So many hero builds don't include interrupts...why?
ferv0r
I usually put plenty of interrupt skills on my heroes. I bring one hero packed full of interrupts (and Discord or lots of Domination to deal damage). Sometimes I scatter inspiration interrupts (and maybe power return) among the heroes for interrupt and energy management. Dragging along the one 'interrupt' henchman is usually not enough to avoid getting splattered by multiple AoE's.
I've been trying various popular hero build teams, like discordway, sabway, racway, etc...and getting destroyed in some areas. A few mobs casting AoE's on my team is enough to wreck them. If I had my usual interrupt hero along, she'd shut them down and it would have been a cakewalk.
How are you guys playing without interrupts...especially in hard mode?
I've been trying various popular hero build teams, like discordway, sabway, racway, etc...and getting destroyed in some areas. A few mobs casting AoE's on my team is enough to wreck them. If I had my usual interrupt hero along, she'd shut them down and it would have been a cakewalk.
How are you guys playing without interrupts...especially in hard mode?
distilledwill
I dont know actually, mainly because having a mes or ranger secondary is a little restricting when you could go /Mo and stick a prot in there. You make a good point though, heroes are incredible interupters.
Shayne Hawke
Heroes aren't only good at interrupting. I'd say that nine times out of ten, it's better to build your heroes and team to have lots of synergy within the group rather than sacrifice a skill or secondary here and there to interrupt your opponents.
Improvavel
Because generally killing the enemy is more time efficient.
Against tough foes daze is more efficient.
Still, I like to slot cry of frustration on my paragons.
Against tough foes daze is more efficient.
Still, I like to slot cry of frustration on my paragons.
Squishy ftw
Because not that many skills are worth interupting in PvE.
I normally play with a few solid layers of defense (minion shield, aegis, wards) coupled with plenty of blow stuff up skills.
I normally play with a few solid layers of defense (minion shield, aegis, wards) coupled with plenty of blow stuff up skills.
wilebill
fervor, you mean like in RoT HM? Yes, you need interrupt in there.
I just run Sabway, by which I mean I may kick the curses necro in favor of an interrupt ranger or mesmer just depending. And the Sabway builds themselves, the prototypes are most generally useful but if you read the fine print you may need to change them up a bit for a particular area.
Somewhere there is an excellent thread on the different Elites for the MM hero too that is very good reading. I mean, sometimes Flesh Golem with ranged minions works a lot better; but only sometimes.
I just run Sabway, by which I mean I may kick the curses necro in favor of an interrupt ranger or mesmer just depending. And the Sabway builds themselves, the prototypes are most generally useful but if you read the fine print you may need to change them up a bit for a particular area.
Somewhere there is an excellent thread on the different Elites for the MM hero too that is very good reading. I mean, sometimes Flesh Golem with ranged minions works a lot better; but only sometimes.
Racthoh
Builds abusing Soul Reaping tend to pack in a lot of defensive skills that can simply deal with whatever may need interrupting. Others incorporate powerful PvE skills ("Save Yourselves!) or lots of passive defense. The usefulness of an interrupt will vary from area to area, mob to mob, while most builds take advantage of skills with more universal use.
Paul Dawg
Actually, there ARE hero templates with built-in interrupts. Primary and secondary Me builds are a good example. Leech signet, power drain, tease, cry of frustration--these aren't rarely used skills.
But the main reason is that many outposts include henches with fairly good interrupt capability, and that means it's usually more efficient to have your heroes do more than just interrupt.
But the main reason is that many outposts include henches with fairly good interrupt capability, and that means it's usually more efficient to have your heroes do more than just interrupt.
Bob Slydell
I don't know... I run heroes in PvE with Interrupts and they are little monsters.
tinygod
I usually bring a mez interupter, or a ranger interupter.
Personaly they are both good, but I prefer the ranger, only because I can add apply poison to the bar, and use him to spread conditions, and because his interupts are still spikes, where most mez interupts do energy loss (pointless in PVE In my oppinon).
Personaly they are both good, but I prefer the ranger, only because I can add apply poison to the bar, and use him to spread conditions, and because his interupts are still spikes, where most mez interupts do energy loss (pointless in PVE In my oppinon).
s t e e
I guess it would be because hero synergy is > than interrupts. Although I do agree, heroes are excellent for interrupting. I think I will try adding some interrupts to my heroes skill bars and test it out some.
Revelations
I often throw Cry on midline heroes with a free skill slot/secondary. It's nice, but throwing an extra layer of defense in is usually just as effective, and more universal.
Gigashadow
If you are going to use interrupts, I find the best two interrupts to use are Tease and Cry of Frustration, as they are AOE. Add power drain as well, and you have some nice energy management. Single target interrupts aren't so great, heroes are unlikely to interrupt the right thing, you might as well just use daze or knockdown. Currently I'm getting random interrupts from Anthem of Disruption, which applies itself to party members AND spirit attacks.
A lot builds just plan on conservatively just healing up the damage after it happens, rather than hoping they interrupt the right abilities.
A lot builds just plan on conservatively just healing up the damage after it happens, rather than hoping they interrupt the right abilities.
lewis91
I find using your brain works too. If you look ahead and theres a mob with 5 eles with MS or any other strong AoE. Stick Protective spirit on yourself and go aggro, stay close enough to be healed, but watch the eles and move to different areas for MS to be cast.
Or simply flagging your team works if you can see enemies casting MS or any other high AoE dmg...
Vanq'd all of EoTN without one failed area with discord, and 14 areas of NF with sabs.
No problems yet.
But if you insist on carrying an interrupt, i'd vote for Cry of frustration as its an AoE interrupt.
Or simply flagging your team works if you can see enemies casting MS or any other high AoE dmg...
