How do out-of-range party members affect loot scaling?
jray14
Based on the following results from some Feathered Avicara scalp runs, it seems that human party members, even when outside the radar, increase drop rates. Maybe this is obvious to everyone else, but it's new to me! Or maybe it's just coincidence.
Clearing Mineral Springs in NM:
- me + 3 heroes + 4 henches -> 3 scalps
- me + 3 heroes + 4 henches -> 4 scalps
- me + 3 heroes + 4 henches -> 6 scalps
- me + 3 heroes -> 3 scalps
- me + 3 heroes + 2 human players parked at entrance -> 11 scalps (plus another scalp assigned to one of the other humans when near battle)
Plus it seemed like I got a LOT more purple & gold drops when the two humans were in the party.
So should I be in the habit of running GWx2 on both of my computers and parking 3 of my alt accounts with me wherever I go? Obviously that'd be best if I bothered to make them follow me around, but it looks like I might get the same benefit just from having them in the party.
Clearing Mineral Springs in NM:
- me + 3 heroes + 4 henches -> 3 scalps
- me + 3 heroes + 4 henches -> 4 scalps
- me + 3 heroes + 4 henches -> 6 scalps
- me + 3 heroes -> 3 scalps
- me + 3 heroes + 2 human players parked at entrance -> 11 scalps (plus another scalp assigned to one of the other humans when near battle)
Plus it seemed like I got a LOT more purple & gold drops when the two humans were in the party.
So should I be in the habit of running GWx2 on both of my computers and parking 3 of my alt accounts with me wherever I go? Obviously that'd be best if I bothered to make them follow me around, but it looks like I might get the same benefit just from having them in the party.
IronSheik
This is the same concept as leechers for raptors.
I've never noticed a difference TBH, I cleared out Mineral Spring with me and 3 heroes, got 3 scalps
Did it again, got 14, all luck.
EDIT
I think of it this way
I can either spend 10 minutes getting 7 people who leave after 1-3 runs, or I can just farm and get more drops from not sitting there.
I've never noticed a difference TBH, I cleared out Mineral Spring with me and 3 heroes, got 3 scalps
Did it again, got 14, all luck.
EDIT
I think of it this way
I can either spend 10 minutes getting 7 people who leave after 1-3 runs, or I can just farm and get more drops from not sitting there.
Silvia Shadowback
Like iron said i have never noticed a difference when i tried bring leechers on a raptor farm.
Jade
So.... you did 5 runs? Not enough data to be statistically relevant. If You want to make a go at it, you'd have to do more like 1000 or even 10,000 runs. With each party configuration. 1000 runs with you + 3 heroes + 4 Henchies. 1000 runs with you + 3 Heroes. 1000 runs with you + 7 real leechers. Etc, etc. Basically you can't really draw a conclusion based on just a few runs, you need to do many many many runs in order for it to be even close to accurate.
Shayne Hawke
Luuuuuuuuuuuuuuck.
majikmajikmajik
i used to farm greens with my h/h using them to bring it down to like 15% then flaggin them off map to kill the boss solo and i used to get more drops that way, but that was before nightfall and i think they changed how it works since then.
miskav
Seems random for me, I just bring H/H if I solofarm something in order to clear mobs.
Painbringer
You are turning off the hide the loot portion of the code since there is less hench/hero spots to figure into the formula. Full party of eight humans and you will get the best drops available. Since all the spots are filled with human. The less human people in a party the less drops. Becuase they are claimed by hench. Also calculated is when you reduce the party size drops increase but it is a lesser extent then a party of 8 humans since it bases off of 8 spots.
Thats my guess at least key word guess
What loot you get is a percent scale sorta like the old D&D random loot generator. (tables apon tables all by percents that narrow down the search to the exact item dropped)
Thats my guess at least key word guess
What loot you get is a percent scale sorta like the old D&D random loot generator. (tables apon tables all by percents that narrow down the search to the exact item dropped)
jray14
Actually, even with my small amount of data, the mean difference of 4 drops vs. 11 drops has a p-value of 0.0214 (i.e., only a 2% chance of so dramatic a difference occuring by chance alone). I know I could have done some more runs to be more sure, but I was too lazy and just wanted to see if someone already knew the answer . I'll make another run tonight and let you know what happens.
To clarify my question: What happens when there are humans in a party off the radar for a kill?
1. The drop code acts as if they aren't even in the party.
2. The drop code includes them in the party count, but the drops are randomly assigned only among the players within radar.
3. Something else?
To clarify my question: What happens when there are humans in a party off the radar for a kill?
1. The drop code acts as if they aren't even in the party.
2. The drop code includes them in the party count, but the drops are randomly assigned only among the players within radar.
3. Something else?
IronSheik
Since heroes and henchmen get drops, wouldn't every solo farmer take them along and just flag them at start? Have you tried flagging your heroes at start and not humans?
Humans are the same as heroes, except the human will get the heroes drop instead if you were to replace them.
Humans are the same as heroes, except the human will get the heroes drop instead if you were to replace them.
