Current status: Barbs 10energy 2 casting time 5 recharge-affects 1 foe...14 damage at 14 curses.
Current status: Mark of Pain 10 energy 1 second casting time 30 recharge affects adjacent foes....38 damage at 14 curses.
Notice anything different? the casting time, recharge, and amount of foes affected.
I want to purpose to change the casting time of both barbs and mark of pain, and the recharge on barbs.
Barbs:Casting time should be 1, not 2 seconds...because of the lesser damage, but only one foe affected. Recharge should be 10, 5 is silly.
MoP:Casting time should be 2, not 1 second....because of the increased damage, but affecting more than one foe, even if at adjacent range. In pve, most foes are adjacent if pulled right, and so are the foes in JQ, the npcs...ect.
It's silly to have foes taking more damage with a lesser casting time, and while the recharge is higher...assassin's promise can make short work of it.
I'm not QQing...just trying to make logical sense...not trying to kill it either.
Barbs....it's not right
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Barbs affects the target
MoP attacks those AROUND the target. In a PvP standpoint, it makes sense. |
and it does. Why make it 1 second to affect more foes and more damage...and 1 second to affect 1 foe with LESS damage?
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They are two differently used skills in all. I do not have an explanation why the single target one does less damage.
Barbs hits only the foe you cast it on, no one else. Mark of Pain which is also a hex, hexes a target but does not hit the hexed target, only does damage to foes around the hexed target but not the hexed target itself.
Barbs hits only the foe you cast it on, no one else. Mark of Pain which is also a hex, hexes a target but does not hit the hexed target, only does damage to foes around the hexed target but not the hexed target itself.
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Yes, it IS physical damage, but you're missing my point. Why do more damage to adjacent foes, and less to ONE foe, when you can stack the hex on said enemy. Even if it is physical damage, regular spearing can takeout an entire shrine and mob. And I don't want to nerf it at all, wire dawg. I want to change the casting time and recharge time (barbs recharge only).
And Chrisworld, that's not what I'm stating. The casting time is longer when it should be shorter, it affects only one person with barbs, and less damage (not a problem). Problem is casting time. Why do less damage AND more casting time, but only affect one foe. Mark of Pain affects more than one foe, but has 1 second casting time. It's a little wacky.
And Chrisworld, that's not what I'm stating. The casting time is longer when it should be shorter, it affects only one person with barbs, and less damage (not a problem). Problem is casting time. Why do less damage AND more casting time, but only affect one foe. Mark of Pain affects more than one foe, but has 1 second casting time. It's a little wacky.
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MoP is over-powered,I mean it almost can parry elite skills.Reduce the recharge to 10 seconds +make it effect the hexed target and it would be one of the best Nec elite skills.
Barbs has a too long cast time which is badly in pair with a low recharge.(Jeesh,you cast the skill for 2 seconds,wait 5 seconds and then cast it again for 2 seconds... no comment)
It also has miserable dmg,so they need to either nerf MoP,buff the dmg of barbs(something like 14...28)or reduce the cast +lengthen the recharge.
Barbs has a too long cast time which is badly in pair with a low recharge.(Jeesh,you cast the skill for 2 seconds,wait 5 seconds and then cast it again for 2 seconds... no comment)
It also has miserable dmg,so they need to either nerf MoP,buff the dmg of barbs(something like 14...28)or reduce the cast +lengthen the recharge.
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You cant compare those two skills.. For MoP to work you have to have a ball of foes since it ONLY affects adjacent foes. Using MoP on a single foe will have no effect so i dont really see your point when you say "Why do less damage and more casting time", since MoP do absolutely no damage in single target situations.
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You cant compare those two skills.. For MoP to work you have to have a ball of foes since it ONLY affects adjacent foes. Using MoP on a single foe will have no effect so i dont really see your point when you say "Why do less damage and more casting time", since MoP do absolutely no damage in single target situations.
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And wire dawg, add some periods in there, it helps people understand what you're saying.
And no, Mark of Pain ONLY affects adjacent foes. So no, you cannot spike make a spike with it buddy.
Example. You are fighting a lone boss or player that sometimes kites a bit. MOP is a waste of energy because it does nothing while barbs, although single hit damage is low, can be devestating with 6 or so minions and a couple phys damage hench/heros. Even an additional 12 damage (at 12 attribute) is alot of pain. Different uses but both can be nasty to the target(s).
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Yes, but you aren't realizing my point.
[B]IT IS NOT HOW THE SKILLS WORK, OR HOW EFFECTIVE THEY ARE, IT IS THE CASTING TIME[B/] There is no sense in affecting one target at casting time of 2, when MoP has a casting time of 1. CAN I GET SOME SERIOUS PEOPLE HERE PLEASE? |
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And no, Mark of Pain ONLY affects adjacent foes. So no, you cannot spike make a spike with it buddy.
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Low recharge doesn't mean low cast time. Just look at order of pain. The long cast paired with short recharge means that while it is spammable, it takes alot of time/effort and is easy to interrupt. The longer MoP recharge means it's harder to counter but isn't used as often, and a 2s cast on a long-recharge skill doesn't matter as much from a "keep you busy" perspective.
Your proposal makes barbs garbage outside of AP builds and just makes AP builds stronger. Which really isn't what we need.
Your proposal makes barbs garbage outside of AP builds and just makes AP builds stronger. Which really isn't what we need.
So, what you're saying is that since you feel like Barbs is underpowered in comparison to MoP, you want to buff it by giving it 1 second casting time... but you want to nerf it at the same time by extending the recharge time to 10?
First of all, Barbs and MoP have very different uses. MoP comes in handy in PvE if you chance to see enemies piling up together. Barbs, on other hand, allows you to go through individual targets or bosses faster. More importantly, when it comes to PvP, MoP is fairly useless while Barbs can enhance spikes very nicely. It's silly to seek changes in Barbs by comparing numbers with MoP, as they each are useful in different scenarios.
Barbs has the potential to output some serious damage in a spike, thus, the 2 second cast time to prevent it from being used to set-up spikes too easily. In exchange, the 5 second recharge time allows it to be used fairly frequently.
First of all, Barbs and MoP have very different uses. MoP comes in handy in PvE if you chance to see enemies piling up together. Barbs, on other hand, allows you to go through individual targets or bosses faster. More importantly, when it comes to PvP, MoP is fairly useless while Barbs can enhance spikes very nicely. It's silly to seek changes in Barbs by comparing numbers with MoP, as they each are useful in different scenarios.
Barbs has the potential to output some serious damage in a spike, thus, the 2 second cast time to prevent it from being used to set-up spikes too easily. In exchange, the 5 second recharge time allows it to be used fairly frequently.

