I'll start off by listing what I see fit for buffing and nerfing. Be sure that ya'll list your suggestions in an organized manner, detailed as to what you want changed about it. You can list it all, or just describe what variables you want changed/removed and state it in your post.
BUFF (PvP):
Bull's Charge - Convert cost to adrenaline and limit the amount of kd's to the first attack [skill] (only) while IMS's full duration can be maintained unaffectedly. Compresses Rush and Bulls together while keeping the kd'ing to a minimum via the "KD on first attack only" clause. A 2nd idea could be 33%IAS/25%IMS+KD*if moving*(1st attack [skill] ONLY).
Soldier's Stance - remove conditions/requirements and move to Strength line (or) make it apply to a +1 strength status and not to IAS. *Soldier's Stance should be a good option if players wish to avoid double damage clause and combines well with Axe and Sword lines.
Gash - remove bleeding requirement (or) make requirement apply for the damage bonus (not dw). *This is to ensure that dw can be landed, making it like dismember but maybe slightly more enticing than the axe skill variant as it offers no damage.
Skull Crack - Remove requirement to rupt spells. It's inferior to many other daze elites and even regular attacks (i.e.: Spear Swipe). Raise adrenaline cost to 10.
Blessed Light - lower e-cost to 5e. Hexway's are prominent and, though not as strong as WoH when <50% health is applied, this still holds its own in a shifty meta and would see much more usage if the cost were lowered.
Signet of Devotion - Reduce cast time to 1 second, increase recharge to 8. Sig of Rejuv. requires going 14 Healing. By providing a more viable sig, it'd promote going Prot or even Smite with a good e-management healing signet like Sig of Devotion. It'd still be inferior to Sig of Rejuv., but it'd be viable with other bars.
Second Wind - Reduce cast time to 1 second and allow exhaustion to be capped at 25-50% of user's energy (in other words, if ele has 100e, cannot be exhausted beyond 75-50e).
Shadow Prison - Lower energy cost to 5e and recharge to 20 seconds (remove aftercast). *Now that Black Lotus Strike, Flail, Burst of Agression, etc.. have been obliterated from the meta, it's safe to say that SP can once agains see the light of day. It's the near-equal of Wastrels except that it wouldn't kd, but instead, delivers a very brief snare and hex to fuel hex-related attacks like mantis and black spider.*
Black Spider Strike - Lower energy cost to 5e. *Same reason as SP (above).*
Buff Shadowstepping for Elites ONLY. Can make them disable all non-assassin attack skills for 10 seconds to prevent all secondary professions from abusing it.
NERF (PvP):
Distortion - Increase e-cost and recharge to 10, increase energy loss per hit to -5. Infinite block once e-management is applied is bad.
Blinding Surge - Increase recharge to 6 seconds. Far too effective on melee even with proper counters.
Retain aftercast delays on ALL offensive shadowstepping for non-elites.
Will add more soon...
So, what skills do YOU want Anet to BUFF/NERF next?
