Vanqing Grothmar Wardowns
accelerate
Can someone give me some tips on vanq'ing Grothmar Wardowns as an ele. For some reason, I'm finding this place retardiculously hard. I can't even get past the first patrol across the bridge, the one with a prophet, a mender, a flameshielder, a dominator, etc. I've tried the discord build. I've tried interrupt-heavy (BHA / powerblock). I've tried using the siege devourer. But it seems like the Charr healers are unbelievably good at their craft. If there are two or more healers, I can barely get any enemy down to halfway point.
Grothmar is actually the last place in all of Guild Wars that I need to vanq. I've H/H'd every single other area. But it seems like I can't even get started on this particular section.
Help?
Grothmar is actually the last place in all of Guild Wars that I need to vanq. I've H/H'd every single other area. But it seems like I can't even get started on this particular section.
Help?
Braxton619
What hero team are you using?
Squishy ftw
I'd suggest bringing a good amount of aoe (splinter weap is ftw here) because the chars like to ball up into their fixed positions quite a lot.
If the monks cause you too much trouble, shut them down. Throw some hexes on them such as backfire, diversion, soul leech or the best soluation IMO, knock them down (MS, gale, gust, earth quake, or better yet, try getting a human ES). They can't cast when kissing ground.
If the monks cause you too much trouble, shut them down. Throw some hexes on them such as backfire, diversion, soul leech or the best soluation IMO, knock them down (MS, gale, gust, earth quake, or better yet, try getting a human ES). They can't cast when kissing ground.
AtomicMew
Discordway isn't ideal here.
You basically have two options:
1) get a VQ partner
2) Build wars. Finding the right build will make this area cake.
I recently did this on my sin with a shattering assault build + double healer heroes. It was pretty awesome. I even managed to blow through double aggro and that one healer boss I've always had trouble with.
The key to this area is lots of sustainable AoE, shutdown, and lots of defense. Your best bet as an ele will probably be to run an infuse spammer + caster ball.
You basically have two options:
1) get a VQ partner
2) Build wars. Finding the right build will make this area cake.
I recently did this on my sin with a shattering assault build + double healer heroes. It was pretty awesome. I even managed to blow through double aggro and that one healer boss I've always had trouble with.
The key to this area is lots of sustainable AoE, shutdown, and lots of defense. Your best bet as an ele will probably be to run an infuse spammer + caster ball.
Killamus
I solo'd it pretty easy with Discordway, 2 healers, and 2 ele henchmen, but I did against the charr first, after failing twice due to that one healer boss.
Of course, I highly modified my discordway build, and the only similarities between the two was Discord on all heroes and Death Nova on one
Of course, I highly modified my discordway build, and the only similarities between the two was Discord on all heroes and Death Nova on one
Super Igor
I vanquished it with normal Discord, you just have to pull and attack right stuff.
Jeydra
Standard Discordway blows through almost all vanquishes, and this one is no exception. Judging from what you said you don't have enough damage. If so, go farm some Mantids for 20+ minions, and then explode the Charr.
Otherwise apply standard tactics when facing Fire Elementalists, i.e. flag your heroes apart before you aggro, and spam as many Vanguard Assassins as possible.
Otherwise apply standard tactics when facing Fire Elementalists, i.e. flag your heroes apart before you aggro, and spam as many Vanguard Assassins as possible.
Divine Ashes
Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.
Also, Vanquard Sniper Support can help a lot for a quick charr kill.
Also, Vanquard Sniper Support can help a lot for a quick charr kill.
Jeydra
Quote:
Originally Posted by Divine Ashes
Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.
You could always kill all his buddies, then run him out of energy ...
Sacratus Ignis
Vanguard snipe is your friend here. Sin is pro too.
As ele, I'd go Ap with the two ebon skills and finish him. Take meteor shower for kd. Maelstrom nice too when you badly need to shutdown healers.
I'd then take a vor mes with lots of interupts, a n/mo prot hero with icy veins, and a dedicated jagged bones mm with support skills. Hench can be the monks, earth, and interrupt or illusion.
