Rework Faction skills

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

As many of you who own Prophecies and Factions know, Factions has many skills which are similar to the ones in Prophecies.
Vampiric Touch = Vampiric Bite
Galrath Slash = Silverwing Slash
Etc, etc, etc...
Then Nightfall came out, and guess what? None of the skills were exactly like the previous ones (correct me if I'm wrong on that).
Though this may take quite a bit of work, the proposed idea is to have the Factions skills which are the exact same as the ones from Prophecies to be changed.
Yes this could be a rather pain in the ass, but still other than touchers wanting Vampiric Touch and Vampiric Bite, who's going to use Jamei's Gaze and Healer Other in the same bar? Factions needs some diversity in its skills.
ANET has already done a massive change to many skills (though some may beg to differ), and this could just be another side project.
Yeah, yeah, I can rant on forever, but I made my point already.
Change Factions skills which are identical to those in Prophecies.

Andemius

Krytan Explorer

Join Date: Nov 2008

Vanguard's Last Stand [Hero]

W/

I think these skills are included because factions does not have many of it's own skills, other than Rit/Sin.

I'm not too bothered, I think it helps ppl who have only factions and, sorry to say it, but what would it change, I can't see any problem with Duplicate Skills.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

They aren't so powerful, sometimes they help, it would be unfair for those owning only factions, and it's a complete waste of ANet's time while they could be doing more useful things.
/not signed

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

ive used crystal wave and tenai's wave at the same time on several occasions when soloing.

/notsigned

KoKoS

KoKoS

Wilds Pathfinder

Join Date: Aug 2007

aBove Empress Amarox xP

KDT

Mo/E

what will the touchers do in PvP?! D=

/notsigned xD

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I use Zojun's Haste and Dodge in one bar....

What about people with Factions only, they get a lot of their skills revised, without having access to the Prophecies version.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/notsigned,

I like using define enchantments and desecrate enchantments in sum builds.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.

paddymew

Frost Gate Guardian

Join Date: Jul 2008

D/

It would be a lot of work to change something that everyone but you is content with.

/notsigned

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

And anet wants ppl to buy only 1 game?
they need money!

I'm surprised they didn't change them already to force ppl to buy all games

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

There was no real need in the first place to have duplicate skills, and ANet seems to have abandoned the idea of doing so, because they didn't create any with Nightfall.

With changing them, however, I can't help but think that ANet will create some skill of little or too much worth, and it would almost undoubtedly be a PvE-split skill.

/notsigned

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Chocobo1 View Post
Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
Plus, it was also part of their original design that they would have some (non-elite) skills which had multiple copies, allowing the use of bars that, well, had multiple copies of the same skill.

That said, they could make the 'duplicate' skills something that is functionally very similar, but has some tweak to it so that it isn't totally identical. There are some Nightfall skills with this behaviour, for instance (ex. In a pinch, you can use Steelfang as a Galrath/Silverwing counterpart).

So... ambivalent.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

/signed only if they do it right.

Duplicate skills are quite silly now.

Romulus F

Pre-Searing Cadet

Join Date: Jun 2006

W/Mo

/notsigned

anet has enough on its plate without looking for something that really isnt a problem

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I won't mind functionality changes for them, as long as the changes are not far away from the original.

For example, Teinai's Heat could deal burning once to each enemy that moves inside the Heat, while Searing Heat keeps the burning as end effect. Teinai's Prison could end if the enemy takes lightning damage instead fire, Teinai's Crystal could remove hexes instead conditions, and Teina's Wind could knockdown enemies casting instead attacking.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

No point to it, and the new functionality would, doubtless, be inferior to the current.

/notsigned

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

/notsigned
Duplicate skills rock end of discussion.

Dont Nerf The Perma

Frost Gate Guardian

Join Date: Jun 2009

A/D

/notsigned --

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

/signed, the only two that are moderately still used are the touch skills and Tenai's/Searing in the same bar.
Crystal Wave and Tenai's only see use at vaettirs.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

/notsigned, a few soloing builds that are easy to get skills/equipment wouldnt work if this happened.
instead of changing used skills, why not change the ones that arnt.

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

Duplicate skills are a valid way to increase the effectiveness of your build.

/notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I think these duplicate skills exist because they were planning to do the same thing in NF (and thus there would be core skills, Phroph only skills, faction only skills, NF only skills, phroph-NF only skills, factions-nf only skills, etc).
But, after the negative reaction on forums (OMG a.net is lazy with the duplicate skills) the idea was dropped for future games. Its because of overreactions by people like the OP that this was stopped. The OP hates duplicates just because they exist. He has no justification for his hatred. He dislikes it as a concept.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by HawkofStorms View Post
The OP hates duplicates just because they exist. He has no justification for his hatred. He dislikes it as a concept.
Oh dear, after rereading my firs post, it would appear that I did not write it in any persuasive manner. But oh well, nonetheless it would appear that the majority here opposes it anyway.
Decision made here already please close thread.