Stances while KD'd
Teh [prefession]-zorz
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.
Tbh they shouldnt be able to active stances while KD'd.
discuss.
Tbh they shouldnt be able to active stances while KD'd.
discuss.
lutz
You're right - besides, healing shouldn't take place "instantly" - after all, medically healing someone takes time. Plus, Decapitate should instantly kill someone because, I mean, if you slash off their head they should be dead! Don't get me started on sin teleports. I mean, this is so unrealistic!
You have no real reason in advocation of this change. Give a real reason.
You have no real reason in advocation of this change. Give a real reason.
gameshoes3003
It's a game and it has to bend some rules to make it fair and fun. Although you make a valid point that stances generally require a person to be standing, the point that this is a game stands way above all reason.
Sarevok Thordin
I actually kinda agree wit this, mostly because monks become a bigger pain in the ass cos of it.
Reverend Dr
Knockdown should end a person's stance, because they are no longer standing amirite.
Besides if it was changed, then how can monks activate balanced stance after eating a bull's?
Besides if it was changed, then how can monks activate balanced stance after eating a bull's?
HollaBigj
You'd probably thinking of golf, baseball, etc. However, stance can be a mental skill, not from a physical skill (that still standing on the ground). The dictionary has several different definition that define stance.
It doesn't make sense when a monk is dazed after activated stance because dazed that effed up their mental and unable to cast spell or activate stance.
If i'm wrong, no pun intended bro.
It doesn't make sense when a monk is dazed after activated stance because dazed that effed up their mental and unable to cast spell or activate stance.
If i'm wrong, no pun intended bro.
Andemius
I see what you're saying but I think there's no real issue with this, as said it's a game and is'nt realistic.
Some skills need to have somehting to make you bring them, shouts and stances both have instant casts, but generally have some kind of condiction or downside to make them balanced.
Just cos a monk can active a stance to stop you squishing it while it's KDed, don't mean stances need changing.
Some skills need to have somehting to make you bring them, shouts and stances both have instant casts, but generally have some kind of condiction or downside to make them balanced.
Just cos a monk can active a stance to stop you squishing it while it's KDed, don't mean stances need changing.
the Puppeteer
Quote:
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.
Tbh they shouldnt be able to active stances while KD'd. discuss. |
there is no logics in GW
miskav
So what you're saying is:
Promote sins, promote hammer wars, promote shock axe, etc etc.
And nerf monks?
O..kay.
Why am I the only one that thinks he's a melee player?
Promote sins, promote hammer wars, promote shock axe, etc etc.
And nerf monks?
O..kay.
Why am I the only one that thinks he's a melee player?
sky stars
Quote:
You're right - besides, healing shouldn't take place "instantly" - after all, medically healing someone takes time. Plus, Decapitate should instantly kill someone because, I mean, if you slash off their head they should be dead! Don't get me started on sin teleports. I mean, this is so unrealistic!
You have no real reason in advocation of this change. Give a real reason. |
ele pl
Meh, i understand that many people are against this idea... but maybe limit SOME stances. Like shield bash, because character DOES something. Limit that, so you cant use sb during KD. Maybe something like that. But im against making all stances like that. Frenzy lock would have got new description.
Unreal Havoc
I agree to be honest. How can you be in a stance when you are KD?
I like the idea of KD ending stances too.
What effect it will actually have on gameplay is a different story.
I like the idea of KD ending stances too.
What effect it will actually have on gameplay is a different story.
thetechx
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i just think your taking it to serioulsy, first i dont recall them saying its "realistic" and second how could you play as a monk if it take 6 mounths to heal some one?..
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back on topic
as everyone else said, there is no real good reason for this change.
subarucar
If you have ever learn some martial arts you will know that there are ways to fall that lower damage to yourself, and allow you to dodge attacks and get back up quickly.
These stances can still remain active when knocken down as thje stance can be used while knocked down.
Take lightning reflexes for example: You will still have super speed reflexes while knocked down on the ground and quickly be able to roll of the way of a hammer blow.
These stances can still remain active when knocken down as thje stance can be used while knocked down.
Take lightning reflexes for example: You will still have super speed reflexes while knocked down on the ground and quickly be able to roll of the way of a hammer blow.
paddymew
Shock should only deal 2 damage.
Lightning Bolt should deal 3.
