Rework Faction skills
gameshoes3003
As many of you who own Prophecies and Factions know, Factions has many skills which are similar to the ones in Prophecies.
Vampiric Touch = Vampiric Bite
Galrath Slash = Silverwing Slash
Etc, etc, etc...
Then Nightfall came out, and guess what? None of the skills were exactly like the previous ones (correct me if I'm wrong on that).
Though this may take quite a bit of work, the proposed idea is to have the Factions skills which are the exact same as the ones from Prophecies to be changed.
Yes this could be a rather pain in the ass, but still other than touchers wanting Vampiric Touch and Vampiric Bite, who's going to use Jamei's Gaze and Healer Other in the same bar? Factions needs some diversity in its skills.
ANET has already done a massive change to many skills (though some may beg to differ), and this could just be another side project.
Yeah, yeah, I can rant on forever, but I made my point already.
Change Factions skills which are identical to those in Prophecies.
Vampiric Touch = Vampiric Bite
Galrath Slash = Silverwing Slash
Etc, etc, etc...
Then Nightfall came out, and guess what? None of the skills were exactly like the previous ones (correct me if I'm wrong on that).
Though this may take quite a bit of work, the proposed idea is to have the Factions skills which are the exact same as the ones from Prophecies to be changed.
Yes this could be a rather pain in the ass, but still other than touchers wanting Vampiric Touch and Vampiric Bite, who's going to use Jamei's Gaze and Healer Other in the same bar? Factions needs some diversity in its skills.
ANET has already done a massive change to many skills (though some may beg to differ), and this could just be another side project.
Yeah, yeah, I can rant on forever, but I made my point already.
Change Factions skills which are identical to those in Prophecies.
Andemius
I think these skills are included because factions does not have many of it's own skills, other than Rit/Sin.
I'm not too bothered, I think it helps ppl who have only factions and, sorry to say it, but what would it change, I can't see any problem with Duplicate Skills.
I'm not too bothered, I think it helps ppl who have only factions and, sorry to say it, but what would it change, I can't see any problem with Duplicate Skills.
Archress Shayleigh
They aren't so powerful, sometimes they help, it would be unfair for those owning only factions, and it's a complete waste of ANet's time while they could be doing more useful things.
/not signed
/not signed
thetechx
ive used crystal wave and tenai's wave at the same time on several occasions when soloing.
/notsigned
/notsigned
KoKoS
what will the touchers do in PvP?! D=
/notsigned xD
/notsigned xD
Arduin
I use Zojun's Haste and Dodge in one bar....
What about people with Factions only, they get a lot of their skills revised, without having access to the Prophecies version.
What about people with Factions only, they get a lot of their skills revised, without having access to the Prophecies version.
Pleikki
/notsigned,
I like using define enchantments and desecrate enchantments in sum builds.
I like using define enchantments and desecrate enchantments in sum builds.
Chocobo1
Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
paddymew
It would be a lot of work to change something that everyone but you is content with.
/notsigned
/notsigned
the Puppeteer
And anet wants ppl to buy only 1 game?
they need money!
I'm surprised they didn't change them already to force ppl to buy all games
they need money!
I'm surprised they didn't change them already to force ppl to buy all games
Shayne Hawke
There was no real need in the first place to have duplicate skills, and ANet seems to have abandoned the idea of doing so, because they didn't create any with Nightfall.
With changing them, however, I can't help but think that ANet will create some skill of little or too much worth, and it would almost undoubtedly be a PvE-split skill.
/notsigned
With changing them, however, I can't help but think that ANet will create some skill of little or too much worth, and it would almost undoubtedly be a PvE-split skill.
/notsigned
draxynnic
Quote:
Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
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That said, they could make the 'duplicate' skills something that is functionally very similar, but has some tweak to it so that it isn't totally identical. There are some Nightfall skills with this behaviour, for instance (ex. In a pinch, you can use Steelfang as a Galrath/Silverwing counterpart).
So... ambivalent.
ajc2123
/signed only if they do it right.
Duplicate skills are quite silly now.
Duplicate skills are quite silly now.
Romulus F
/notsigned
anet has enough on its plate without looking for something that really isnt a problem
anet has enough on its plate without looking for something that really isnt a problem
MithranArkanere
I won't mind functionality changes for them, as long as the changes are not far away from the original.
For example, Teinai's Heat could deal burning once to each enemy that moves inside the Heat, while Searing Heat keeps the burning as end effect. Teinai's Prison could end if the enemy takes lightning damage instead fire, Teinai's Crystal could remove hexes instead conditions, and Teina's Wind could knockdown enemies casting instead attacking.
For example, Teinai's Heat could deal burning once to each enemy that moves inside the Heat, while Searing Heat keeps the burning as end effect. Teinai's Prison could end if the enemy takes lightning damage instead fire, Teinai's Crystal could remove hexes instead conditions, and Teina's Wind could knockdown enemies casting instead attacking.
Targren
No point to it, and the new functionality would, doubtless, be inferior to the current.
/notsigned
/notsigned
s t e e
/notsigned
Duplicate skills rock end of discussion.
Duplicate skills rock end of discussion.
Dont Nerf The Perma
/notsigned --
IronSheik
/signed, the only two that are moderately still used are the touch skills and Tenai's/Searing in the same bar.
Crystal Wave and Tenai's only see use at vaettirs.
Crystal Wave and Tenai's only see use at vaettirs.
majikmajikmajik
/notsigned, a few soloing builds that are easy to get skills/equipment wouldnt work if this happened.
instead of changing used skills, why not change the ones that arnt.
instead of changing used skills, why not change the ones that arnt.
Mad Lord of Milk
Duplicate skills are a valid way to increase the effectiveness of your build.
/notsigned
/notsigned
HawkofStorms
I think these duplicate skills exist because they were planning to do the same thing in NF (and thus there would be core skills, Phroph only skills, faction only skills, NF only skills, phroph-NF only skills, factions-nf only skills, etc).
But, after the negative reaction on forums (OMG a.net is lazy with the duplicate skills) the idea was dropped for future games. Its because of overreactions by people like the OP that this was stopped. The OP hates duplicates just because they exist. He has no justification for his hatred. He dislikes it as a concept.
But, after the negative reaction on forums (OMG a.net is lazy with the duplicate skills) the idea was dropped for future games. Its because of overreactions by people like the OP that this was stopped. The OP hates duplicates just because they exist. He has no justification for his hatred. He dislikes it as a concept.
gameshoes3003
Quote:
The OP hates duplicates just because they exist. He has no justification for his hatred. He dislikes it as a concept.
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Decision made here already please close thread.