UWSC Wastes Perma Question
Andemius
Hey all, I got a question about the Wastes Perma in UWSC.
Currently I use:
Deadly Paradox
Shadow Form
Glyph of Lesser Energy
Ebon Vanguard Battle Standard of Honor
Sliver Armor
"By Ural's Hammer!"
Feigned Neutrality
Shadow Of Haste
My friend said I should use Radiation field because it makes the Terrorwebs easier once they're grouped. He thinks I should relpace "By Ural's Hammer!" with Radiation Field.
I'm unsure. 75% of the tutorials I've watched don't use Radiation Field.
I doubt I'd use it unless I was down to 1-2 foes or at the terrorwebs. I don't really want to replace Feigned Neutrality because I need the healing.
The best option would be to replace "By Ural's Hammer!" with Radiation Field.
Would this be a good idea? Do I need Radiation Field? Will it improve my speed or damage to the extent that it's worth a bit of dmg off Sliver Armor and higher energy cost?
Any help is appreciated.
Thanks.
Currently I use:
Deadly Paradox
Shadow Form
Glyph of Lesser Energy
Ebon Vanguard Battle Standard of Honor
Sliver Armor
"By Ural's Hammer!"
Feigned Neutrality
Shadow Of Haste
My friend said I should use Radiation field because it makes the Terrorwebs easier once they're grouped. He thinks I should relpace "By Ural's Hammer!" with Radiation Field.
I'm unsure. 75% of the tutorials I've watched don't use Radiation Field.
I doubt I'd use it unless I was down to 1-2 foes or at the terrorwebs. I don't really want to replace Feigned Neutrality because I need the healing.
The best option would be to replace "By Ural's Hammer!" with Radiation Field.
Would this be a good idea? Do I need Radiation Field? Will it improve my speed or damage to the extent that it's worth a bit of dmg off Sliver Armor and higher energy cost?
Any help is appreciated.
Thanks.
mastar of warrior
Radiation field will make you finish faster. Dpending on where you kill the smites you might not even need Feigned Nautrality,
wire dawg
if u take radiation field instead of ural's hammer it is mainly to use on the terrorwebs and the coldfires and not the smites the sliver and standard will kill the smites faster
Andemius
okay, so rad field is good. Thanks for the help so far.
I'm kinda newish to UWSC so i need the heal. Could you possibly draw a map for where i would kill them to not need the heal?
Would i still be able to kill everything quick enough using only sliver and EVBSoH? (not the terrorwebs)
I'm kinda newish to UWSC so i need the heal. Could you possibly draw a map for where i would kill them to not need the heal?
Would i still be able to kill everything quick enough using only sliver and EVBSoH? (not the terrorwebs)
ZodiacFear
I usually run Radiation Field instead of Feigned Neutrality and Death's Charge instead of Shadow of Haste. As long as you get enough aggro, the smites will go down before they get a chance to hurt you. DC can be used as both self healing and a way to reach the dryders = bar compression.
Ele Men Tiger
This might help.
Xeros Rex
I run exactly what you have instead of radiational field I have urals and and you dont need Feigned Neutrality beacuse urals can heal you so instead of Feigned Neutrality you can put radiational field
Silvia Shadowback
Since your new the UWSC i would suggest just to stick with a build you are familiar and more comfortable with. Once you become more experienced with your area then you can start making adjustments for speed.
ImpressiveSkilled
freigned is voor noobs, use death charge for all areas. For example when plains entrance is blocked or both ways to mnts are obstructed.
ThomOfDeath
Feigned is a good skill for people who just started with UWSC. I prefer people who do it safe and slow then a team full of failers.. I just want the chest
Andemius
Quote:
freigned is voor noobs |
ANyways thanks for the advice all ty
coil
don't use feigned...ever
bring a shield / offhand with +10 vs fire
keep urals and drop feigned for rad field
of course higher pve ranks helps make it quicker
when you get more experienced, drop shadow of haste for deaths charge if you feel like it.
try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar.
bring a shield / offhand with +10 vs fire
keep urals and drop feigned for rad field
of course higher pve ranks helps make it quicker
when you get more experienced, drop shadow of haste for deaths charge if you feel like it.
try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar.
Apok Omen
Only place that actually needs Feigned is Mtns, and thats for traps and Charged Blacknesses
Helix Dreadlock
Quote:
don't use feigned...ever
bring a shield / offhand with +10 vs fire keep urals and drop feigned for rad field of course higher pve ranks helps make it quicker when you get more experienced, drop shadow of haste for deaths charge if you feel like it. try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar. |
I perfer Shadow Refuge in waste....more heals and armor imo doesn't affect the AoE they use, but that's just me. (Don't hold me to it, I don't do wastes yet )
hollabackgirl
Ask yourself why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you would need feigned for wastes. Then replace it with radiation field newb, dumbass.
