Imbagon Weapon help

Desolation

Academy Page

Join Date: Jan 2007

gA

which are the best weapon/shield combos for an imbagon? thx

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Weapon - Vamp, +30, 15^50.

Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by zelgadissan View Post
Weapon - Vamp, +30, 15^50.
I'd go 5AL rather than 30hp for PvE.

Quote:
Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important. Considering the difficulty of acquiring even one 15 AL/7 Command shield, I'd suggest settling for one all-purpose inscription. Probably blind -20% or phys -5/20%. (Yes, I'm aware that phys -5/20% is generally crappy and only half as good as -2 stance/ench, but it's one of few options remaining for a build with no stance/ench once you discount situation-specific inscriptions.)

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

furious, vamp, and zealous spear

shields for all important +armor types (lightning, earth, cold, slashing, piercing, fire)
req9 command just take 1 out of spear mastery and you have 9 command.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Zealous spear should not be needed. Spamming save yourselves will keep your energy filled. Most likely just furious to switch off vamp between fights. The shields will most likely need +10 fire and then reduce blind duration.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

So long as there is someone in the group who is a melee and not a Melandru's Dervish the blind reduction modifier isn't as important. The AI has a tendency to unload their blinds onto anyone with a melee weapon sporting attack skills on their bar first.

+10 vs. Fire I would say is the ideal enchantment, followed by +10 vs. Earth. Fire you'll encounter most frequently in the endgame areas and the fire line has a fair amount of AoE in it so you'll likely suffer splash damage even when someone else is targeted. Given that you are playing a Paragon you'll likely be closer to the casters sporting less health/armor than the frontline meaning the AI will focus their attacks closer to where you are. Earth falls in the same boat with a fair amount of AoE and featured with some frequency in the endgame.

Health mods are ideal because of the how the AI chooses its target. Your role is primarily keeping the +100 AL up. Having the enemy's focus fire makes your slot in the party a waste.

If you can get the req 7 15 AL shields good, if not, oh well. A minor optimization but by no means necessary.

Don't forget your +energy set as well.

laksa and curry

Lion's Arch Merchant

Join Date: Feb 2009

Try getting your hands on a req 3 AR+11 shield that works too.

I Throw Cats

Pre-Searing Cadet

Join Date: Aug 2009

Who The Fluck Are You

P/W

id say just use furious or sundering.
im not a fan of zealous.

and maybe just a perfect shield?

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

If you're running a perfect shield (which I would assume you mean 16al) then you have to screw with your attributes. Is it worth bringing command from 6 to 8 (and bringing spearmastery or leadership down a couple points) to get an extra point of armor, and a stronger tie to an attribute that you don't actually use?

And if you need a zealous on an imbagon (Hell, on a paragon in general) you're probably doing it wrong.