New Ascalon - Renaissance After the War
Bristlebane
We most likely have a long wait ahead until Guild Wars 2, I would suggest a few new outposts and areas set about 25 years into the future where Old Ascalon now has recovered it's former glory again. Maybe Glint herself sent you there using her ancient dragon powers?
We know Charrs will eventually take over Old Ascalon completely in Guild Wars 2 about 250 years later, so I'm talking about a time before that happens.
YES you thought right! Maps and surrounding areas would be just like Pre Searing Ascalon, but in the future instead. Except for appearance, this would be completely separate from Pre Searing so you can't interact with people from there. A swirl would allow you to return again to present time, much like the swirl to Realm of Torment.
In essence it's a nostalgic idea to let you return to the settings of Pre Sear, not only for Tyrians but for Canthans and Elonians, without influencing the existing Pre Sear Ascalon. Clicking the swirl would let you return to normal time.
PS. Time shifting like this is nothing new in Guild Wars anyways.. Just jumping between Lion's Arch and Kamadan shifts you 5 years in time.
PS. I know there's 0.001% chance something like this would ever be implemented, but hey it's wishful thinking and it would let you experience that stunning setting once again. It's such a shame such beautiful areas as Pre Searing should be limited to a tutorial only.
Yes I expect some flaming and no-brainer +1 posts but that's ok, trolling happens no matter what you post anyway right?
We know Charrs will eventually take over Old Ascalon completely in Guild Wars 2 about 250 years later, so I'm talking about a time before that happens.
YES you thought right! Maps and surrounding areas would be just like Pre Searing Ascalon, but in the future instead. Except for appearance, this would be completely separate from Pre Searing so you can't interact with people from there. A swirl would allow you to return again to present time, much like the swirl to Realm of Torment.
In essence it's a nostalgic idea to let you return to the settings of Pre Sear, not only for Tyrians but for Canthans and Elonians, without influencing the existing Pre Sear Ascalon. Clicking the swirl would let you return to normal time.
PS. Time shifting like this is nothing new in Guild Wars anyways.. Just jumping between Lion's Arch and Kamadan shifts you 5 years in time.
PS. I know there's 0.001% chance something like this would ever be implemented, but hey it's wishful thinking and it would let you experience that stunning setting once again. It's such a shame such beautiful areas as Pre Searing should be limited to a tutorial only.
Yes I expect some flaming and no-brainer +1 posts but that's ok, trolling happens no matter what you post anyway right?
Kerwyn Nasilan
Nice, yes
At all feasible or worth the time? Sadly no.
At all feasible or worth the time? Sadly no.
drunk n angry
i would love to see what some of the cities north of the wall would be like, as well as nolani academy.... sadly anet hates us who loved the pre version LOL. too bad.
Scary
We definitely need other area's so starting with such as this wouldn't hurt
Marty Silverblade
Well, more content is always a good thing, but I'm not sure this is the way to go. I'd rather have more areas in the Charr homelands tbh. It's the same landscape as pre-searing and only has a disappointing 3 areas. Would be nice if we could travel further down and see more of what happened in between the time we left for Kryta and when we reach EotN.
Braxton619
/signed
I wish we had more areas like pre. Pre imo has the most beautiful landscape.
I wish we had more areas like pre. Pre imo has the most beautiful landscape.
Archress Shayleigh
This could be an awesome idea, very fun. Maybe even add the "Catacombs" elite dungeon there, with everything. I mean, you cant expect that monsters will be the same as pre-right? Make it some quest that you have to kill a trillion Charr in ascalon area and then you unlock the option to help rebuild ascalon. You must give xyz of some material, xyz from maybe something the traveler wants, that could be awesome because GW gets bering and ANet has to apply new content anyway.
Bristlebane
- It should use all pre-existing maps from Pre Searing, with Sacnoc Valley as an extension of Northlands.
- All mobs and NPCs should be adjusted to level 20 contents.
- Mostly peaceful encounters around the cities to keep the idyllic spirit of Pre Searing.
- Quest to clear Northlands of all the charrs, normal difficulty.
- A follow-up quest opening up access to Sacnoc Valley map for much more difficult encounters.
