Soloing The Four Horsemen

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

ok, in a UWSC team, i would like to know how to do this. i know its Possible
i dont know if you need a Specific skill or not.
please post, Videos or Pictures Are nice too

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

I think people use recall

also killing wailing lords before taking the quest would help alot imo

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Yes, heard about recall actually, but it isnt enough, you cant kill 1 group, recall back and kill the other, reaper would be dead long before

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

spirit spammer maybe

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

Uh, the way I have always done it was have 2 sins...1 tanking each side. Ive never heard of bothering to do it solo. There is no need when other areas are done so fast they can be there and help before plains prep is even done.

deepvarsity

Ascalonian Squire

Join Date: Jan 2009

I've personally never done it, but i've been told how. It does involve recall and you have to know how fast the 4h move. You need to pull them together and kill both groups in the same spot, not one side at a time.

wire dawg

Academy Page

Join Date: Oct 2008

happy guild moor [hgm]

E/

so u want to solo 4h cause u can't wait the 5 mins or so for pools or mnts to get down??? come on geez hell in my old alliance we made sure we always had 3 sins there in case something went wrong

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

You have to pull one side's aggro so they bug out, and then recall out and take the other side, and pull them back to the side you bugged before they fix themselves.

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Dont suppose anyone got a map to draw on or a Video of how it works?

Uor

Ascalonian Squire

Join Date: Jun 2008

A/

i saw someone doing this the following way:
recall on reaper
take quest
agro the pools side groups and draw them west of the reaper (not the way you came from but the way to pits side)
wait for the pits side group to be at the rider above monument
cancel recall and agro the pits side group
draw them east of the monument avoiding the reaper
agro the poolsside group
ball them up east of the monument and sliver them!

??????

??????

Krytan Explorer

Join Date: Mar 2008

????????????

[????????????]

no. . .. icy your wrong

depends if u want to do it the fast way
if u want to, you dont kill the 3 mindblades that pop when u agro the reapers. . .u use those as fuel to kill the torturewebs you then recallthe reaper pull the 3 mindblades up top, , the ledge across the reapers spawn, recall out and those 3 get stuck.

then you take the quest, put recall on the reaper, run up the pools side and make sure you STAY in recall range. . agro the horsemen. . AND torture web and run up the area where the mindblades are so you acn see the incomming other side. . once you pull far enough (make sure recall wont screw your sf timing) recall back and grab the pits side of 4h. . they should be very close. wait for the other group AND torture webs and pull UNDER the reaper and agro the incomming pool side horseman and torturewebs becuase you delayed them.

be sure to agro all the torturewebs. . if you dont they will kill the reaper
make sure you get sf timing or when you warp. . sf wont recharge in time
and make sure you stay in recall range when you run up the pools side

Defqon2003

Defqon2003

Academy Page

Join Date: Jan 2009

R/

make a vid already!!!!!!

tnx.

coil

Krytan Explorer

Join Date: Aug 2007

it can be done but imo its just for shits and giggles (pro status) as youll most likely end up waiting for vale or pits or a bad mnts to finish. not to mention it takes experienced timing and even then it has a high fail rate.

but here's what to shoot for if youre testing this out (this is not the fastest way, as mentioned above you can glitch the mindblades but try this way 1st to get a feel for the timing):
-get to plains monument
-kill patrol & pops & terrors
-cast recall on reaper
-take quest
-run to pools side
-agro pools side and lure them towards pits side (make sure they're all following you)
-wait for the pits side groups to be nearly passed the banished dreamrider entering towards reaper
-cancel recall and agro the pits side groups
-lure them BEHIND monument -- make sure to keep terrors agroed onto you and dont let them break or move or they'll agro reaper and you're done
-continue luring them BEHIND the monument towards pools side
-by this time pools side should be agroing onto you
-keep everything away from reaper and kill

once you get that down fairly well, try doing it without killing the mindblades. kill the banished at monument and glitch everything else in the same manner as you pulled pools side groups toward pits.