Destro Maniak
I will also say that feigned is very usefull for pools
it makes you semi-immune to shock
it heals 14 hp ever second and makes shock only hit like 22 (I got a shield with +10 air, if you dont it shyuld be around 26)
While without feigned they hit 120 and 200 hp that death's charge heal wont do
ofc, if I used DC I wouldnt die too, but for most people feigned is simply safer
but I also agree that in wastes feigned is a waste
and I use rad field because it kills terrorwebs and coldfire much faster
it makes you semi-immune to shock
it heals 14 hp ever second and makes shock only hit like 22 (I got a shield with +10 air, if you dont it shyuld be around 26)
While without feigned they hit 120 and 200 hp that death's charge heal wont do
ofc, if I used DC I wouldnt die too, but for most people feigned is simply safer
but I also agree that in wastes feigned is a waste
and I use rad field because it kills terrorwebs and coldfire much faster
Andemius
Quote:
Ask yourself why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you would need feigned for wastes. Then replace it with radiation field newb, dumbass. |
It seems that hardly anyone likes FN, since you think I shouldn't bring it, anyone tell me, draw a point on the map where i should pull the smites and stuff to in order to kill them without ZF killing me?
I have seen the tutorials, and the one posted about was useful, but whenever i've been in (about 5 times now) I have real trouble grouping to where the guy in the video uses his 1st SA.
ZodiacFear
Quote:
Only place that actually needs Feigned is Mtns, and thats for traps and Charged Blacknesses
|
Basically, Death's Charge is superior to Feigned Neutrality for every area in UW.
Destro Maniak
Quote:
Feigned isn't needed anywhere. None of my UW builds have it. It's not hard to stay away from touch range to avoid Shock, and most traps can usually be avoided. If you have to walk into some traps, it's no big deal since you should be able to take it without dying. Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.
Basically, Death's Charge is superior to Feigned Neutrality for every area in UW. |
what you say is nothing but explaining how you DONT NEED feigned
to explain how you dont need feigned, you have proven that deaths charge is inferior to death's charge
because what you have said is:
1-It's not hard to stay away from touch range to avoid Shock
2-and most traps can usually be avoided
3-If you have to walk into some traps, it's no big deal since you should be able to take it without dying
4-Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.
and my comments are:
1-you have explained how death charge's inferiority could be COMPENSATED, you need to stay away from touch range
2-you have also explained how death charge's inferiority could be COMPENSATED, you need to avoid trasp (which simply wont do because there are places you will need to walk into traps, and using deaths charge on some other behemoth? yea a great idea)
3-you have said it doesnt matter, well if you have high enough hp, you will survive in both cases but feigned is still much safer
4-you mentioned deaths charge can also heal and cancel, except it requires dryders unlike feigned
feigned is simple, you activate it, youre immortal
makosi
You could ditch Shadow of Haste in favour of a longbow when it comes to quest time.
1) Take Servants of Grenth,
2) Stay on the platform with the statue and reaper but go to the edge closest to terrorwebs.
3) Aggro them with a longbow,
4) Run down and ball the terrorwebs up.
5) Kill.
I don't know why people still use Shadow of Haste when skill slots are such a precious resource.
1) Take Servants of Grenth,
2) Stay on the platform with the statue and reaper but go to the edge closest to terrorwebs.
3) Aggro them with a longbow,
4) Run down and ball the terrorwebs up.
5) Kill.
I don't know why people still use Shadow of Haste when skill slots are such a precious resource.
coil
helix, i never meant *you* were a noob, but pools can be done with no iau, no feigned in 7 mins or less. it's *somewhat* safer to carry but with a lightning shield and IAU you already have damage reduction + armor anti kd so dcharge imo would be better.
youre wrong. here's why:
1. you should never be in touch range of ANY charged unless 2 instances occur -
A: you pull them into mnt
OR
B: you can't deagro in pools.
under those circumstances, you will only face 1 or 2 charged MAX which can easily be solo'ed with no feigned, no IAU OR with only IAU (remember IAU grants + XX armor as well).
if you're dying from charged you're either :
-overagro'ing
-going the wrong way
-not using a lightning shield
-not using dcharge or sliver correctly
so your point #1 is moot since you should not be getting into those situations in the 1st place.