Two versions of Catacombs: Explorable and Dungeon. The dungeon can only be reached from Sacnoc Valley, so you would have to clear Northlands at least once. Explorable contains level 20-28 undead, while the dungeon contains a lot of necromancer charrs working on destroying Ascalon for good. This would follow the storyline of how Charr originally used Catacombs, as well as how Ascalon will become a ghost town in GW2. Perhaps even throw in some Titans while at it
Additional connection to the lore, maybe with connection on who built them. Was it the Asura, or the Forgotten perhaps?
- All mobs and NPCs should be adjusted to level 20 contents.
- Mostly peaceful encounters around the cities to keep the idyllic spirit of Pre Searing.
- Quest to clear Northlands of all the charrs, normal difficulty.
- A follow-up quest opening up access to Sacnoc Valley map for much more difficult encounters.
Two versions of Catacombs: Explorable and Dungeon. The dungeon can only be reached from Sacnoc Valley, so you would have to clear Northlands at least once. Explorable contains level 20-28 undead, while the dungeon contains a lot of necromancer charrs working on destroying Ascalon for good. This would follow the storyline of how Charr originally used Catacombs, as well as how Ascalon will become a ghost town in GW2. Perhaps even throw in some Titans while at it
Additional connection to the lore, maybe with connection on who built them. Was it the Asura, or the Forgotten perhaps?
MithranArkanere
All that will be green again... and with wildlife and stuff...
But controlled by the Charr.
The humans are being pushed south.
I won't min something like that as a 'back to the past' by talking with Symon the Scribe, though.
Maps would be just like pre-searing Ascalon, but with different NPCs (both ally and foe) and parties of 4 or 8.
So you won't really interact with pre-Searing, it would be a 'copy'.
But controlled by the Charr.
The humans are being pushed south.
I won't min something like that as a 'back to the past' by talking with Symon the Scribe, though.
Maps would be just like pre-searing Ascalon, but with different NPCs (both ally and foe) and parties of 4 or 8.
So you won't really interact with pre-Searing, it would be a 'copy'.
Bristlebane
For me it doesn't matter if it's in the past or in the future, but I want to see it tied in with existing lore. Mainly:
- It's ancient dragon magic that allows you to travel back in the past. maybe on a mission from Glint.
- Get an explanation on how charrs could have entered Catacombs in Pre Sear (ie. Sacnoc Valley)
- Get a preview on what charrs are up too that will eventually lead to the Ascalon ghost town in GW2.
- Some ideas or hints on who originally made the catacombs.
And of course separated from existing pre sear :-)
- It's ancient dragon magic that allows you to travel back in the past. maybe on a mission from Glint.
- Get an explanation on how charrs could have entered Catacombs in Pre Sear (ie. Sacnoc Valley)
- Get a preview on what charrs are up too that will eventually lead to the Ascalon ghost town in GW2.
- Some ideas or hints on who originally made the catacombs.
And of course separated from existing pre sear :-)
MithranArkanere
'Traveling in time' and even between parallel universes is not a problem in GW.
You do that every time by map traveling and by talking to any of the Historians of the BMP.
Time travel? Go to The Great Wall. Map travel to Central Tranfer Chamber. There you are, you traveled 6 years in time. All you need to do is travel back to Ascalon and ding, you went back in time again. Isn't it great?
You can travel even further back in time if you do the Turai Ossa Bonus Misson.
Alternate realities? In the lore, some players wend with Togo, and others with Mhenlo, and some with Margrid while others with Jurah. But you can do both.
Each outpost, excepting festival-related Towns, is frozen forever in time.
Talking to Simon to get there would just be a formality.
But there is a thing with Basic Tutorial areas.
You can never go back to them, and allowing one, would mean you should allow the rest.
That is, Cantha's and Elona's should be available to visit too.
In the case of Cantha that's partially done in festivals, but you can't explore Nightfall's basic tutorial area again once you leave or if you are a foreigner.
You do that every time by map traveling and by talking to any of the Historians of the BMP.
Time travel? Go to The Great Wall. Map travel to Central Tranfer Chamber. There you are, you traveled 6 years in time. All you need to do is travel back to Ascalon and ding, you went back in time again. Isn't it great?
You can travel even further back in time if you do the Turai Ossa Bonus Misson.
Alternate realities? In the lore, some players wend with Togo, and others with Mhenlo, and some with Margrid while others with Jurah. But you can do both.
Each outpost, excepting festival-related Towns, is frozen forever in time.
