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It seems this needs some clarification.
For starters, consider a skill that is tied to a title. For a simple example I'm going to choose Necrosis. It's a pretty widely used skill, and advancing sunspear ranks makes it more effective. In GW, sunspear ranks are very easy to obtain, at least to around level 8. To raise it past there, a player may need to do some hard mode or books, neither of which require repetative grinding. By doing the missions in NM and HM, turning in books, and/or vanquishing sunspear areas once (which are generally ez to vanq) a player will earn more than enough sunspear points to max the title. If a player doesn't want to do that much work, they still have a quite effective Necrosis skill at SS rank 8. |
However, you've chosen the least grindy of the reputation titles as your example. As you say, you get most of the way just by completing the game, and after that... well, pretty much anything you do in Elona proper (not the RoT) will net you Sunspear points, as long as you do it in HM. I got Legendary Spearmarshal through vanquishing - although I'm not sure I want to do it nine times over again!
But now let's compare, say, Ebon Vanguard. The total time investment involved is probably around the same as Sunspear, but instead of having a whole continent of stuff to do, you have three zones and two books - and if you do it the book route, you'll have the same two books for the other three EOTN titles too. I don't have any max rank Vanguard characters, and to be frank, I'm already sick of the Charr Homelands.
Meanwhile, there are plenty of perfectly legitimate level 20 play areas that give you nothing. Kaineng, the Crystal Desert, Southern Shiverpeaks, Perdition Rock... why can't they be worth something?
Incidentally, this is the sort of thing I'm hoping that GW2's "high" level cap will turn out to be - something like titles in its impact on a character's strength, but which can be progressed anywhere, not in a tiny little portion of a game that has so much more to offer.
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It doesn't reduce advancement in the least because those skills are still required to succeed in the game. You said a character who had been playing longer has more options, which is no longer the case.
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In fact, shifting it back to the player gives another example of choice over power - a player who's built up a second (or third, or fourth, or tenth) character then has the additional option of playing with that character(s)'s primary profession.
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Yet my example is still just as valid. Regardless of a level based game, time spent in the game is important, only in a level based game, that time spent is shown by a level mechanic and in guildwars, that time spent is shown with total aquired skill points/skills. Same basic concept, different application. |
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Yes, you do. The more you play, the better you get. So if you build 2 level 80 characters, you will naturally gain more experience at the game than just making a single level 80 character. but with guildwars, you can get to the high end areas before you are ready. |
Plus, I think it was you yourself that was advocating assisted powerlevelling in Diablo2 earlier in this thread... how much do you really learn about the game getting powerlevelled? Or is this just a sign that you know everything there is to know about play at that level, and you just want to cut to the chase? What's wrong with just, well, cutting to the chase?
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The point was that playing a high level in a low level area is no fun. Well playing a level 20, fully skilled and geared is no fun in low level areas for some. Same thing regardless of level. |
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All of eotn is not a level 20 area, which is why you can play there as a level 10, which is why they allow level 10's to go to eotn. My example doesn't fail in the least, playing the beginner areas as a fully skilled level 20 is as fun as playing a level 20 area as a level 80. Its not much fun at all. |
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Gear based games are a benefit in those games and far from a crutch. In gw if I have trouble with an area, it has very little to do with my gear (although gear still plays an important role in gw) and more to do with trial and error through skill combinations. |
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TF2 is not a game I'v played, so I was using a general FPS example and my point still stands. In common FPS games, weapons make you stronger. If you have two people who are equally as good, the one with the better weapons will win more often than not. |
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When did I ever say guildwars should be a level based game? I was just pointing out the appeal level based games have and why they have been the standard for over 20 years in the rpg genre. I knew what kind of game guildwars was before I ever got it and have never said "I wish it had more levels or was more level based". |
If so, I might actually be forced to respect you.