Vanqing Grothmar Wardowns

accelerate

Ascalonian Squire

Join Date: Oct 2008

E/

Can someone give me some tips on vanq'ing Grothmar Wardowns as an ele. For some reason, I'm finding this place retardiculously hard. I can't even get past the first patrol across the bridge, the one with a prophet, a mender, a flameshielder, a dominator, etc. I've tried the discord build. I've tried interrupt-heavy (BHA / powerblock). I've tried using the siege devourer. But it seems like the Charr healers are unbelievably good at their craft. If there are two or more healers, I can barely get any enemy down to halfway point.

Grothmar is actually the last place in all of Guild Wars that I need to vanq. I've H/H'd every single other area. But it seems like I can't even get started on this particular section.

Help?

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

What hero team are you using?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

I'd suggest bringing a good amount of aoe (splinter weap is ftw here) because the chars like to ball up into their fixed positions quite a lot.
If the monks cause you too much trouble, shut them down. Throw some hexes on them such as backfire, diversion, soul leech or the best soluation IMO, knock them down (MS, gale, gust, earth quake, or better yet, try getting a human ES). They can't cast when kissing ground.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Discordway isn't ideal here.

You basically have two options:

1) get a VQ partner

2) Build wars. Finding the right build will make this area cake.

I recently did this on my sin with a shattering assault build + double healer heroes. It was pretty awesome. I even managed to blow through double aggro and that one healer boss I've always had trouble with.

The key to this area is lots of sustainable AoE, shutdown, and lots of defense. Your best bet as an ele will probably be to run an infuse spammer + caster ball.

Killamus

Guest

Join Date: Oct 2008

I solo'd it pretty easy with Discordway, 2 healers, and 2 ele henchmen, but I did against the charr first, after failing twice due to that one healer boss.

Of course, I highly modified my discordway build, and the only similarities between the two was Discord on all heroes and Death Nova on one

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I vanquished it with normal Discord, you just have to pull and attack right stuff.

Jeydra

Forge Runner

Join Date: May 2008

Standard Discordway blows through almost all vanquishes, and this one is no exception. Judging from what you said you don't have enough damage. If so, go farm some Mantids for 20+ minions, and then explode the Charr.

Otherwise apply standard tactics when facing Fire Elementalists, i.e. flag your heroes apart before you aggro, and spam as many Vanguard Assassins as possible.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.

Also, Vanquard Sniper Support can help a lot for a quick charr kill.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Divine Ashes
Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier. You could always kill all his buddies, then run him out of energy ...

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

Vanguard snipe is your friend here. Sin is pro too.

As ele, I'd go Ap with the two ebon skills and finish him. Take meteor shower for kd. Maelstrom nice too when you badly need to shutdown healers.

I'd then take a vor mes with lots of interupts, a n/mo prot hero with icy veins, and a dedicated jagged bones mm with support skills. Hench can be the monks, earth, and interrupt or illusion.

Focus charr dominator first as it is the main Rez for them. Prophets next. Minions with death nova will blow the rest up.

And just in case you need a reminder, put vanguard title up. Makes a big difference.

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

Quote:
Originally Posted by Divine Ashes View Post
Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.

Also, Vanquard Sniper Support can help a lot for a quick charr kill. i highly recommend doing the HM book mission (against the charr? not sure) but it ends you in that encampment...with it empty! made things much easier. Also, you say this is your last one - does that mean you've already done Sacnoth Valley?? (as you need to go through Grothmar to get there)...if not, then don't forget to grab a siege devourer en route to sacnoth..you can zone while inside them. They help to make quick work of bigger mobs. Oh, and one more thing..check your quest log before starting because there is one quest which if open, will have the charr encampment in Sacnoth closed for exploration - making vanqing there impossible (unless you get lucky and the stealing food/supplies quest is available from the guy outside the encampment)!! A guildie and I almost wasted 2.5h because the encampment was closed, but luckily one of us was able to grab that quest which opened it! Sounds crazy, but I'm sure others know what I mean lol...hth and gl

edit: if damage seems to be a problem, since every little bit helps, make sure you have you and your heros weapons customized for the 20%...also, if possible upgrade those weapons with charrslaying mods (25% vs. charr...I have a bow with one...that too makes a difference)