Talking to Simon to get there would just be a formality.
But there is a thing with Basic Tutorial areas.
You can never go back to them, and allowing one, would mean you should allow the rest.
That is, Cantha's and Elona's should be available to visit too.
In the case of Cantha that's partially done in festivals, but you can't explore Nightfall's basic tutorial area again once you leave or if you are a foreigner.
Bristlebane
That's true, but only Pre Searing has it's own sub culture. This means Anet did something right when even 4 years later people want to stick around a tutorial. But it does get boring after a while even if you love the maps and outposts there. If sub-cultures would develop around the single Canthan and Elonian map were you begin, we could start to take them into consideration as well :-)
Infact, Pre Searing Ascalon is almost 25% of EOTN campaign if you count the total number of explorables/outsposts/dungeons there.
Infact, Pre Searing Ascalon is almost 25% of EOTN campaign if you count the total number of explorables/outsposts/dungeons there.
Ugh
Post-post-searing? Sounds nice.
What are the prerequisites for getting there?
Would it be an elite area with new quests, or would it just be for funsies?
Either way, /signed.
What are the prerequisites for getting there?
Would it be an elite area with new quests, or would it just be for funsies?
Either way, /signed.
Konig Des Todes
"Old Ascalon now has recovered it's former glory again" lolololol Charr are still rampaging about, Ascalon never regains glory.
"PS. Time shifting like this is nothing new in Guild Wars anyways.. Just jumping between Lion's Arch and Kamadan shifts you 5 years in time." Technically, it would be the quests and missions that are the timeshifting - and explorable areas. Not the towns and outposts.
Also, won't happen, why? Linsey said so:
Phew! Long quote! But sadly all true. New areas take too much time to implement. Though I agree, new areas would be nice. However, new areas overlapping old areas like you want, sounds.... meh.
I'd rather have an expasion of areas to what we have - which would be even less possible.
"PS. Time shifting like this is nothing new in Guild Wars anyways.. Just jumping between Lion's Arch and Kamadan shifts you 5 years in time." Technically, it would be the quests and missions that are the timeshifting - and explorable areas. Not the towns and outposts.
Also, won't happen, why? Linsey said so:
Quote:
Originally Posted by Linsey Murdock
First I would like to break down for you guys what is needed to set up a new zone ("elite" status or otherwise) including how many different people it takes and then I will talk a little bit about new content in general. A new zone requires these things:
I know there are lots of things I am leaving out, but this should at least give you all some idea of what is required for just one zone. We are talking about ~20 people MINIMUM to accomplish. I would LOVE to make a new God Realm. LOVE. But getting all these resources at this point would be extremely difficult. On the topic of new content in general, I mentioned a little bit about what it took to make M.O.X. so you know that doing any new quests is not a trivial task. I don't even want to talk about how stressed I was trying to get the Wintersday quests done in half the time with less people. From start to finish, a single quest can take around a month of development. Granted, certain people only work on it in specific stages but never-the-less, it is a time consuming process. But in all honesty, I would not have been as interested in working on the Live Team in the first place if I was not going to be able to add new content at all. It was the first question I asked when I was assessing whether or not I wanted to leave the GW2 team for this. In the six months since we started, the Live Team has already added a brand new hero with his own series of quests and brought Wintersday to the Eye of the North with its own series of quests. That is new content and I fully intend for us to be adding more small pieces of new content like this as we move forward. It's all just a matter of acquiring the resources and time needed. We have a VERY LONG list of things we want to do and new content is certainly on it. We know you guys want it and we do want it too. And with that, I am going to end this epically long response and go home for the day. - Linsey <small>talk</small> 03:15, 15 January 2009 (UTC) |
Phew! Long quote! But sadly all true. New areas take too much time to implement. Though I agree, new areas would be nice. However, new areas overlapping old areas like you want, sounds.... meh.
I'd rather have an expasion of areas to what we have - which would be even less possible.
MithranArkanere
If copies of the alrady existing areas are made, then it is reduced to spawn locations and the last 3 points.
That's why I no longer ask for new areas, but recycling of old ones.
Anyways, the menagerie is a new zone. So even if they seay they are not making more... they made more, XD.
That's why I no longer ask for new areas, but recycling of old ones.
Anyways, the menagerie is a new zone. So even if they seay they are not making more... they made more, XD.