Imbagon Weapon help
Desolation
which are the best weapon/shield combos for an imbagon? thx
zelgadissan
Weapon - Vamp, +30, 15^50.
Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important.
Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important.
Chthon
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Originally Posted by zelgadissan
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Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important.
Considering the difficulty of acquiring even one 15 AL/7 Command shield, I'd suggest settling for one all-purpose inscription. Probably blind -20% or phys -5/20%. (Yes, I'm aware that phys -5/20% is generally crappy and only half as good as -2 stance/ench, but it's one of few options remaining for a build with no stance/ench once you discount situation-specific inscriptions.)
Gift3d
furious, vamp, and zealous spear
shields for all important +armor types (lightning, earth, cold, slashing, piercing, fire) req9 command just take 1 out of spear mastery and you have 9 command. MercenaryKnight
Zealous spear should not be needed. Spamming save yourselves will keep your energy filled. Most likely just furious to switch off vamp between fights. The shields will most likely need +10 fire and then reduce blind duration.
Racthoh
So long as there is someone in the group who is a melee and not a Melandru's Dervish the blind reduction modifier isn't as important. The AI has a tendency to unload their blinds onto anyone with a melee weapon sporting attack skills on their bar first.
+10 vs. Fire I would say is the ideal enchantment, followed by +10 vs. Earth. Fire you'll encounter most frequently in the endgame areas and the fire line has a fair amount of AoE in it so you'll likely suffer splash damage even when someone else is targeted. Given that you are playing a Paragon you'll likely be closer to the casters sporting less health/armor than the frontline meaning the AI will focus their attacks closer to where you are. Earth falls in the same boat with a fair amount of AoE and featured with some frequency in the endgame. Health mods are ideal because of the how the AI chooses its target. Your role is primarily keeping the +100 AL up. Having the enemy's focus fire makes your slot in the party a waste. If you can get the req 7 15 AL shields good, if not, oh well. A minor optimization but by no means necessary. Don't forget your +energy set as well. laksa and curry
Try getting your hands on a req 3 AR+11 shield that works too.
I Throw Cats
id say just use furious or sundering.
im not a fan of zealous. and maybe just a perfect shield? My Lipgloss is Cool
If you're running a perfect shield (which I would assume you mean 16al) then you have to screw with your attributes. Is it worth bringing command from 6 to 8 (and bringing spearmastery or leadership down a couple points) to get an extra point of armor, and a stronger tie to an attribute that you don't actually use?
And if you need a zealous on an imbagon (Hell, on a paragon in general) you're probably doing it wrong. |