04 Aug 2009 at 19:22 - 11
If you are running a team: The thing that wipes teams the most is the damage from Searing Flames -- the residual burning effects over time can really tax your healers (hero or henchman) if you're not careful. The best tactic that I have found to work consistently is to set a trap for Blisterbark.
You accomplish this by picking a spot along his patrol route, and individually flagging your heroes behind you and your monks directly behind them.
Mind you I run an E/Me Unsteady Ground build with a Discordway team build so I had to make some minor modifications like bringing Ward Against Elements to mitigate the damage (works for the Flowstones as well).
Essentially you set yourself up as the bait by staying at least 3/4 of an aggro bubble away from your group. It's important that you hold aggro as best you can -- your henchies and heroes will see to it that you are kept alive for the most part; the added benefit is that if they *are* targeted for Searing Flames, the AoE effects of the spell don't affect others (this is far manageable for your healers).
Here's the build I use: OgVEMUyKy5QLSFHgvKrYH+KAAA
NOTE: Take out the Flame Djins in his entourage first. If you wipe, then it won't be so hard to recover from that.
I use Unsteady Ground to keep Blisterbark off his feet as much as possible (so he doesn't get a chance to use Searing Flames); Ward against Elements, Stoneflesh to stay alive for the most part and spam Blisterbark with daggers to keep his health low while my hechies deal the rest of the damage. Energy management is accomplished through Earth Attunement and Mantra of Flame, with an optional slot for an additional skill (rez, EBSoH, Intensity, Ebon Flame, etc.)
This is a pretty strong build for clearing the map as well.