Quote:
Originally Posted by Shriketalon
Does the Water attribute need improvement?
Is Beast Mastery lacking, overall?
Do you have any ideas on improving the Dervish's use of the scythe to keep him on par with other classes using his own weapon?
Do Nature Spirits need a twist?
Hammer much? No, really, how is it?
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First of all, I like this thread already.
Water Magic -- Yes, it could use an improvement. In general, I think Elementalists should be buffed so that they play a more central role in team support both offensively and defensively. I would like to see more 12/9/9 or 12/10/8 splits viable in the Elementalist line. I've said this before, but it's worth saying again: buff Water and/or Earth magic to provide more consistent party support without doing insane damage. At the same time, yes, there should be a way to produce better damage in HM as an Elementalist. However, even without that, Eles have some great options for party support that have far too long of a recharge or far too little benefit for the attribute investment or even the investment of an Ele in your party lineup. More skills like Maelstrom with disabling functionalities and more effective snares/debuffs like Blurred Vision would bring Eles back into being useful. Plus, it would encourage skillful play instead of just hammering 5 fire spells on a mob and praying they stay in the hellstorm long enough to die.
Beast Mastery -- Yes, it is lacking, severely. There are several things wrong.
1. Several "use and leave" skills that are too powerful to ignore when using a pet but are incredibly underpowered in the scheme of things and incredibly boring due to the cast on recharge nature of them. They're very cool for buffing pets, but they're skill slots that are ultimately wasted because of...
2. Terrible pet AI. In my opinion, speed buffs and increased attack speeds. When you toss an arrow at an enemy, your pet should be there when the arrow lands (pulling, of course, is an exception). This would allow for much better target swapping instead of pets having the same idiot AI as minions but without the explosions on death or the damage mitigation.
Dervishes and Scythes -- In my opinion (as someone who LOVES playing A/D), the Dervish's weakness is in the Mysticism *line*. Yes, the attribute itself is subpar, but the Avatars are a shining example of a good, diverse, fun skill. They've been nerfed several times due to the temporarily overpowering nature of them in PvP settings, but c'mon, everyone knows Warrior's Endurance and WotM/CritAgil kick the crap out of anything the Dervish can produce. Here's what I suggest (and a lot of areas where I find the Dervish to be weak are bundled up in the changes I would make to the avatars):
Balthazar: Add 25% IAS.
Grenth: Cannot be blocked. Make it function properly with Conjure Frost so that you don't have to bring a Cold weapon to trigger Conjure.
Lyssa: +5...21 damage (not just against foes activating skills, but keep bonus damage to reward for good timing, big hits, etc.), and/or energy stealing on attack.
Melandru and Dwayna also need some work to make them suitable for general PvE.
Nature Spirits -- Are obviously incredibly weak, but I really have little opinion on them as I'm not a big fan of Rangers. Without directly buffing the skills themselves, maybe the best solution would be to make them more mobile, some way to dismiss them when you move to the next group that makes them recharge more quickly. Dunno. That's just a thought.
Hammers -- Are not as bad. Earthshaker is a greeeeat skill in quite a few areas (even on heroes), and you can conjure up a decent skill bar with AoE targeting to make use of the knockdown. Sure, it's no Hundred Blades or D-Slash SY, but it's a good skill for general (and some high-end) use. However, like several attribute lines in the game, it has only a handful of good skills that get boring after several uses. The thing with buffing hammers is that they already have the potential for great damage and most skills include debuffs such as KD or weakness, so there's a careful line between creating IMBA builds and giving multiple playable options.
I look forward to reading this thread, in hopes that there will be many great opinions and ideas tossed around and that the same old crap that's mentioned in every other PvE related thread won't come up ^_^.