2. you should never be hitting traps (with the exception of mnts). if your pug run through mnts is uncoordinated only pits should have to be concerned but pits doesnt carry feigned or iau. even so, as pools or mnt you have d charge so you can shadowstep up to the behemoth BEFORE traps are being set. if you end up hitting them AFTER, you have IAU so you're fine. you won't die from 1 or 2 X fire trap/barbed trap alone.
so your point 2 is moot since you should not be getting into those situations in the 1st place.
3. saying hitting traps is safer than completely avoiding them is not correct. looking past opinion #2 into mnts specifically, running up to behemoth and then deaths charging out to a terrorweb means you pop all the traps but aren't in the area of the trap when they go off. this means traps are gone, you take no damage, and if you lag a bit you are healed with the charge anyway so what damage you would take from lag (1 x fire?) is negated from the heal.
so your point 3 is moot since it's illogical.
4. every area has something you can deaths charge to without taking aoe damage. these can be terrors, stalking nights, smites, dead baddies, plains baddies, etc.
so your point 4 is moot since it's wrong.
feigned is a waste of a skill slot especially since you can effectively cancel its effects altogether within 1 second and have to wait to recharge to use it again.
that said, it all comes down to personal preference and familiarity with the area. gl
Quote:
but feigned makes you almost immune to graspings and makes traps deal incredible small amounts of damage
what you say is nothing but explaining how you DONT NEED feigned to explain how you dont need feigned, you have proven that deaths charge is inferior to death's charge because what you have said is: 1-It's not hard to stay away from touch range to avoid Shock 2-and most traps can usually be avoided 3-If you have to walk into some traps, it's no big deal since you should be able to take it without dying 4-Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage. and my comments are: 1-you have explained how death charge's inferiority could be COMPENSATED, you need to stay away from touch range 2-you have also explained how death charge's inferiority could be COMPENSATED, you need to avoid trasp (which simply wont do because there are places you will need to walk into traps, and using deaths charge on some other behemoth? yea a great idea) 3-you have said it doesnt matter, well if you have high enough hp, you will survive in both cases but feigned is still much safer 4-you mentioned deaths charge can also heal and cancel, except it requires dryders unlike feigned feigned is simple, you activate it, youre immortal |
1. you should never be in touch range of ANY charged unless 2 instances occur -
A: you pull them into mnt
OR
B: you can't deagro in pools.
under those circumstances, you will only face 1 or 2 charged MAX which can easily be solo'ed with no feigned, no IAU OR with only IAU (remember IAU grants + XX armor as well).
if you're dying from charged you're either :
-overagro'ing
-going the wrong way
-not using a lightning shield
-not using dcharge or sliver correctly
so your point #1 is moot since you should not be getting into those situations in the 1st place.
2. you should never be hitting traps (with the exception of mnts). if your pug run through mnts is uncoordinated only pits should have to be concerned but pits doesnt carry feigned or iau. even so, as pools or mnt you have d charge so you can shadowstep up to the behemoth BEFORE traps are being set. if you end up hitting them AFTER, you have IAU so you're fine. you won't die from 1 or 2 X fire trap/barbed trap alone.
so your point 2 is moot since you should not be getting into those situations in the 1st place.
3. saying hitting traps is safer than completely avoiding them is not correct. looking past opinion #2 into mnts specifically, running up to behemoth and then deaths charging out to a terrorweb means you pop all the traps but aren't in the area of the trap when they go off. this means traps are gone, you take no damage, and if you lag a bit you are healed with the charge anyway so what damage you would take from lag (1 x fire?) is negated from the heal.
so your point 3 is moot since it's illogical.
4. every area has something you can deaths charge to without taking aoe damage. these can be terrors, stalking nights, smites, dead baddies, plains baddies, etc.
so your point 4 is moot since it's wrong.
feigned is a waste of a skill slot especially since you can effectively cancel its effects altogether within 1 second and have to wait to recharge to use it again.
that said, it all comes down to personal preference and familiarity with the area. gl
Destro Maniak
Umm I think you dont get the point
you just say that the INFERIORITY of deaths charge could be compensated by player
so what?
feigned does all itself, you just press feigned BAM!!! youre immortal
and makosi: "I don't know why people still use Shadow of Haste when skill slots are such a precious resource."
because it does not matter
as long as you finish under 15 minutes (which is a very long time even for wastes anyway) it is fine
with gole+ebsoh+sliver+buh+rad field+shadow of haste I do 8-9 min wastes without consumables
best alternative for shadow of haste would be intensity but because of 45 sec recharge you will be able to use it %50 of the time
you just say that the INFERIORITY of deaths charge could be compensated by player
so what?
