Quote:
Originally Posted by Riot Procs
How do you flagers concentrate on the fight at hand if your flagging heros out of aoe?
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Don't rush in and THEN start flagging. If you face a dangerous mob, flag first then aggro. It can be more difficult for some "busy" types of character, but even so, you get into a routine and then you hardly have to think about it. Keep an eye on the most dangerous enemies during the fight in case you need to interrupt or move flags.
eg. Lately I'm playing a Channeling spirit spam ranger, with a Communing spirit spam Rit, a heal/prot Rit, and a Curses Necro. Then usually Ele and monk henchmen. For nasty groups, I make a diamond formation with me at the front, Communing spirits behind/left, Curses behind/right, healer prot well back. Henchies in the centre of the diamond. I drop some spirits and grab aggro...
The nukes will usually target me, so I can draw them away from my spirits, or with Pain Inverter I can instantly remove one nuker by staying next to my spirits. Then I cast some fresh spirits. I survive because Shelter goes down, and Xinrae's weapon... (and Rangers have high elemental resistance).
I hardly ever have problems. I did Gate of Pain hard mode like this myself last night - no problem, party was never in any real danger.
Similar tactics work with other teams, but if they don't, it's not rocket science to come up with something that does. eg. with Sabs heroes I'll often grab aggro then immediately flag the whole team back. The enemy nukes will usually be ineffective and the minions will rush forward. Then I unflag - the enemies will have spent their first round of nukes and be busy with the minions... while the team unloads their skills on them. Calling targets FTW.
The game would be too boring if you could just move around as you please, button mashing whenever you meet anything... I think the AI is fine as it is.
Quote:
Originally Posted by Painbringer
Before the scatter was introduced it was mass apocalypse, one tank balance of team was a monk and elementalists. That was all you needed for all areas. Tank would hold the line the monk kept him alive and it was nuke-a-thon. Also back then there was a terrible hate for all classes but the proven 3. It is much better now. More variety and less class hate. I take the nerfs / buffs in stride with out them the game would get real boring.
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And this.