Quaker
Quote:
Based on the following results from some Feathered Avicara scalp runs, it seems that human party members, even when outside the radar, increase drop rates......Plus it seemed like I got a LOT more purple & gold drops when the two humans were in the party.
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Loot "allocation" - that is, who gets the drop - is affected by being greyed out, but not affected by human/non-human.
I've done Raptor runs with and without leechers - human and not - and have noticed no overall change in the amount of good drops. You can't base such a conclusion on just a few runs.
Quote:
So should I be in the habit of running GWx2 on both of my computers and parking 3 of my alt accounts with me wherever I go? Obviously that'd be best if I bothered to make them follow me around, but it looks like I might get the same benefit just from having them in the party. |
Btw, most of the good stuff (golds, greens, purples, tomes) is not affected by loot scaling.
jray14
Funny you ask because I did try flagging away hero/hench (once) and got the green I was after on like the 4th try, as opposed to the usual scenario when my HH hang out with me and I get a green like once a month. Yeah, probably just weird luck, perhaps like my Mineral Springs thing, but enough to warrant suspicion. But I also wasn't sure whether humans and HH were treated similarly regarding radar range. It's a reasonable conjecture, but I've been surprised before by some of the loot logic, and GW has other oddities like RoJ not causing AoE scatter until recently.
And for all I know every solo farmer DOES take HH along and flag them. I've never asked. And I'm guessing you're being sarcastic about the Rata Sum leechers? If so, then what is that leeching thing for if it doesn't increase the farmer's drops? Do the leechers pay them a service fee?
EDIT: I know that solo farming still increases green drop rate by 8x compared to full HH play. But I guess I was wondering whether full HH play flagging them all away might actually increase green drop rate to 64x (i.e., as if I'm 8 solo farmers all by myself). It's still a ridiculously small number, lol.
And for all I know every solo farmer DOES take HH along and flag them. I've never asked. And I'm guessing you're being sarcastic about the Rata Sum leechers? If so, then what is that leeching thing for if it doesn't increase the farmer's drops? Do the leechers pay them a service fee?
EDIT: I know that solo farming still increases green drop rate by 8x compared to full HH play. But I guess I was wondering whether full HH play flagging them all away might actually increase green drop rate to 64x (i.e., as if I'm 8 solo farmers all by myself). It's still a ridiculously small number, lol.
Quote:
Since heroes and henchmen get drops, wouldn't every solo farmer take them along and just flag them at start? Have you tried flagging your heroes at start and not humans?
Humans are the same as heroes, except the human will get the heroes drop instead if you were to replace them. |
IronSheik
Quote:
Funny you ask because I did try flagging away hero/hench (once) and got the green I was after on like the 4th try, as opposed to the usual scenario when my HH hang out with me and I get a green like once a month. Yeah, probably just weird luck, perhaps like my Mineral Springs thing, but enough to warrant suspicion. But I also wasn't sure whether humans and HH were treated similarly regarding radar range. It's a reasonable conjecture, but I've been surprised before by some of the loot logic, and GW has other oddities like RoJ not causing AoE scatter until recently.
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Again, provided the item isn't affected by loot scaling.
Quote:
And for all I know every solo farmer DOES take HH along and flag them. I've never asked. And I'm guessing you're being sarcastic about the Rata Sum leechers? If so, then what is that leeching thing for if it doesn't increase the farmer's drops? Do the leechers pay them a service fee?
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Quote:
EDIT: I know that solo farming still increases green drop rate by 8x compared to full HH play. But I guess I was wondering whether full HH play flagging them all away might actually increase green drop rate to 64x (i.e., as if I'm 8 solo farmers all by myself). It's still a ridiculously small number, lol.
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Painbringer
This is a well known farming method. You kill the sorrounding foes and leave the boss alone (or even get the boss low on health) and then flag everone away so you can solo him. Since Green is not effected by loot scaling it will drop more frequantly. Try this on a special weekend for greens on and you will have a butt load of greens in your pack.
jray14
Ok, I did two more runs: 10 scalps with heroes + a couple leechers, 3 scalps with just the heroes. WTH. Now there is only a 0.1% chance of this happening by sheer chance according to the p-value from a t test. Either something's up or I just have bizarre luck with Avicara. Maybe the code for collectable drops in particular has special consideration just for party size?
I have all the scalps I need now, so I'm retiring from this until the next Nicholas. Anyone wanna give a shot at either reproducing or refuting my results, go for it! To help keep things unbiased, make sure you decide in advance whether you're gonna post your results, not based on whether they turn out to be interesting or not.
EDIT: And yes, I'm counting only the scalps assigned to me, not the handful assigned to the leechers.
I have all the scalps I need now, so I'm retiring from this until the next Nicholas. Anyone wanna give a shot at either reproducing or refuting my results, go for it! To help keep things unbiased, make sure you decide in advance whether you're gonna post your results, not based on whether they turn out to be interesting or not.
EDIT: And yes, I'm counting only the scalps assigned to me, not the handful assigned to the leechers.
HuntMaster Avatar
Talus Chute outside droks, solo it and you will get 2-5 scalps per run off of 2-3 groups. Braves love to drop scalps.