So many hero builds don't include interrupts...why?

ferv0r

Pre-Searing Cadet

Join Date: Jun 2009

I usually put plenty of interrupt skills on my heroes. I bring one hero packed full of interrupts (and Discord or lots of Domination to deal damage). Sometimes I scatter inspiration interrupts (and maybe power return) among the heroes for interrupt and energy management. Dragging along the one 'interrupt' henchman is usually not enough to avoid getting splattered by multiple AoE's.

I've been trying various popular hero build teams, like discordway, sabway, racway, etc...and getting destroyed in some areas. A few mobs casting AoE's on my team is enough to wreck them. If I had my usual interrupt hero along, she'd shut them down and it would have been a cakewalk.

How are you guys playing without interrupts...especially in hard mode?

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I dont know actually, mainly because having a mes or ranger secondary is a little restricting when you could go /Mo and stick a prot in there. You make a good point though, heroes are incredible interupters.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Heroes aren't only good at interrupting. I'd say that nine times out of ten, it's better to build your heroes and team to have lots of synergy within the group rather than sacrifice a skill or secondary here and there to interrupt your opponents.

Improvavel

Desert Nomad

Join Date: Apr 2007

Because generally killing the enemy is more time efficient.

Against tough foes daze is more efficient.

Still, I like to slot cry of frustration on my paragons.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Because not that many skills are worth interupting in PvE.

I normally play with a few solid layers of defense (minion shield, aegis, wards) coupled with plenty of blow stuff up skills.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

fervor, you mean like in RoT HM? Yes, you need interrupt in there.

I just run Sabway, by which I mean I may kick the curses necro in favor of an interrupt ranger or mesmer just depending. And the Sabway builds themselves, the prototypes are most generally useful but if you read the fine print you may need to change them up a bit for a particular area.

Somewhere there is an excellent thread on the different Elites for the MM hero too that is very good reading. I mean, sometimes Flesh Golem with ranged minions works a lot better; but only sometimes.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Builds abusing Soul Reaping tend to pack in a lot of defensive skills that can simply deal with whatever may need interrupting. Others incorporate powerful PvE skills ("Save Yourselves!) or lots of passive defense. The usefulness of an interrupt will vary from area to area, mob to mob, while most builds take advantage of skills with more universal use.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Actually, there ARE hero templates with built-in interrupts. Primary and secondary Me builds are a good example. Leech signet, power drain, tease, cry of frustration--these aren't rarely used skills.

But the main reason is that many outposts include henches with fairly good interrupt capability, and that means it's usually more efficient to have your heroes do more than just interrupt.

Bob Slydell

Forge Runner

Join Date: Jan 2007

I don't know... I run heroes in PvE with Interrupts and they are little monsters.

tinygod

Academy Page

Join Date: Oct 2006

I usually bring a mez interupter, or a ranger interupter.

Personaly they are both good, but I prefer the ranger, only because I can add apply poison to the bar, and use him to spread conditions, and because his interupts are still spikes, where most mez interupts do energy loss (pointless in PVE In my oppinon).

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

I guess it would be because hero synergy is > than interrupts. Although I do agree, heroes are excellent for interrupting. I think I will try adding some interrupts to my heroes skill bars and test it out some.

Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

I often throw Cry on midline heroes with a free skill slot/secondary. It's nice, but throwing an extra layer of defense in is usually just as effective, and more universal.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

If you are going to use interrupts, I find the best two interrupts to use are Tease and Cry of Frustration, as they are AOE. Add power drain as well, and you have some nice energy management. Single target interrupts aren't so great, heroes are unlikely to interrupt the right thing, you might as well just use daze or knockdown. Currently I'm getting random interrupts from Anthem of Disruption, which applies itself to party members AND spirit attacks.

A lot builds just plan on conservatively just healing up the damage after it happens, rather than hoping they interrupt the right abilities.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

I find using your brain works too. If you look ahead and theres a mob with 5 eles with MS or any other strong AoE. Stick Protective spirit on yourself and go aggro, stay close enough to be healed, but watch the eles and move to different areas for MS to be cast.

Or simply flagging your team works if you can see enemies casting MS or any other high AoE dmg...

Vanq'd all of EoTN without one failed area with discord, and 14 areas of NF with sabs.

No problems yet.

But if you insist on carrying an interrupt, i'd vote for Cry of frustration as its an AoE interrupt.

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Everyone is forgetting one little key Skill that would affect why not to bring too many interrupts

Pain Inverter.

Fact is it just blows things up if you are smart about it. Especially with an Assassins Promise caller. If you play things smart you can Pain Inverter almost every baddie in a mob.

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

I like to look at things this way: If life stealing is offensive healing, then interrupts are offensive protection, capable of preventing large amounts of damage to your party. The problem is, that life steal isn't that good at damage or healing (it simply manages to do both), and interrupts aren't that great at protection or damage (they just sometimes do both). In general it is easier and more effective to allot dealing damage to one skill, and protection to another. Furthermore, a lot more damage can be done by allowing a skill to be activated and then punished (through pain inverter, backfire, etc) and using protections than by interrupting said skill.

That said, throwing p-drains on heroes for energy management is just plain smart. But that's because it's energy management they can actually use well, not because of its offensive capabilities.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Pblock Norgu wins games

example Terrorweb Dryders only use Fire Magic spells in gate of pain Norgu Pblocks them and no God mode 250 Damage Meteor showers or any other skills for a enough time to turn it into hamburger

Fact: a Good Mesmer can be More powerful than any PvE only skill

personly i Slap Leech cignent and Power Drain on Ele heros all the time

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

The problem with spear swipe is that it has melee range. It used to be a staple in my paras' bars, but I've seen them screw up too many battles with it by leaving their position (not to mention that they often waste it on melee foes--and there goes your 20-second recharge). Now I rely on stunning strike for daze.

