Stances while KD'd

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.

Tbh they shouldnt be able to active stances while KD'd.

discuss.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

You're right - besides, healing shouldn't take place "instantly" - after all, medically healing someone takes time. Plus, Decapitate should instantly kill someone because, I mean, if you slash off their head they should be dead! Don't get me started on sin teleports. I mean, this is so unrealistic!

You have no real reason in advocation of this change. Give a real reason.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

It's a game and it has to bend some rules to make it fair and fun. Although you make a valid point that stances generally require a person to be standing, the point that this is a game stands way above all reason.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

I actually kinda agree wit this, mostly because monks become a bigger pain in the ass cos of it.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Knockdown should end a person's stance, because they are no longer standing amirite.

Besides if it was changed, then how can monks activate balanced stance after eating a bull's?

HollaBigj

Ascalonian Squire

Join Date: Sep 2006

You'd probably thinking of golf, baseball, etc. However, stance can be a mental skill, not from a physical skill (that still standing on the ground). The dictionary has several different definition that define stance.

It doesn't make sense when a monk is dazed after activated stance because dazed that effed up their mental and unable to cast spell or activate stance.

If i'm wrong, no pun intended bro.

Andemius

Krytan Explorer

Join Date: Nov 2008

Vanguard's Last Stand [Hero]

W/

I see what you're saying but I think there's no real issue with this, as said it's a game and is'nt realistic.

Some skills need to have somehting to make you bring them, shouts and stances both have instant casts, but generally have some kind of condiction or downside to make them balanced.

Just cos a monk can active a stance to stop you squishing it while it's KDed, don't mean stances need changing.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Teh [prefession]-zorz View Post
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.

Tbh they shouldnt be able to active stances while KD'd.

discuss.
[Decapitate] doesn't do what it's named for...
there is no logics in GW

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

So what you're saying is:
Promote sins, promote hammer wars, promote shock axe, etc etc.
And nerf monks?

O..kay.
Why am I the only one that thinks he's a melee player?

sky stars

sky stars

Ascalonian Squire

Join Date: Jul 2008

the sky allience

Mo/

Quote:
Originally Posted by lutz View Post
You're right - besides, healing shouldn't take place "instantly" - after all, medically healing someone takes time. Plus, Decapitate should instantly kill someone because, I mean, if you slash off their head they should be dead! Don't get me started on sin teleports. I mean, this is so unrealistic!

You have no real reason in advocation of this change. Give a real reason.
i just think your taking it to serioulsy, first i dont recall them saying its "realistic" and second how could you play as a monk if it take 6 mounths to heal some one?..

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

Meh, i understand that many people are against this idea... but maybe limit SOME stances. Like shield bash, because character DOES something. Limit that, so you cant use sb during KD. Maybe something like that. But im against making all stances like that. Frenzy lock would have got new description.

Unreal Havoc

Guest

Join Date: Dec 2007

I agree to be honest. How can you be in a stance when you are KD?

I like the idea of KD ending stances too.

What effect it will actually have on gameplay is a different story.

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

Quote:
Originally Posted by sky stars View Post
i just think your taking it to serioulsy, first i dont recall them saying its "realistic" and second how could you play as a monk if it take 6 mounths to heal some one?..
i thought it was kinda obvious that he was being sarcastic there.

back on topic
as everyone else said, there is no real good reason for this change.

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

If you have ever learn some martial arts you will know that there are ways to fall that lower damage to yourself, and allow you to dodge attacks and get back up quickly.

These stances can still remain active when knocken down as thje stance can be used while knocked down.
Take lightning reflexes for example: You will still have super speed reflexes while knocked down on the ground and quickly be able to roll of the way of a hammer blow.

paddymew

Frost Gate Guardian

Join Date: Jul 2008

D/

Shock should only deal 2 damage.
Lightning Bolt should deal 3.
Now be quiet and stop wanting GW to be realistic.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Unreal Havoc View Post
I agree to be honest. How can you be in a stance when you are KD?

