Signet of Creation
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Bristlebane
Now that Binding Rituals is casting almost instantly in PvE, Signet of Creating is basically a dead skill. Here are some suggestion how to improve it, and to encourage Ritualists to spend more points into Spawning Powers.
EDIT: Opting for a PvE/PvP split where the following suggestions are for PvE only:
Suggestion (A):
For 15 seconds, the next 1...3 Spirits you summon cost 1...10 less Energy to cast.
Suggestion (B):
For 15 seconds, the next 1...3 Spirits you summon gain +0..3 levels.
Suggestion (C):
Target foe's soul is captured for 10..30 seconds, creating a Spirit of Foe. Physical or Elemental damage to this spirit will cause equal amount of damage to target foe.
EDIT: Opting for a PvE/PvP split where the following suggestions are for PvE only:
Suggestion (A):
For 15 seconds, the next 1...3 Spirits you summon cost 1...10 less Energy to cast.
Suggestion (B):
For 15 seconds, the next 1...3 Spirits you summon gain +0..3 levels.
Suggestion (C):
Target foe's soul is captured for 10..30 seconds, creating a Spirit of Foe. Physical or Elemental damage to this spirit will cause equal amount of damage to target foe.
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MagmaRed
It has use in PvP, as the activation time for spirits was only changed in PvE. Although it may be worthy of a PvE/PvP split due to that, it doesn't need a change for PvP.
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Pony Slaystation
Suggestion C could provide some interesting options. However, this could make it too easy to deal damage to high-armored foes. Perhaps there should be a percentage of damage that is reduced, based on your rank in Spawning Power.
Either way, I'm up for a change in the skill.
Either way, I'm up for a change in the skill.
Gboy Mesmero
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Bristlebane
MagmaRed: You're absolutely right, this suggestion was mainly aimed at PvE. Edited original post to reflect that now.
Pony: That's true. If the spirit is based on Spawning Power with usual amount of HP for a spirit, it would probably not deal too much damage though as it would die fast.
I would opt for suggestion (C) myself, always fun with new game mechanics :-) Even for PvP, which would have been easy to counter anyway. If someone binds your spirit, just be ready to counter the damage with a PS or similar. Or kill spirit with damage other than elemental/physical.
Actually it would have been hilarious to see in places like AB. You capture a monk's spirit and watch as his team blindly attacking it causing him damage
Pony: That's true. If the spirit is based on Spawning Power with usual amount of HP for a spirit, it would probably not deal too much damage though as it would die fast.
I would opt for suggestion (C) myself, always fun with new game mechanics :-) Even for PvP, which would have been easy to counter anyway. If someone binds your spirit, just be ready to counter the damage with a PS or similar. Or kill spirit with damage other than elemental/physical.
Actually it would have been hilarious to see in places like AB. You capture a monk's spirit and watch as his team blindly attacking it causing him damage
Ginger Hunter
Option C would be a nice way to maybe deter nukes targetted at spirits. Bunch your spirits up and slap it in the middle. Might allow spirits to survive a little longer in pvp.
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MagmaRed
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Crom The Pale
Well for PvE I would love to see it changed thusly;
For 0 to 30 seconds you can create 0..2 coppies of any spirit you control.
This would allow for multiple Pain, Bloodsong and other spirits.
For 0 to 30 seconds you can create 0..2 coppies of any spirit you control.
This would allow for multiple Pain, Bloodsong and other spirits.
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thetechx
all those suggestions are pretty good. C seems a bit over powered though. maybe if the foe took like 50% of the damage taken by the spirit. like if the spirit took 50 dmg, the foe would take 25 dmg as well.
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Marty Silverblade
B) is probably the best option there tbh.
A) would be a bit useless since with Boon of Creation you get a free 12-15 energy every 20 seconds with Signet of Spirits anyway.
C) Sounds a bit complex; can't see it being implemented.
A) would be a bit useless since with Boon of Creation you get a free 12-15 energy every 20 seconds with Signet of Spirits anyway.
C) Sounds a bit complex; can't see it being implemented.
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Lhim
It would be useful for a Rit lord with defensive spirits. I don't think that offensive spirits need a higher level anyway. So I sign for option A
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MithranArkanere
Just change "instant cast" with recharge 50% faster in PvE and done.
Instant recharge would make Soul Twisting useless, so 50% faster recharge should be fine.
Instant recharge would make Soul Twisting useless, so 50% faster recharge should be fine.
Mad Lord of Milk
Option B ftw
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jazilla
just make it the same as the pvp version lol.
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Bristlebane
I would prefer it would NOT be like the PvP version ;-)
It's common to bring MM in PvE and this skill would destroy them. Unless you're a minion bomber :P
It's common to bring MM in PvE and this skill would destroy them. Unless you're a minion bomber :P
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IronSheik
A is redundant, just use boon for better overall effect
B is nice...more damage, more health, more armor
C Meh..Sure..?
B is nice...more damage, more health, more armor
C Meh..Sure..?
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ajc2123
B sounds pretty darn cool.

