FOWSC moddified

undead living

Wilds Pathfinder

Join Date: Jan 2008

Nobl

N/Me

k heres a build i pulled out of my head last night right before going to sleep so i wrote it down real quick.

first of T1, HB, T2 r the same

MT should use AoS before grp engages mob. then he uses T. sig to snare and cast MoP on a target then AP necro should cast Ebon Ward and have rangers stand in it. Then cast MoP on another target. rangers should have splinter and i am the strongest up already. rangers target necros target with barrage. should be instant kill if not use Dodge this(because the barrage should charge it with a decent mob) and barrage again. any stragglers rangers use Nightmare Weapon+triple shot for big armor ignoring spike.(also decent heal XD) any more stragglers necro use barbs on target and rangers spike it down. go on to next mob. NOTE the MT is not req to use MoP but helps takes out grps faster. The MT can use w/e he feels like. AP necro BRs MT when needed or ne1 else.

PROS: rangers have decent armor nd should not die as fast.+ more armor against elemental therefore they should not get insta kill in forest. if necessary rangers uses Dryders defense if EX abyssal comes or in forest to take less dmg. therefore HB has to heal less and only really needs to worry for himself. with a BR energy is not a very hard problem.
CONS: with MoP(s),barrage,splinter weapon u have a good chance of scatter. therefore no1 should attack to early. this build also abuses PVE skills and works best with higher ranks.

ALT: MT would work much better with a N/A+sweets because of soul reaping and can do more dmg with MoP. rangers can be Rt/R this is recommended because splinter and nightmare weapon are more effective. a ranger can aslo bring EoE+summon spirits but its not recommended because of the attb. displacement. can also replace DD because u have nothing in wilderness recommend to bring throw dirt or whirling defense. AP necro can repalce suffering with w/e

ATTB. rangers should have just enough markmenship to do full dmg with bow. some into expertise and rest in channeling. ne left overs go to restoration for the rezzes. MT should be same as t1 and t2 except everything else goes to curses.AP necro should go max curses and put 3/4 into deadly arts and the rest in blood.

comments? also would anyone like to try this out with me. i would be the AP sin but would be missing EoTN and NF skills.

imo i think it would be faster then the Manly FOWSC with HB wars.

EDIT: i never said it was new..i was talking about a diff way to SC instead of FoC or manly way. and trying to find out if this is faster then others thats y i wnt to test this out but need volunteers.

Raudic

Raudic

Frost Gate Guardian

Join Date: Jun 2008

W/

i have a feeling this has been a concept for a long time.....

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

THCS got 17 mins runs with SF

We have a vid of that run also

Slash From The Shadows

Ascalonian Squire

Join Date: Nov 2008

Guardians Of The Shiverpeaks

A/E

Ummmmm, i can't say it's a new idea about the Barrage thing, as teams were
using splinter barrage most of the time, but i think that the main idea of taking all
those different builds together (the SC with T1 and T2 , MT+Barrage)
isn't a bad idea, you might want to test it tho.