Now be quiet and stop wanting GW to be realistic.
Lightning Bolt should deal 3.
Now be quiet and stop wanting GW to be realistic.
Arduin
Coast
Quote:
Meh, i understand that many people are against this idea... but maybe limit SOME stances. Like shield bash, because character DOES something. Limit that, so you cant use sb during KD. Maybe something like that. But im against making all stances like that. Frenzy lock would have got new description.
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ele pl
Unreal Havoc
ajc2123
/signed
promotes preprotting. Makes sense to me.
Just because there are other things that don't make sense doesn't mean this one can't be changed. Wtf is with the All or nothing attitude?
promotes preprotting. Makes sense to me.
Just because there are other things that don't make sense doesn't mean this one can't be changed. Wtf is with the All or nothing attitude?
EinherjarMx
s t e e
/notsigned
The point of stances are that you can activate them instantly no matter what situation you are in. If you want to end someone's stances bring wild blow.
The point of stances are that you can activate them instantly no matter what situation you are in. If you want to end someone's stances bring wild blow.
MithranArkanere
Yeah, most of them have big downsides such as long recharges or short duration to compensate how hard they are to remove.
There are ONLY 4 skills (2 W, 1A and 1P) capable of removing stances, but almost every profession has a way to knock down (excepting paragons and dervishes).
Can't be done.
There are ONLY 4 skills (2 W, 1A and 1P) capable of removing stances, but almost every profession has a way to knock down (excepting paragons and dervishes).
Can't be done.
Mad Lord of Milk
BOOOOOO
Since when are videogames supposed to be realistic?
Since when are videogames supposed to be realistic?
Reverend Dr
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I agree to be honest. How can you be in a stance when you are KD?
I like the idea of KD ending stances too. What effect it will actually have on gameplay is a different story. |
I thought I was pretty obvious with my sarcasm there.
If you take anything home with you, take this: KD's do not need a buff. Every team runs aura of stability, most monks run balanced stance, just to keep up with the KD's that 2 warriors can output.
Arkantos
Yes, let's make it so magehunter's warriors can not only get through enchantments and stances, but makes them end your stance too.
Stop thinking realistically when it comes to skills and game mechanics. It doesn't make sense that you can shoot shit out of a wand, but you can anyways. Do you want to make it so wands and staffs are melee, too?
Knockdowns do not need a buff.
Stop thinking realistically when it comes to skills and game mechanics. It doesn't make sense that you can shoot shit out of a wand, but you can anyways. Do you want to make it so wands and staffs are melee, too?
Knockdowns do not need a buff.
Teh [prefession]-zorz
Quote:
So what you're saying is:
Promote sins, promote hammer wars, promote shock axe, etc etc. And nerf monks? O..kay. Why am I the only one that thinks he's a melee player? |
The game has went from relying on your monk to keeping you up (SoD, Aegis), to defend yourself of youll get pwnt by meta.
kaon says it best "With the superpowering of elites, a lot of classes have freed up skillslots and secondary professions, allowing them to take stances without making a sacrifice. This is retarded. A ranger having both nat stride AND lightning reflexes. LR being 30seconds instead of it's original 45. "
Teh [prefession]-zorz
Oh and btw dont say "oh bring wildblow" or "just bring whirling axe" that = Killing all offensive output in case you guys forgot.
And its NOT just monks, I could care less about that, its the rangers with 2 blocks, or the Mindblast+Distortion ele which is horribly OP'ed.
And its NOT just monks, I could care less about that, its the rangers with 2 blocks, or the Mindblast+Distortion ele which is horribly OP'ed.
DarkGanni
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Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.
Tbh they shouldnt be able to active stances while KD'd. discuss. |
If we make it in that way, may aswell make every stance ends at KD.
Would need a lot of rework.
Teh [prefession]-zorz
Not really, just disable the ability to activate stances while KD'd. But really I wouldnt mind if they made it so KD stops stances, having 6 out of 8 people with 75% chance to block is just plain BS.
Also, the ability to Shadow Walk then when they are KD'ed cancel with dash and instantly escape danger is also bs.
Also, the ability to Shadow Walk then when they are KD'ed cancel with dash and instantly escape danger is also bs.
MisterB
Coast
people would start to run magnetic aura +stonestriker then, lol:d
Kattar
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Closed.