the new scatter from RoJ

drunk n angry

drunk n angry

Lion's Arch Merchant

Join Date: Jul 2009

in a quiet little town that i love.

Ancient Dragoons [AGED]

W/

hi all this is my first thread here but i got a question and i hope i put it in the right place.

Anet "fixed" RoJ so that hero AI and monster AI is supposed to now scatter from the effects of this skill. I just recently got into doing JQ (Jade Quarry) and i noticed that the shrine npc's dont scatter from these effects.

which leads me to my question> Why would they "fix" a skill in pve and not major pvp such as JQ?

if they are going to fix anything it should be an overall fix imo. if anyone knows why they didnt fix the npc's please pass that along, and if anyone knows how to get this to anet plz do so cuz it is very irritating when you get a group of mostly monks with roj and there is no stopping that crud.

Dont Nerf The Perma

Frost Gate Guardian

Join Date: Jun 2009

A/D

I think NPCs don't scatter because they are supposed to stay and guard the shrine. I've seen eles cast AoE on shrines and they don't seem to scatter from that.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

The JQ NPCs actually do scatter...about 50% of the time, but they do.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

What they did was make the skill operate as elemental aoe, consistent with most ele skills. (ROJ does fire damage and causes burning each second of it's duration).

Shrine NPCs don't scatter from any aoe spells. They are paid to give up their lives to stop punks from capturing their shrines, except of course, for shrine monks, who are easily distracted by friendly minions in need of bandages. In that case, they will abandon their posts and pursue in hopes of saving the minions from their ailments.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Don't know what game you play, but the NPCs in my Guild Wars run after being hit by RoJ.

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

The only NPC that doesn't run from RoJ is Master Togo, which makes Vizunah Square even more retarded.

drunk n angry

drunk n angry

Lion's Arch Merchant

Join Date: Jul 2009

in a quiet little town that i love.

Ancient Dragoons [AGED]

W/

and ty guys for the answers on this i do get it... but really why not change that as well. if they are not liking the way that RoJ is being OVERUSED and seeing how it is over powered why would they not make the change in pvp as well with the shrines.... just dont get it.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

They do scatter.

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Back on topic, yes, aNet should fix the scatter for RoJ of all AI, not just HM PvE AI.

Dont Nerf The Perma

Frost Gate Guardian

Join Date: Jun 2009

A/D

Its like a 50/50 chance they'll scatter in JQ. Sometimes they'll scatter if distracted by another enemy player besides the RoJ monk

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by TheodenKing View Post
What they did was make the skill operate as elemental aoe, consistent with most ele skills. (ROJ does fire damage and causes burning each second of it's duration).
RoJ main damage is armor-ignoring holy damage, not fire damage. Burning condition =/= fire damage. So there is no elemental damage involved at all.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Quote:
Originally Posted by silavor View Post
The only NPC that doesn't run from RoJ is Master Togo, which makes Vizunah Square even more retarded.
Try Tahnnakai Temple, HM - Togo AND Mhenlo both seem to think that RoJ is some sort of holy shower.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

http://wiki.guildwars.com/wiki/Ray_of_Judgment

Ray of Judgment

Concise description
Elite Spell. Deals 5...37...45 holy damage and inflicts burning(1...3...3 seconds) every second (5 seconds). Hits foes adjacent to target foes initial location.

Notes

Burning is refreshed every pulse that Ray of Judgment is active. Meaning that, with rank 12 smiting prayers, burning will total out to 7 seconds should the target stay in the spell for its full duration.

Hero AI will now recognize this spell as an AoE spell, however NPCs do not.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Darcy View Post
Hero AI will now recognize this spell as an AoE spell, however NPCs do not.
Is this true or just an outdated wiki?

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

This thread isn't about how JQ isn't "major PvP", so keep it out of here. This isn't Riverside.