Joe Van Hayling

Ascalonian Squire

Join Date: Apr 2008

Veni Vidi [Vici]

W/

I was having trouble with this initially. But then I used the Siege Devourer, 3 Discord Heroes (one with Splinter Weap), the two monk hench, earth hench and the Interupt. Use a scythe when in the Devourer, mass AoE when combined with Splinter Weapon. Siege Attack, run in, then use the Siege Swipe. Two very quick knock downs usually is all it takes.
When going to kill Chalsae Flameshielder (Or whatever his/her name is) pull them into the entrance to the fort - AoE. The spiking capacity easily over powers them. But before you attempt this, build up a nice minion wall, this prevents the annoying Charr melee from getting to your backline, that way, you can kill their backline without having to worry about yours. Nifty, eh?
If you're still having trouble, find a partner, run 6 discord heroes, get the Siege Devourer from Dalada Uplands then your partner get in the siege devourer in Grothmar Wardowns. Then use the above method. Kaboom

pm me if you're still having trouble. ign: Joe Van Hayling

Jeydra

Forge Runner

Join Date: May 2008

Charr healers have ... one Monk with Healing Light? Shouldn't be hard to pressure them out, but OP's post seems to indicate this problem. Of course I'm more inclined to believe that the Charr are wiping out the party before they die, which is entirely possible if you let them Meteor Shower balled henchmen.

As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Jeydra View Post
Charr healers have ... one Monk with Healing Light? Shouldn't be hard to pressure them out, but OP's post seems to indicate this problem. Of course I'm more inclined to believe that the Charr are wiping out the party before they die, which is entirely possible if you let them Meteor Shower balled henchmen.
Multiple Aegis, multiple extinguish, healer boss has RC iirc.

Quote:
As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...
Post screenies!

Jeydra

Forge Runner

Join Date: May 2008

Aegis is nothing against caster damage, Extinguish does nothing if you're not running Searing Flames (which you shouldn't be), the Charr healers have Healing Light (which is hardly a strong Monk elite) and since you're against Charr Rebel Yell + the Vanguard Assassin will all be deadly.

I'll get screenshots when I can - right now I'd estimate next Wednesday (29 July) as the earliest I can do it. What do you want? Discordway H/H vs. a standard Charr mob, and the boss at the end?

Killamus

Guest

Join Date: Oct 2008

A good idea is to micro your necro's aoe condition spell and just cast assassin's promise, and use "YMLAD" as an interrupt. That's helped me a lot in areas with creatures with a lot of AoE damage.

Another idea is PI, but ya know...

WhiteAsIce

WhiteAsIce

Wilds Pathfinder

Join Date: May 2008

R/

As a generic tip, complete Against the Charr first. This gives you a few morale boosts, and it clears out the Charr fortress. It also leaves a few random corpses in the fortress, giving you a head start on creating minions.

Killamus

Guest

Join Date: Oct 2008

Seriously, that's your discordway?

I'm surprised you actually killed anything, you lost 1/3rd of your main damage for a minimal +1 in death, which doesn't give you an extra minion, only minor damage. There's a lot of healing (Two necro healers?) but healing doesn't kill. You also put rotting flesh (A 3s cast) on a healer/discorder? Why not just bring putrid flesh, if you wanted disease?

With only one damage henchman and maybe 5 skills throughout your hero's bar, I'm seriously wondering how you managed to out-damage this group, especially considering the insane amount of anti condition that the boss has.

I'm also noting a lack of damage reduction skills, i.e. enfeebling blood, meekness, etc. and hexes in general. While, true, you should be supplying the hex most of the time, if you die, your heroes should be able to put out hexes/conditions with ease to meet Discord's requirements. And 66/50% less damage is quite the advantage.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Eh... Gz Jeydra. I still don't know how you did it. You must have had very clean spikes or something, but still, even perfect spikes are only about 450 which isn't enough. And there are multiple rezzers, 3 iirc, but at least 2 for sure (dominator + avenger).

Perhaps RF allowed you to overloaded their condition removal. Perhaps stronger minion wall + more death nova, or maybe more AoE from your henchies.