good luck

the slasher

Academy Page

Join Date: Jun 2009

Knight Of Echovald[KoE]

A/

abit too complicated for pugs? and i dont get it... so, you've killed the rider in the center and poped the three mindblade wave... you then kill the other 2 banished riders and have in total 6 mindblades (3 that always spawn when u get there and 3 from the first rider u killed)... these 6 mindblades u get them into poolsside away from reaper and u recall back to reaper to kill the dryders? thats what i understood... this seems to be easy and it will definitely keep you from killing 21 more enemies... was that what u said Icy?
cause whenever i did plains, when i get to the turn from reaper area to poolsside 4h area, the mindblades lose aggro... and thats still way too close to the reaper to be safe...

thx in advance

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

as cool as that idea is, i can see people coming to plains, agroing the mindblades and bringing them to the reaper

the slasher

Academy Page

Join Date: Jun 2009

Knight Of Echovald[KoE]

A/

yep, me too... obvious why, not? and it would mean more PUG fails, and imo, we alrdy got enough ( i know you asked this for YOUR use, nt pug use)

X-Plosiv

X-Plosiv

Krytan Explorer

Join Date: May 2005

[Pink]

R/

Usually plains pop reaper 10-15 min (I`m curious about advice what groups is best to take then), and pools is usually 10-13min done, so solo 4h is just for "pro" status

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

OK I get how to do this, just to clarify which way do you pull the pits side horsemen? Green or white:

As you can see I went along green, but I don't know if I simply lost aggro of the terrors or I went the wrong way.


Anybody who didn't fully understand like me ^^ to bug the 6 mindblades you pull them to pools side then across towards pits, so when you recall out they head straight towards statue and get stuck on the wall in-between them and the statue.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

darn i'm actually trying this now too. it's pretty tricky. there is such a small window to doing it correctly

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

http://www.youtube.com/watch?v=a7l5-A5VInk
Video. Done slowly because I had a naughty terrorweb and this was only like the 2nd or 3rd time I did it ^^

painofsalvationz

Ascalonian Squire

Join Date: Aug 2007

Anti Psychotic Freak

Mo/E

I have a question regarding the mindblades. So u dont have to kill the 3 sets of mindblades, the ones that spawn from the ground? You can just kill them after 4h as long as u argo them first before they get to the reaper right? Meaning u kill the 3 that spawn from the middle dream rider, then you get the 6mindblades that spawn after, and then the 9mindblades that spawn after that.

Glory_Blade

Pre-Searing Cadet

Join Date: Aug 2009

im to pro to join [pRma]

A/

no, you don't kill any minds

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

The 3 mindblades which spawn more get glitched when you recall out, they just stay in the middle of plains and you just leave them there.

Pluisje

Lion's Arch Merchant

Join Date: Dec 2007

Earth

Dhuum Stucker [DS]

Me/E

Quote:
Originally Posted by Pluisje View Post
I've uploaded a video as well. I did it more "tutorial-style" with guildelines on how to do it. Please rate and tell me what you think.

4H solo tutorial

To glitch the mindblades:
Kill the Banished that spawns it. Run away and do NOT let them take agro. When they arrived and are moving around aimlessly, you can agro them and you can glitch them. You have to go as if you were heading for the entrance of the plains but you have to go via the poolsside. There is a small tree on your way, when you almost reached that, you must shoot the Dryders with a longbow and you can death's charge to it. If they're out of range, you have to walk as if you were going for pits until they break agro. Then go back to dryders via pitsside. Kill everything that's left there: the three mindblades that pop near reaper and 2 banished and maybe some Wailing lords if you hadn't killed them already. Reposted the video here
New video. It shows how to glitch the mindblades now and clearer explanation.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

From what I've heard, it involves an exploit (you pull a group then use recall to get them stuck, due to an exploit of AI pathing).

If it is in fact an exploit (getting MOBs stuck out of combat, due to AI pathing bug), then it seems to be a bannable offense...