When a core PvP character (W/R/N/Mo/Me/E) is created, it is automatically assigned a 6-skill bar composed of only core skills from that profession. When a non-core PvP (A/Rt/D/P) character is created, it is automatically assigned a 6-skill bar composed of only skills from that campaign.
The idea of these bars is to provide a quick start build into PvP. For new players, this is a good way to let them jump into PvP without having to worry about creating their own build or having to unlock a lot of skills in order to be moderately successful at low-end PvP.
The Problem
These bars are shit. No, really.










Thoughts
I understand the concept of creating a preset 6-skill bar, really, I do. Provide 2 open slots for the players choice of utility or whatever else they want to plug in, and have the other 6 skills flow together.
Now, a lot of players look past these preset builds, and view them as unimportant, and this is usually because they've played Guild Wars enough that they have access to much better combination's of skills then what the presets can give. However, these bars are essential to helping people get started in PvP. They're the starting block of all new players when they first enter Random Arenas, or Alliance Battles, or any other form of PvP for the first time. That said, it would make sense for those skill bars to actually be... good. After all, I'm pretty sure if any of you saw the above builds being ran in RA you would facepalm. Not only that, but the new player running that build won't be receiving the PvP experience he should be experience. The kind of experience that will show him PvP and make him want to stick around. The kind of experience that requires, oh I don't know... a good build.
Suggestion
Update the preset templates.
Implementation 1
The first idea is simple, simply replace the current 6-skilled templates with a new, or updated version of the current 6 skills. Leave 2 slots open for player utility, and simply improve on the current templates to actually give them a fighting chance.
Implementation 2
Replace the current 6-skilled templates with a new 8-skilled bar. The whole point of the preset bars was to appeal to the new PvP player. This player will, more likely than not, have no idea what to put into the 2 utility slots you originally gave them. In fact, if you ever see a new player running the preset bars they usually just have those 2 slots empty. This suggestion says to fill those 2 utility slots in the preset to further optimize the starting build of a new PvP'r, hopefully allowing him a better playing experience.
Here are a few bars I threw together using Anet's limitations (core-only for core professions, origin campaign-only for others).










Obviously these bars are not perfect, nor ideal, but I think that most can agree that they're a good step-up from the preset ones that Anet gives you.
Implementation 3
Just to cover my bases, go back to '05, '06 and allow new players to choose from a select few community created templates. I have found memories of the Paladin, the IVEX trapper, the Abominable Snowman, etc.
Close
Any of these changes would be openly welcomed. I feel as though the current preset bars aren't nearly as good as they should be, and in return, they're giving new players a foul-mouthed taste of PvP.
Comments, suggestions, ideas, improvements are all welcomed.