Thoughts?

I'm going to try it out again later myself

Jeydra

Forge Runner

Join Date: May 2008

Lol you did say you were surprised I killed anything, and seriously wondered how I outdamaged the group. It's as though you think my build is bad, and yet are surprised that I did manage to clear this mob, which is rather contradictory ...

Anyway. It's entirely possible the build I used was suboptimal. After all, I pulled it off Wiki when Discordway was new and it's largely stayed that way ever since. And since I only play my Elementalist, I don't know what the small differences are likely to be. If you want to discuss the builds, this might not be the right thread - but I'll tell you what I think anyway.

1. Rotting Flesh -> Putrid Flesh I think is a bad change. You want to keep your minions, not destroy them; in any case the Disease lasts shorter.
2. Aura of the Lich has more uses than just +1 to Death Magic and +1 minion. The minion it gives is stronger than those you get from Animate Bone Minions, and you can get minions without first getting bodies - which means you will always have at least a few minions before facing any mob. And of course AotL animates all bodies within earshot. I tried the MM with Jagged Bones instead and although it works I think AotL is superior.
3. The two N/Rt's I find effective. No, they are not complete healers. If the team is taking no damage they can always use Discord (and Rotting Flesh, and Putrid Bile). I prefer to think of them as semi-healers. I won't rely on just the two of them in an 8-man team. 6-man is pushing it but might be doable. 4-man they suffice.
4. Enfeebling Blood / Meekness I don't really like. They're only effective against physicals, and physicals can be dealt with using other methods (Aegis, for example). It's possible that I can't fight the Charr mob toe-to-toe with no minions for long because I don't have Enfeebling Blood, but I doubt it.
5. All the henchmen are semi-defensive. Who isn't? Zho is no damage. Aidan is a rather bad Ranger. Talon and Devona are Warriors, and melee AI is bad. Hertha is semi-defensive and so is Lo Sha. Mhenlo and Lina are Monks. Cynn is already in the team. Who else is there?

Killamus

Guest

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
1. Rotting Flesh -> Putrid Flesh I think is a bad change. You want to keep your minions, not destroy them; in any case the Disease lasts shorter.
2. Aura of the Lich has more uses than just +1 to Death Magic and +1 minion. The minion it gives is stronger than those you get from Animate Bone Minions, and you can get minions without first getting bodies - which means you will always have at least a few minions before facing any mob. And of course AotL animates all bodies within earshot. I tried the MM with Jagged Bones instead and although it works I think AotL is superior.
And this is where our philosophies differ - I believe that minions should be dying as soon as possible - They're there to inflict a very mild amount of damage, take a few hits, then turn into a death nova/dwyana's sorrow. In the case of jagged horrors, inflict conditions for better damage/discord fun.
Quote:
3. The two N/Rt's I find effective. No, they are not complete healers. If the team is taking no damage they can always use Discord (and Rotting Flesh, and Putrid Bile). I prefer to think of them as semi-healers. I won't rely on just the two of them in an 8-man team. 6-man is pushing it but might be doable. 4-man they suffice.
4. Enfeebling Blood / Meekness I don't really like. They're only effective against physicals, and physicals can be dealt with using other methods (Aegis, for example). It's possible that I can't fight the Charr mob toe-to-toe with no minions for long because I don't have Enfeebling Blood, but I doubt it.
5. All the henchmen are semi-defensive. Who isn't? Zho is no damage. Aidan is a rather bad Ranger. Talon and Devona are Warriors, and melee AI is bad. Hertha is semi-defensive and so is Lo Sha. Mhenlo and Lina are Monks. Cynn is already in the team. Who else is there? Another point we disagree with - In my opinion, heroes are there to do the bulk of the damage, add in skills that the henchmen don't have (And are necessary for the area), and the henchmen are there to (generally) heal/support myself and my heroes. This is why I bring along Cynn, Herta, Mhenlo, and Lina. Cynn for the AoE knockdown (That she generally uses on the last foe) and Herta for minor damage and her wards.