Vanq'd all of EoTN without one failed area with discord, and 14 areas of NF with sabs.
No problems yet.
But if you insist on carrying an interrupt, i'd vote for Cry of frustration as its an AoE interrupt.
REDdelver
Everyone is forgetting one little key Skill that would affect why not to bring too many interrupts
Pain Inverter.
Fact is it just blows things up if you are smart about it. Especially with an Assassins Promise caller. If you play things smart you can Pain Inverter almost every baddie in a mob.
Pain Inverter.
Fact is it just blows things up if you are smart about it. Especially with an Assassins Promise caller. If you play things smart you can Pain Inverter almost every baddie in a mob.
AtomicMew
smilingscar
I like to look at things this way: If life stealing is offensive healing, then interrupts are offensive protection, capable of preventing large amounts of damage to your party. The problem is, that life steal isn't that good at damage or healing (it simply manages to do both), and interrupts aren't that great at protection or damage (they just sometimes do both). In general it is easier and more effective to allot dealing damage to one skill, and protection to another. Furthermore, a lot more damage can be done by allowing a skill to be activated and then punished (through pain inverter, backfire, etc) and using protections than by interrupting said skill.
That said, throwing p-drains on heroes for energy management is just plain smart. But that's because it's energy management they can actually use well, not because of its offensive capabilities.
That said, throwing p-drains on heroes for energy management is just plain smart. But that's because it's energy management they can actually use well, not because of its offensive capabilities.
dusanyu
Pblock Norgu wins games
example Terrorweb Dryders only use Fire Magic spells in gate of pain Norgu Pblocks them and no God mode 250 Damage Meteor showers or any other skills for a enough time to turn it into hamburger
Fact: a Good Mesmer can be More powerful than any PvE only skill
personly i Slap Leech cignent and Power Drain on Ele heros all the time
example Terrorweb Dryders only use Fire Magic spells in gate of pain Norgu Pblocks them and no God mode 250 Damage Meteor showers or any other skills for a enough time to turn it into hamburger
Fact: a Good Mesmer can be More powerful than any PvE only skill
personly i Slap Leech cignent and Power Drain on Ele heros all the time
Racthoh
Paul Dawg
The problem with spear swipe is that it has melee range. It used to be a staple in my paras' bars, but I've seen them screw up too many battles with it by leaving their position (not to mention that they often waste it on melee foes--and there goes your 20-second recharge). Now I rely on stunning strike for daze.
And...the PI debate rears its ugly head once more! I personally consider the debate totally stale; PI is one of the best skills in the entire game, and absolutely indispensable for hero-henching. EVAS? Pocket sins are cute, but they're the kind of thing I want SOMEONE ELSE to bring.
Edited to add: I have to say that I was playing around with tease today and my verdict is...heroes are horrible at it. They should be spamming that puppy on recharge. Most of the time, I had to manual it.
And...the PI debate rears its ugly head once more! I personally consider the debate totally stale; PI is one of the best skills in the entire game, and absolutely indispensable for hero-henching. EVAS? Pocket sins are cute, but they're the kind of thing I want SOMEONE ELSE to bring.
Edited to add: I have to say that I was playing around with tease today and my verdict is...heroes are horrible at it. They should be spamming that puppy on recharge. Most of the time, I had to manual it.
Painbringer
Not sure more mesmer hate probably
Honestly I bring gwen for UW farming she ownes with power block and Mirror of Disenchantment.
Honestly I bring gwen for UW farming she ownes with power block and Mirror of Disenchantment.
Tenebrae
Interrupts on heroes are ALWAYS great. Great on Mesmers to do damage and great on Healers to get energy back ( and by Healers i dont mean a N/Rt ) , with leech signet and power drain any healer/prot set to defend will do the work against caster foes.
About PI against EVA , its pretty clear that EVA wins by far , just because is bloody usefull for many things and PI only works great on HM to certain type of foes under a certain type of circumstances .... in those cases ( less than 15% of the times i think ) PI wins.
Quote:
Originally Posted by Racthoh
About PI against EVA , its pretty clear that EVA wins by far , just because is bloody usefull for many things and PI only works great on HM to certain type of foes under a certain type of circumstances .... in those cases ( less than 15% of the times i think ) PI wins.
Quote:
Spear Swipe on a paragon will do the same thing.
Dear god , i really hope you are not comparing PBlock to Spear Swipe effects and usefulness.
Racthoh
FoxBat
bj91x
So many of my hero builds don't include interrupts because so many areas don't need interrupts.
If the enemies are using skills that I can prot/heal through without a problem, I'd rather focus on more damage. The only time my damage dealers take interrupts is if they can spare a skill or two for utility purposes without sacrificing DPS. The only time I take an actual interrupter is if the mission/quest/whatever I'll be doing demands it (which is rare).
If the enemies are using skills that I can prot/heal through without a problem, I'd rather focus on more damage. The only time my damage dealers take interrupts is if they can spare a skill or two for utility purposes without sacrificing DPS. The only time I take an actual interrupter is if the mission/quest/whatever I'll be doing demands it (which is rare).
zwei2stein
In PvE, best way to interrupt foe is to kill him.
AtomicMew
Quote:
Originally Posted by REDdelver
Oh wait, indeed.
Quote:
I simply gave one possible reason why people might not use "too many" interrupts. ...My orginal thought about PI .....is viable.
No. Triple warrior is viable. Proph-skills only is viable. The issue at hand is not whether something is viable, but whether it is good. You however, listed pain inverter as a reason to "not bring too many interrupts." If, as you say, you are not in disagreement that EVAS is superior the large majority of the time, then it follows that the majority of the time, your reasoning has no merit. So let me ask you to be clear, do you agree that EVAS is better most of the time? Quote:
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