1- Moldavite Staff of Endurance
Halves skill recharge of spells- 20%
+10 energy
Cold damage 11-22 (req 12 Energy Storage)
Health +44 (while in a stance)
Inscription "Aptitude not Attitude"
Halves casting time of Energy Storage spells (20%)
2- Blazing Wing Wand of Quickening
Fire damage 11-22 (req 10 Fire Magic)
Halves skill recharge of spells (10%)
Inscription "seize the day"
Energy +14
Energy Regen -1
3-Vampiric Gothic Dual Axe of Fortitude
Slashing damage 6-28 (req 13 axe mastery)
Damage +15% (while healto is above 50%)
Health +25
Life Stealing 3
Health regeneration -1
(I could make this +30 health, so could i get a price with the +25 health and with the +30 health to see if there is that big a difference)
4- Zealous Gothic Axe of Shelter
Slashing Damage 6-28 (req 10 axe mastery)
damage +15% (while health is above 50%)
Energy gain on hit 1
Energy Regeneration -1
Armor +7 (vs. physical)
5- Icy Dragon Sword of Enchanting
Cold damage 15-22 (req. 9 swordsmanship)
Damage +15% (while health is above 50%)
Enchantments last 20% longer
6- Sundering Elemental Sword of Fortitude
slashing damage 15-22 (req 9 swordsmanship)
Inscription "Strength and Honor"
Damage +15% (while health is above 50%)
Armor Penetration +20% (Chance 20%)
Health +30
7- Heavy Ancient Scythe
Slashing Damage 9-41 (req 9 scythe mastery)
Lengthens Weakness Duration on foes by 33%
Inscription "dont fear the reaper"
Damage +20% while hexed
8-Briarwood Scythe of warding
Slashing damage 9-41 (req 11 scythe mastery)
Armor +7 (vs. elemental damage)
Inscription "Dance with death"
Damage +15% (while in a stance)
9- Poisonous Oni Daggers of Dagger Mastery
Piercing Damage 7-17 (req 13 dagger mastery)
Damage +14%
armor -10 (while attacking)
Lengthens poison duration on foes by 33%
Dagger Mastery +1 (19%)
Thanks guys