So, I guess we agree to disagree on this point.

banco

Ascalonian Squire

Join Date: Jan 2006

I've finally done this one as an ele, I had tried the AP ele with discordway but was getting hammered by the groups with dominators in so I thought I'd go as E/R to take frozen soil to stop the rezzers which meant I couldnt go AP so I used what would normally be an awful build and it worked out great.

I used the 3 discordway necros, Mhenlo, Lina, Herta, Cynn and me with:

Glyph of Renewal (e)
YMLaD
PI
Shell shock
Ice spikes
Maelstrom
Ebon Battle Standard of courage
Frozen Soil

I did Against the Charr first which meant there was no Chelsie Flamecaller or whatever he was called in the fort.

My strategy was to take out the groups of Mantids to get a nice supply of minions, place myself in the route of a charr patrol, drop Frozen soil as they were approaching and EBSoC, take down the Dominator which seemed easy especially with Glyph of Renewal and Maelstrom (x2) the rest fell easily.

I was caught out with a group of Mantids joining in with the charr so its a must that you take out out nearby groups first. I was very patient and waited for them to approach me and not go chasing after them, I think its vital that you set yourself up and wait for them to come to you.

I know my build sucks but it worked for me in this instance....

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

I did that vanq yesterday. my party was:

me, E/A discord caller with GoS meteor shower
3 discord necros from pvx
my friend, D/something tanker dervish (yeah i know, he ran avatar of dwayna, meditation, conviction, vital boon and twin moon sweep ;P0
3 discord necros from pvx

most of the place was easy, hardest was Chelsie Flameshielder group. It took us 20 wipes or something to finally kill the group (you have to kill both Dominator and Avenger before you wipe so that they don't rez). It took us around 1h 20 min

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

I'm gonna have to try this one again... I did do the mission first, so I didn't have to deal with that #@$! boss, but even discord can't seem to outdamage two prophets (that huge group near the shrine by Ooze pit). That's the one that's creaming me.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

I don't know why is everyone blaming discord for their own failures. Discord can outdamage pretty much everything from what I've seen. Heck, I've seen 4 healers in Sacnoth (one of them boss), get energy drained after prolonged fight and crumbling. I think they were energy drained because they spammed heals and suddenly pretty much nothing.

That being said, I don't use PvX Discord but as usual my variations. It's not a huge difference though. I am a Mesmer primary which I think is best class for Discord (finally something where mesmer excels in PvE). I also don't use YMLD and Finish Him because after a lot of testing I hold those inferior, so my build looks something like this:

* Auspicious Incantation
* Arcane Echo (echoed PvE skill will depend on the situation, and if you don't echo the right one you'll often notice a huge difference)
* EVAS
* AP
* Technobabble (daze mod on spear, so this skill inflicts 7 seconds of AoE daze - ideally, you will use Raptor summon if using any, or if friend is coming along Barrage build will be quite nice; henchman rangers have line of sight problems so not sure about those)
* Pain Inverter (#1 damage skill in the game)
* Unnatural Signet
* Rez / something else


I vanquished all 3 charr areas and overall it was pretty easy, including burning forest.


ps: About Frozen soil mentioned here - I tried that because I thought it's needed. My experience with Frozen soil in a Discord team is so far negative. It's a waste of a skill slot. You're going to be killing faster than they can rez, and I don't even give them a chance to rez. However, if someone is using a different AP caller build, it FS might be needed. I dunno. In my team, it's just a waste of skill slot and attribute points.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

You could always try with:
Summoning stone 4 real people with 4 asuran summons 1 Spirit Spammer That should greatly increase your numbers without the need for corpses

Arctica

Arctica

Frost Gate Guardian

Join Date: Sep 2008

Hungary

Ministry of Fate [MoF]

Rt/

I think Sacnoth Valley and Grothmar are two areas that can be done the easiest way in a team of real ppl. After several failures I joined a group of 2 players: an imba and a ranger, me being a spiritspammer. We used an ER infuser ele hero, a healer and I brought along my 3 necroes with their modified sabway builds.

We did the area much more easier than I expected. When dealing with the charr within their camp, we carefully pulled the different groups and killed Chelsie Flamecaller and her followers relatively fast.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

While i wasn't running discord, i must say that the monk boss is piss easy with Earthshaker. The mob took me less than 20 seconds to kill.