 energy – 1 pip
Above works for everything for me. Just remember to manage your energy if you are running low hold off a round to recharge energy rather then do the damage spells. Use the standard energy set for running around and switch to the zealous daggers to attack so you have energy flowing back into your pool you need 30 for a chain so you may need to switch back and forth a lot. Also only if you are losing energy or in a bind switch to the +15 set but you will instantly need to hit things with your daggers to gain energy back or you will die for sure.
I use no runes more becuase I have not bothered to add them to my armor and don't seem to need them as of yet
AQucsaiJr
I have a totem with energy +5, Chest energy +3, Gloves energy +1, Leggings energy +2 and ER +1, Shoes energy +1 and ER +1.... I only have 37 energy... What am I doing wrong?
The forth fly
soz i have 61 nrgy not 64
^^^^^
click me
^^^^^
click me
AQucsaiJr
Where do you get infused? After you get infused do you have to add somthing to get the extra energy?
I have:
Seitung Mask of Superior Shadow Arts- SA+4, HP-75
Radiant Canthan Guise- E+5+3
Radiant Canthan Gloves- E+1
Radiant Canthan Leggings- E+2, ER+1
Radiant Canthan Shoes- E+1, ER+1
What should I add to this?
I have:
Seitung Mask of Superior Shadow Arts- SA+4, HP-75
Radiant Canthan Guise- E+5+3
Radiant Canthan Gloves- E+1
Radiant Canthan Leggings- E+2, ER+1
Radiant Canthan Shoes- E+1, ER+1
What should I add to this?
Jaigoda
Quote:
Originally Posted by Archress Shayleigh
Touch skills arent affected by AR.
Shock, Lightning Touch, and most other touch-range skills are, in fact, affected by armor.
The forth fly
infusion adds no energy its for running from droks to grotto,without it the murrsat will kill you in a few seconds
_Nihilist_
Infusion reduces the degen from the Mursaat Monster Skill Spectral Agony. Without Infusion, that skill will kill you off very quickly. It's not only for running, once you get to the Southern Shiverpeaks, you will face a good deal of Mursaat in the following Missions, making Infusion a must.
Imaginos
Abedeus
AQucsaiJr
AQucsaiJr
Cool... Thanks for the explanation... I was under the impression that the extra energy I already had on my armor was the best I could do for the type of armor I had... I will try to add more energy insignia and runes... Thanks!