And...the PI debate rears its ugly head once more! I personally consider the debate totally stale; PI is one of the best skills in the entire game, and absolutely indispensable for hero-henching. EVAS? Pocket sins are cute, but they're the kind of thing I want SOMEONE ELSE to bring.

Edited to add: I have to say that I was playing around with tease today and my verdict is...heroes are horrible at it. They should be spamming that puppy on recharge. Most of the time, I had to manual it.

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Quote:
Originally Posted by traversc
View Post
Things shouldn't be living long enough for PI to do ANYTHING at all. You knocklock with YMLAD and EVAS and then it dies in <1 seconds. The fact that things are living long enough for PI to do something means you are killing very slow. And even if you wanted to let something live longer, you could combo with MoP and EVAS will do easily ~100-200 AoE damage, while PI will always be single target damage. What's more, with PI, you'd need to either bring more prots/heals to live or let your minion wall get demolished for PI to work, which then means you need to bring more prots/heals, anyway.

You are the one who is lost. I've shown you reasons why PI is inferior, but your entier response, you are saying is essentially: "im uber, u suck, watch me roll pve, noob."

Logic works.

Sure, PI will be useful for areas like Frostmaws, but the fact is, 99% of the time, EVAS is better. You know what also works????

Addressing the issue without arguing with someone about something that person even isnt arguing with you about. Follow that??????

If you follow logic like you proclaim to do. My orginal thought about PI .....is viable. NO WHERE did I even say that your way was wrong...or in your words "im uber, u suck, watch me roll pve, noob." So I'm not sure what you really are arguing. To the contrary, it is YOU that is saying my thoughts suck hence ...."im uber, u suck, watch me roll pve, noob."

I simply gave one possible reason why people might not use "too many" interrupts.

This was not a thread about how to kill the quickest. (your claim = <1second) I DID NOT SAY ANYTHING ABOUT YMLAD/EVAS not doing alot of damage.

I KNOW IT DOES ALOT OF DAMAGE. I know if you run high damage builds, you really dont need interrupts.

But i also know that my first post is true. If you use AP/PI(and whatever else) You dont want INTERRUPTS working against PI. IF you cast PI on the correct foe with correct spacing(ie MM standing forward of the rest of hench)....then PI almost always kills target when it uses one skill. If not, then its dead a sec after. And to the effect of the minion walls exploding? THats how i use my minions. Who needs minions whens theres just going to be 4-6 fresh corpses.....thus 10 more fresh minions. OR are we back on LOGIC again.

IF the way i use my skills didnt work.....then i wouldnt use it. NOTICE I still havent said YMLAD/EVAS/AP doesnt work or its sucks. IF you cant stick to the subject of the thread ....then who is lost? The only reason why I'm off subject is cuz you attacked me and took it off subject.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Not sure more mesmer hate probably

Honestly I bring gwen for UW farming she ownes with power block and Mirror of Disenchantment.

bj91x

bj91x

Lion's Arch Merchant

Join Date: Dec 2005

So many of my hero builds don't include interrupts because so many areas don't need interrupts.

If the enemies are using skills that I can prot/heal through without a problem, I'd rather focus on more damage. The only time my damage dealers take interrupts is if they can spare a skill or two for utility purposes without sacrificing DPS. The only time I take an actual interrupter is if the mission/quest/whatever I'll be doing demands it (which is rare).

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

In PvE, best way to interrupt foe is to kill him.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by REDdelver View Post
NO WHERE did I even say that your way was wrong...or in your words "im uber, u suck, watch me roll pve..."
OH WAIT. Quote:"Seems like you're terribly lost. Oh wait you dont watch me roll through areas and "tougher" mobs/foes......"
Oh wait, indeed.

Quote:
I simply gave one possible reason why people might not use "too many" interrupts. ...My orginal thought about PI .....is viable. No. Triple warrior is viable. Proph-skills only is viable. The issue at hand is not whether something is viable, but whether it is good. You however, listed pain inverter as a reason to "not bring too many interrupts." If, as you say, you are not in disagreement that EVAS is superior the large majority of the time, then it follows that the majority of the time, your reasoning has no merit.

So let me ask you to be clear, do you agree that EVAS is better most of the time?

Quote:
...cuz you attacked me... No. Stop right there. I stated that your reasoning was terrible. I never stated that you are terrible/bad/stupid etc. Learn the difference.

Unreal Havoc

Guest

Join Date: Dec 2007

If I don't run Discordway (which is rare) then I take Gwen as an Illusion interruptor and generally run something like this.

Frustration
Signet of Clumsiness
Wandering Eye
Clumsiness
Web of Disruption
Signet of Twilight
Assassins Promise
Resurrection Signet

Unreal Havoc

Guest

Join Date: Dec 2007

As long as the target you cast Frustration on is interrupted it should cause damage.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I find that heroes seriously suck at using assassin's promise, but OK.

Unreal Havoc

Guest

Join Date: Dec 2007

Just run a different elite if you find problems with it. In hex heavy areas I'll throw on Expel Hexes etc.

Mesmers shouldn't be having massive issues with Assassins Promise due to Fast Casting, and you can always micro it if needs be.