...Holy *bleep*...

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

If your looking at damage, then when you get to the higher end areas crits don't make as much of a difference. So really the I would prefer a D/any over a A/D in pve once you get to the higher end areas. When it comes to pvp, sins can't match the power of the derv

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Celtus View Post
A) i dont use onslaught much. but if you think its a joke..tell that to the 'meta' pvp community that was obsessed with primal rage for months, onslaught is PR without the 'take double damage' part, and it still lets you have a stance....

B) though i have done everything in pve with my dervish, i am almost entirely a pvper, ive earned well over 4 million balthazar faction, 2500 glad pts, varying amounts of kurzick/lux rep and fame since NF release JUST with my dervish, with my own builds. (and i quit the game twice in that time, for a few months each..)

If anything i feel overpowered playing my dervish.

Im not trying to be condescending to the rest of the dervishes on here. But i mean come on, every thread in here is turning into a sob story about how warriors rangers and assassins can do certain things better than a dervish. Imho, post these things on those respective profession forums...instead of further discouraging dervish players from learning their profession.

All i want to say is good luck to all, and if a profession is fun for you, stick with it and explore your playing style and you'll find something that works for you. That's because most people make a dervish expecting it to be a great scythe wielder, which it isn't. The dervish is gimmick melee, and that's what it's great at. You want condition immunity? Hex removal? DW + SY! spam? Scythery + healing/rezzing people? Want to knock Shiro out of Battle Scars and deal 40% more damage to him (assuming you're not using conditions on him, which you shouldn't be anyway)? Want to be immune to knockdowns? Want to run really fast? Want to RoJ something as a melee character? Want to do an orders build? Want to farm? Want to be immune to spells?

THESE are the kinds of things the dervish is great at.

Celtus

Ascalonian Squire

Join Date: Jun 2009

D/

^ agreed. (except for the RoJ part, i dont think RoJ is good on any profession unless you have a huge snare.)

proper combination of gimmicks can be made into a very effective build.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

RoJ Derv in FA/JQ says "Hi". Not so much anymore, as NPC's have been 'fixed' to realize that RoJ is AoE.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Not to mention onslaught will get stripped and your dervish will be running around with no IAS or IMS (aka useless).

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

You missed the whole point of why Onslaught is bad. It just do not have to last 10s+ for an IAS + IMS skill. The current Onslaught enforce the dervish to try to preserve it instead of self rending it to trigger off mysticism when situation calls. Enchantment cycling. Its duration should be ideally around 7s and recharge 12s at 10 wind prayers. The very reason why dervish sucks is because they can't fully utilise mysticism when most of their enchantments last unnecessarily long accompanied by longer recharge time to 'balance' it out.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Onslaught is bad because it's barely maintainable, an elite, and only has 25% IAS... not because of whatever you were trying to explain.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

and, it causes you to stop for 1 second (.25s cast, .75s aftercast) every 20 seconds.

Celtus

Ascalonian Squire

Join Date: Jun 2009

D/

IT IS maintainable at 12. you just use a 20% enchant mod.......

but yea, wind prayers is extremely gimp as an attribute line. 7 increase movement speed skills, 4 cripples (when dervs already have 3 other crips, 1 earth, 2 scythe) out of only about 24 total skills. so the attribute is really redundant and has too many skills that have the same exact effect. a few standout skills in wind prayers, but as a whole anet needs to give it some love.

earth prayers on the other hand is extremely strong, one of the best attribs overall in the game imo.

should be a skill balance update this week or soon, hope wind gets some love sooner or later, but if anything they're just as likely to nerf it because of all the eles abusing dwaynas touch and featherfoot grace..

side note: this thread has been completely de-railed sorry

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

That's the whole point, nobody is going gimp themselves to invest 12 wind prayers to have it maintainable when your recharge is long. You are just going to focus on covering it from being strip rather than something else important. And if the 'solution' to make it viable is to make it maintainable at lower wind prayers, other professions will more likely to use it and dervish are more gutted than ever. Earth prayers isn't that strong; at 8 you will be getting the best of what it has to offer unless you are using VoS.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

I think the point he/she is trying to drive at is that our current skill sets are forcing us to play like an elementalist would; [X Attunement -> AoR -> spell -> spell] [HoF -> Attacker's Insight -> AoHM -> attack -> attack].

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

How about a mysticism buff? +10% enchant duration (only dervish enchantments) per point in mysticism? Also maybe make the energy and health gain trigger when an enchantment is cast on the dervish instead of when it ends.

Fire away with 'broken' in pvp, etc, etc. Just throwing ideas.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Think of it this way, instead of recasting that 5 or 10 energy enchant, it could last more than twice as long which means you are saving more than 5 or 10 energy. Furthermore, I said that the energy/health gain should occur when enchantments are cast on the dervish (what I meant was straight after an enchantment is cast on you, you get the mysticism trigger), so you get your energy return instantly.

