Assassin without perma
Dacomos
Hello.
Im thinking about making assassin.
There is 1 problem ;]
Like paragon=imba, wherever i read about assassin, i find out that he is only used as perma shadow in high end pve areas.
Whole community is screaming that SF should be nefred, so i think it will be nefred in future.
There is my question. If perma shadow will be nefred, will assassin worth something in high end pve areas and as title hunter (main character).
Thanks
Im thinking about making assassin.
There is 1 problem ;]
Like paragon=imba, wherever i read about assassin, i find out that he is only used as perma shadow in high end pve areas.
Whole community is screaming that SF should be nefred, so i think it will be nefred in future.
There is my question. If perma shadow will be nefred, will assassin worth something in high end pve areas and as title hunter (main character).
Thanks
MagmaRed
Any character class can be used for title hunting and high end PvE. However, if you intend to use PUGs to do the elite areas (UW, FoW, DoA, etc.) then you will fail more then succeed. Knowing what you face in those areas and taking a build/team to handle it is all you need. Perma is not required, not a single PvE skill either.
Pick a class you will enjoy playing as a title hunting character will be played a LOT. Then make sure you know how to use it and have a guild/alliance that will play with you.
Pick a class you will enjoy playing as a title hunting character will be played a LOT. Then make sure you know how to use it and have a guild/alliance that will play with you.
Targren
Quote:
Hello.
Im thinking about making assassin. There is 1 problem ;] Like paragon=imba, wherever i read about assassin, i find out that he is only used as perma shadow in high end pve areas. Whole community is screaming that SF should be nefred, so i think it will be nefred in future. There is my question. If perma shadow will be nefred, will assassin worth something in high end pve areas and as title hunter (main character). Thanks |
NB: My title-hunting main is a ranger, hardly considered a "gotta have it" class in the high-end, but makes title hunting (aside from a few physical-unfriendly missions for guardian) go a lot smoother.
Pony Slaystation
Assassins can actually be really good damage dealers in PvE, it's just that all they are really credited for is being able to perma-tank.
Scott Ware
Right now?, there isn't much that a sin can do in High end farming without perma. But that doesn't mean it can't change. It just means that people are so stuck in their ways that it hasn't been developed yet (guilty, too).
I think the class is very versatile, but it's not exactly my main, so I don't have an extensive knowledge of each and every skill.
In short, yes, they're very fun to play and have (arguably) the best dps in the game.
I think the class is very versatile, but it's not exactly my main, so I don't have an extensive knowledge of each and every skill.
In short, yes, they're very fun to play and have (arguably) the best dps in the game.
TheodenKing
Try this skill bar, and make any changes you see fit. When I use it, I rarely even need to get to skills 5-8 before the target is dead and all my skills are recharged for the next target:
1) Ebon Vanguard Assassin Support
2) Assassin's Promise
3) Pain Inverter
4) Optional (Finish Him or You Move like a Dwarf are good ones)
5) Augury of Death
6) Iron Palm
7) Fox Fangs
8) Nine Tail Strike
Sins that don't know how to stay alive are a drag for pugs. This build takes care of that problem, as you will not be targeted in most cases if you apply your skills correctly.
This build also works extremely well in a discordway team since you have 2 hexes and the vanguard sin applies conditions. Just ping each target as you cast skills 1 or 2. Kill each target before moving on to the next one. The only place I've found the build to not work well is against creatures that you can't hex.. like spirits, in extemely tight agro paths where the sins could cause problems after the primary target is dead, or if your group is using a 600 monk who needs the enemies targeting him.
1) Ebon Vanguard Assassin Support
2) Assassin's Promise
3) Pain Inverter
4) Optional (Finish Him or You Move like a Dwarf are good ones)
5) Augury of Death
6) Iron Palm
7) Fox Fangs
8) Nine Tail Strike
Sins that don't know how to stay alive are a drag for pugs. This build takes care of that problem, as you will not be targeted in most cases if you apply your skills correctly.
This build also works extremely well in a discordway team since you have 2 hexes and the vanguard sin applies conditions. Just ping each target as you cast skills 1 or 2. Kill each target before moving on to the next one. The only place I've found the build to not work well is against creatures that you can't hex.. like spirits, in extemely tight agro paths where the sins could cause problems after the primary target is dead, or if your group is using a 600 monk who needs the enemies targeting him.
MagmaRed
No, it doesn't. It has 3 skills, Iron Palm, Fox Fangs, and 9 Tail Strike. It will knock down a target with a condition or hex, but does not supply either.
jray14
If Discordway is appealing to you, and you have Factions + Nightfall + EOTN, then IMHO the Assassin is one of the best Discordway leaders. Only A and W can go Assassin's Promise - Save Yourselves, and only the Assassin has the energy to do it well. Discordway is great for title hunting because it steamrolls through pretty much anything in PVE, making all that grinding faster. Here's the bar that I use, along with a 3-necro Discordway hero team build:
For Great Justice!
