Hi there guys, just wondering what everyone thinks of ^^ as a build team.
All 3 builds are pretty well known, but in this particular case:
600 would run Frenzy for double dmg + the other normals
Smite would run Sig of Judgement and Bane Sig, possibly a third smiting signet.
SS would run... normal SS build, AFAIK.
The 600/smite part is how I run it now with my hero and I can do Terrorwebs/Coldfires, but I'm thinking/hoping with an SS I could possibly clear it all, + quests...? Since there'd be an SS to do damage, I could drop frenzy for echo to perma SB?
Anyone, opinions?
Thanks
-Glad
Build Team Idea - 600/Smite/SS?
Gladiator
MercenaryKnight
Bring all 3? It wouldn't be hard for the smiter to bring a ss necromancer to aid in areas. Or a human can come and just bring skills like ss, arcane echo, both visages to ruin energy and stuff.
Helix Dreadlock
sure...why not?
Fuzzy Taco
cerb and Avarre, I believe, ran a 600 monk with an SS smiter to clear the Underworld in HM. Check cerb's sticky. The build is superpowered.
Gladiator
Quote:
Originally Posted by MercenaryKnight
Bring all 3? It wouldn't be hard for the smiter to bring a ss necromancer to aid in areas. Or a human can come and just bring skills like ss, arcane echo, both visages to ruin energy and stuff.
That's exactly what I'm suggesting...?
What I'm asking is, would it be capable of doing all of UW + all 10 quests?
What I'm asking is, would it be capable of doing all of UW + all 10 quests?
Spiritz
What exactly is the ss build your thinking of using - if its the "standard ss build" used in 55/ss then you have to remove reckless haste.
Reckless haste will cause energy probs with the tank as it speeds up attacking on foes but has the problem of causes them to miss as well.
Yes most of uw can be done with the 3 man team but only in nm .
600/smite team depends on the tank drawing big aggro usually and if attempted in hm you have problems where big mob means necro runs a chance of being targetted and hunted by any foes - also means the smite bonder may be in danger.
Its an idea that you`d need to test fully - i can also think of chaos planes being a problem in the way that with mindblades only the tank can approach and the rest sits back.Its been a while tho since i did uw but even back a few months they used to be very tetchy.Will be hard for necro as visage wont work ( mindblades are ranged not melee ).
But thats from my own experience - hopefully other members will be able to offer ways round that or a build suitable for necro to use.
As for all 10 - im sure there is only 1 which may be problematic and thats the 4 horsemen quest as they come from 2 directions - id suggestive read cerbs uw sticky for quest details/mindblade spawns etc and that may help.
Btw - perma sb has its own problems , a foe has to do above 60 dmg to trigger spirit bond and most 600 tanks will state that coldfires do way under that with sb up meaning you have probs healing - no high power dmg spells means they just wand you.
Soz to seem like im only pointing out the downfalls - if you know exactly what your up against with both pros and cons then its easier to work around things
Reckless haste will cause energy probs with the tank as it speeds up attacking on foes but has the problem of causes them to miss as well.
Yes most of uw can be done with the 3 man team but only in nm .
600/smite team depends on the tank drawing big aggro usually and if attempted in hm you have problems where big mob means necro runs a chance of being targetted and hunted by any foes - also means the smite bonder may be in danger.
Its an idea that you`d need to test fully - i can also think of chaos planes being a problem in the way that with mindblades only the tank can approach and the rest sits back.Its been a while tho since i did uw but even back a few months they used to be very tetchy.Will be hard for necro as visage wont work ( mindblades are ranged not melee ).
But thats from my own experience - hopefully other members will be able to offer ways round that or a build suitable for necro to use.
As for all 10 - im sure there is only 1 which may be problematic and thats the 4 horsemen quest as they come from 2 directions - id suggestive read cerbs uw sticky for quest details/mindblade spawns etc and that may help.
Btw - perma sb has its own problems , a foe has to do above 60 dmg to trigger spirit bond and most 600 tanks will state that coldfires do way under that with sb up meaning you have probs healing - no high power dmg spells means they just wand you.
Soz to seem like im only pointing out the downfalls - if you know exactly what your up against with both pros and cons then its easier to work around things
Zonk
Quote:
Originally Posted by Gladiator
By the same logic, a 55mo would have the exact same issue with Reckless haste.
By what kind of logic? A 55mo doesn't rely on getting hit to keep hp up. The energy problem on a 600 won't come from the misses, it'll come from your Spirit Bond key being spammed so hard it's gonna burn..
_Nihilist_
Quote:
Originally Posted by Spiritz
Spiritz
tyrael - most ppl will do exactly as a pvx guide says or think using Spellbreaker is necessary - also even with frenzy some casters will still do less than 60 dmg - a big flaw in gw.Check fire imps , ruby djinns and damn mergoyles in hm - so little weapon dmg in hm its sad.Theres several uw builds and not all use frenzy.I was simply pointing out there is a drawback to perma sb in places.