feigned does all itself, you just press feigned BAM!!! youre immortal
and makosi: "I don't know why people still use Shadow of Haste when skill slots are such a precious resource."
because it does not matter
as long as you finish under 15 minutes (which is a very long time even for wastes anyway) it is fine
with gole+ebsoh+sliver+buh+rad field+shadow of haste I do 8-9 min wastes without consumables
best alternative for shadow of haste would be intensity but because of 45 sec recharge you will be able to use it %50 of the time
NoXiFy
I run that bar w/o Feigned and with Rad field. If you're good, take out your armor+10v fire shield while ur with the smites. Get a big enough agro and u will hardly take dmg at all. If you need a heal... BUH! is +2 regen gogo. If you need another heal besides that you're bad ^.^ Whenever i do wastes i clear the ENTIRE area, killing every smite and coldfire (except the coldfire group at the VERY top of the back mtn) and doing the quest in less then 10mins.
Life Bringing
Quote:
bit uncalled for
It seems that hardly anyone likes FN, since you think I shouldn't bring it, anyone tell me, draw a point on the map where i should pull the smites and stuff to in order to kill them without ZF killing me? I have seen the tutorials, and the one posted about was useful, but whenever i've been in (about 5 times now) I have real trouble grouping to where the guy in the video uses his 1st SA. |
Hermos
Quick question - the fastest Wastes time I've had using Deaths Charge is 7 minutes; is there any way to pull that down to 6 with any tips and tricks?
Generally, I'll have taken all the smites out in 4 minutes, but it takes me an entire minute to take out the coldfires, and another minute to take out the terrors, then I'll complete the quest in the next minute or so.
Is it possible to replace Deaths Charge with Dash and use a longbow, dash down and pull them all? Or perhaps there's simply a quicker way of taking the coldfires?
Cheers.
Generally, I'll have taken all the smites out in 4 minutes, but it takes me an entire minute to take out the coldfires, and another minute to take out the terrors, then I'll complete the quest in the next minute or so.
Is it possible to replace Deaths Charge with Dash and use a longbow, dash down and pull them all? Or perhaps there's simply a quicker way of taking the coldfires?
Cheers.
Life Bringing
Quote:
Quick question - the fastest Wastes time I've had using Deaths Charge is 7 minutes; is there any way to pull that down to 6 with any tips and tricks?
Generally, I'll have taken all the smites out in 4 minutes, but it takes me an entire minute to take out the coldfires, and another minute to take out the terrors, then I'll complete the quest in the next minute or so. Is it possible to replace Deaths Charge with Dash and use a longbow, dash down and pull them all? Or perhaps there's simply a quicker way of taking the coldfires? Cheers. |
firstfire
Why use dash, a cupcake + essence is maxed IMS (increased movement speed) already.
Ġ ō Đ??
yes rad field will make it faster but dont sub out BuH take out fiegned if your a decent wastes then BuH will be enough to heal you no problem make sure to have a +45 enchant shield with 10AL vs fire tho
king_trouble
Things can go so wrong with a longbow, which is what I don't use one. Anyway you should be using BUH and Intensity if you have a low vanguard rank, since waste is pretty much dependant on how long it takes to pop the reaper. But I would say if you vanguard rank is good (suggested of 8 or higher) you should opt out Intensity for Rad Field. If you use the first option of BUH and Intensity remember to spread damage out when it comes to killing the dryders and coldfires, since it much faster to sliver 6 things to almost being dead and then using one sliver to finish them all off at once rather than slivering one thing to death at a time.
I forgot to mention, zealot's fire only hurts you IF you kill the smites slowly, faster kills on smites = less damage. Just carry a fire shield and you should be fine. Heals in waste are for wimps
I forgot to mention, zealot's fire only hurts you IF you kill the smites slowly, faster kills on smites = less damage. Just carry a fire shield and you should be fine. Heals in waste are for wimps
Life Bringing
Ripy rip
for wastes: build i use is
1.DP
2.shadow form
3. glyph
4.ebon stand
5.sliver
6.by urals
7.intensity
8. shadow of haste
more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them.
1.DP
2.shadow form
3. glyph
4.ebon stand
5.sliver
6.by urals
7.intensity
8. shadow of haste
more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them.
Ġ ō Đ??
Quote:
for wastes: build i use is
1.DP 2.shadow form 3. glyph 4.ebon stand 5.sliver 6.by urals 7.intensity 8. shadow of haste more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them. |
Life Bringing
Quote:
for wastes: build i use is
1.DP 2.shadow form 3. glyph 4.ebon stand 5.sliver 6.by urals 7.intensity 8. shadow of haste more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them. |