Kill Borrguus Blisterbark as a perma?

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Biofobico
Biofobico
Academy Page
#1
So I try to use this OwZUkyV6nPTSf8I6MID8QyltTNQA among other stuff but I die all the time without kill the boss. can't do anything against flame djin haste

Any suggestions?
IronSheik
IronSheik
Forge Runner
#2
Use a regular team. The HSR from Flame Djinn's will take you over eventually. That or get a bonder thru.
M
MuC
Krytan Explorer
#3
I did it with bonder and recall. I just had probs with bonder in valley.
Helix Dreadlock
Helix Dreadlock
Jungle Guide
#4
why are you wanting to solo this again?

run the quest?
snodaard
snodaard
Jungle Guide
#5
becouse the green the boss drops is the perfect A/E fire staff?
k
knobby
Frost Gate Guardian
#6
Id say they want to know so they can run zbounty???
sportacus
sportacus
Lion's Arch Merchant
#8
I haven't tried it, but a A/Me perma with Mantra of flame might be very helpful.
B
BladeDVD
Wilds Pathfinder
#9
Permasin with Sliver and GoLE and Intensity/Ebon Standard of Honor/Whatever plus dark escape and feigned neutrality.

Dark Escape halves the damage, Feigned Neutrality gives you 80 armor. You will last long enough to kill the boss.

I paid for a run to get that info lol. The person who ran me went right as soon as getting to the forest, to avoid the other flame djinns. Not sure how he got his skills off, but what I do is agro him, then start running away from him until I can recast shadow form, run a little more then do GoLE, Intensity, Sliver, Dark Escape and Feigned Neutrality and stand still. He dies pretty quick after that. Occasionally sliver will hit someone else. I haven't played with it enough to see if you can put Death's Charge in there instead of GoLE.
Painbringer
Painbringer
Furnace Stoker
#10
Have you stepped back ? I solo the Fire imps and they hit you with inferno (adjacent) I use a perma sliver with ebon standard. I guess what I do is hit sliver and creep toward target till the numbers start flying. Then I stop and just wait for recharge and repeat.
x
xenxen
Pre-Searing Cadet
#11
If you are running a team: The thing that wipes teams the most is the damage from Searing Flames -- the residual burning effects over time can really tax your healers (hero or henchman) if you're not careful. The best tactic that I have found to work consistently is to set a trap for Blisterbark.

You accomplish this by picking a spot along his patrol route, and individually flagging your heroes behind you and your monks directly behind them.

Mind you I run an E/Me Unsteady Ground build with a Discordway team build so I had to make some minor modifications like bringing Ward Against Elements to mitigate the damage (works for the Flowstones as well).

Essentially you set yourself up as the bait by staying at least 3/4 of an aggro bubble away from your group. It's important that you hold aggro as best you can -- your henchies and heroes will see to it that you are kept alive for the most part; the added benefit is that if they *are* targeted for Searing Flames, the AoE effects of the spell don't affect others (this is far manageable for your healers).

Here's the build I use: OgVEMUyKy5QLSFHgvKrYH+KAAA

NOTE: Take out the Flame Djins in his entourage first. If you wipe, then it won't be so hard to recover from that.

I use Unsteady Ground to keep Blisterbark off his feet as much as possible (so he doesn't get a chance to use Searing Flames); Ward against Elements, Stoneflesh to stay alive for the most part and spam Blisterbark with daggers to keep his health low while my hechies deal the rest of the damage. Energy management is accomplished through Earth Attunement and Mantra of Flame, with an optional slot for an additional skill (rez, EBSoH, Intensity, Ebon Flame, etc.)

This is a pretty strong build for clearing the map as well.