Unbuff "We Shall Return!". Just a little. PLEASE!

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

I understand the paragon love. I really really do. But come on. This is insane. I'd like to draw your attention to the northwest corner of the Elona map called "the desolation."

This area is nigh impossible in HM now if there's more than 1 awakened cavalier or acolyte (and there frequently are).

Wait! I hear it. "Just bring frozen soil!" someone calls.

Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Just change the skill bars of the foes or the enemy spawns. There is no need to change the skill.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

I can deal with that! Just something. Yeesh!

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

You mean, hard mode is actually challenging in the desolation now?

Good. Don't change a thing.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Wait I got it... 3 2 1 spike cavaliers from wurms. Should be pretty easy. If not in wurm bring discordway and spike them down that way.

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

I have no problem chewing through Awakened mobs containing multiple Cavaliers and Acolytes, each person in your party has a skill that takes off half of an enemies health, surely its not to hard to call a target, kill it and move on. Even with an enemy ressing, you should be killing fast enough to be making progress.

Mason717

Mason717

Academy Page

Join Date: Aug 2008

Lion's Arch

Desolation Lords [DL]

A/

Targeting a paragon is so hard... QQ more.

beagle warrior

beagle warrior

Krytan Explorer

Join Date: Mar 2008

[HERE]

W/

i just vqed 3 of the desolation areas today, all u have to do is target the cavaliers first, then the acolytes. its really not that hard

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by beagle warrior View Post
i just vqed 3 of the desolation areas today, all u have to do is target the cavaliers first, then the acolytes. its really not that hard
This.

The skill has a 30 second recharge, so even against groups with 2 cavaliers are easily dealt with if you can properly target.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Only thing I'd like to see them change (if anything) would be to remove it from the Shout list. Make it a chant with a 2 second activation so it can be interrupted. Currently it rezes all party members within earshot, which is the same as Light of Dwayna. However, even at 0 Command, it will provide those rezed with 5% energy, while LoD gives zero energy. LoD has a 4 second cast time, and a 20 second recharge. So the 10 second longer recharge on WSR is balanced by instant rez?

Outside of WSR and LoD, the only other party side rez available are Lively Was Naomei and Restoration. 6 second cast on LwN and 20 second recharge, still zero energy for those rezed, and when you drop the ashes there is still a 3 second delay before the rez. Restoration has a 1 second activation time, so much faster for a rez, but you have to wait for the spirit to die for the rez to occur. Unless something kills the spirit for you (yourself or your opponent) it takes 30 seconds to rez anyone. And still, the rez is with zero energy.

I just think a party wide heal should be less powerful. Nobody uses LoD to rez because it sucks. Nobody uses Restoration or LwN (that I'm aware of) because they are bad options for most builds. But an instant party wide rez that provides more energy than any other party wide rez?

At least drop the energy to zero, but I'd like to see an activation time included to make it possible to interrupt.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

we shall return is fine, and its 25energy.
Just kill em fast enough, thats teh key!

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by beagle warrior View Post
i just vqed 3 of the desolation areas today, all u have to do is target the cavaliers first, then the acolytes. its really not that hard
When hero/Henching, it's not that simple. 8 players can be smart enough to focus fire on them, but even with calling targets, heroes have various issues in the spike department, from skill selection to pathing issues. The skill is OP even in players' hands, but I have no problem with that. They have the advantage of numbers. Best case, a player can res 7 with it. A cavalier can get upward of 20 up.

(Not VQing, just trying Gate of Desolation HM, which adds a new dimension to combat since you can hurt the young if you're not careful)

MagmaRed's solution is ok, other than the fact that choking gas is random and smash is short range, but better than nothing.

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

I think MagmaRed has some good ideas for balancing this skill a little, I liked them... on the other hand, I also liked Arkantos suggestion, and Frozen Soil.

The high energy cost of this skill is no deterrent given the rather nice energy return it gives (at least for average to large PvE mobs).

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Targren View Post
When hero/Henching, it's not that simple. 8 players can be smart enough to focus fire on them, but even with calling targets, heroes have various issues in the spike department, from skill selection to pathing issues. The skill is OP even in players' hands, but I have no problem with that. They have the advantage of numbers. Best case, a player can res 7 with it. A cavalier can get upward of 20 up.
Groups with 1 cavalier:

Step 1) Kill it

Groups with 2 cavalier:

Step 1) Kill #1, #2 will res
Step 2) #2's WSR is recharging, you have 30 seconds to kill #1
Step 3) Kill #2

It really is that simple. If you can't do it with h/h, get a friend or two to help. And sure, a cavalier can res a lot of enemies, but if you continue trying to kill everything but the cavalier, you need to change your game plan.

Honestly, GW PvE is a joke. This adds a little challenge. If you're having serious problems with this, you should try and get better before you go into hard mode.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

OMG something actually makes you stray away from C spacing?

Its fine as is.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Arkantos View Post
Groups with 1 cavalier:

Step 1) Kill it

Groups with 2 cavalier:

Step 1) Kill #1, #2 will res
Step 2) #2's WSR is recharging, you have 30 seconds to kill #1
Step 3) Kill #2
Do they use WSR instead of Signet of Return always ¿ , anyway , interrupts and denials are the key. Easy way :
- Bring Frozen soil on a Ranger
- Bring Vocal minority on the SS

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Tenebrae View Post
Do they use WSR instead of Signet of Return always ¿ , anyway , interrupts and denials are the key. Easy way :
- Bring Frozen soil on a Ranger
- Bring Vocal minority on the SS
Oh, missed a part.

Step #2) #2's WSR is recharging, interrupt SoR, you have 30 seconds to kill #1.