Focus charr dominator first as it is the main Rez for them. Prophets next. Minions with death nova will blow the rest up.
And just in case you need a reminder, put vanguard title up. Makes a big difference.
As ele, I'd go Ap with the two ebon skills and finish him. Take meteor shower for kd. Maelstrom nice too when you badly need to shutdown healers.
I'd then take a vor mes with lots of interupts, a n/mo prot hero with icy veins, and a dedicated jagged bones mm with support skills. Hench can be the monks, earth, and interrupt or illusion.
Focus charr dominator first as it is the main Rez for them. Prophets next. Minions with death nova will blow the rest up.
And just in case you need a reminder, put vanguard title up. Makes a big difference.
Joe Van Hayling
I was having trouble with this initially. But then I used the Siege Devourer, 3 Discord Heroes (one with Splinter Weap), the two monk hench, earth hench and the Interupt. Use a scythe when in the Devourer, mass AoE when combined with Splinter Weapon. Siege Attack, run in, then use the Siege Swipe. Two very quick knock downs usually is all it takes.
When going to kill Chalsae Flameshielder (Or whatever his/her name is) pull them into the entrance to the fort - AoE. The spiking capacity easily over powers them. But before you attempt this, build up a nice minion wall, this prevents the annoying Charr melee from getting to your backline, that way, you can kill their backline without having to worry about yours. Nifty, eh?
If you're still having trouble, find a partner, run 6 discord heroes, get the Siege Devourer from Dalada Uplands then your partner get in the siege devourer in Grothmar Wardowns. Then use the above method. Kaboom
pm me if you're still having trouble. ign: Joe Van Hayling
When going to kill Chalsae Flameshielder (Or whatever his/her name is) pull them into the entrance to the fort - AoE. The spiking capacity easily over powers them. But before you attempt this, build up a nice minion wall, this prevents the annoying Charr melee from getting to your backline, that way, you can kill their backline without having to worry about yours. Nifty, eh?
If you're still having trouble, find a partner, run 6 discord heroes, get the Siege Devourer from Dalada Uplands then your partner get in the siege devourer in Grothmar Wardowns. Then use the above method. Kaboom
pm me if you're still having trouble. ign: Joe Van Hayling
Jeydra
Charr healers have ... one Monk with Healing Light? Shouldn't be hard to pressure them out, but OP's post seems to indicate this problem. Of course I'm more inclined to believe that the Charr are wiping out the party before they die, which is entirely possible if you let them Meteor Shower balled henchmen.
As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...
As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...
AtomicMew
Quote:
Originally Posted by Jeydra
Quote:
As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...
Post screenies! Jeydra
Aegis is nothing against caster damage, Extinguish does nothing if you're not running Searing Flames (which you shouldn't be), the Charr healers have Healing Light (which is hardly a strong Monk elite) and since you're against Charr Rebel Yell + the Vanguard Assassin will all be deadly.
I'll get screenshots when I can - right now I'd estimate next Wednesday (29 July) as the earliest I can do it. What do you want? Discordway H/H vs. a standard Charr mob, and the boss at the end? Killamus
A good idea is to micro your necro's aoe condition spell and just cast assassin's promise, and use "YMLAD" as an interrupt. That's helped me a lot in areas with creatures with a lot of AoE damage.
Another idea is PI, but ya know... WhiteAsIce
As a generic tip, complete Against the Charr first. This gives you a few morale boosts, and it clears out the Charr fortress. It also leaves a few random corpses in the fortress, giving you a head start on creating minions.
Jeydra
It worked out alright, but the screenshots are a bit imperfect, so ... you'll have to trust me.