I like the idea of KD ending stances too.
I don't think voicing a mantra has anything to to with your position. Look at the Mesmer mantra's, they are all stances too.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by ele pl View Post
Meh, i understand that many people are against this idea... but maybe limit SOME stances. Like shield bash, because character DOES something. Limit that, so you cant use sb during KD. Maybe something like that. But im against making all stances like that. Frenzy lock would have got new description.
funny guy, shield bash is a skill, not a stance...... u just made urself look like.....

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

Quote:
Originally Posted by Coast View Post
funny guy, shield bash is a skill, not a stance...... u just made urself look like.....
Oh, ok, i see my major flaw, but you got the point. sb is **stance** like skill.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Arduinna View Post
I don't think voicing a mantra has anything to to with your position. Look at the Mesmer mantra's, they are all stances too.
Change them aswell then.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

/signed

promotes preprotting. Makes sense to me.

Just because there are other things that don't make sense doesn't mean this one can't be changed. Wtf is with the All or nothing attitude?

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by lutz View Post
*snip*

You have no real reason in advocation of this change. Give a real reason.
maybe he just hates monks that use dark escape when kd

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

/notsigned

The point of stances are that you can activate them instantly no matter what situation you are in. If you want to end someone's stances bring wild blow.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, most of them have big downsides such as long recharges or short duration to compensate how hard they are to remove.

There are ONLY 4 skills (2 W, 1A and 1P) capable of removing stances, but almost every profession has a way to knock down (excepting paragons and dervishes).

Can't be done.

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

BOOOOOO

Since when are videogames supposed to be realistic?

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Unreal Havoc View Post
I agree to be honest. How can you be in a stance when you are KD?

I like the idea of KD ending stances too.

What effect it will actually have on gameplay is a different story.

I thought I was pretty obvious with my sarcasm there.

If you take anything home with you, take this: KD's do not need a buff. Every team runs aura of stability, most monks run balanced stance, just to keep up with the KD's that 2 warriors can output.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Yes, let's make it so magehunter's warriors can not only get through enchantments and stances, but makes them end your stance too.

Stop thinking realistically when it comes to skills and game mechanics. It doesn't make sense that you can shoot shit out of a wand, but you can anyways. Do you want to make it so wands and staffs are melee, too?

Knockdowns do not need a buff.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Quote:
Originally Posted by miskav View Post
So what you're saying is:
Promote sins, promote hammer wars, promote shock axe, etc etc.
And nerf monks?

O..kay.
Why am I the only one that thinks he's a melee player?
Okay obviously you guys arent getting this. Its a pain in the ass, when you KD something, then they immediately use lightning reflexes, balanced stance, or distortion.

The game has went from relying on your monk to keeping you up (SoD, Aegis), to defend yourself of youll get pwnt by meta.

kaon says it best "With the superpowering of elites, a lot of classes have freed up skillslots and secondary professions, allowing them to take stances without making a sacrifice. This is retarded. A ranger having both nat stride AND lightning reflexes. LR being 30seconds instead of it's original 45. "

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Oh and btw dont say "oh bring wildblow" or "just bring whirling axe" that = Killing all offensive output in case you guys forgot.

And its NOT just monks, I could care less about that, its the rangers with 2 blocks, or the Mindblast+Distortion ele which is horribly OP'ed.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by Teh [prefession]-zorz View Post
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.

Tbh they shouldnt be able to active stances while KD'd.

discuss.

If we make it in that way, may aswell make every stance ends at KD.


Would need a lot of rework.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Not really, just disable the ability to activate stances while KD'd. But really I wouldnt mind if they made it so KD stops stances, having 6 out of 8 people with 75% chance to block is just plain BS.

Also, the ability to Shadow Walk then when they are KD'ed cancel with dash and instantly escape danger is also bs.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

http://www.guildwarsguru.com/forum/f...to_forumsearch
http://www.guildwarsguru.com/forum/s...t=stance+knock
http://www.guildwarsguru.com/forum/s...t=stance+knock

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

people would start to run magnetic aura +stonestriker then, lol:d

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

In a nutshell.

Closed.