If you're in a worm, just keep killing them until you get the two cavaliers down.

Vindalan Mathios

Frost Gate Guardian

Join Date: Oct 2005

R/E

I find it's easiest to just kill both cavaliers at the same time. Then the acolyte (if there is one).


Worms hit hard.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Tenebrae View Post
- Bring Frozen soil on a Ranger
- Bring Vocal minority on the SS
And I use those in the worms... how, again? Please don't just read the title, I did mention that in the very first post.


Agreed, it's simple with at least one other person. Unfortunately, h/h get body blocked really easily, and are too stupid to kite around, OR attack the thing body blocking them(at least accomplishing SOMETHING). They'll just stand there getting beat on until some seemingly random timer triggers their counterattack response.

As for the claim that this makes it "a little challenging," I disagree. "Challenge" comes from good design, not dumb luck in getting choking breath, having your heroes not ball up behind two stupid necros and camping in its well instead of walking around them, and hopefully not spontaneously triggering "leave junundu" in the middle of the wastes (never could figure out why they do that...).

This isn't "challenge." This is "Nintendo Hard."

beagle warrior

beagle warrior

Krytan Explorer

Join Date: Mar 2008

[HERE]

W/

Quote:
Originally Posted by Targren View Post
When hero/Henching, it's not that simple. 8 players can be smart enough to focus fire on them, but even with calling targets, heroes have various issues in the spike department, from skill selection to pathing issues. The skill is OP even in players' hands, but I have no problem with that. They have the advantage of numbers. Best case, a player can res 7 with it. A cavalier can get upward of 20 up.
i was using sabway and a couple henchies, it is that simple

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Linsey has already asked for outdated builds.

There is a wiki project about that.

I'll just wait for the change.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by beagle warrior View Post
i was using sabway and a couple henchies, it is that simple
WTF does sabway have to do with being in Junu.. Forget it. Apparently literacy is too much to expect.

Quote:
Originally Posted by MithranArkanere
Linsey has already asked for outdated builds.
There is a wiki project about that.
That I was not aware of. I'll try to find it (I'm assuming the official wiki)

Ah, good. It's already there. Mod can close/delete. I'll just hope they fix it.

beagle warrior

beagle warrior

Krytan Explorer

Join Date: Mar 2008

[HERE]

W/

Quote:
Originally Posted by Targren View Post
When hero/Henching, it's not that simple.
im saying that i was using heros and henchmen, and if your in a junundu its even easier

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Targren View Post
Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
You have 3,000 health and almost every skill deals a few hundred points of damage. You have two KD skills, one that only costs 4 adrenaline. You have a party wide full health res, 8 copies of it in fact. I'm not sure what the issue is with not being able to kill them while in wurm form.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Plain simple , read what arkantos said. While inside the wurm is even easier to spike 1 , wait for another to res him ( if theres another cavalier ) , repeat step 1 , kill the remainin cavalier and kill the ass of the healer ofc .

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Arkantos View Post
You mean, hard mode is actually challenging in the desolation now?

Good. Don't change a thing.
This.
We have biggass junundu worm things that practically god modes us.
Leave it challenging

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

you have to Spike in PvE! Oh Noes

Glad to See Anet actuly made something in PvE Hard for a Change

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

1) Keep it, or remove one of their rezes. Even for a 'challange' there's no reason that an enemy should have two rezes

2) Increase the recharge by a crapload. a party wide, instant rez should have a recharge time of AT LEAST 45-60.

Darkstar The Legend

Darkstar The Legend

Academy Page

Join Date: Jul 2006

The Boat Crew [boat]

W/

Its perfectly fine how it is.

I rolled through all of desolation after this buff in just 2 afternoons. Only once or twice did this skill cause even a slight annoyance. Most of the time i didn't even notice the difference, but thats probably due to the fact i have the intelligence to target the enemies that have a res first.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Darkstar The Legend View Post
but thats probably due to the fact i have the intelligence to target the enemies that have a res first.
I find that difficult to believe, given the lack of reading comprehension. I already said I was calling the cavalier as targets, and explained what happened.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

I think signet of return should be removed from the cavalier that's all.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/notsigned

Sorry, I really favor this skill as is... please don't change it...

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Some people are severely missing the OP's point (or at least mine ;o). The fact is, the desolation is an utter, boring piece of crap that should never have made it in release. 90% of the time, you are stuck in worms, where you basically C-space then BRB for 5 minutes.

The only thing that WSR! buff has done is force people to C-space then go BRB for 10 minutes. It's still an utter, boring piece of crap with no variation, danger of losing, or strategy possible. Not only that, but worms lag lower end machines straight to hell.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Racthoh View Post
You have 3,000 health and almost every skill deals a few hundred points of damage. You have two KD skills, one that only costs 4 adrenaline. You have a party wide full health res, 8 copies of it in fact. I'm not sure what the issue is with not being able to kill them while in wurm form.
Not to mention you don't suffer from DP ...

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Targren View Post
Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
But...you're in a wurm.

Things die when you're in a wurm. Fair enough...if there is more than one Awakened Cavalier in a group, you might have to force one to use his shout before you can get properly stuck in, but it's still not that bad.

I only got around to vanquishing the Desolation after the "We Shall Return!" update and it wasn't nearly as scary as I thought it would be. I would go do far as to say the majority of it was easy in fact.

The above doesn't mean I am for or against this idea, I'm somewhat neutral on the matter.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by Jeydra View Post
Not to mention you don't suffer from DP ...
I think actually henchmen and heroes use wurms much better than most of the players. Never had an issue with DP while playing wurm. I am quite surprised it is an issue at all. If it is then use parts to be done in a wurm at the end.