But yeah the only concern would be overpoweredness maybe, which tbh I don't really care about.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

^ Sorry but I think you fail to see why dervish are a joke in pvp and inferior in pve. They just play out like an elementalist except they are more dependent on enchantments than an ele would which is extremely bad for a frontline physical profession. Mysticism is fine as it is and is definitely much better than some other professions' primary attributes inherent effects. I don't know why people are jabbing their fingers at it being the culprit when in reality most of the dervish enchantments are poorly thought out and barely compliment well with mysticism. A better suggestion to improve dervish would be to shorten recharge of skills if enchantments are removed prematurely for a start.

Drizzitdude

Drizzitdude

Academy Page

Join Date: Jul 2008

why would i tell you?

The Final Kingdom

D/W

Uh i am pretty sure a derv has 70 Armor. And I think in your calculation you put 60 (looks at it upside down)

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Stop bashing Dervishes. In PvE, overall performance of a Dervish can be much much better than Assassin. I'm not talking about theory here, I am not talking about statistical 5% higher dmg Assassin does or whoever. I am talking about how well I've performed with Dervish *in practice* compared to others and compared to what I've seen. I've rampaged through Nightfall in starter armor and almost finished the game like that (near the end I bought armor for the fun of it). With my near immortality with correct skills, damage was still higher than whatever warriors and assassin's in those days had.

When you PvP with Dervish, the playstyle and skills and attributes are very different. But in PvE, Mysticism can be great. So what if there's some enchantment removal in some areas? In 99,9% areas it won't matter a bit *if* you know how to play (if you play Mesmer or Monk, you should not have a problem reacting fast and being aware of what's happening on the field of battle).

Let's also not forget that Dervish FoW, IMO, is one of the best armors in the game. I feel so powerful running around with Dervish in that beastly armor Yes, fun is important. Don't forget why you play the game in the first place.



Now to problems of Dervish - the main problem with Dervish is not the performance. The main problem with Dervish is that, while it has huge amount of fun and interesting and different skills, the skills are so poorly balanced that these days most of them are just crap (granted, some are pure gimmick). That, and the fact that Dervish has less skills because it's 3rd campaign profession.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Bashing them? Why would I bash my own profession? I'm telling it like it is.

Enchantment removal is rare in PvE. But it's irrelevant.

Near immortality? A dervish is not nearly as "immortal" as a scythe sin or scythe warrior (critical agility, critical defenses, Lion's Comfort, and base 80-100 armor say hi).

What do you mean "in practice"? Is the dervish a special exception to the rules of damage calculation? Does he get a special +10 bonus to damage that we don't know about?

The problem with the dervish is that other people use his stuff better than he does. I don't know what the damage output of a sword and board warrior is, but I do know the damage output of a scythe warrior, and it's superior to a dervish. Same with sins.

"But wait, dervishes have earth and wind prayers!"

So does any /D.

"But dervishes have a free secondary they can use for anything they want!"

Yes, and it's the only thing non-avatar builds have going for them. Too bad the advantages tend to be fairly minor. Oh, look, you can take a hard rez or antidote signet. Whoopee. And there aren't nearly as many options as one might think. Most Elementalist, Mesmer, and Necromancer skills are useless to you unless you're playing some kind of pure caster build (in which case, you're usually better off being an ele or whatnot, defeating the whole purpose of doing so), because you can't cast spells and attack at the same time. You can't go /W or /A and call it "good" because the W/D and A/D will still make you completely redundant. Dervishes just don't have enough synergy with other professions to make their secondaries a big deal.

"But I look cool/have fun!"

Good. Having fun is by far the most important part of the game (everything else is a means to that end). It's why I play my dervish. But none of that has any bearing on how GOOD he is. Dervishes are subpar scythe-wielders that are squishier than other melee classes, but have just enough options so that you can make yourself not be completely redundant if you try. However, the fact that it's so hard to make non-redundant dervish builds is the very thing that proves they're underpowered. Doesn't mean you shouldn't play and enjoy them, though.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Only thing dervs have going for them is "SY!"

Overall performance of a derv DPS is outperformed by Warrior or Sin...Don't know about ranger, doubt it.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I play hard mode whenever possible and scythe sins can't handle casters. Assassin can do more damage than a dervish, but you sacrifice utility and survivability. Once you fix that, the dps goes shooting down pretty quickly.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by IronSheik View Post
Only thing dervs have going for them is "SY!"

Overall performance of a derv DPS is outperformed by Warrior or Sin...Don't know about ranger, doubt it.
Yeah, but give a W/D a zealous scythe, and he'll spam that and whatever else you give him to kingdom come. No WE required. That's why I switched from D/W to D/P.

Quote:
Originally Posted by Cuilan View Post
I play hard mode whenever possible and scythe sins can't handle casters. Assassin can do more damage than a dervish, but you sacrifice utility and survivability. Once you fix that, the dps goes shooting down pretty quickly. Critical Agility and Critical Defenses say hi. Scythe sins are significantly tougher than dervs.

Drizzitdude

Drizzitdude

Academy Page

Join Date: Jul 2008

why would i tell you?

The Final Kingdom

D/W

I just stick with my Mysticism+Scythe mastery dervish. Lets see the other classes copy that. (heart of fury+Faithful intervention ftw)