Rework Faction skills

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gameshoes3003
gameshoes3003
Forge Runner
#1
As many of you who own Prophecies and Factions know, Factions has many skills which are similar to the ones in Prophecies.
Vampiric Touch = Vampiric Bite
Galrath Slash = Silverwing Slash
Etc, etc, etc...
Then Nightfall came out, and guess what? None of the skills were exactly like the previous ones (correct me if I'm wrong on that).
Though this may take quite a bit of work, the proposed idea is to have the Factions skills which are the exact same as the ones from Prophecies to be changed.
Yes this could be a rather pain in the ass, but still other than touchers wanting Vampiric Touch and Vampiric Bite, who's going to use Jamei's Gaze and Healer Other in the same bar? Factions needs some diversity in its skills.
ANET has already done a massive change to many skills (though some may beg to differ), and this could just be another side project.
Yeah, yeah, I can rant on forever, but I made my point already.
Change Factions skills which are identical to those in Prophecies.
A
Andemius
Krytan Explorer
#2
I think these skills are included because factions does not have many of it's own skills, other than Rit/Sin.

I'm not too bothered, I think it helps ppl who have only factions and, sorry to say it, but what would it change, I can't see any problem with Duplicate Skills.
Archress Shayleigh
Archress Shayleigh
Wilds Pathfinder
#3
They aren't so powerful, sometimes they help, it would be unfair for those owning only factions, and it's a complete waste of ANet's time while they could be doing more useful things.
/not signed
thetechx
thetechx
Frost Gate Guardian
#4
ive used crystal wave and tenai's wave at the same time on several occasions when soloing.

/notsigned
KoKoS
KoKoS
Wilds Pathfinder
#5
what will the touchers do in PvP?! D=

/notsigned xD
Arduin
Arduin
Grotto Attendant
#6
I use Zojun's Haste and Dodge in one bar....

What about people with Factions only, they get a lot of their skills revised, without having access to the Prophecies version.
Pleikki
Pleikki
WTB q8 15^50 Weapons!
#7
/notsigned,

I like using define enchantments and desecrate enchantments in sum builds.
Chocobo1
Chocobo1
Desert Nomad
#8
Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
p
paddymew
Frost Gate Guardian
#9
It would be a lot of work to change something that everyone but you is content with.

/notsigned
the Puppeteer
the Puppeteer
Jungle Guide
#10
And anet wants ppl to buy only 1 game?
they need money!

I'm surprised they didn't change them already to force ppl to buy all games
Shayne Hawke
Shayne Hawke
Departed from Tyria
#11
There was no real need in the first place to have duplicate skills, and ANet seems to have abandoned the idea of doing so, because they didn't create any with Nightfall.

With changing them, however, I can't help but think that ANet will create some skill of little or too much worth, and it would almost undoubtedly be a PvE-split skill.

/notsigned
draxynnic
draxynnic
Furnace Stoker
#12
Quote:
Originally Posted by Chocobo1 View Post
Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
Plus, it was also part of their original design that they would have some (non-elite) skills which had multiple copies, allowing the use of bars that, well, had multiple copies of the same skill.

That said, they could make the 'duplicate' skills something that is functionally very similar, but has some tweak to it so that it isn't totally identical. There are some Nightfall skills with this behaviour, for instance (ex. In a pinch, you can use Steelfang as a Galrath/Silverwing counterpart).

So... ambivalent.
ajc2123
ajc2123
Desert Nomad
#13
/signed only if they do it right.

Duplicate skills are quite silly now.
R
Romulus F
Pre-Searing Cadet
#14
/notsigned

anet has enough on its plate without looking for something that really isnt a problem
MithranArkanere
MithranArkanere
Underworld Spelunker
#15
I won't mind functionality changes for them, as long as the changes are not far away from the original.

For example, Teinai's Heat could deal burning once to each enemy that moves inside the Heat, while Searing Heat keeps the burning as end effect. Teinai's Prison could end if the enemy takes lightning damage instead fire, Teinai's Crystal could remove hexes instead conditions, and Teina's Wind could knockdown enemies casting instead attacking.
T
Targren
Desert Nomad
#16
No point to it, and the new functionality would, doubtless, be inferior to the current.

/notsigned
s t e e
s t e e
Frost Gate Guardian
#17
/notsigned
Duplicate skills rock end of discussion.
D
Dont Nerf The Perma
Frost Gate Guardian
#18
/notsigned --
IronSheik
IronSheik
Forge Runner
#19
/signed, the only two that are moderately still used are the touch skills and Tenai's/Searing in the same bar.
Crystal Wave and Tenai's only see use at vaettirs.
m
majikmajikmajik
Wilds Pathfinder
#20
/notsigned, a few soloing builds that are easy to get skills/equipment wouldnt work if this happened.
instead of changing used skills, why not change the ones that arnt.