Jumped on the band waggon

AQucsaiJr

Ascalonian Squire

Join Date: Jan 2007

W/Mo

I jumped on the PermaSin at the wrong time, I guess... It does not seem like I have enough energy to use this build for running anymore, since the nerf a while back... I carry a Totem Axe, and the Bonus Shield... Before the nerf I had no problem at all with energy... I want to be able to run most places, and run Sanctum Kay... I also try to use it as a farmer using sliver armor... I should mention my build is an A/E.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Get a high energy set for general use. Mod all your armor with energy runes and insignias. Get some zealous enchanting daggers and a zealous enchanting scythe. That should help.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Use a +20 energy staff.

OoO Rift OoO

OoO Rift OoO

Lion's Arch Merchant

Join Date: Jan 2009

127.0.0.1

Rt/

Lets see,

You build is prob something like this:
Deadly Paradox
Glyph Of Swift
Shadow Form
-Running Skill-
-Running Skill-
Deaths Charge
-idk-
-idk-

Just a suggestion, dont use your running skills on recharge, it WILL kill your energy, and a sheild is not prefered when running, put an elemental tribute up and brind an offhand

AQucsaiJr

Ascalonian Squire

Join Date: Jan 2007

W/Mo

If I am using the Totem Axe, what would be a good offhand for energy? I have seen other PermaSin runners with a staff, what staff would be good? I don't believe I need the shield, especially since not much really hurts me anyways.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Make sure you have atleast 35 energy at the least.

Try using an earth focus instead of a shield, extra armor isn't so great unless you know you're fighting sigs, touch skills, ect.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

The reasons people are suggesting to use a staff instead of a Totem Axe + Offhand are:

1) Staff energy is not affected by attribute, offhand energy is (if you don't meet the req. for the offhand, you won't get the full energy bonus - on a staff, it doesn't matter)

2) Totem Axe + Offhand (even if you meet the req.) will give you +17e and +20% enchant, Staff can give you +20e and +20% enchant, unless you go with a hi-energy set (+30e, -2 e-regen), but even then, to get the best out of a hi-energy set, you'd want to meet req for the offhand (then you would have +42e, -2 e-regen)

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

i use all Radiant + Attunement and a staff with +20 energy,i think it adds up to 64 energy i never have energy problems running or farming

AQucsaiJr

Ascalonian Squire

Join Date: Jan 2007

W/Mo

What staff should I use? I can farm for collector trades pretty well... I would rather not buy it from someone if its avoidable, but I do not lack in funds.... I found this one on GWWiki: Shelkeh's Hex Eater... I am guessing this one would work, but how rare is it?

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

is 64 energy with cons? I seem to only be getting around 54 without cons with a +20 and full radiant/attune except for sup shadow

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Totem axe and off hand

Then zealous dagger with +20%

Then Totem with +15 energy – 1 pip

Above works for everything for me. Just remember to manage your energy if you are running low hold off a round to recharge energy rather then do the damage spells. Use the standard energy set for running around and switch to the zealous daggers to attack so you have energy flowing back into your pool you need 30 for a chain so you may need to switch back and forth a lot. Also only if you are losing energy or in a bind switch to the +15 set but you will instantly need to hit things with your daggers to gain energy back or you will die for sure.

I use no runes more becuase I have not bothered to add them to my armor and don't seem to need them as of yet

AQucsaiJr

Ascalonian Squire

Join Date: Jan 2007

W/Mo

I have a totem with energy +5, Chest energy +3, Gloves energy +1, Leggings energy +2 and ER +1, Shoes energy +1 and ER +1.... I only have 37 energy... What am I doing wrong?

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

soz i have 61 nrgy not 64


^^^^^
click me

AQucsaiJr

Ascalonian Squire

Join Date: Jan 2007

W/Mo

Where do you get infused? After you get infused do you have to add somthing to get the extra energy?
I have:
Seitung Mask of Superior Shadow Arts- SA+4, HP-75
Radiant Canthan Guise- E+5+3
Radiant Canthan Gloves- E+1
Radiant Canthan Leggings- E+2, ER+1
Radiant Canthan Shoes- E+1, ER+1

What should I add to this?

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

infusion adds no energy its for running from droks to grotto,without it the murrsat will kill you in a few seconds

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Infusion reduces the degen from the Mursaat Monster Skill Spectral Agony. Without Infusion, that skill will kill you off very quickly. It's not only for running, once you get to the Southern Shiverpeaks, you will face a good deal of Mursaat in the following Missions, making Infusion a must.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by AQucsaiJr
View Post
I did not know I could add more energy to this armor? Wont adding runes just cancel something else out? I guess I should ask, how many things, armor upgrades, can you add to the armor? You can have 1 insignia and 1 rune for each piece of armor for a total of 2 upgrades per piece. (infusion is separate and only protects against the mursaat skill)

Energy insignia and runes stack so they do not cancel each other out.

Armor adding insignias, such as nightstalker, only apply to the piece of armor they are on. So, for instance, if you have a nightstalker on your chest, it will only give the armor benefit if you get hit in the chest.

vigor, attribute, absorption and condition reducing runes are non-stacking. So, for instance, two vigor runes will not stack. You will only get the amount of life given by the larger rune.

Vitae runes and survivor insignia, however, do stack with each other and with vigor runes and will add more life on top of that given by the vigor rune.

Putting 2 runes of the same attribute, such as dagger mastery, on will not stack and will only give you the extra points for the larger rune. However, their minus health does stack so 2 sup dagger runes would only give you +3 dagger mastery but would remove 150 hp.

As a perma sin you probably want as much energy as you can get. So, yes, you can add 4 runes for the extra 8 energy. (you want to keep a sup shadow on your mask, of course - but I notice you do not have a radiant on it. You can add radiant insignia to the mask and keep the sup shadow rune at the same time). If you are going with a dagger perma build, some people replace one energy rune with a sup dagger rune since the health hit doesn't usually matter for a perma sin.

AQucsaiJr

Ascalonian Squire

Join Date: Jan 2007

W/Mo

Cool... Thanks for the explanation... I was under the impression that the extra energy I already had on my armor was the best I could do for the type of armor I had... I will try to add more energy insignia and runes... Thanks!