The mob is harder than what I remembered it to be, probably because of skill updates. First time I went in and it didn't work out; wiped once and decided it wasn't worth the trouble and started again. Of course I could've stayed and killed a few more monsters, worked off DP, and go back again, but nah ... I've not had internet access for almost two weeks and I've got lots of things to do (+ I'm rusty - for some reason CTRL + Spacebar isn't calling the target anymore, and having to call skills and / or use CTRL + Shift + Spacebar is disorientating). So /resign, went back in with the exact same bars and this time I executed a long pull. The first screenshot's of the first aggro. That didn't turn out well - I forgot to unflag heroes, the minions died and I beat a strategic retreat before my H/H started dying too. Got a few more minions from the Mantids and went back. Made use of Discordway's spike abilities to kill the Charr Dominator first, and everything else just died along the way. Two images only, can get more if you really want it. http://img269.imageshack.us/gal.php?g=gw002q.jpg Killamus
Seriously, that's your discordway?
I'm surprised you actually killed anything, you lost 1/3rd of your main damage for a minimal +1 in death, which doesn't give you an extra minion, only minor damage. There's a lot of healing (Two necro healers?) but healing doesn't kill. You also put rotting flesh (A 3s cast) on a healer/discorder? Why not just bring putrid flesh, if you wanted disease? With only one damage henchman and maybe 5 skills throughout your hero's bar, I'm seriously wondering how you managed to out-damage this group, especially considering the insane amount of anti condition that the boss has. I'm also noting a lack of damage reduction skills, i.e. enfeebling blood, meekness, etc. and hexes in general. While, true, you should be supplying the hex most of the time, if you die, your heroes should be able to put out hexes/conditions with ease to meet Discord's requirements. And 66/50% less damage is quite the advantage. AtomicMew
Eh... Gz Jeydra. I still don't know how you did it. You must have had very clean spikes or something, but still, even perfect spikes are only about 450 which isn't enough. And there are multiple rezzers, 3 iirc, but at least 2 for sure (dominator + avenger).
Perhaps RF allowed you to overloaded their condition removal. Perhaps stronger minion wall + more death nova, or maybe more AoE from your henchies. Thoughts? I'm going to try it out again later myself Jeydra
Lol you did say you were surprised I killed anything, and seriously wondered how I outdamaged the group. It's as though you think my build is bad, and yet are surprised that I did manage to clear this mob, which is rather contradictory ...
Anyway. It's entirely possible the build I used was suboptimal. After all, I pulled it off Wiki when Discordway was new and it's largely stayed that way ever since. And since I only play my Elementalist, I don't know what the small differences are likely to be. If you want to discuss the builds, this might not be the right thread - but I'll tell you what I think anyway. 1. Rotting Flesh -> Putrid Flesh I think is a bad change. You want to keep your minions, not destroy them; in any case the Disease lasts shorter. 2. Aura of the Lich has more uses than just +1 to Death Magic and +1 minion. The minion it gives is stronger than those you get from Animate Bone Minions, and you can get minions without first getting bodies - which means you will always have at least a few minions before facing any mob. And of course AotL animates all bodies within earshot. I tried the MM with Jagged Bones instead and although it works I think AotL is superior. 3. The two N/Rt's I find effective. No, they are not complete healers. If the team is taking no damage they can always use Discord (and Rotting Flesh, and Putrid Bile). I prefer to think of them as semi-healers. I won't rely on just the two of them in an 8-man team. 6-man is pushing it but might be doable. 4-man they suffice. 4. Enfeebling Blood / Meekness I don't really like. They're only effective against physicals, and physicals can be dealt with using other methods (Aegis, for example). It's possible that I can't fight the Charr mob toe-to-toe with no minions for long because I don't have Enfeebling Blood, but I doubt it. 5. All the henchmen are semi-defensive. Who isn't? Zho is no damage. Aidan is a rather bad Ranger. Talon and Devona are Warriors, and melee AI is bad. Hertha is semi-defensive and so is Lo Sha. Mhenlo and Lina are Monks. Cynn is already in the team. Who else is there? Killamus
Quote:
Originally Posted by Jeydra
2. Aura of the Lich has more uses than just +1 to Death Magic and +1 minion. The minion it gives is stronger than those you get from Animate Bone Minions, and you can get minions without first getting bodies - which means you will always have at least a few minions before facing any mob. And of course AotL animates all bodies within earshot. I tried the MM with Jagged Bones instead and although it works I think AotL is superior. Quote:
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