Enduring Toxin
You Move Like a Dwarf!
Assassin's Promise
Finish Him!
Save Yourselves!
Shadow Refuge
Heart of Shadow
I equip a req-Smiting Staff of the Forgotten and fill out my gear with minor runes and Radiant/Attunement. I usually take the Healer, Protector, Necro, and Mesmer henches. The minions are the tanks.
Read up on the Discord Spam team build on PvX for good tips on usage. The only three big problem areas I've encountered are these:
1. No-corpse areas. Replace heroes' corpse skills with Signet of Lost Souls or extra hexes/conditions and just do your best. Remember this includes Dwayna's Sorrow and Death Nova, which are only worthwhile with minions.
2. Shout denial (Well of Silence, Vocal Minority). It isn't so bad if you just move out of the wells and bring extra hex removal.
3. Heavy hex or condition removal. This can be overcome with careful timing and covering of your hex/condition skills.
For Great Justice!
Enduring Toxin
You Move Like a Dwarf!
Assassin's Promise
Finish Him!
Save Yourselves!
Shadow Refuge
Heart of Shadow
I equip a req-Smiting Staff of the Forgotten and fill out my gear with minor runes and Radiant/Attunement. I usually take the Healer, Protector, Necro, and Mesmer henches. The minions are the tanks.
Read up on the Discord Spam team build on PvX for good tips on usage. The only three big problem areas I've encountered are these:
1. No-corpse areas. Replace heroes' corpse skills with Signet of Lost Souls or extra hexes/conditions and just do your best. Remember this includes Dwayna's Sorrow and Death Nova, which are only worthwhile with minions.
2. Shout denial (Well of Silence, Vocal Minority). It isn't so bad if you just move out of the wells and bring extra hex removal.
3. Heavy hex or condition removal. This can be overcome with careful timing and covering of your hex/condition skills.
Ginger Hunter
My main is a sin and i rarely do SC's and only use perma for solo farming, i also find that i can get into PuG's aslong as im crit scythe, its arguably the best dps build for a sin.
I enjoy it much more than something like DB/MS because i usually find i cant even finish my chain before the target dies, but with crit scythe it hits hard enough and quick enough =D
And i dont think you will have problems finding a group for high end pve. Unless its a bunch of scrubs using tank and spank >_>
I enjoy it much more than something like DB/MS because i usually find i cant even finish my chain before the target dies, but with crit scythe it hits hard enough and quick enough =D
And i dont think you will have problems finding a group for high end pve. Unless its a bunch of scrubs using tank and spank >_>
Helix Dreadlock
Use mobeius strike, barrage, or scythe assassin.
Major DPS, great survival ect for the last 2.
Major DPS, great survival ect for the last 2.
Lux Aeterna
Quote:
Use mobeius strike, barrage, or scythe assassin.
Major DPS, great survival ect for the last 2. |
In extremely high end elite pve, the only classes with use are those in whatever team build your team is running. In most pve, though, it doesn't matter what class you are as long as you're running an effective build.
Sins also are great for pvp as long as you don't gvg.
insidious420
I only rly used perma-Sin solo, or with 2 bots in a setup I made. For general PvE, there rly are a lot of viable, fun 'sin builds. Mainly, the most important skill you should always have is Critical Agility. It boosts armor & attack speed & is a must have, but is a PvE only Nightfall skill.
One of my favorite builds, which I used in FoW in PUGs (who were all typically rather surprised @ my effectiveness):
1. Golden Fox Strike
2. Golden Fang Strike
3. Death Blossom
4. Temple Strike {E}
5. Critical Agility
6. Dash (or Dark Escape)
7. Shadow Walk
8. Rebirth
This was really versatile, as long as I had competent monks, although healing was rarely needed if played right. Shadow Walk in to a monk or caster: 1>4>3 then 1>2>3 until dead. Then, switch targets & spam 1>2>3, or use Dash (or Dark Escape) to shadow step to safety.
This is just one example obviously, but I had so much fun with this & pretty much all my PUGs loved having me after they saw how quickly I'd take out monks or other bothersome casters, or at least disable them while they killed others.
One of my favorite builds, which I used in FoW in PUGs (who were all typically rather surprised @ my effectiveness):
1. Golden Fox Strike
2. Golden Fang Strike
3. Death Blossom
4. Temple Strike {E}
5. Critical Agility
6. Dash (or Dark Escape)
7. Shadow Walk
8. Rebirth
This was really versatile, as long as I had competent monks, although healing was rarely needed if played right. Shadow Walk in to a monk or caster: 1>4>3 then 1>2>3 until dead. Then, switch targets & spam 1>2>3, or use Dash (or Dark Escape) to shadow step to safety.
This is just one example obviously, but I had so much fun with this & pretty much all my PUGs loved having me after they saw how quickly I'd take out monks or other bothersome casters, or at least disable them while they killed others.